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[vello_shaders] Use the per_entry_point_map option for MSL
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parent
87803cc8a6
commit
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1 changed files with 11 additions and 7 deletions
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@ -3,7 +3,7 @@ use naga::back::msl;
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use super::{BindType, ShaderInfo};
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pub fn translate(shader: &ShaderInfo) -> Result<String, msl::Error> {
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let mut map = msl::PerStageMap::default();
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let mut map = msl::EntryPointResourceMap::default();
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let mut buffer_index = 0u8;
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let mut image_index = 0u8;
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let mut binding_map = msl::BindingMap::default();
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@ -26,18 +26,22 @@ pub fn translate(shader: &ShaderInfo) -> Result<String, msl::Error> {
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target.mutable = resource.ty.is_mutable();
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binding_map.insert(binding, target);
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}
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map.cs = msl::PerStageResources {
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map.insert(
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"main".to_string(),
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msl::EntryPointResources {
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resources: binding_map,
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push_constant_buffer: None,
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sizes_buffer: Some(30),
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};
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},
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);
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let options = msl::Options {
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lang_version: (2, 0),
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per_stage_map: map,
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per_entry_point_map: map,
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inline_samplers: vec![],
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spirv_cross_compatibility: false,
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fake_missing_bindings: false,
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bounds_check_policies: naga::proc::BoundsCheckPolicies::default(),
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zero_initialize_workgroup_memory: false,
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};
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let (source, _) = msl::write_string(
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&shader.module,
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