vello/piet-wgsl/shader/backdrop.wgsl

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// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Note: this is the non-atomic version
struct Tile {
backdrop: i32,
segments: u32,
}
#import config
@group(0) @binding(0)
var<storage> config: Config;
@group(0) @binding(1)
var<storage, read_write> tiles: array<Tile>;
let WG_SIZE = 64u;
var<workgroup> sh_backdrop: array<i32, WG_SIZE>;
// Each workgroup computes the inclusive prefix sum of the backdrops
// in one row of tiles.
@compute @workgroup_size(64)
fn main(
@builtin(local_invocation_id) local_id: vec3<u32>,
@builtin(workgroup_id) wg_id: vec3<u32>,
) {
let width_in_tiles = config.width_in_tiles;
let ix = wg_id.x * width_in_tiles + local_id.x;
var backdrop = 0;
if (local_id.x < width_in_tiles) {
backdrop = tiles[ix].backdrop;
}
sh_backdrop[local_id.x] = backdrop;
// iterate log2(WG_SIZE) times
for (var i = 0u; i < firstTrailingBit(WG_SIZE); i += 1u) {
workgroupBarrier();
if (local_id.x >= (1u << i)) {
backdrop += sh_backdrop[local_id.x - (1u << i)];
}
workgroupBarrier();
sh_backdrop[local_id.x] = backdrop;
}
if (local_id.x < width_in_tiles) {
tiles[ix].backdrop = backdrop;
}
}