2021-11-24 02:28:50 +11:00
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// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
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// A scan for a tree reduction prefix scan (either root or not, by ifdef).
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#version 450
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2021-12-09 05:42:35 +11:00
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#extension GL_GOOGLE_include_directive : enable
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#include "setup.h"
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2021-11-24 02:28:50 +11:00
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#define N_ROWS 8
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2021-12-09 05:42:35 +11:00
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#define LG_WG_SIZE (7 + LG_WG_FACTOR)
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2021-11-24 02:28:50 +11:00
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#define WG_SIZE (1 << LG_WG_SIZE)
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#define PARTITION_SIZE (WG_SIZE * N_ROWS)
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layout(local_size_x = WG_SIZE, local_size_y = 1) in;
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// This is copy-pasted from scene.h. It might be better for DRY
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// to include it, but that pulls in more stuff we don't need.
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struct Transform {
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vec4 mat;
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vec2 translate;
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};
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#define Monoid Transform
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layout(binding = 0) buffer DataBuf {
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Monoid[] data;
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};
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#ifndef ROOT
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layout(binding = 1) readonly buffer ParentBuf {
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Monoid[] parent;
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};
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#endif
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Monoid monoid_identity() {
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return Monoid(vec4(1.0, 0.0, 0.0, 1.0), vec2(0.0, 0.0));
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}
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Monoid combine_monoid(Monoid a, Monoid b) {
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Monoid c;
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c.mat = a.mat.xyxy * b.mat.xxzz + a.mat.zwzw * b.mat.yyww;
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c.translate = a.mat.xy * b.translate.x + a.mat.zw * b.translate.y + a.translate;
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return c;
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}
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shared Monoid sh_scratch[WG_SIZE];
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void main() {
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Monoid local[N_ROWS];
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uint ix = gl_GlobalInvocationID.x * N_ROWS;
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local[0] = data[ix];
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for (uint i = 1; i < N_ROWS; i++) {
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local[i] = combine_monoid(local[i - 1], data[ix + i]);
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}
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Monoid agg = local[N_ROWS - 1];
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sh_scratch[gl_LocalInvocationID.x] = agg;
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for (uint i = 0; i < LG_WG_SIZE; i++) {
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barrier();
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if (gl_LocalInvocationID.x >= (1u << i)) {
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Monoid other = sh_scratch[gl_LocalInvocationID.x - (1u << i)];
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agg = combine_monoid(other, agg);
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}
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barrier();
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sh_scratch[gl_LocalInvocationID.x] = agg;
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}
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2022-01-30 18:23:18 +11:00
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2021-11-24 02:28:50 +11:00
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barrier();
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// This could be a semigroup instead of a monoid if we reworked the
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// conditional logic, but that might impact performance.
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Monoid row = monoid_identity();
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#ifdef ROOT
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if (gl_LocalInvocationID.x > 0) {
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row = sh_scratch[gl_LocalInvocationID.x - 1];
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}
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#else
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if (gl_WorkGroupID.x > 0) {
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row = parent[gl_WorkGroupID.x - 1];
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}
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if (gl_LocalInvocationID.x > 0) {
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row = combine_monoid(row, sh_scratch[gl_LocalInvocationID.x - 1]);
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}
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#endif
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for (uint i = 0; i < N_ROWS; i++) {
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Monoid m = combine_monoid(row, local[i]);
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// TODO: gate buffer write
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data[ix + i] = m;
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}
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}
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