mirror of
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Libify piet-wgsl
This creates a new Renderer type that offers fairly simple render_to_texture and render_to_surface methods, the latter of which handles the final blit internally. Also adds a util module with some helpers for device and surface creation. There is a new winit example in piet-wgsl/examples/winit that shows how to make use of it all. This should be fairly trivial to adapt to glazier/xilem.
This commit is contained in:
parent
30af6704ed
commit
016f9de05f
64
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64
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@ -19,15 +19,6 @@ dependencies = [
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"version_check",
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"version_check",
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]
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]
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[[package]]
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name = "aho-corasick"
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version = "0.7.19"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b4f55bd91a0978cbfd91c457a164bab8b4001c833b7f323132c0a4e1922dd44e"
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dependencies = [
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"memchr",
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]
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[[package]]
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[[package]]
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name = "android_system_properties"
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name = "android_system_properties"
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version = "0.1.5"
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version = "0.1.5"
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@ -506,19 +497,6 @@ dependencies = [
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"wio",
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"wio",
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]
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]
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[[package]]
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name = "env_logger"
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version = "0.9.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c90bf5f19754d10198ccb95b70664fc925bd1fc090a0fd9a6ebc54acc8cd6272"
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dependencies = [
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"atty",
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"humantime",
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"log",
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"regex",
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"termcolor",
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]
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[[package]]
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[[package]]
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name = "expat-sys"
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name = "expat-sys"
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version = "2.1.6"
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version = "2.1.6"
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@ -756,12 +734,6 @@ version = "0.2.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
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checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
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[[package]]
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name = "humantime"
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version = "2.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9a3a5bfb195931eeb336b2a7b4d761daec841b97f947d34394601737a7bba5e4"
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[[package]]
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[[package]]
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name = "ident_case"
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name = "ident_case"
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version = "1.0.1"
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version = "1.0.1"
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@ -1236,7 +1208,7 @@ dependencies = [
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"raw-window-handle 0.3.4",
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"raw-window-handle 0.3.4",
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"raw-window-handle 0.5.0",
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"raw-window-handle 0.5.0",
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"roxmltree",
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"roxmltree",
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"winit",
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"winit 0.27.5",
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]
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]
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[[package]]
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[[package]]
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@ -1303,15 +1275,11 @@ name = "piet-wgsl"
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version = "0.1.0"
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version = "0.1.0"
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dependencies = [
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dependencies = [
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"bytemuck",
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"bytemuck",
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"env_logger",
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"futures-intrusive",
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"futures-intrusive",
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"parking_lot",
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"parking_lot",
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"piet-scene",
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"piet-scene",
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"png",
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"raw-window-handle 0.5.0",
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"pollster",
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"roxmltree",
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"wgpu",
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"wgpu",
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"winit",
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]
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]
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[[package]]
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[[package]]
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@ -1520,23 +1488,6 @@ dependencies = [
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"bitflags",
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"bitflags",
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]
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]
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[[package]]
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name = "regex"
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version = "1.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4c4eb3267174b8c6c2f654116623910a0fef09c4753f8dd83db29c48a0df988b"
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dependencies = [
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"aho-corasick",
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"memchr",
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"regex-syntax",
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]
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[[package]]
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name = "regex-syntax"
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version = "0.6.27"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a3f87b73ce11b1619a3c6332f45341e0047173771e8b8b73f87bfeefb7b56244"
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[[package]]
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[[package]]
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name = "remove_dir_all"
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name = "remove_dir_all"
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version = "0.5.3"
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version = "0.5.3"
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@ -2251,6 +2202,17 @@ version = "0.42.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f40009d85759725a34da6d89a94e63d7bdc50a862acf0dbc7c8e488f1edcb6f5"
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checksum = "f40009d85759725a34da6d89a94e63d7bdc50a862acf0dbc7c8e488f1edcb6f5"
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[[package]]
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name = "winit"
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version = "0.1.0"
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dependencies = [
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"piet-scene",
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"piet-wgsl",
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"pollster",
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"roxmltree",
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"winit 0.27.5",
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]
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[[package]]
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[[package]]
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name = "winit"
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name = "winit"
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version = "0.27.5"
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version = "0.27.5"
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@ -9,6 +9,7 @@ members = [
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"piet-gpu-types",
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"piet-gpu-types",
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"piet-scene",
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"piet-scene",
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"piet-wgsl",
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"piet-wgsl",
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"piet-wgsl/examples/winit",
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"tests",
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"tests",
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]
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]
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@ -82,7 +82,7 @@ pub fn render_svg(sb: &mut SceneBuilder, svg: &PicoSvg, print_stats: bool) {
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#[allow(unused)]
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#[allow(unused)]
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pub fn render_tiger(sb: &mut SceneBuilder, print_stats: bool) {
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pub fn render_tiger(sb: &mut SceneBuilder, print_stats: bool) {
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use super::pico_svg::*;
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use super::pico_svg::*;
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let xml_str = std::str::from_utf8(include_bytes!("../Ghostscript_Tiger.svg")).unwrap();
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let xml_str = std::str::from_utf8(include_bytes!("../../piet-wgsl/examples/assets/Ghostscript_Tiger.svg")).unwrap();
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let start = std::time::Instant::now();
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let start = std::time::Instant::now();
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let svg = PicoSvg::load(xml_str, 8.0).unwrap();
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let svg = PicoSvg::load(xml_str, 8.0).unwrap();
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if print_stats {
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if print_stats {
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@ -22,7 +22,7 @@ pub use pinot::FontRef;
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// This is very much a hack to get things working.
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// This is very much a hack to get things working.
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// On Windows, can set this to "c:\\Windows\\Fonts\\seguiemj.ttf" to get color emoji
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// On Windows, can set this to "c:\\Windows\\Fonts\\seguiemj.ttf" to get color emoji
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const FONT_DATA: &[u8] = include_bytes!("../third-party/Roboto-Regular.ttf");
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const FONT_DATA: &[u8] = include_bytes!("../../piet-wgsl/examples/assets/third-party/Roboto-Regular.ttf");
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pub struct SimpleText {
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pub struct SimpleText {
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gcx: GlyphContext,
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gcx: GlyphContext,
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@ -7,17 +7,8 @@ edition = "2021"
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[dependencies]
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[dependencies]
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wgpu = "0.14"
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wgpu = "0.14"
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env_logger = "0.9.1"
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raw-window-handle = "0.5"
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pollster = "0.2.5"
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futures-intrusive = "0.5.0"
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futures-intrusive = "0.5.0"
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parking_lot = "0.12"
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parking_lot = "0.12"
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bytemuck = { version = "1.12.1", features = ["derive"] }
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bytemuck = { version = "1.12.1", features = ["derive"] }
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png = "0.17.6"
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piet-scene = { path = "../piet-scene" }
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piet-scene = { path = "../piet-scene" }
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# for picosvg, should be split out
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roxmltree = "0.13"
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# move this to an example
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winit = "0.27.5"
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Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 62 KiB |
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@ -1,202 +1,202 @@
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|
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||||||
Apache License
|
Apache License
|
||||||
Version 2.0, January 2004
|
Version 2.0, January 2004
|
||||||
http://www.apache.org/licenses/
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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1. Definitions.
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1. Definitions.
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"License" shall mean the terms and conditions for use, reproduction,
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"License" shall mean the terms and conditions for use, reproduction,
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and distribution as defined by Sections 1 through 9 of this document.
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and distribution as defined by Sections 1 through 9 of this document.
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"Licensor" shall mean the copyright owner or entity authorized by
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"Licensor" shall mean the copyright owner or entity authorized by
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the copyright owner that is granting the License.
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the copyright owner that is granting the License.
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"Legal Entity" shall mean the union of the acting entity and all
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"Legal Entity" shall mean the union of the acting entity and all
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"control" means (i) the power, direct or indirect, to cause the
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"control" means (i) the power, direct or indirect, to cause the
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direction or management of such entity, whether by contract or
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outstanding shares, or (iii) beneficial ownership of such entity.
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"You" (or "Your") shall mean an individual or Legal Entity
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"Source" form shall mean the preferred form for making modifications,
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|
(d) If the Work includes a "NOTICE" text file as part of its
|
||||||
distribution, then any Derivative Works that You distribute must
|
distribution, then any Derivative Works that You distribute must
|
||||||
include a readable copy of the attribution notices contained
|
include a readable copy of the attribution notices contained
|
||||||
within such NOTICE file, excluding those notices that do not
|
within such NOTICE file, excluding those notices that do not
|
||||||
pertain to any part of the Derivative Works, in at least one
|
pertain to any part of the Derivative Works, in at least one
|
||||||
of the following places: within a NOTICE text file distributed
|
of the following places: within a NOTICE text file distributed
|
||||||
as part of the Derivative Works; within the Source form or
|
as part of the Derivative Works; within the Source form or
|
||||||
documentation, if provided along with the Derivative Works; or,
|
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|
||||||
within a display generated by the Derivative Works, if and
|
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|
||||||
wherever such third-party notices normally appear. The contents
|
wherever such third-party notices normally appear. The contents
|
||||||
of the NOTICE file are for informational purposes only and
|
of the NOTICE file are for informational purposes only and
|
||||||
do not modify the License. You may add Your own attribution
|
do not modify the License. You may add Your own attribution
|
||||||
notices within Derivative Works that You distribute, alongside
|
notices within Derivative Works that You distribute, alongside
|
||||||
or as an addendum to the NOTICE text from the Work, provided
|
or as an addendum to the NOTICE text from the Work, provided
|
||||||
that such additional attribution notices cannot be construed
|
that such additional attribution notices cannot be construed
|
||||||
as modifying the License.
|
as modifying the License.
|
||||||
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|
||||||
You may add Your own copyright statement to Your modifications and
|
You may add Your own copyright statement to Your modifications and
|
||||||
may provide additional or different license terms and conditions
|
may provide additional or different license terms and conditions
|
||||||
for use, reproduction, or distribution of Your modifications, or
|
for use, reproduction, or distribution of Your modifications, or
|
||||||
for any such Derivative Works as a whole, provided Your use,
|
for any such Derivative Works as a whole, provided Your use,
|
||||||
reproduction, and distribution of the Work otherwise complies with
|
reproduction, and distribution of the Work otherwise complies with
|
||||||
the conditions stated in this License.
|
the conditions stated in this License.
|
||||||
|
|
||||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||||
any Contribution intentionally submitted for inclusion in the Work
|
any Contribution intentionally submitted for inclusion in the Work
|
||||||
by You to the Licensor shall be under the terms and conditions of
|
by You to the Licensor shall be under the terms and conditions of
|
||||||
this License, without any additional terms or conditions.
|
this License, without any additional terms or conditions.
|
||||||
Notwithstanding the above, nothing herein shall supersede or modify
|
Notwithstanding the above, nothing herein shall supersede or modify
|
||||||
the terms of any separate license agreement you may have executed
|
the terms of any separate license agreement you may have executed
|
||||||
with Licensor regarding such Contributions.
|
with Licensor regarding such Contributions.
|
||||||
|
|
||||||
6. Trademarks. This License does not grant permission to use the trade
|
6. Trademarks. This License does not grant permission to use the trade
|
||||||
names, trademarks, service marks, or product names of the Licensor,
|
names, trademarks, service marks, or product names of the Licensor,
|
||||||
except as required for reasonable and customary use in describing the
|
except as required for reasonable and customary use in describing the
|
||||||
origin of the Work and reproducing the content of the NOTICE file.
|
origin of the Work and reproducing the content of the NOTICE file.
|
||||||
|
|
||||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||||
agreed to in writing, Licensor provides the Work (and each
|
agreed to in writing, Licensor provides the Work (and each
|
||||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||||
implied, including, without limitation, any warranties or conditions
|
implied, including, without limitation, any warranties or conditions
|
||||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||||
PARTICULAR PURPOSE. You are solely responsible for determining the
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PARTICULAR PURPOSE. You are solely responsible for determining the
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||||||
appropriateness of using or redistributing the Work and assume any
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|
||||||
risks associated with Your exercise of permissions under this License.
|
risks associated with Your exercise of permissions under this License.
|
||||||
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|
||||||
8. Limitation of Liability. In no event and under no legal theory,
|
8. Limitation of Liability. In no event and under no legal theory,
|
||||||
whether in tort (including negligence), contract, or otherwise,
|
whether in tort (including negligence), contract, or otherwise,
|
||||||
unless required by applicable law (such as deliberate and grossly
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unless required by applicable law (such as deliberate and grossly
|
||||||
negligent acts) or agreed to in writing, shall any Contributor be
|
negligent acts) or agreed to in writing, shall any Contributor be
|
||||||
liable to You for damages, including any direct, indirect, special,
|
liable to You for damages, including any direct, indirect, special,
|
||||||
incidental, or consequential damages of any character arising as a
|
incidental, or consequential damages of any character arising as a
|
||||||
result of this License or out of the use or inability to use the
|
result of this License or out of the use or inability to use the
|
||||||
Work (including but not limited to damages for loss of goodwill,
|
Work (including but not limited to damages for loss of goodwill,
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||||||
work stoppage, computer failure or malfunction, or any and all
|
work stoppage, computer failure or malfunction, or any and all
|
||||||
other commercial damages or losses), even if such Contributor
|
other commercial damages or losses), even if such Contributor
|
||||||
has been advised of the possibility of such damages.
|
has been advised of the possibility of such damages.
|
||||||
|
|
||||||
9. Accepting Warranty or Additional Liability. While redistributing
|
9. Accepting Warranty or Additional Liability. While redistributing
|
||||||
the Work or Derivative Works thereof, You may choose to offer,
|
the Work or Derivative Works thereof, You may choose to offer,
|
||||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||||
or other liability obligations and/or rights consistent with this
|
or other liability obligations and/or rights consistent with this
|
||||||
License. However, in accepting such obligations, You may act only
|
License. However, in accepting such obligations, You may act only
|
||||||
on Your own behalf and on Your sole responsibility, not on behalf
|
on Your own behalf and on Your sole responsibility, not on behalf
|
||||||
of any other Contributor, and only if You agree to indemnify,
|
of any other Contributor, and only if You agree to indemnify,
|
||||||
defend, and hold each Contributor harmless for any liability
|
defend, and hold each Contributor harmless for any liability
|
||||||
incurred by, or claims asserted against, such Contributor by reason
|
incurred by, or claims asserted against, such Contributor by reason
|
||||||
of your accepting any such warranty or additional liability.
|
of your accepting any such warranty or additional liability.
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
APPENDIX: How to apply the Apache License to your work.
|
APPENDIX: How to apply the Apache License to your work.
|
||||||
|
|
||||||
To apply the Apache License to your work, attach the following
|
To apply the Apache License to your work, attach the following
|
||||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||||
replaced with your own identifying information. (Don't include
|
replaced with your own identifying information. (Don't include
|
||||||
the brackets!) The text should be enclosed in the appropriate
|
the brackets!) The text should be enclosed in the appropriate
|
||||||
comment syntax for the file format. We also recommend that a
|
comment syntax for the file format. We also recommend that a
|
||||||
file or class name and description of purpose be included on the
|
file or class name and description of purpose be included on the
|
||||||
same "printed page" as the copyright notice for easier
|
same "printed page" as the copyright notice for easier
|
||||||
identification within third-party archives.
|
identification within third-party archives.
|
||||||
|
|
||||||
Copyright [yyyy] [name of copyright owner]
|
Copyright [yyyy] [name of copyright owner]
|
||||||
|
|
||||||
Licensed under the Apache License, Version 2.0 (the "License");
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
you may not use this file except in compliance with the License.
|
you may not use this file except in compliance with the License.
|
||||||
You may obtain a copy of the License at
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
http://www.apache.org/licenses/LICENSE-2.0
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
Unless required by applicable law or agreed to in writing, software
|
Unless required by applicable law or agreed to in writing, software
|
||||||
distributed under the License is distributed on an "AS IS" BASIS,
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
See the License for the specific language governing permissions and
|
See the License for the specific language governing permissions and
|
||||||
limitations under the License.
|
limitations under the License.
|
14
piet-wgsl/examples/winit/Cargo.toml
Normal file
14
piet-wgsl/examples/winit/Cargo.toml
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
[package]
|
||||||
|
name = "winit"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
|
||||||
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
piet-wgsl = { path = "../../../piet-wgsl" }
|
||||||
|
piet-scene = { path = "../../../piet-scene" }
|
||||||
|
winit = "0.27.5"
|
||||||
|
pollster = "0.2.5"
|
||||||
|
# for picosvg
|
||||||
|
roxmltree = "0.13"
|
106
piet-wgsl/examples/winit/src/main.rs
Normal file
106
piet-wgsl/examples/winit/src/main.rs
Normal file
|
@ -0,0 +1,106 @@
|
||||||
|
// Copyright 2022 Google LLC
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// https://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
//
|
||||||
|
// Also licensed under MIT license, at your choice.
|
||||||
|
|
||||||
|
mod pico_svg;
|
||||||
|
mod simple_text;
|
||||||
|
mod test_scene;
|
||||||
|
|
||||||
|
use piet_scene::{Scene, SceneBuilder};
|
||||||
|
use piet_wgsl::{util::RenderContext, Renderer, Result};
|
||||||
|
|
||||||
|
async fn run() -> Result<()> {
|
||||||
|
use winit::{
|
||||||
|
dpi::LogicalSize,
|
||||||
|
event::*,
|
||||||
|
event_loop::{ControlFlow, EventLoop},
|
||||||
|
window::WindowBuilder,
|
||||||
|
};
|
||||||
|
let event_loop = EventLoop::new();
|
||||||
|
let window = WindowBuilder::new()
|
||||||
|
.with_inner_size(LogicalSize::new(1044, 800))
|
||||||
|
.with_resizable(true)
|
||||||
|
.build(&event_loop)
|
||||||
|
.unwrap();
|
||||||
|
let render_cx = RenderContext::new().await?;
|
||||||
|
let size = window.inner_size();
|
||||||
|
let mut surface = render_cx.create_surface(&window, size.width, size.height);
|
||||||
|
let mut renderer = Renderer::new(&render_cx.device)?;
|
||||||
|
let mut simple_text = simple_text::SimpleText::new();
|
||||||
|
let mut current_frame = 0usize;
|
||||||
|
let mut scene_ix = 0usize;
|
||||||
|
let mut scene = Scene::default();
|
||||||
|
event_loop.run(move |event, _, control_flow| match event {
|
||||||
|
Event::WindowEvent {
|
||||||
|
ref event,
|
||||||
|
window_id,
|
||||||
|
} if window_id == window.id() => match event {
|
||||||
|
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
|
||||||
|
WindowEvent::KeyboardInput { input, .. } => {
|
||||||
|
if input.state == ElementState::Pressed {
|
||||||
|
match input.virtual_keycode {
|
||||||
|
Some(VirtualKeyCode::Left) => scene_ix = scene_ix.saturating_sub(1),
|
||||||
|
Some(VirtualKeyCode::Right) => scene_ix = scene_ix.saturating_add(1),
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
WindowEvent::Resized(size) => {
|
||||||
|
render_cx.resize_surface(&mut surface, size.width, size.height);
|
||||||
|
window.request_redraw();
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
},
|
||||||
|
Event::MainEventsCleared => {
|
||||||
|
window.request_redraw();
|
||||||
|
}
|
||||||
|
Event::RedrawRequested(_) => {
|
||||||
|
current_frame += 1;
|
||||||
|
let width = surface.config.width;
|
||||||
|
let height = surface.config.height;
|
||||||
|
let mut builder = SceneBuilder::for_scene(&mut scene);
|
||||||
|
const N_SCENES: usize = 6;
|
||||||
|
match scene_ix % N_SCENES {
|
||||||
|
0 => test_scene::render_anim_frame(&mut builder, &mut simple_text, current_frame),
|
||||||
|
1 => test_scene::render_blend_grid(&mut builder),
|
||||||
|
2 => test_scene::render_tiger(&mut builder, false),
|
||||||
|
3 => test_scene::render_brush_transform(&mut builder, current_frame),
|
||||||
|
4 => test_scene::render_funky_paths(&mut builder),
|
||||||
|
_ => test_scene::render_scene(&mut builder),
|
||||||
|
}
|
||||||
|
builder.finish();
|
||||||
|
let surface_texture = surface
|
||||||
|
.surface
|
||||||
|
.get_current_texture()
|
||||||
|
.expect("failed to get surface texture");
|
||||||
|
renderer
|
||||||
|
.render_to_surface(
|
||||||
|
&render_cx.device,
|
||||||
|
&render_cx.queue,
|
||||||
|
&scene,
|
||||||
|
&surface_texture,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
)
|
||||||
|
.expect("failed to render to surface");
|
||||||
|
surface_texture.present();
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
pollster::block_on(run()).unwrap();
|
||||||
|
}
|
|
@ -22,7 +22,7 @@ pub use pinot::FontRef;
|
||||||
|
|
||||||
// This is very much a hack to get things working.
|
// This is very much a hack to get things working.
|
||||||
// On Windows, can set this to "c:\\Windows\\Fonts\\seguiemj.ttf" to get color emoji
|
// On Windows, can set this to "c:\\Windows\\Fonts\\seguiemj.ttf" to get color emoji
|
||||||
const FONT_DATA: &[u8] = include_bytes!("../../piet-gpu/third-party/Roboto-Regular.ttf");
|
const FONT_DATA: &[u8] = include_bytes!("../../assets/third-party/Roboto-Regular.ttf");
|
||||||
|
|
||||||
pub struct SimpleText {
|
pub struct SimpleText {
|
||||||
gcx: GlyphContext,
|
gcx: GlyphContext,
|
|
@ -1,9 +1,8 @@
|
||||||
use super::PicoSvg;
|
use crate::pico_svg::PicoSvg;
|
||||||
|
use crate::simple_text::SimpleText;
|
||||||
use piet_scene::kurbo::{Affine, BezPath, Ellipse, PathEl, Point, Rect};
|
use piet_scene::kurbo::{Affine, BezPath, Ellipse, PathEl, Point, Rect};
|
||||||
use piet_scene::*;
|
use piet_scene::*;
|
||||||
|
|
||||||
use crate::SimpleText;
|
|
||||||
|
|
||||||
pub fn render_funky_paths(sb: &mut SceneBuilder) {
|
pub fn render_funky_paths(sb: &mut SceneBuilder) {
|
||||||
use PathEl::*;
|
use PathEl::*;
|
||||||
let missing_movetos = [
|
let missing_movetos = [
|
||||||
|
@ -83,7 +82,7 @@ pub fn render_svg(sb: &mut SceneBuilder, svg: &PicoSvg, print_stats: bool) {
|
||||||
pub fn render_tiger(sb: &mut SceneBuilder, print_stats: bool) {
|
pub fn render_tiger(sb: &mut SceneBuilder, print_stats: bool) {
|
||||||
use super::pico_svg::*;
|
use super::pico_svg::*;
|
||||||
let xml_str =
|
let xml_str =
|
||||||
std::str::from_utf8(include_bytes!("../../piet-gpu/Ghostscript_Tiger.svg")).unwrap();
|
std::str::from_utf8(include_bytes!("../../assets/Ghostscript_Tiger.svg")).unwrap();
|
||||||
let start = std::time::Instant::now();
|
let start = std::time::Instant::now();
|
||||||
let svg = PicoSvg::load(xml_str, 6.0).unwrap();
|
let svg = PicoSvg::load(xml_str, 6.0).unwrap();
|
||||||
if print_stats {
|
if print_stats {
|
|
@ -1,5 +0,0 @@
|
||||||
#![allow(dead_code)]
|
|
||||||
|
|
||||||
pub mod clip;
|
|
||||||
pub mod draw;
|
|
||||||
pub mod fine;
|
|
|
@ -1,13 +0,0 @@
|
||||||
use bytemuck::{Pod, Zeroable};
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
|
|
||||||
#[repr(C)]
|
|
||||||
pub struct ClipEl {
|
|
||||||
pub parent_ix: u32,
|
|
||||||
pub pad: [u32; 3],
|
|
||||||
pub bbox: [f32; 4],
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn parse_clip_els(data: &[u8]) -> Vec<ClipEl> {
|
|
||||||
Vec::from(bytemuck::cast_slice(data))
|
|
||||||
}
|
|
|
@ -1,14 +0,0 @@
|
||||||
use bytemuck::{Pod, Zeroable};
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
|
|
||||||
#[repr(C)]
|
|
||||||
pub struct DrawMonoid {
|
|
||||||
pub path_ix: u32,
|
|
||||||
pub clip_ix: u32,
|
|
||||||
pub scene_offset: u32,
|
|
||||||
pub info_offset: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn parse_draw_monoids(data: &[u8]) -> Vec<DrawMonoid> {
|
|
||||||
Vec::from(bytemuck::cast_slice(data))
|
|
||||||
}
|
|
|
@ -1,153 +0,0 @@
|
||||||
#[derive(Copy, Clone, Debug)]
|
|
||||||
#[repr(C)]
|
|
||||||
pub struct Fill {
|
|
||||||
pub tile: u32,
|
|
||||||
pub backdrop: i32,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug)]
|
|
||||||
#[repr(C)]
|
|
||||||
pub struct Stroke {
|
|
||||||
pub tile: u32,
|
|
||||||
pub half_width: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug)]
|
|
||||||
#[repr(C)]
|
|
||||||
pub struct Color {
|
|
||||||
abgr: [u8; 4],
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug)]
|
|
||||||
#[repr(C)]
|
|
||||||
pub struct LinGrad {
|
|
||||||
pub index: u32,
|
|
||||||
pub line_x: f32,
|
|
||||||
pub line_y: f32,
|
|
||||||
pub line_c: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug)]
|
|
||||||
#[repr(C)]
|
|
||||||
pub struct RadGrad {
|
|
||||||
pub index: u32,
|
|
||||||
pub matrix: [f32; 4],
|
|
||||||
pub xlat: [f32; 2],
|
|
||||||
pub c1: [f32; 2],
|
|
||||||
pub ra: f32,
|
|
||||||
pub roff: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug)]
|
|
||||||
pub enum Command {
|
|
||||||
Fill(Fill),
|
|
||||||
Stroke(Stroke),
|
|
||||||
Solid,
|
|
||||||
Color(Color),
|
|
||||||
LinGrad(LinGrad),
|
|
||||||
RadGrad(RadGrad),
|
|
||||||
BeginClip,
|
|
||||||
EndClip(u32),
|
|
||||||
End,
|
|
||||||
}
|
|
||||||
|
|
||||||
const PTCL_INITIAL_ALLOC: usize = 64;
|
|
||||||
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub struct CommandList {
|
|
||||||
pub tiles: Vec<(u32, u32, Vec<Command>)>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl CommandList {
|
|
||||||
pub fn parse(width: usize, height: usize, ptcl: &[u8]) -> Self {
|
|
||||||
let mut tiles = vec![];
|
|
||||||
let width_tiles = width / 16;
|
|
||||||
let height_tiles = height / 16;
|
|
||||||
for y in 0..height_tiles {
|
|
||||||
for x in 0..width_tiles {
|
|
||||||
let tile_ix = y * width_tiles + x;
|
|
||||||
let ix = tile_ix * PTCL_INITIAL_ALLOC;
|
|
||||||
let commands = parse_commands(ptcl, ix);
|
|
||||||
if !commands.is_empty() {
|
|
||||||
tiles.push((x as u32, y as u32, commands));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Self { tiles }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn parse_commands(ptcl: &[u8], mut ix: usize) -> Vec<Command> {
|
|
||||||
let mut commands = vec![];
|
|
||||||
let words: &[u32] = bytemuck::cast_slice(ptcl);
|
|
||||||
while ix < words.len() {
|
|
||||||
let tag = words[ix];
|
|
||||||
ix += 1;
|
|
||||||
match tag {
|
|
||||||
0 => break,
|
|
||||||
1 => {
|
|
||||||
commands.push(Command::Fill(Fill {
|
|
||||||
tile: words[ix],
|
|
||||||
backdrop: words[ix + 1] as i32,
|
|
||||||
}));
|
|
||||||
ix += 2;
|
|
||||||
}
|
|
||||||
2 => {
|
|
||||||
commands.push(Command::Stroke(Stroke {
|
|
||||||
tile: words[ix],
|
|
||||||
half_width: bytemuck::cast(words[ix + 1]),
|
|
||||||
}));
|
|
||||||
ix += 2;
|
|
||||||
}
|
|
||||||
3 => {
|
|
||||||
commands.push(Command::Solid);
|
|
||||||
}
|
|
||||||
5 => {
|
|
||||||
commands.push(Command::Color(Color {
|
|
||||||
abgr: bytemuck::cast(words[ix]),
|
|
||||||
}));
|
|
||||||
ix += 1;
|
|
||||||
}
|
|
||||||
6 => {
|
|
||||||
commands.push(Command::LinGrad(LinGrad {
|
|
||||||
index: words[ix],
|
|
||||||
line_x: bytemuck::cast(words[ix + 1]),
|
|
||||||
line_y: bytemuck::cast(words[ix + 2]),
|
|
||||||
line_c: bytemuck::cast(words[ix + 3]),
|
|
||||||
}));
|
|
||||||
ix += 4;
|
|
||||||
}
|
|
||||||
7 => {
|
|
||||||
let matrix = [
|
|
||||||
bytemuck::cast(words[ix + 1]),
|
|
||||||
bytemuck::cast(words[ix + 2]),
|
|
||||||
bytemuck::cast(words[ix + 3]),
|
|
||||||
bytemuck::cast(words[ix + 4]),
|
|
||||||
];
|
|
||||||
let xlat = [bytemuck::cast(words[ix + 5]), bytemuck::cast(words[ix + 6])];
|
|
||||||
let c1 = [bytemuck::cast(words[ix + 7]), bytemuck::cast(words[ix + 8])];
|
|
||||||
commands.push(Command::RadGrad(RadGrad {
|
|
||||||
index: words[ix],
|
|
||||||
matrix,
|
|
||||||
xlat,
|
|
||||||
c1,
|
|
||||||
ra: bytemuck::cast(words[ix + 9]),
|
|
||||||
roff: bytemuck::cast(words[ix + 10]),
|
|
||||||
}));
|
|
||||||
ix += 11;
|
|
||||||
}
|
|
||||||
9 => {
|
|
||||||
commands.push(Command::BeginClip);
|
|
||||||
}
|
|
||||||
10 => {
|
|
||||||
commands.push(Command::EndClip(words[ix]));
|
|
||||||
ix += 1;
|
|
||||||
}
|
|
||||||
11 => {
|
|
||||||
ix = words[ix] as usize;
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
commands
|
|
||||||
}
|
|
274
piet-wgsl/src/lib.rs
Normal file
274
piet-wgsl/src/lib.rs
Normal file
|
@ -0,0 +1,274 @@
|
||||||
|
// Copyright 2022 Google LLC
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// https://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
//
|
||||||
|
// Also licensed under MIT license, at your choice.
|
||||||
|
|
||||||
|
mod engine;
|
||||||
|
mod ramp;
|
||||||
|
mod render;
|
||||||
|
mod shaders;
|
||||||
|
|
||||||
|
pub mod util;
|
||||||
|
|
||||||
|
use engine::{Engine, ExternalResource};
|
||||||
|
use shaders::FullShaders;
|
||||||
|
|
||||||
|
use piet_scene::Scene;
|
||||||
|
use wgpu::{Device, Queue, SurfaceTexture, Texture, TextureFormat, TextureView};
|
||||||
|
|
||||||
|
/// Catch-all error type.
|
||||||
|
pub type Error = Box<dyn std::error::Error>;
|
||||||
|
|
||||||
|
/// Specialization of `Result` for our catch-all error type.
|
||||||
|
pub type Result<T> = std::result::Result<T, Error>;
|
||||||
|
|
||||||
|
/// Renders a scene into a texture or surface.
|
||||||
|
pub struct Renderer {
|
||||||
|
engine: Engine,
|
||||||
|
shaders: FullShaders,
|
||||||
|
blit: BlitPipeline,
|
||||||
|
target: Option<TargetTexture>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Renderer {
|
||||||
|
/// Creates a new renderer for the specified device.
|
||||||
|
pub fn new(device: &Device) -> Result<Self> {
|
||||||
|
let mut engine = Engine::new();
|
||||||
|
let shaders = shaders::full_shaders(device, &mut engine)?;
|
||||||
|
let blit = BlitPipeline::new(device, TextureFormat::Bgra8Unorm);
|
||||||
|
Ok(Self {
|
||||||
|
engine,
|
||||||
|
shaders,
|
||||||
|
blit,
|
||||||
|
target: None,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renders a scene to the target texture.
|
||||||
|
///
|
||||||
|
/// The texture is assumed to be of the specified dimensions and have been created with
|
||||||
|
/// the [wgpu::TextureFormat::Rgba8Unorm] format and the [wgpu::TextureUsages::STORAGE_BINDING]
|
||||||
|
/// flag set.
|
||||||
|
pub fn render_to_texture(
|
||||||
|
&mut self,
|
||||||
|
device: &Device,
|
||||||
|
queue: &Queue,
|
||||||
|
scene: &Scene,
|
||||||
|
texture: &TextureView,
|
||||||
|
width: u32,
|
||||||
|
height: u32,
|
||||||
|
) -> Result<()> {
|
||||||
|
let (recording, target) = render::render_full(&scene, &self.shaders, width, height);
|
||||||
|
let external_resources = [ExternalResource::Image(
|
||||||
|
*target.as_image().unwrap(),
|
||||||
|
texture,
|
||||||
|
)];
|
||||||
|
let _ = self
|
||||||
|
.engine
|
||||||
|
.run_recording(device, queue, &recording, &external_resources)?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renders a scene to the target surface.
|
||||||
|
///
|
||||||
|
/// This renders to an intermediate texture and then runs a render pass to blit to the
|
||||||
|
/// specified surface texture.
|
||||||
|
///
|
||||||
|
/// The surface is assumed to be of the specified dimensions and have been created with the
|
||||||
|
/// [wgpu::TextureFormat::Bgra8Unorm] format.
|
||||||
|
pub fn render_to_surface(
|
||||||
|
&mut self,
|
||||||
|
device: &Device,
|
||||||
|
queue: &Queue,
|
||||||
|
scene: &Scene,
|
||||||
|
surface: &SurfaceTexture,
|
||||||
|
width: u32,
|
||||||
|
height: u32,
|
||||||
|
) -> Result<()> {
|
||||||
|
let mut target = self
|
||||||
|
.target
|
||||||
|
.take()
|
||||||
|
.unwrap_or_else(|| TargetTexture::new(device, width, height));
|
||||||
|
// TODO: implement clever resizing semantics here to avoid thrashing the memory allocator
|
||||||
|
// during resize, specifically on metal.
|
||||||
|
if target.width != width || target.height != height {
|
||||||
|
target = TargetTexture::new(device, width, height);
|
||||||
|
}
|
||||||
|
self.render_to_texture(device, queue, scene, &target.view, width, height)?;
|
||||||
|
let mut encoder =
|
||||||
|
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||||
|
{
|
||||||
|
let surface_view = surface
|
||||||
|
.texture
|
||||||
|
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: None,
|
||||||
|
layout: &&self.blit.bind_layout,
|
||||||
|
entries: &[wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&target.view),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
label: None,
|
||||||
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||||
|
view: &surface_view,
|
||||||
|
resolve_target: None,
|
||||||
|
ops: wgpu::Operations {
|
||||||
|
load: wgpu::LoadOp::Clear(wgpu::Color::default()),
|
||||||
|
store: true,
|
||||||
|
},
|
||||||
|
})],
|
||||||
|
depth_stencil_attachment: None,
|
||||||
|
});
|
||||||
|
render_pass.set_pipeline(&self.blit.pipeline);
|
||||||
|
render_pass.set_bind_group(0, &bind_group, &[]);
|
||||||
|
render_pass.draw(0..6, 0..1);
|
||||||
|
}
|
||||||
|
queue.submit(Some(encoder.finish()));
|
||||||
|
self.target = Some(target);
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct TargetTexture {
|
||||||
|
texture: Texture,
|
||||||
|
view: TextureView,
|
||||||
|
width: u32,
|
||||||
|
height: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TargetTexture {
|
||||||
|
pub fn new(device: &Device, width: u32, height: u32) -> Self {
|
||||||
|
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||||
|
label: None,
|
||||||
|
size: wgpu::Extent3d {
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
depth_or_array_layers: 1,
|
||||||
|
},
|
||||||
|
mip_level_count: 1,
|
||||||
|
sample_count: 1,
|
||||||
|
dimension: wgpu::TextureDimension::D2,
|
||||||
|
usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING,
|
||||||
|
format: wgpu::TextureFormat::Rgba8Unorm,
|
||||||
|
});
|
||||||
|
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
Self {
|
||||||
|
texture,
|
||||||
|
view,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct BlitPipeline {
|
||||||
|
bind_layout: wgpu::BindGroupLayout,
|
||||||
|
pipeline: wgpu::RenderPipeline,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BlitPipeline {
|
||||||
|
fn new(device: &Device, format: TextureFormat) -> Self {
|
||||||
|
const SHADERS: &str = r#"
|
||||||
|
@vertex
|
||||||
|
fn vs_main(@builtin(vertex_index) ix: u32) -> @builtin(position) vec4<f32> {
|
||||||
|
// Generate a full screen quad in NDCs
|
||||||
|
var vertex = vec2<f32>(-1.0, 1.0);
|
||||||
|
switch ix {
|
||||||
|
case 1u: {
|
||||||
|
vertex = vec2<f32>(-1.0, -1.0);
|
||||||
|
}
|
||||||
|
case 2u, 4u: {
|
||||||
|
vertex = vec2<f32>(1.0, -1.0);
|
||||||
|
}
|
||||||
|
case 5u: {
|
||||||
|
vertex = vec2<f32>(1.0, 1.0);
|
||||||
|
}
|
||||||
|
default: {}
|
||||||
|
}
|
||||||
|
return vec4<f32>(vertex, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(0) @binding(0)
|
||||||
|
var fine_output: texture_2d<f32>;
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_main(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> {
|
||||||
|
return textureLoad(fine_output, vec2<i32>(pos.xy), 0);
|
||||||
|
}
|
||||||
|
"#;
|
||||||
|
|
||||||
|
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||||
|
label: Some("blit shaders"),
|
||||||
|
source: wgpu::ShaderSource::Wgsl(SHADERS.into()),
|
||||||
|
});
|
||||||
|
let bind_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
label: None,
|
||||||
|
entries: &[wgpu::BindGroupLayoutEntry {
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
binding: 0,
|
||||||
|
ty: wgpu::BindingType::Texture {
|
||||||
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||||
|
view_dimension: wgpu::TextureViewDimension::D2,
|
||||||
|
multisampled: false,
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
|
label: None,
|
||||||
|
bind_group_layouts: &[&bind_layout],
|
||||||
|
push_constant_ranges: &[],
|
||||||
|
});
|
||||||
|
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
|
label: None,
|
||||||
|
layout: Some(&pipeline_layout),
|
||||||
|
vertex: wgpu::VertexState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: "vs_main",
|
||||||
|
buffers: &[],
|
||||||
|
},
|
||||||
|
fragment: Some(wgpu::FragmentState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: "fs_main",
|
||||||
|
targets: &[Some(wgpu::ColorTargetState {
|
||||||
|
format,
|
||||||
|
blend: None,
|
||||||
|
write_mask: wgpu::ColorWrites::ALL,
|
||||||
|
})],
|
||||||
|
}),
|
||||||
|
primitive: wgpu::PrimitiveState {
|
||||||
|
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||||
|
strip_index_format: None,
|
||||||
|
front_face: wgpu::FrontFace::Ccw,
|
||||||
|
cull_mode: Some(wgpu::Face::Back),
|
||||||
|
polygon_mode: wgpu::PolygonMode::Fill,
|
||||||
|
unclipped_depth: false,
|
||||||
|
conservative: false,
|
||||||
|
},
|
||||||
|
depth_stencil: None,
|
||||||
|
multisample: wgpu::MultisampleState {
|
||||||
|
count: 1,
|
||||||
|
mask: !0,
|
||||||
|
alpha_to_coverage_enabled: false,
|
||||||
|
},
|
||||||
|
multiview: None,
|
||||||
|
});
|
||||||
|
Self {
|
||||||
|
bind_layout,
|
||||||
|
pipeline,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,348 +0,0 @@
|
||||||
// Copyright 2022 Google LLC
|
|
||||||
//
|
|
||||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
// you may not use this file except in compliance with the License.
|
|
||||||
// You may obtain a copy of the License at
|
|
||||||
//
|
|
||||||
// https://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
//
|
|
||||||
// Unless required by applicable law or agreed to in writing, software
|
|
||||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
// See the License for the specific language governing permissions and
|
|
||||||
// limitations under the License.
|
|
||||||
//
|
|
||||||
// Also licensed under MIT license, at your choice.
|
|
||||||
|
|
||||||
//! A simple application to run a compute shader.
|
|
||||||
|
|
||||||
use engine::{Engine, Error, ExternalResource};
|
|
||||||
|
|
||||||
use piet_scene::{Scene, SceneBuilder};
|
|
||||||
use wgpu::{Device, Instance, Limits, Queue, Surface, SurfaceConfiguration};
|
|
||||||
use winit::window::Window;
|
|
||||||
|
|
||||||
mod debug;
|
|
||||||
mod engine;
|
|
||||||
mod pico_svg;
|
|
||||||
mod ramp;
|
|
||||||
mod render;
|
|
||||||
mod shaders;
|
|
||||||
mod simple_text;
|
|
||||||
mod test_scene;
|
|
||||||
|
|
||||||
use pico_svg::PicoSvg;
|
|
||||||
use simple_text::SimpleText;
|
|
||||||
|
|
||||||
pub struct Dimensions {
|
|
||||||
width: u32,
|
|
||||||
height: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct WgpuState {
|
|
||||||
pub instance: Instance,
|
|
||||||
pub device: Device,
|
|
||||||
pub queue: Queue,
|
|
||||||
pub surface: Option<Surface>,
|
|
||||||
pub surface_config: SurfaceConfiguration,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl WgpuState {
|
|
||||||
pub async fn new(window: Option<&Window>) -> Result<Self, Box<dyn std::error::Error>> {
|
|
||||||
let instance = Instance::new(wgpu::Backends::PRIMARY);
|
|
||||||
let adapter = instance.request_adapter(&Default::default()).await.unwrap();
|
|
||||||
let features = adapter.features();
|
|
||||||
let mut limits = Limits::default();
|
|
||||||
limits.max_storage_buffers_per_shader_stage = 16;
|
|
||||||
let (device, queue) = adapter
|
|
||||||
.request_device(
|
|
||||||
&wgpu::DeviceDescriptor {
|
|
||||||
label: None,
|
|
||||||
features: features
|
|
||||||
& (wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::CLEAR_TEXTURE),
|
|
||||||
limits,
|
|
||||||
},
|
|
||||||
None,
|
|
||||||
)
|
|
||||||
.await?;
|
|
||||||
let (surface, surface_config) = if let Some(window) = window {
|
|
||||||
let surface = unsafe { instance.create_surface(window) };
|
|
||||||
let size = window.inner_size();
|
|
||||||
// let format = surface.get_supported_formats(&adapter)[0];
|
|
||||||
let format = wgpu::TextureFormat::Bgra8Unorm;
|
|
||||||
println!("surface: {:?} {:?}", size, format);
|
|
||||||
let surface_config = wgpu::SurfaceConfiguration {
|
|
||||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
||||||
format,
|
|
||||||
width: size.width,
|
|
||||||
height: size.height,
|
|
||||||
present_mode: wgpu::PresentMode::Fifo,
|
|
||||||
alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
|
||||||
};
|
|
||||||
surface.configure(&device, &surface_config);
|
|
||||||
(Some(surface), surface_config)
|
|
||||||
} else {
|
|
||||||
let surface_config = wgpu::SurfaceConfiguration {
|
|
||||||
usage: wgpu::TextureUsages::empty(),
|
|
||||||
format: wgpu::TextureFormat::Bgra8Unorm,
|
|
||||||
width: 0,
|
|
||||||
height: 0,
|
|
||||||
present_mode: wgpu::PresentMode::Fifo,
|
|
||||||
alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
|
||||||
};
|
|
||||||
(None, surface_config)
|
|
||||||
};
|
|
||||||
Ok(Self {
|
|
||||||
instance,
|
|
||||||
device,
|
|
||||||
queue,
|
|
||||||
surface,
|
|
||||||
surface_config,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn create_target_texture(&self) -> (wgpu::Texture, wgpu::TextureView) {
|
|
||||||
let texture = self.device.create_texture(&wgpu::TextureDescriptor {
|
|
||||||
label: None,
|
|
||||||
size: wgpu::Extent3d {
|
|
||||||
width: self.surface_config.width,
|
|
||||||
height: self.surface_config.height,
|
|
||||||
depth_or_array_layers: 1,
|
|
||||||
},
|
|
||||||
mip_level_count: 1,
|
|
||||||
sample_count: 1,
|
|
||||||
dimension: wgpu::TextureDimension::D2,
|
|
||||||
usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING,
|
|
||||||
format: wgpu::TextureFormat::Rgba8Unorm,
|
|
||||||
});
|
|
||||||
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
|
|
||||||
(texture, view)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async fn run_interactive() -> Result<(), Error> {
|
|
||||||
use winit::{
|
|
||||||
dpi::LogicalSize,
|
|
||||||
event::*,
|
|
||||||
event_loop::{ControlFlow, EventLoop},
|
|
||||||
window::WindowBuilder,
|
|
||||||
};
|
|
||||||
let event_loop = EventLoop::new();
|
|
||||||
let window = WindowBuilder::new()
|
|
||||||
.with_inner_size(LogicalSize::new(1044, 800))
|
|
||||||
.with_resizable(true)
|
|
||||||
.build(&event_loop)
|
|
||||||
.unwrap();
|
|
||||||
let mut state = WgpuState::new(Some(&window)).await?;
|
|
||||||
let mut engine = Engine::new();
|
|
||||||
let full_shaders = shaders::full_shaders(&state.device, &mut engine)?;
|
|
||||||
let (blit_layout, blit_pipeline) = create_blit_pipeline(&state);
|
|
||||||
let mut simple_text = SimpleText::new();
|
|
||||||
let mut current_frame = 0usize;
|
|
||||||
let mut scene_ix = 0usize;
|
|
||||||
let (mut _target_texture, mut target_view) = state.create_target_texture();
|
|
||||||
event_loop.run(move |event, _, control_flow| match event {
|
|
||||||
Event::WindowEvent {
|
|
||||||
ref event,
|
|
||||||
window_id,
|
|
||||||
} if window_id == window.id() => match event {
|
|
||||||
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
|
|
||||||
WindowEvent::KeyboardInput { input, .. } => {
|
|
||||||
if input.state == ElementState::Pressed {
|
|
||||||
match input.virtual_keycode {
|
|
||||||
Some(VirtualKeyCode::Left) => scene_ix = scene_ix.saturating_sub(1),
|
|
||||||
Some(VirtualKeyCode::Right) => scene_ix = scene_ix.saturating_add(1),
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
WindowEvent::Resized(size) => {
|
|
||||||
state.surface_config.width = size.width;
|
|
||||||
state.surface_config.height = size.height;
|
|
||||||
state
|
|
||||||
.surface
|
|
||||||
.as_ref()
|
|
||||||
.unwrap()
|
|
||||||
.configure(&state.device, &state.surface_config);
|
|
||||||
let (t, v) = state.create_target_texture();
|
|
||||||
_target_texture = t;
|
|
||||||
target_view = v;
|
|
||||||
window.request_redraw();
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
},
|
|
||||||
Event::MainEventsCleared => {
|
|
||||||
window.request_redraw();
|
|
||||||
}
|
|
||||||
Event::RedrawRequested(_) => {
|
|
||||||
current_frame += 1;
|
|
||||||
let surface_texture = state
|
|
||||||
.surface
|
|
||||||
.as_ref()
|
|
||||||
.unwrap()
|
|
||||||
.get_current_texture()
|
|
||||||
.unwrap();
|
|
||||||
let dimensions = Dimensions {
|
|
||||||
width: state.surface_config.width,
|
|
||||||
height: state.surface_config.height,
|
|
||||||
};
|
|
||||||
let mut scene = Scene::default();
|
|
||||||
let mut builder = SceneBuilder::for_scene(&mut scene);
|
|
||||||
const N_SCENES: usize = 6;
|
|
||||||
match scene_ix % N_SCENES {
|
|
||||||
0 => test_scene::render_anim_frame(&mut builder, &mut simple_text, current_frame),
|
|
||||||
1 => test_scene::render_blend_grid(&mut builder),
|
|
||||||
2 => test_scene::render_tiger(&mut builder, false),
|
|
||||||
3 => test_scene::render_brush_transform(&mut builder, current_frame),
|
|
||||||
4 => test_scene::render_funky_paths(&mut builder),
|
|
||||||
_ => test_scene::render_scene(&mut builder),
|
|
||||||
}
|
|
||||||
builder.finish();
|
|
||||||
let (recording, target) = render::render_full(&scene, &full_shaders, &dimensions);
|
|
||||||
let external_resources = [ExternalResource::Image(
|
|
||||||
*target.as_image().unwrap(),
|
|
||||||
&target_view,
|
|
||||||
)];
|
|
||||||
let _ = engine
|
|
||||||
.run_recording(&state.device, &state.queue, &recording, &external_resources)
|
|
||||||
.unwrap();
|
|
||||||
let mut encoder = state
|
|
||||||
.device
|
|
||||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
|
||||||
{
|
|
||||||
let surface_view = surface_texture
|
|
||||||
.texture
|
|
||||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
|
||||||
let bind_group = state.device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
||||||
label: None,
|
|
||||||
layout: &blit_layout,
|
|
||||||
entries: &[wgpu::BindGroupEntry {
|
|
||||||
binding: 0,
|
|
||||||
resource: wgpu::BindingResource::TextureView(&target_view),
|
|
||||||
}],
|
|
||||||
});
|
|
||||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
||||||
label: None,
|
|
||||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
||||||
view: &surface_view,
|
|
||||||
resolve_target: None,
|
|
||||||
ops: wgpu::Operations {
|
|
||||||
load: wgpu::LoadOp::Clear(wgpu::Color::default()),
|
|
||||||
store: true,
|
|
||||||
},
|
|
||||||
})],
|
|
||||||
depth_stencil_attachment: None,
|
|
||||||
});
|
|
||||||
render_pass.set_pipeline(&blit_pipeline);
|
|
||||||
render_pass.set_bind_group(0, &bind_group, &[]);
|
|
||||||
render_pass.draw(0..6, 0..1);
|
|
||||||
}
|
|
||||||
state.queue.submit(Some(encoder.finish()));
|
|
||||||
surface_texture.present();
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
pollster::block_on(run_interactive()).unwrap();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fit this into the recording code somehow?
|
|
||||||
fn create_blit_pipeline(state: &WgpuState) -> (wgpu::BindGroupLayout, wgpu::RenderPipeline) {
|
|
||||||
const SHADERS: &str = r#"
|
|
||||||
@vertex
|
|
||||||
fn vs_main(@builtin(vertex_index) ix: u32) -> @builtin(position) vec4<f32> {
|
|
||||||
// Generate a full screen quad in NDCs
|
|
||||||
var vertex = vec2<f32>(-1.0, 1.0);
|
|
||||||
switch ix {
|
|
||||||
case 1u: {
|
|
||||||
vertex = vec2<f32>(-1.0, -1.0);
|
|
||||||
}
|
|
||||||
case 2u, 4u: {
|
|
||||||
vertex = vec2<f32>(1.0, -1.0);
|
|
||||||
}
|
|
||||||
case 5u: {
|
|
||||||
vertex = vec2<f32>(1.0, 1.0);
|
|
||||||
}
|
|
||||||
default: {}
|
|
||||||
}
|
|
||||||
return vec4<f32>(vertex, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
@group(0) @binding(0)
|
|
||||||
var fine_output: texture_2d<f32>;
|
|
||||||
|
|
||||||
@fragment
|
|
||||||
fn fs_main(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> {
|
|
||||||
return textureLoad(fine_output, vec2<i32>(pos.xy), 0);
|
|
||||||
}
|
|
||||||
"#;
|
|
||||||
|
|
||||||
let shader = state
|
|
||||||
.device
|
|
||||||
.create_shader_module(wgpu::ShaderModuleDescriptor {
|
|
||||||
label: Some("blit shaders"),
|
|
||||||
source: wgpu::ShaderSource::Wgsl(SHADERS.into()),
|
|
||||||
});
|
|
||||||
let bind_group_layout =
|
|
||||||
state
|
|
||||||
.device
|
|
||||||
.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
||||||
label: None,
|
|
||||||
entries: &[wgpu::BindGroupLayoutEntry {
|
|
||||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
||||||
binding: 0,
|
|
||||||
ty: wgpu::BindingType::Texture {
|
|
||||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
|
||||||
view_dimension: wgpu::TextureViewDimension::D2,
|
|
||||||
multisampled: false,
|
|
||||||
},
|
|
||||||
count: None,
|
|
||||||
}],
|
|
||||||
});
|
|
||||||
let pipeline_layout = state
|
|
||||||
.device
|
|
||||||
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
||||||
label: None,
|
|
||||||
bind_group_layouts: &[&bind_group_layout],
|
|
||||||
push_constant_ranges: &[],
|
|
||||||
});
|
|
||||||
let pipeline = state
|
|
||||||
.device
|
|
||||||
.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
||||||
label: None,
|
|
||||||
layout: Some(&pipeline_layout),
|
|
||||||
vertex: wgpu::VertexState {
|
|
||||||
module: &shader,
|
|
||||||
entry_point: "vs_main",
|
|
||||||
buffers: &[],
|
|
||||||
},
|
|
||||||
fragment: Some(wgpu::FragmentState {
|
|
||||||
module: &shader,
|
|
||||||
entry_point: "fs_main",
|
|
||||||
targets: &[Some(wgpu::ColorTargetState {
|
|
||||||
format: state.surface_config.format,
|
|
||||||
blend: None,
|
|
||||||
write_mask: wgpu::ColorWrites::ALL,
|
|
||||||
})],
|
|
||||||
}),
|
|
||||||
primitive: wgpu::PrimitiveState {
|
|
||||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
|
||||||
strip_index_format: None,
|
|
||||||
front_face: wgpu::FrontFace::Ccw,
|
|
||||||
cull_mode: Some(wgpu::Face::Back),
|
|
||||||
polygon_mode: wgpu::PolygonMode::Fill,
|
|
||||||
unclipped_depth: false,
|
|
||||||
conservative: false,
|
|
||||||
},
|
|
||||||
depth_stencil: None,
|
|
||||||
multisample: wgpu::MultisampleState {
|
|
||||||
count: 1,
|
|
||||||
mask: !0,
|
|
||||||
alpha_to_coverage_enabled: false,
|
|
||||||
},
|
|
||||||
multiview: None,
|
|
||||||
});
|
|
||||||
(bind_group_layout, pipeline)
|
|
||||||
}
|
|
|
@ -6,7 +6,6 @@ use piet_scene::Scene;
|
||||||
use crate::{
|
use crate::{
|
||||||
engine::{BufProxy, ImageFormat, ImageProxy, Recording, ResourceProxy},
|
engine::{BufProxy, ImageFormat, ImageProxy, Recording, ResourceProxy},
|
||||||
shaders::{self, FullShaders, Shaders},
|
shaders::{self, FullShaders, Shaders},
|
||||||
Dimensions,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const TAG_MONOID_SIZE: u64 = 12;
|
const TAG_MONOID_SIZE: u64 = 12;
|
||||||
|
@ -62,6 +61,7 @@ pub const fn next_multiple_of(val: u32, rhs: u32) -> u32 {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[allow(unused)]
|
||||||
fn render(scene: &Scene, shaders: &Shaders) -> (Recording, BufProxy) {
|
fn render(scene: &Scene, shaders: &Shaders) -> (Recording, BufProxy) {
|
||||||
let mut recording = Recording::default();
|
let mut recording = Recording::default();
|
||||||
let data = scene.data();
|
let data = scene.data();
|
||||||
|
@ -140,7 +140,8 @@ fn render(scene: &Scene, shaders: &Shaders) -> (Recording, BufProxy) {
|
||||||
pub fn render_full(
|
pub fn render_full(
|
||||||
scene: &Scene,
|
scene: &Scene,
|
||||||
shaders: &FullShaders,
|
shaders: &FullShaders,
|
||||||
dimensions: &Dimensions,
|
width: u32,
|
||||||
|
height: u32,
|
||||||
) -> (Recording, ResourceProxy) {
|
) -> (Recording, ResourceProxy) {
|
||||||
let mut recording = Recording::default();
|
let mut recording = Recording::default();
|
||||||
let mut ramps = crate::ramp::RampCache::default();
|
let mut ramps = crate::ramp::RampCache::default();
|
||||||
|
@ -209,15 +210,15 @@ pub fn render_full(
|
||||||
let n_drawobj = n_path;
|
let n_drawobj = n_path;
|
||||||
let n_clip = data.n_clip;
|
let n_clip = data.n_clip;
|
||||||
|
|
||||||
let new_width = next_multiple_of(dimensions.width, 16);
|
let new_width = next_multiple_of(width, 16);
|
||||||
let new_height = next_multiple_of(dimensions.height, 16);
|
let new_height = next_multiple_of(height, 16);
|
||||||
|
|
||||||
let config = Config {
|
let config = Config {
|
||||||
// TODO: Replace with div_ceil once stable
|
// TODO: Replace with div_ceil once stable
|
||||||
width_in_tiles: new_width / 16,
|
width_in_tiles: new_width / 16,
|
||||||
height_in_tiles: new_height / 16,
|
height_in_tiles: new_height / 16,
|
||||||
target_width: dimensions.width,
|
target_width: width,
|
||||||
target_height: dimensions.height,
|
target_height: height,
|
||||||
n_drawobj,
|
n_drawobj,
|
||||||
n_path,
|
n_path,
|
||||||
n_clip,
|
n_clip,
|
||||||
|
@ -402,7 +403,7 @@ pub fn render_full(
|
||||||
ptcl_buf,
|
ptcl_buf,
|
||||||
],
|
],
|
||||||
);
|
);
|
||||||
let out_image = ImageProxy::new(dimensions.width, dimensions.height, ImageFormat::Rgba8);
|
let out_image = ImageProxy::new(width, height, ImageFormat::Rgba8);
|
||||||
recording.dispatch(
|
recording.dispatch(
|
||||||
shaders.fine,
|
shaders.fine,
|
||||||
(config.width_in_tiles, config.height_in_tiles, 1),
|
(config.width_in_tiles, config.height_in_tiles, 1),
|
||||||
|
|
85
piet-wgsl/src/util.rs
Normal file
85
piet-wgsl/src/util.rs
Normal file
|
@ -0,0 +1,85 @@
|
||||||
|
// Copyright 2022 Google LLC
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// https://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
//
|
||||||
|
// Also licensed under MIT license, at your choice.
|
||||||
|
|
||||||
|
//! Simple helpers for managing wgpu state and surfaces.
|
||||||
|
|
||||||
|
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
|
||||||
|
use wgpu::{Device, Instance, Limits, Queue, Surface, SurfaceConfiguration};
|
||||||
|
|
||||||
|
/// Simple render context that maintains wgpu state for rendering the pipeline.
|
||||||
|
pub struct RenderContext {
|
||||||
|
pub instance: Instance,
|
||||||
|
pub device: Device,
|
||||||
|
pub queue: Queue,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl RenderContext {
|
||||||
|
pub async fn new() -> Result<Self, Box<dyn std::error::Error>> {
|
||||||
|
let instance = Instance::new(wgpu::Backends::PRIMARY);
|
||||||
|
let adapter = instance.request_adapter(&Default::default()).await.unwrap();
|
||||||
|
let features = adapter.features();
|
||||||
|
let mut limits = Limits::default();
|
||||||
|
limits.max_storage_buffers_per_shader_stage = 16;
|
||||||
|
let (device, queue) = adapter
|
||||||
|
.request_device(
|
||||||
|
&wgpu::DeviceDescriptor {
|
||||||
|
label: None,
|
||||||
|
features: features
|
||||||
|
& (wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::CLEAR_TEXTURE),
|
||||||
|
limits,
|
||||||
|
},
|
||||||
|
None,
|
||||||
|
)
|
||||||
|
.await?;
|
||||||
|
Ok(Self {
|
||||||
|
instance,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a new surface for the specified window and dimensions.
|
||||||
|
pub fn create_surface<W>(&self, window: &W, width: u32, height: u32) -> RenderSurface
|
||||||
|
where
|
||||||
|
W: HasRawWindowHandle + HasRawDisplayHandle,
|
||||||
|
{
|
||||||
|
let surface = unsafe { self.instance.create_surface(window) };
|
||||||
|
let format = wgpu::TextureFormat::Bgra8Unorm;
|
||||||
|
let config = wgpu::SurfaceConfiguration {
|
||||||
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||||
|
format,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
present_mode: wgpu::PresentMode::Fifo,
|
||||||
|
alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
||||||
|
};
|
||||||
|
surface.configure(&self.device, &config);
|
||||||
|
RenderSurface { surface, config }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Resizes the surface to the new dimensions.
|
||||||
|
pub fn resize_surface(&self, surface: &mut RenderSurface, width: u32, height: u32) {
|
||||||
|
surface.config.width = width;
|
||||||
|
surface.config.height = height;
|
||||||
|
surface.surface.configure(&self.device, &surface.config);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Combination of surface and its configuration.
|
||||||
|
pub struct RenderSurface {
|
||||||
|
pub surface: Surface,
|
||||||
|
pub config: SurfaceConfiguration,
|
||||||
|
}
|
Loading…
Reference in a new issue