mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-22 09:26:33 +11:00
Playing with shader permutations and AOT compilation
This commit is contained in:
parent
1a6add81b1
commit
0db71153ad
10 changed files with 588 additions and 0 deletions
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@ -9,6 +9,7 @@ members = [
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"examples/with_bevy",
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"examples/run_wasm",
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"examples/scenes",
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"vello_shaders",
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]
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[workspace.package]
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3
shader/permutations
Normal file
3
shader/permutations
Normal file
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@ -0,0 +1,3 @@
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pathtag_scan
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+ pathtag_scan_large
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+ pathtag_scan_small: small
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17
vello_shaders/Cargo.toml
Normal file
17
vello_shaders/Cargo.toml
Normal file
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@ -0,0 +1,17 @@
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[package]
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name = "vello_shaders"
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version = "0.1.0"
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edition = "2021"
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[features]
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default = ["compile", "wgsl", "msl"]
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compile = ["naga"]
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wgsl = []
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msl = []
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[dependencies]
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naga = { git = "https://github.com/gfx-rs/naga", features = ["wgsl-in", "msl-out", "validate"], optional = true }
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[build-dependencies]
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naga = { git = "https://github.com/gfx-rs/naga", features = ["wgsl-in", "msl-out", "validate"] }
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99
vello_shaders/build.rs
Normal file
99
vello_shaders/build.rs
Normal file
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@ -0,0 +1,99 @@
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#[path = "src/compile/mod.rs"]
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mod compile;
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#[path = "src/types.rs"]
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mod types;
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use std::collections::HashMap;
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use std::env;
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use std::fmt::Write;
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use std::path::Path;
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use compile::ShaderInfo;
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fn main() {
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let out_dir = env::var_os("OUT_DIR").unwrap();
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let dest_path = Path::new(&out_dir).join("shaders.rs");
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let shaders = compile::ShaderInfo::from_dir("../shader");
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let mut buf = String::default();
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write_types(&mut buf, &shaders).unwrap();
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if cfg!(feature = "wgsl") {
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write_shaders(&mut buf, "wgsl", &shaders, |info| {
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info.source.as_bytes().to_owned()
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})
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.unwrap();
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}
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if cfg!(feature = "msl") {
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write_shaders(&mut buf, "msl", &shaders, |info| {
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compile::msl::translate(info).unwrap().as_bytes().to_owned()
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})
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.unwrap();
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}
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std::fs::write(&dest_path, &buf).unwrap();
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println!("cargo:rerun-if-changed=../shaders");
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}
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fn write_types(
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buf: &mut String,
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shaders: &HashMap<String, ShaderInfo>,
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) -> Result<(), std::fmt::Error> {
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writeln!(buf, "pub struct Shaders<'a> {{")?;
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for (name, _) in shaders {
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writeln!(buf, " pub {name}: ComputeShader<'a>,")?;
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}
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writeln!(buf, "}}")?;
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writeln!(buf, "pub struct Pipelines<T> {{")?;
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for (name, _) in shaders {
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writeln!(buf, " pub {name}: T,")?;
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}
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writeln!(buf, "}}")?;
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writeln!(buf, "impl<T> Pipelines<T> {{")?;
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writeln!(buf, " pub fn from_shaders<H: PipelineHost<ComputePipeline = T>>(shaders: &Shaders, device: &H::Device, host: &mut H) -> Result<Self, H::Error> {{")?;
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writeln!(buf, " Ok(Self {{")?;
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for (name, _) in shaders {
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writeln!(
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buf,
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" {name}: host.new_compute_pipeline(device, &shaders.{name})?,"
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)?;
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}
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writeln!(buf, " }})")?;
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writeln!(buf, " }}")?;
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writeln!(buf, "}}")?;
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Ok(())
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}
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fn write_shaders(
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buf: &mut String,
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mod_name: &str,
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shaders: &HashMap<String, ShaderInfo>,
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translate: impl Fn(&ShaderInfo) -> Vec<u8>,
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) -> Result<(), std::fmt::Error> {
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writeln!(buf, "pub mod {mod_name} {{")?;
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writeln!(buf, " use super::*;")?;
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writeln!(buf, " use BindType::*;")?;
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writeln!(buf, " pub const SHADERS: Shaders<'static> = Shaders {{")?;
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for (name, info) in shaders {
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let bind_tys = info
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.bindings
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.iter()
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.map(|binding| binding.ty)
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.collect::<Vec<_>>();
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let source = translate(info);
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writeln!(buf, " {name}: ComputeShader {{")?;
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writeln!(buf, " name: Cow::Borrowed({:?}),", name)?;
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writeln!(
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buf,
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" code: Cow::Borrowed(&{:?}),",
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source.as_slice()
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)?;
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writeln!(
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buf,
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" workgroup_size: {:?},",
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info.workgroup_size
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)?;
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writeln!(buf, " bindings: Cow::Borrowed(&{:?}),", bind_tys)?;
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writeln!(buf, " }},")?;
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}
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writeln!(buf, " }};")?;
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writeln!(buf, "}}")?;
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Ok(())
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}
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159
vello_shaders/src/compile/mod.rs
Normal file
159
vello_shaders/src/compile/mod.rs
Normal file
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@ -0,0 +1,159 @@
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use naga::{
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front::wgsl,
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valid::{Capabilities, ModuleInfo, ValidationError, ValidationFlags},
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AddressSpace, ImageClass, Module, StorageAccess, WithSpan,
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};
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use std::{
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collections::{HashMap, HashSet},
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path::Path,
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};
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pub mod permutations;
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pub mod preprocess;
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pub mod msl;
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use crate::types::{BindType, BindingInfo};
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#[derive(Debug)]
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pub enum Error {
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Parse(wgsl::ParseError),
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Validate(WithSpan<ValidationError>),
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EntryPointNotFound,
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}
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impl From<wgsl::ParseError> for Error {
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fn from(e: wgsl::ParseError) -> Self {
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Self::Parse(e)
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}
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}
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impl From<WithSpan<ValidationError>> for Error {
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fn from(e: WithSpan<ValidationError>) -> Self {
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Self::Validate(e)
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}
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}
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#[derive(Debug)]
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pub struct ShaderInfo {
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pub source: String,
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pub module: Module,
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pub module_info: ModuleInfo,
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pub workgroup_size: [u32; 3],
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pub bindings: Vec<BindingInfo>,
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}
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impl ShaderInfo {
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pub fn new(source: String, entry_point: &str) -> Result<ShaderInfo, Error> {
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let module = wgsl::parse_str(&source)?;
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let module_info = naga::valid::Validator::new(
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ValidationFlags::all() & !ValidationFlags::CONTROL_FLOW_UNIFORMITY,
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Capabilities::all(),
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)
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.validate(&module)?;
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let (entry_index, entry) = module
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.entry_points
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.iter()
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.enumerate()
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.find(|(_, entry)| entry.name.as_str() == entry_point)
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.ok_or(Error::EntryPointNotFound)?;
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let mut bindings = vec![];
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let entry_info = module_info.get_entry_point(entry_index);
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for (var_handle, var) in module.global_variables.iter() {
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if entry_info[var_handle].is_empty() {
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continue;
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}
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let Some(binding) = &var.binding else {
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continue;
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};
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let mut resource = BindingInfo {
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name: var.name.clone(),
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location: (binding.group, binding.binding),
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ty: BindType::Buffer,
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};
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let binding_ty = match module.types[var.ty].inner {
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naga::TypeInner::BindingArray { base, .. } => &module.types[base].inner,
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ref ty => ty,
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};
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if let naga::TypeInner::Image { class, .. } = &binding_ty {
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resource.ty = BindType::ImageRead;
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if let ImageClass::Storage { access, .. } = class {
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if access.contains(StorageAccess::STORE) {
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resource.ty = BindType::Image;
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}
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}
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} else {
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resource.ty = BindType::BufReadOnly;
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match var.space {
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AddressSpace::Storage { access } => {
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if access.contains(StorageAccess::STORE) {
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resource.ty = BindType::Buffer;
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}
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}
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AddressSpace::Uniform => {
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resource.ty = BindType::Uniform;
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}
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_ => {}
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}
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}
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bindings.push(resource);
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}
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bindings.sort_by_key(|res| res.location);
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let workgroup_size = entry.workgroup_size;
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Ok(ShaderInfo {
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source,
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module,
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module_info,
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workgroup_size,
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bindings,
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})
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}
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pub fn from_dir(shader_dir: impl AsRef<Path>) -> HashMap<String, Self> {
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use std::fs;
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let shader_dir = shader_dir.as_ref();
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let permutation_map = if let Ok(permutations_source) =
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std::fs::read_to_string(shader_dir.join("permutations"))
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{
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permutations::parse(&permutations_source)
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} else {
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Default::default()
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};
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println!("{:?}", permutation_map);
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let imports = preprocess::get_imports(shader_dir);
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let mut info = HashMap::default();
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let mut defines = HashSet::default();
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defines.insert("full".to_string());
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for entry in shader_dir
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.read_dir()
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.expect("Can read shader import directory")
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{
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let entry = entry.expect("Can continue reading shader import directory");
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if entry.file_type().unwrap().is_file() {
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let file_name = entry.file_name();
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if let Some(name) = file_name.to_str() {
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let suffix = ".wgsl";
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if let Some(shader_name) = name.strip_suffix(suffix) {
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let contents = fs::read_to_string(shader_dir.join(&file_name))
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.expect("Could read shader {shader_name} contents");
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if let Some(permutations) = permutation_map.get(shader_name) {
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for permutation in permutations {
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let mut defines = defines.clone();
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defines.extend(permutation.defines.iter().cloned());
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let source = preprocess::preprocess(&contents, &defines, &imports);
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let shader_info = Self::new(source.clone(), "main").unwrap();
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info.insert(permutation.name.clone(), shader_info);
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}
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} else {
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let source = preprocess::preprocess(&contents, &defines, &imports);
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let shader_info = Self::new(source.clone(), "main").unwrap();
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info.insert(shader_name.to_string(), shader_info);
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}
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}
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}
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}
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}
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info
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}
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}
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49
vello_shaders/src/compile/msl.rs
Normal file
49
vello_shaders/src/compile/msl.rs
Normal file
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use naga::back::msl;
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use super::{BindType, ShaderInfo};
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pub fn translate(shader: &ShaderInfo) -> Result<String, msl::Error> {
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let mut map = msl::PerStageMap::default();
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let mut buffer_index = 0u8;
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let mut image_index = 0u8;
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let mut binding_map = msl::BindingMap::default();
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for resource in &shader.bindings {
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let binding = naga::ResourceBinding {
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group: resource.location.0,
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binding: resource.location.1,
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};
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let mut target = msl::BindTarget::default();
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match resource.ty {
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BindType::Buffer | BindType::BufReadOnly | BindType::Uniform => {
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target.buffer = Some(buffer_index);
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buffer_index += 1;
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}
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BindType::Image | BindType::ImageRead => {
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target.texture = Some(image_index);
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image_index += 1;
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}
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}
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target.mutable = resource.ty.is_mutable();
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binding_map.insert(binding, target);
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}
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map.cs = msl::PerStageResources {
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resources: binding_map,
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push_constant_buffer: None,
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sizes_buffer: Some(30),
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};
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let options = msl::Options {
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lang_version: (2, 0),
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per_stage_map: map,
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inline_samplers: vec![],
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spirv_cross_compatibility: false,
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fake_missing_bindings: false,
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bounds_check_policies: naga::proc::BoundsCheckPolicies::default(),
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};
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let (source, _) = msl::write_string(
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&shader.module,
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&shader.module_info,
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&options,
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&msl::PipelineOptions::default(),
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)?;
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Ok(source)
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}
|
41
vello_shaders/src/compile/permutations.rs
Normal file
41
vello_shaders/src/compile/permutations.rs
Normal file
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@ -0,0 +1,41 @@
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use std::collections::HashMap;
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#[derive(Debug)]
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pub struct Permutation {
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/// The new name for the permutation
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pub name: String,
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/// Set of defines to apply for the permutation
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pub defines: Vec<String>,
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}
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pub fn parse(source: &str) -> HashMap<String, Vec<Permutation>> {
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let mut map: HashMap<String, Vec<Permutation>> = Default::default();
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let mut current_source: Option<String> = None;
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for line in source.lines() {
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let line = line.trim();
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if line.is_empty() || line.starts_with('#') {
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continue;
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}
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if let Some(line) = line.strip_prefix('+') {
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if let Some(source) = ¤t_source {
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let mut parts = line.split(':').map(|s| s.trim());
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let Some(name) = parts.next() else {
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continue;
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};
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let mut defines = vec![];
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if let Some(define_list) = parts.next() {
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defines.extend(define_list.split(' ').map(|s| s.trim().to_string()));
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}
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map.entry(source.to_string())
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.or_default()
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.push(Permutation {
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name: name.to_string(),
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defines,
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});
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}
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} else {
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current_source = Some(line.to_string());
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}
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}
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map
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}
|
159
vello_shaders/src/compile/preprocess.rs
Normal file
159
vello_shaders/src/compile/preprocess.rs
Normal file
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@ -0,0 +1,159 @@
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use std::{
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collections::{HashMap, HashSet},
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fs,
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path::Path,
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vec,
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};
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pub fn get_imports(shader_dir: &Path) -> HashMap<String, String> {
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let mut imports = HashMap::new();
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let imports_dir = shader_dir.join("shared");
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for entry in imports_dir
|
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.read_dir()
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.expect("Can read shader import directory")
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{
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let entry = entry.expect("Can continue reading shader import directory");
|
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if entry.file_type().unwrap().is_file() {
|
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let file_name = entry.file_name();
|
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if let Some(name) = file_name.to_str() {
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let suffix = ".wgsl";
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if let Some(import_name) = name.strip_suffix(suffix) {
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let contents = fs::read_to_string(imports_dir.join(&file_name))
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.expect("Could read shader {import_name} contents");
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imports.insert(import_name.to_owned(), contents);
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}
|
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}
|
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}
|
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}
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imports
|
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}
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|
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pub struct StackItem {
|
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active: bool,
|
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else_passed: bool,
|
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}
|
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|
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pub fn preprocess(
|
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input: &str,
|
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defines: &HashSet<String>,
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imports: &HashMap<String, String>,
|
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) -> String {
|
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let mut output = String::with_capacity(input.len());
|
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let mut stack = vec![];
|
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'all_lines: for (line_number, mut line) in input.lines().enumerate() {
|
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loop {
|
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if line.is_empty() {
|
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break;
|
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}
|
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let hash_index = line.find('#');
|
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let comment_index = line.find("//");
|
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let hash_index = match (hash_index, comment_index) {
|
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(Some(hash_index), None) => hash_index,
|
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(Some(hash_index), Some(comment_index)) if hash_index < comment_index => hash_index,
|
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// Add this line to the output - all directives are commented out or there are no directives
|
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_ => break,
|
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};
|
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let directive_start = &line[hash_index + '#'.len_utf8()..];
|
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let directive_len = directive_start
|
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// The first character which can't be part of the directive name marks the end of the directive
|
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// In practise this should always be whitespace, but in theory a 'unit' directive
|
||||
// could be added
|
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.find(|c: char| !c.is_alphanumeric())
|
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.unwrap_or(directive_start.len());
|
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let directive = &directive_start[..directive_len];
|
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let directive_is_at_start = line.trim_start().starts_with('#');
|
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|
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match directive {
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if_item @ ("ifdef" | "ifndef" | "else" | "endif") if !directive_is_at_start => {
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eprintln!("#{if_item} directives must be the first non_whitespace items on their line, ignoring (line {line_number})");
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break;
|
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}
|
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def_test @ ("ifdef" | "ifndef") => {
|
||||
let def = directive_start[directive_len..].trim();
|
||||
let exists = defines.contains(def);
|
||||
let mode = def_test == "ifdef";
|
||||
stack.push(StackItem {
|
||||
active: mode == exists,
|
||||
else_passed: false,
|
||||
});
|
||||
// Don't add this line to the output; instead process the next line
|
||||
continue 'all_lines;
|
||||
}
|
||||
"else" => {
|
||||
let item = stack.last_mut();
|
||||
if let Some(item) = item {
|
||||
if item.else_passed {
|
||||
eprintln!("Second else for same ifdef/ifndef (line {line_number}); ignoring second else")
|
||||
} else {
|
||||
item.else_passed = true;
|
||||
item.active = !item.active;
|
||||
}
|
||||
}
|
||||
let remainder = directive_start[directive_len..].trim();
|
||||
if !remainder.is_empty() {
|
||||
eprintln!("#else directives don't take an argument. `{remainder}` will not be in output (line {line_number})");
|
||||
}
|
||||
// Don't add this line to the output; it should be empty (see warning above)
|
||||
continue 'all_lines;
|
||||
}
|
||||
"endif" => {
|
||||
if stack.pop().is_none() {
|
||||
eprintln!("Mismatched endif (line {line_number})");
|
||||
}
|
||||
let remainder = directive_start[directive_len..].trim();
|
||||
if !remainder.is_empty() {
|
||||
eprintln!("#endif directives don't take an argument. `{remainder}` will not be in output (line {line_number})");
|
||||
}
|
||||
// Don't add this line to the output; it should be empty (see warning above)
|
||||
continue 'all_lines;
|
||||
}
|
||||
"import" => {
|
||||
output.push_str(&line[..hash_index]);
|
||||
let directive_end = &directive_start[directive_len..];
|
||||
let import_name_start = if let Some(import_name_start) =
|
||||
directive_end.find(|c: char| !c.is_whitespace())
|
||||
{
|
||||
import_name_start
|
||||
} else {
|
||||
eprintln!("#import needs a non_whitespace argument (line {line_number})");
|
||||
continue 'all_lines;
|
||||
};
|
||||
let import_name_start = &directive_end[import_name_start..];
|
||||
let import_name_end_index = import_name_start
|
||||
// The first character which can't be part of the import name marks the end of the import
|
||||
.find(|c: char| !(c == '_' || c.is_alphanumeric()))
|
||||
.unwrap_or(import_name_start.len());
|
||||
let import_name = &import_name_start[..import_name_end_index];
|
||||
line = &import_name_start[import_name_end_index..];
|
||||
let import = imports.get(import_name);
|
||||
if let Some(import) = import {
|
||||
// In theory, we can cache this until the top item of the stack changes
|
||||
// However, in practise there will only ever be at most 2 stack items, so it's reasonable to just recompute it every time
|
||||
if stack.iter().all(|item| item.active) {
|
||||
output.push_str(&preprocess(import, defines, imports));
|
||||
}
|
||||
} else {
|
||||
eprintln!("Unknown import `{import_name}` (line {line_number})");
|
||||
}
|
||||
continue;
|
||||
}
|
||||
val => {
|
||||
eprintln!("Unknown preprocessor directive `{val}` (line {line_number})");
|
||||
}
|
||||
}
|
||||
}
|
||||
if stack.iter().all(|item| item.active) {
|
||||
// Naga does not yet recognize `const` but web does not allow global `let`. We
|
||||
// use `let` in our canonical sources to satisfy wgsl-analyzer but replace with
|
||||
// `const` when targeting web.
|
||||
if line.starts_with("let ") {
|
||||
output.push_str("const");
|
||||
output.push_str(&line[3..]);
|
||||
} else {
|
||||
output.push_str(line);
|
||||
}
|
||||
output.push('\n');
|
||||
}
|
||||
}
|
||||
output
|
||||
}
|
30
vello_shaders/src/lib.rs
Normal file
30
vello_shaders/src/lib.rs
Normal file
|
@ -0,0 +1,30 @@
|
|||
mod types;
|
||||
|
||||
#[cfg(feature = "compile")]
|
||||
pub mod compile;
|
||||
|
||||
pub use types::{BindType, BindingInfo};
|
||||
|
||||
use std::borrow::Cow;
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct ComputeShader<'a> {
|
||||
pub name: Cow<'a, str>,
|
||||
pub code: Cow<'a, [u8]>,
|
||||
pub workgroup_size: [u32; 3],
|
||||
pub bindings: Cow<'a, [BindType]>,
|
||||
}
|
||||
|
||||
pub trait PipelineHost {
|
||||
type Device;
|
||||
type ComputePipeline;
|
||||
type Error;
|
||||
|
||||
fn new_compute_pipeline(
|
||||
&mut self,
|
||||
device: &Self::Device,
|
||||
shader: &ComputeShader,
|
||||
) -> Result<Self::ComputePipeline, Self::Error>;
|
||||
}
|
||||
|
||||
include!(concat!(env!("OUT_DIR"), "/shaders.rs"));
|
30
vello_shaders/src/types.rs
Normal file
30
vello_shaders/src/types.rs
Normal file
|
@ -0,0 +1,30 @@
|
|||
//! Types that are shared between the main crate and build.
|
||||
|
||||
/// The type of resource that will be bound to a slot in a shader.
|
||||
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
|
||||
pub enum BindType {
|
||||
/// A storage buffer with read/write access.
|
||||
Buffer,
|
||||
/// A storage buffer with read only access.
|
||||
BufReadOnly,
|
||||
/// A small storage buffer to be used as uniforms.
|
||||
Uniform,
|
||||
/// A storage image.
|
||||
Image,
|
||||
/// A storage image with read only access.
|
||||
ImageRead,
|
||||
// TODO: Sampler, maybe others
|
||||
}
|
||||
|
||||
impl BindType {
|
||||
pub fn is_mutable(self) -> bool {
|
||||
matches!(self, Self::Buffer | Self::Image)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct BindingInfo {
|
||||
pub name: Option<String>,
|
||||
pub location: (u32, u32),
|
||||
pub ty: BindType,
|
||||
}
|
Loading…
Add table
Reference in a new issue