mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-09 20:31:29 +11:00
Start GPU-side flattening
This starts the work on GPU-side flattening by plumbing curves through.
This commit is contained in:
parent
3a8227d025
commit
0f44bc8b78
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@ -18,6 +18,25 @@ piet_gpu! {
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// halfwidth in both x and y for binning
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stroke: [f32; 2],
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}
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struct PathFillCubic {
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p0: [f32; 2],
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p1: [f32; 2],
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p2: [f32; 2],
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p3: [f32; 2],
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path_ix: u32,
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// A note: the layout of this struct is shared with
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// PathStrokeCubic. In that case, we actually write
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// [0.0, 0.0] as the stroke field, to minimize divergence.
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}
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struct PathStrokeCubic {
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p0: [f32; 2],
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p1: [f32; 2],
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p2: [f32; 2],
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p3: [f32; 2],
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path_ix: u32,
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// halfwidth in both x and y for binning
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stroke: [f32; 2],
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}
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/*
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struct PathQuad {
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p0: [f32; 2],
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@ -37,6 +56,8 @@ piet_gpu! {
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Nop,
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FillLine(PathFillLine),
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StrokeLine(PathStrokeLine),
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FillCubic(PathFillCubic),
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StrokeCubic(PathStrokeCubic),
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/*
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Quad(AnnoQuadSeg),
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Cubic(AnnoCubicSeg),
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@ -92,10 +92,10 @@ piet_gpu! {
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StrokeLine(LineSeg),
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FillLine(LineSeg),
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// Note: we'll need to handle the stroke/fill distinction
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// for these as well, when we do flattening on the GPU.
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Quad(QuadSeg),
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Cubic(CubicSeg),
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StrokeQuad(QuadSeg),
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FillQuad(QuadSeg),
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StrokeCubic(CubicSeg),
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FillCubic(CubicSeg),
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Stroke(Stroke),
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Fill(Fill),
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SetLineWidth(SetLineWidth),
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@ -16,7 +16,7 @@ build binning.spv: glsl binning.comp | annotated.h state.h bins.h setup.h
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build tile_alloc.spv: glsl tile_alloc.comp | annotated.h tile.h setup.h
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build path_coarse.spv: glsl path_coarse.comp | annotated.h tile.h setup.h
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build path_coarse.spv: glsl path_coarse.comp | annotated.h pathseg.h tile.h setup.h
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build backdrop.spv: glsl backdrop.comp | annotated.h tile.h setup.h
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@ -115,14 +115,16 @@ State map_element(ElementRef ref, inout bool is_fill) {
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c.bbox.zw = max(line.p0, line.p1);
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c.pathseg_count = 1;
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break;
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case Element_Quad:
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QuadSeg quad = Element_Quad_read(ref);
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case Element_FillQuad:
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case Element_StrokeQuad:
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QuadSeg quad = Element_FillQuad_read(ref);
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c.bbox.xy = min(min(quad.p0, quad.p1), quad.p2);
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c.bbox.zw = max(max(quad.p0, quad.p1), quad.p2);
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c.pathseg_count = 1;
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break;
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case Element_Cubic:
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CubicSeg cubic = Element_Cubic_read(ref);
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case Element_FillCubic:
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case Element_StrokeCubic:
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CubicSeg cubic = Element_FillCubic_read(ref);
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c.bbox.xy = min(min(cubic.p0, cubic.p1), min(cubic.p2, cubic.p3));
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c.bbox.zw = max(max(cubic.p0, cubic.p1), max(cubic.p2, cubic.p3));
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c.pathseg_count = 1;
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@ -331,6 +333,27 @@ void main() {
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pathseg[path_out_ref.offset >> 2] = out_tag;
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PathStrokeLine_write(PathStrokeLineRef(path_out_ref.offset + 4), path_line);
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break;
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case Element_FillCubic:
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case Element_StrokeCubic:
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CubicSeg cubic = Element_StrokeCubic_read(this_ref);
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PathStrokeCubic path_cubic;
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path_cubic.p0 = st.mat.xy * cubic.p0.x + st.mat.zw * cubic.p0.y + st.translate;
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path_cubic.p1 = st.mat.xy * cubic.p1.x + st.mat.zw * cubic.p1.y + st.translate;
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path_cubic.p1 = st.mat.xy * cubic.p2.x + st.mat.zw * cubic.p2.y + st.translate;
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path_cubic.p1 = st.mat.xy * cubic.p3.x + st.mat.zw * cubic.p3.y + st.translate;
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path_cubic.path_ix = st.path_count;
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if (tag == Element_StrokeCubic) {
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path_cubic.stroke = get_linewidth(st);
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} else {
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path_cubic.stroke = vec2(0.0);
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}
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// We do encoding a bit by hand to minimize divergence. Another approach
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// would be to have a fill/stroke bool.
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path_out_ref = PathSegRef((st.pathseg_count - 1) * PathSeg_size);
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out_tag = tag == Element_FillLine ? PathSeg_FillCubic : PathSeg_StrokeCubic;
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pathseg[path_out_ref.offset >> 2] = out_tag;
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PathStrokeCubic_write(PathStrokeCubicRef(path_out_ref.offset + 4), path_cubic);
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break;
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case Element_Stroke:
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Stroke stroke = Element_Stroke_read(this_ref);
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AnnoStroke anno_stroke;
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@ -8,6 +8,14 @@ struct PathStrokeLineRef {
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uint offset;
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};
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struct PathFillCubicRef {
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uint offset;
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};
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struct PathStrokeCubicRef {
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uint offset;
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};
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struct PathSegRef {
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uint offset;
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};
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@ -37,10 +45,41 @@ PathStrokeLineRef PathStrokeLine_index(PathStrokeLineRef ref, uint index) {
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return PathStrokeLineRef(ref.offset + index * PathStrokeLine_size);
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}
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struct PathFillCubic {
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vec2 p0;
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vec2 p1;
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vec2 p2;
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vec2 p3;
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uint path_ix;
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};
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#define PathFillCubic_size 36
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PathFillCubicRef PathFillCubic_index(PathFillCubicRef ref, uint index) {
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return PathFillCubicRef(ref.offset + index * PathFillCubic_size);
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}
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struct PathStrokeCubic {
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vec2 p0;
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vec2 p1;
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vec2 p2;
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vec2 p3;
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uint path_ix;
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vec2 stroke;
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};
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#define PathStrokeCubic_size 44
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PathStrokeCubicRef PathStrokeCubic_index(PathStrokeCubicRef ref, uint index) {
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return PathStrokeCubicRef(ref.offset + index * PathStrokeCubic_size);
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}
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#define PathSeg_Nop 0
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#define PathSeg_FillLine 1
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#define PathSeg_StrokeLine 2
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#define PathSeg_size 32
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#define PathSeg_FillCubic 3
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#define PathSeg_StrokeCubic 4
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#define PathSeg_size 48
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PathSegRef PathSeg_index(PathSegRef ref, uint index) {
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return PathSegRef(ref.offset + index * PathSeg_size);
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@ -97,6 +136,77 @@ void PathStrokeLine_write(PathStrokeLineRef ref, PathStrokeLine s) {
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pathseg[ix + 6] = floatBitsToUint(s.stroke.y);
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}
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PathFillCubic PathFillCubic_read(PathFillCubicRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = pathseg[ix + 0];
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uint raw1 = pathseg[ix + 1];
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uint raw2 = pathseg[ix + 2];
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uint raw3 = pathseg[ix + 3];
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uint raw4 = pathseg[ix + 4];
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uint raw5 = pathseg[ix + 5];
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uint raw6 = pathseg[ix + 6];
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uint raw7 = pathseg[ix + 7];
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uint raw8 = pathseg[ix + 8];
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PathFillCubic s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
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s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
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s.path_ix = raw8;
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return s;
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}
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void PathFillCubic_write(PathFillCubicRef ref, PathFillCubic s) {
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uint ix = ref.offset >> 2;
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pathseg[ix + 0] = floatBitsToUint(s.p0.x);
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pathseg[ix + 1] = floatBitsToUint(s.p0.y);
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pathseg[ix + 2] = floatBitsToUint(s.p1.x);
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pathseg[ix + 3] = floatBitsToUint(s.p1.y);
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pathseg[ix + 4] = floatBitsToUint(s.p2.x);
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pathseg[ix + 5] = floatBitsToUint(s.p2.y);
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pathseg[ix + 6] = floatBitsToUint(s.p3.x);
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pathseg[ix + 7] = floatBitsToUint(s.p3.y);
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pathseg[ix + 8] = s.path_ix;
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}
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PathStrokeCubic PathStrokeCubic_read(PathStrokeCubicRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = pathseg[ix + 0];
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uint raw1 = pathseg[ix + 1];
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uint raw2 = pathseg[ix + 2];
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uint raw3 = pathseg[ix + 3];
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uint raw4 = pathseg[ix + 4];
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uint raw5 = pathseg[ix + 5];
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uint raw6 = pathseg[ix + 6];
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uint raw7 = pathseg[ix + 7];
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uint raw8 = pathseg[ix + 8];
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uint raw9 = pathseg[ix + 9];
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uint raw10 = pathseg[ix + 10];
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PathStrokeCubic s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
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s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
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s.path_ix = raw8;
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s.stroke = vec2(uintBitsToFloat(raw9), uintBitsToFloat(raw10));
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return s;
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}
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void PathStrokeCubic_write(PathStrokeCubicRef ref, PathStrokeCubic s) {
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uint ix = ref.offset >> 2;
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pathseg[ix + 0] = floatBitsToUint(s.p0.x);
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pathseg[ix + 1] = floatBitsToUint(s.p0.y);
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pathseg[ix + 2] = floatBitsToUint(s.p1.x);
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pathseg[ix + 3] = floatBitsToUint(s.p1.y);
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pathseg[ix + 4] = floatBitsToUint(s.p2.x);
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pathseg[ix + 5] = floatBitsToUint(s.p2.y);
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pathseg[ix + 6] = floatBitsToUint(s.p3.x);
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pathseg[ix + 7] = floatBitsToUint(s.p3.y);
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pathseg[ix + 8] = s.path_ix;
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pathseg[ix + 9] = floatBitsToUint(s.stroke.x);
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pathseg[ix + 10] = floatBitsToUint(s.stroke.y);
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}
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uint PathSeg_tag(PathSegRef ref) {
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return pathseg[ref.offset >> 2];
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}
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@ -109,6 +219,14 @@ PathStrokeLine PathSeg_StrokeLine_read(PathSegRef ref) {
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return PathStrokeLine_read(PathStrokeLineRef(ref.offset + 4));
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}
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PathFillCubic PathSeg_FillCubic_read(PathSegRef ref) {
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return PathFillCubic_read(PathFillCubicRef(ref.offset + 4));
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}
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PathStrokeCubic PathSeg_StrokeCubic_read(PathSegRef ref) {
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return PathStrokeCubic_read(PathStrokeCubicRef(ref.offset + 4));
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}
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void PathSeg_Nop_write(PathSegRef ref) {
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pathseg[ref.offset >> 2] = PathSeg_Nop;
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}
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@ -123,3 +241,13 @@ void PathSeg_StrokeLine_write(PathSegRef ref, PathStrokeLine s) {
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PathStrokeLine_write(PathStrokeLineRef(ref.offset + 4), s);
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}
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void PathSeg_FillCubic_write(PathSegRef ref, PathFillCubic s) {
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pathseg[ref.offset >> 2] = PathSeg_FillCubic;
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PathFillCubic_write(PathFillCubicRef(ref.offset + 4), s);
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}
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void PathSeg_StrokeCubic_write(PathSegRef ref, PathStrokeCubic s) {
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pathseg[ref.offset >> 2] = PathSeg_StrokeCubic;
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PathStrokeCubic_write(PathStrokeCubicRef(ref.offset + 4), s);
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}
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@ -240,12 +240,14 @@ TransformRef Transform_index(TransformRef ref, uint index) {
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#define Element_Nop 0
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#define Element_StrokeLine 1
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#define Element_FillLine 2
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#define Element_Quad 3
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#define Element_Cubic 4
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#define Element_Stroke 5
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#define Element_Fill 6
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#define Element_SetLineWidth 7
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#define Element_Transform 8
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#define Element_StrokeQuad 3
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#define Element_FillQuad 4
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#define Element_StrokeCubic 5
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#define Element_FillCubic 6
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#define Element_Stroke 7
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#define Element_Fill 8
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#define Element_SetLineWidth 9
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#define Element_Transform 10
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#define Element_size 36
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ElementRef Element_index(ElementRef ref, uint index) {
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@ -455,11 +457,19 @@ LineSeg Element_FillLine_read(ElementRef ref) {
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return LineSeg_read(LineSegRef(ref.offset + 4));
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}
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QuadSeg Element_Quad_read(ElementRef ref) {
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QuadSeg Element_StrokeQuad_read(ElementRef ref) {
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return QuadSeg_read(QuadSegRef(ref.offset + 4));
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}
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CubicSeg Element_Cubic_read(ElementRef ref) {
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QuadSeg Element_FillQuad_read(ElementRef ref) {
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return QuadSeg_read(QuadSegRef(ref.offset + 4));
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}
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CubicSeg Element_StrokeCubic_read(ElementRef ref) {
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return CubicSeg_read(CubicSegRef(ref.offset + 4));
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}
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CubicSeg Element_FillCubic_read(ElementRef ref) {
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return CubicSeg_read(CubicSegRef(ref.offset + 4));
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}
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@ -223,6 +223,24 @@ impl PietGpuRenderContext {
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self.pathseg_count += 1;
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}
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fn encode_quad_seg(&mut self, seg: QuadSeg, is_fill: bool) {
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if is_fill {
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self.elements.push(Element::FillQuad(seg));
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} else {
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self.elements.push(Element::StrokeQuad(seg));
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}
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self.pathseg_count += 1;
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}
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fn encode_cubic_seg(&mut self, seg: CubicSeg, is_fill: bool) {
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if is_fill {
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self.elements.push(Element::FillCubic(seg));
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} else {
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self.elements.push(Element::StrokeCubic(seg));
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}
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self.pathseg_count += 1;
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}
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fn encode_path(&mut self, path: impl Iterator<Item = PathEl>, is_fill: bool) {
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let flatten = true;
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if flatten {
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@ -286,7 +304,7 @@ impl PietGpuRenderContext {
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p1: scene_p1,
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p2: scene_p2,
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};
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self.elements.push(Element::Quad(seg));
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self.encode_quad_seg(seg, is_fill);
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last_pt = Some(scene_p2);
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}
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PathEl::CurveTo(p1, p2, p3) => {
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@ -299,7 +317,7 @@ impl PietGpuRenderContext {
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p2: scene_p2,
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p3: scene_p3,
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};
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self.elements.push(Element::Cubic(seg));
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self.encode_cubic_seg(seg, is_fill);
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last_pt = Some(scene_p3);
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}
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PathEl::ClosePath => {
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