mirror of
https://github.com/italicsjenga/vello.git
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92 lines
2.5 KiB
Rust
92 lines
2.5 KiB
Rust
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// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Also licensed under MIT license, at your choice.
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//! Load rendering shaders.
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use serde_json::json;
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use wgpu::Device;
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use crate::{
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engine::{BindType, Engine, Error, ShaderId},
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template::ShaderTemplate,
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};
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pub const PATHTAG_REDUCE_WG: u32 = 256;
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pub const PATH_COARSE_WG: u32 = 256;
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pub struct Shaders {
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pub pathtag_reduce: ShaderId,
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pub pathtag_scan: ShaderId,
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pub path_coarse: ShaderId,
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pub backdrop: ShaderId,
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pub fine: ShaderId,
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}
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pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Error> {
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let shaders = ShaderTemplate::new();
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let pathtag_reduce = engine.add_shader(
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device,
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shaders.get_shader("pathtag_reduce", &()).into(),
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&[BindType::BufReadOnly, BindType::Buffer],
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)?;
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let pathtag_scan = engine.add_shader(
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device,
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shaders.get_shader("pathtag_scan", &()).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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BindType::Buffer,
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],
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)?;
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let path_coarse_config = json!({"cubics_out": false});
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let path_coarse = engine.add_shader(
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device,
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shaders
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.get_shader("path_coarse", &path_coarse_config)
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.into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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BindType::Buffer,
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BindType::Buffer,
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],
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)?;
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let backdrop = engine.add_shader(
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device,
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shaders.get_shader("backdrop", &()).into(),
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&[BindType::BufReadOnly, BindType::Buffer],
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)?;
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let fine = engine.add_shader(
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device,
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shaders.get_shader("fine", &()).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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BindType::Buffer,
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],
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)?;
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Ok(Shaders {
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pathtag_reduce,
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pathtag_scan,
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path_coarse,
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backdrop,
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fine,
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})
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}
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