Merge pull request #316 from linebender/gradient-fixes

General gradient improvements
This commit is contained in:
Chad Brokaw 2023-05-16 02:36:42 -04:00 committed by GitHub
commit 14eef3fafb
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15 changed files with 514 additions and 98 deletions

View file

@ -10,7 +10,8 @@
"pathtag": "${workspaceFolder}/shader/shared/pathtag.wgsl", "pathtag": "${workspaceFolder}/shader/shared/pathtag.wgsl",
"ptcl": "${workspaceFolder}/shader/shared/ptcl.wgsl", "ptcl": "${workspaceFolder}/shader/shared/ptcl.wgsl",
"segment": "${workspaceFolder}/shader/shared/segment.wgsl", "segment": "${workspaceFolder}/shader/shared/segment.wgsl",
"tile": "${workspaceFolder}/shader/shared/tile.wgsl" "tile": "${workspaceFolder}/shader/shared/tile.wgsl",
"transform": "${workspaceFolder}/shader/shared/transform.wgsl"
}, },
"wgsl-analyzer.diagnostics.nagaVersion": "main", "wgsl-analyzer.diagnostics.nagaVersion": "main",
"wgsl-analyzer.preprocessor.shaderDefs": [ "wgsl-analyzer.preprocessor.shaderDefs": [

View file

@ -22,7 +22,7 @@ impl DrawTag {
pub const LINEAR_GRADIENT: Self = Self(0x114); pub const LINEAR_GRADIENT: Self = Self(0x114);
/// Radial gradient fill. /// Radial gradient fill.
pub const RADIAL_GRADIENT: Self = Self(0x2dc); pub const RADIAL_GRADIENT: Self = Self(0x29c);
/// Image fill. /// Image fill.
pub const IMAGE: Self = Self(0x248); pub const IMAGE: Self = Self(0x248);

View file

@ -3,7 +3,7 @@
use super::{DrawColor, DrawTag, PathEncoder, PathTag, Transform}; use super::{DrawColor, DrawTag, PathEncoder, PathTag, Transform};
use peniko::{kurbo::Shape, BlendMode, BrushRef}; use peniko::{kurbo::Shape, BlendMode, BrushRef, Color};
#[cfg(feature = "full")] #[cfg(feature = "full")]
use { use {
@ -105,11 +105,13 @@ impl Encoding {
Patch::Ramp { Patch::Ramp {
draw_data_offset: offset, draw_data_offset: offset,
stops, stops,
extend,
} => { } => {
let stops = stops.start + stops_base..stops.end + stops_base; let stops = stops.start + stops_base..stops.end + stops_base;
Patch::Ramp { Patch::Ramp {
draw_data_offset: offset + offsets.draw_data, draw_data_offset: offset + offsets.draw_data,
stops, stops,
extend: *extend,
} }
} }
Patch::GlyphRun { index } => Patch::GlyphRun { Patch::GlyphRun { index } => Patch::GlyphRun {
@ -277,13 +279,18 @@ impl Encoding {
gradient: DrawLinearGradient, gradient: DrawLinearGradient,
color_stops: impl Iterator<Item = ColorStop>, color_stops: impl Iterator<Item = ColorStop>,
alpha: f32, alpha: f32,
_extend: Extend, extend: Extend,
) { ) {
self.add_ramp(color_stops, alpha); match self.add_ramp(color_stops, alpha, extend) {
RampStops::Empty => self.encode_color(DrawColor::new(Color::TRANSPARENT)),
RampStops::One(color) => self.encode_color(DrawColor::new(color)),
_ => {
self.draw_tags.push(DrawTag::LINEAR_GRADIENT); self.draw_tags.push(DrawTag::LINEAR_GRADIENT);
self.draw_data self.draw_data
.extend_from_slice(bytemuck::bytes_of(&gradient)); .extend_from_slice(bytemuck::bytes_of(&gradient));
} }
}
}
/// Encodes a radial gradient brush. /// Encodes a radial gradient brush.
#[cfg(feature = "full")] #[cfg(feature = "full")]
@ -292,13 +299,23 @@ impl Encoding {
gradient: DrawRadialGradient, gradient: DrawRadialGradient,
color_stops: impl Iterator<Item = ColorStop>, color_stops: impl Iterator<Item = ColorStop>,
alpha: f32, alpha: f32,
_extend: Extend, extend: Extend,
) { ) {
self.add_ramp(color_stops, alpha); // Match Skia's epsilon for radii comparison
const SKIA_EPSILON: f32 = 1.0 / (1 << 12) as f32;
if gradient.p0 == gradient.p1 && (gradient.r0 - gradient.r1).abs() < SKIA_EPSILON {
self.encode_color(DrawColor::new(Color::TRANSPARENT));
}
match self.add_ramp(color_stops, alpha, extend) {
RampStops::Empty => self.encode_color(DrawColor::new(Color::TRANSPARENT)),
RampStops::One(color) => self.encode_color(DrawColor::new(color)),
_ => {
self.draw_tags.push(DrawTag::RADIAL_GRADIENT); self.draw_tags.push(DrawTag::RADIAL_GRADIENT);
self.draw_data self.draw_data
.extend_from_slice(bytemuck::bytes_of(&gradient)); .extend_from_slice(bytemuck::bytes_of(&gradient));
} }
}
}
/// Encodes an image brush. /// Encodes an image brush.
#[cfg(feature = "full")] #[cfg(feature = "full")]
@ -347,7 +364,12 @@ impl Encoding {
} }
#[cfg(feature = "full")] #[cfg(feature = "full")]
fn add_ramp(&mut self, color_stops: impl Iterator<Item = ColorStop>, alpha: f32) { fn add_ramp(
&mut self,
color_stops: impl Iterator<Item = ColorStop>,
alpha: f32,
extend: Extend,
) -> RampStops {
let offset = self.draw_data.len(); let offset = self.draw_data.len();
let stops_start = self.resources.color_stops.len(); let stops_start = self.resources.color_stops.len();
if alpha != 1.0 { if alpha != 1.0 {
@ -357,11 +379,30 @@ impl Encoding {
} else { } else {
self.resources.color_stops.extend(color_stops); self.resources.color_stops.extend(color_stops);
} }
let stops_end = self.resources.color_stops.len();
match stops_end - stops_start {
0 => RampStops::Empty,
1 => RampStops::One(self.resources.color_stops.pop().unwrap().color),
_ => {
self.resources.patches.push(Patch::Ramp { self.resources.patches.push(Patch::Ramp {
draw_data_offset: offset, draw_data_offset: offset,
stops: stops_start..self.resources.color_stops.len(), stops: stops_start..stops_end,
extend,
}); });
RampStops::Many
} }
}
}
}
/// Result for adding a sequence of color stops.
enum RampStops {
/// Color stop sequence was empty.
Empty,
/// Contained a single color stop.
One(Color),
/// More than one color stop.
Many,
} }
/// Encoded data for late bound resources. /// Encoded data for late bound resources.

View file

@ -12,7 +12,7 @@ use {
image_cache::{ImageCache, Images}, image_cache::{ImageCache, Images},
ramp_cache::{RampCache, Ramps}, ramp_cache::{RampCache, Ramps},
}, },
peniko::Image, peniko::{Extend, Image},
std::ops::Range, std::ops::Range,
}; };
@ -279,11 +279,13 @@ impl Resolver {
ResolvedPatch::Ramp { ResolvedPatch::Ramp {
draw_data_offset, draw_data_offset,
ramp_id, ramp_id,
extend,
} => { } => {
if pos < *draw_data_offset { if pos < *draw_data_offset {
data.extend_from_slice(&encoding.draw_data[pos..*draw_data_offset]); data.extend_from_slice(&encoding.draw_data[pos..*draw_data_offset]);
} }
data.extend_from_slice(bytemuck::bytes_of(ramp_id)); let index_mode = (ramp_id << 2) | *extend as u32;
data.extend_from_slice(bytemuck::bytes_of(&index_mode));
pos = *draw_data_offset + 4; pos = *draw_data_offset + 4;
} }
ResolvedPatch::GlyphRun { .. } => {} ResolvedPatch::GlyphRun { .. } => {}
@ -399,11 +401,13 @@ impl Resolver {
Patch::Ramp { Patch::Ramp {
draw_data_offset, draw_data_offset,
stops, stops,
extend,
} => { } => {
let ramp_id = self.ramp_cache.add(&resources.color_stops[stops.clone()]); let ramp_id = self.ramp_cache.add(&resources.color_stops[stops.clone()]);
self.patches.push(ResolvedPatch::Ramp { self.patches.push(ResolvedPatch::Ramp {
draw_data_offset: *draw_data_offset + sizes.draw_data, draw_data_offset: *draw_data_offset + sizes.draw_data,
ramp_id, ramp_id,
extend: *extend,
}); });
} }
Patch::GlyphRun { index } => { Patch::GlyphRun { index } => {
@ -532,6 +536,8 @@ pub enum Patch {
draw_data_offset: usize, draw_data_offset: usize,
/// Range of the gradient stops in the resource set. /// Range of the gradient stops in the resource set.
stops: Range<usize>, stops: Range<usize>,
/// Extend mode for the gradient.
extend: Extend,
}, },
/// Glyph run resource. /// Glyph run resource.
GlyphRun { GlyphRun {
@ -563,6 +569,8 @@ enum ResolvedPatch {
draw_data_offset: usize, draw_data_offset: usize,
/// Resolved ramp index. /// Resolved ramp index.
ramp_id: u32, ramp_id: u32,
/// Extend mode for the gradient.
extend: Extend,
}, },
GlyphRun { GlyphRun {
/// Index of the original glyph run in the encoding. /// Index of the original glyph run in the encoding.

View file

@ -30,6 +30,8 @@ pub fn test_scenes() -> SceneSet {
scene!(funky_paths), scene!(funky_paths),
scene!(cardioid_and_friends), scene!(cardioid_and_friends),
scene!(animated_text: animated), scene!(animated_text: animated),
scene!(gradient_extend),
scene!(two_point_radial),
scene!(brush_transform: animated), scene!(brush_transform: animated),
scene!(blend_grid), scene!(blend_grid),
scene!(conflation_artifacts), scene!(conflation_artifacts),
@ -249,6 +251,218 @@ fn brush_transform(sb: &mut SceneBuilder, params: &mut SceneParams) {
); );
} }
fn gradient_extend(sb: &mut SceneBuilder, params: &mut SceneParams) {
fn square(sb: &mut SceneBuilder, is_radial: bool, transform: Affine, extend: Extend) {
let colors = [Color::RED, Color::rgb8(0, 255, 0), Color::BLUE];
let width = 300f64;
let height = 300f64;
let gradient: Brush = if is_radial {
let center = (width * 0.5, height * 0.5);
let radius = (width * 0.25) as f32;
Gradient::new_two_point_radial(center, radius * 0.25, center, radius)
.with_stops(colors)
.with_extend(extend)
.into()
} else {
Gradient::new_linear((width * 0.35, height * 0.5), (width * 0.65, height * 0.5))
.with_stops(colors)
.with_extend(extend)
.into()
};
sb.fill(
Fill::NonZero,
transform,
&gradient,
None,
&Rect::new(0.0, 0.0, width, height),
);
}
let extend_modes = [Extend::Pad, Extend::Repeat, Extend::Reflect];
for x in 0..3 {
let extend = extend_modes[x];
for y in 0..2 {
let is_radial = y & 1 != 0;
let transform = Affine::translate((x as f64 * 350.0 + 50.0, y as f64 * 350.0 + 100.0));
square(sb, is_radial, transform, extend);
}
}
for (i, label) in ["Pad", "Repeat", "Reflect"].iter().enumerate() {
let x = i as f64 * 350.0 + 50.0;
params.text.add(
sb,
None,
32.0,
Some(&Color::WHITE.into()),
Affine::translate((x, 70.0)),
label,
);
}
}
fn two_point_radial(sb: &mut SceneBuilder, _params: &mut SceneParams) {
fn make(
sb: &mut SceneBuilder,
x0: f64,
y0: f64,
r0: f32,
x1: f64,
y1: f64,
r1: f32,
transform: Affine,
extend: Extend,
) {
let colors = [Color::RED, Color::YELLOW, Color::rgb8(6, 85, 186)];
let width = 400f64;
let height = 200f64;
let rect = Rect::new(0.0, 0.0, width, height);
sb.fill(Fill::NonZero, transform, Color::WHITE, None, &rect);
sb.fill(
Fill::NonZero,
transform,
&Gradient::new_two_point_radial((x0, y0), r0, (x1, y1), r1)
.with_stops(colors)
.with_extend(extend),
None,
&Rect::new(0.0, 0.0, width, height),
);
let r0 = r0 as f64 - 1.0;
let r1 = r1 as f64 - 1.0;
let stroke_width = 1.0;
sb.stroke(
&Stroke::new(stroke_width),
transform,
Color::BLACK,
None,
&Ellipse::new((x0, y0), (r0, r0), 0.0),
);
sb.stroke(
&Stroke::new(stroke_width),
transform,
Color::BLACK,
None,
&Ellipse::new((x1, y1), (r1, r1), 0.0),
);
}
// These demonstrate radial gradient patterns similar to the examples shown
// at <https://learn.microsoft.com/en-us/typography/opentype/spec/colr#radial-gradients>
for (i, mode) in [Extend::Pad, Extend::Repeat, Extend::Reflect]
.iter()
.enumerate()
{
let y = 100.0;
let x0 = 140.0;
let x1 = x0 + 140.0;
let r0 = 20.0;
let r1 = 50.0;
make(
sb,
x0,
y,
r0,
x1,
y,
r1,
Affine::translate((i as f64 * 420.0 + 20.0, 20.0)),
*mode,
);
}
for (i, mode) in [Extend::Pad, Extend::Repeat, Extend::Reflect]
.iter()
.enumerate()
{
let y = 100.0;
let x0 = 140.0;
let x1 = x0 + 140.0;
let r0 = 20.0;
let r1 = 50.0;
make(
sb,
x1,
y,
r1,
x0,
y,
r0,
Affine::translate((i as f64 * 420.0 + 20.0, 240.0)),
*mode,
);
}
for (i, mode) in [Extend::Pad, Extend::Repeat, Extend::Reflect]
.iter()
.enumerate()
{
let y = 100.0;
let x0 = 140.0;
let x1 = x0 + 140.0;
let r0 = 50.0;
let r1 = 50.0;
make(
sb,
x0,
y,
r0,
x1,
y,
r1,
Affine::translate((i as f64 * 420.0 + 20.0, 460.0)),
*mode,
);
}
for (i, mode) in [Extend::Pad, Extend::Repeat, Extend::Reflect]
.iter()
.enumerate()
{
let x0 = 140.0;
let y0 = 125.0;
let r0 = 20.0;
let x1 = 190.0;
let y1 = 100.0;
let r1 = 95.0;
make(
sb,
x0,
y0,
r0,
x1,
y1,
r1,
Affine::translate((i as f64 * 420.0 + 20.0, 680.0)),
*mode,
);
}
for (i, mode) in [Extend::Pad, Extend::Repeat, Extend::Reflect]
.iter()
.enumerate()
{
let x0 = 140.0;
let y0 = 125.0;
let r0 = 20.0;
let x1 = 190.0;
let y1 = 100.0;
let r1 = 96.0;
// Shift p0 so the outer edges of both circles touch
let p0 = Point::new(x1, y1)
+ ((Point::new(x0, y0) - Point::new(x1, y1)).normalize() * (r1 - r0));
make(
sb,
p0.x,
p0.y,
r0 as f32,
x1,
y1,
r1 as f32,
Affine::translate((i as f64 * 420.0 + 20.0, 900.0)),
*mode,
);
}
}
fn blend_grid(sb: &mut SceneBuilder, _: &mut SceneParams) { fn blend_grid(sb: &mut SceneBuilder, _: &mut SceneParams) {
const BLEND_MODES: &[Mix] = &[ const BLEND_MODES: &[Mix] = &[
Mix::Normal, Mix::Normal,

View file

@ -376,7 +376,7 @@ fn main(
} }
} }
// DRAWTAG_FILL_RAD_GRADIENT // DRAWTAG_FILL_RAD_GRADIENT
case 0x2dcu: { case 0x29cu: {
let linewidth = bitcast<f32>(info_bin_data[di]); let linewidth = bitcast<f32>(info_bin_data[di]);
if write_path(tile, linewidth) { if write_path(tile, linewidth) {
let index = scene[dd]; let index = scene[dd];

View file

@ -6,6 +6,7 @@
#import clip #import clip
#import drawtag #import drawtag
#import bbox #import bbox
#import transform
@group(0) @binding(0) @group(0) @binding(0)
var<uniform> config: Config; var<uniform> config: Config;
@ -30,12 +31,6 @@ var<storage, read_write> clip_inp: array<ClipInp>;
let WG_SIZE = 256u; let WG_SIZE = 256u;
// Possibly dedup?
struct Transform {
matrx: vec4<f32>,
translate: vec2<f32>,
}
fn read_transform(transform_base: u32, ix: u32) -> Transform { fn read_transform(transform_base: u32, ix: u32) -> Transform {
let base = transform_base + ix * 6u; let base = transform_base + ix * 6u;
let c0 = bitcast<f32>(scene[base]); let c0 = bitcast<f32>(scene[base]);
@ -110,18 +105,16 @@ fn main(
// let y1 = f32(bbox.y1); // let y1 = f32(bbox.y1);
// let bbox_f = vec4(x0, y0, x1, y1); // let bbox_f = vec4(x0, y0, x1, y1);
let fill_mode = u32(bbox.linewidth >= 0.0); let fill_mode = u32(bbox.linewidth >= 0.0);
var matrx: vec4<f32>; var transform = Transform();
var translate: vec2<f32>;
var linewidth = bbox.linewidth; var linewidth = bbox.linewidth;
if linewidth >= 0.0 || tag_word == DRAWTAG_FILL_LIN_GRADIENT || tag_word == DRAWTAG_FILL_RAD_GRADIENT || if linewidth >= 0.0 || tag_word == DRAWTAG_FILL_LIN_GRADIENT || tag_word == DRAWTAG_FILL_RAD_GRADIENT ||
tag_word == DRAWTAG_FILL_IMAGE tag_word == DRAWTAG_FILL_IMAGE
{ {
let transform = read_transform(config.transform_base, bbox.trans_ix); transform = read_transform(config.transform_base, bbox.trans_ix);
matrx = transform.matrx;
translate = transform.translate;
} }
if linewidth >= 0.0 { if linewidth >= 0.0 {
// Note: doesn't deal with anisotropic case // Note: doesn't deal with anisotropic case
let matrx = transform.matrx;
linewidth *= sqrt(abs(matrx.x * matrx.w - matrx.y * matrx.z)); linewidth *= sqrt(abs(matrx.x * matrx.w - matrx.y * matrx.z));
} }
switch tag_word { switch tag_word {
@ -134,8 +127,8 @@ fn main(
info[di] = bitcast<u32>(linewidth); info[di] = bitcast<u32>(linewidth);
var p0 = bitcast<vec2<f32>>(vec2(scene[dd + 1u], scene[dd + 2u])); var p0 = bitcast<vec2<f32>>(vec2(scene[dd + 1u], scene[dd + 2u]));
var p1 = bitcast<vec2<f32>>(vec2(scene[dd + 3u], scene[dd + 4u])); var p1 = bitcast<vec2<f32>>(vec2(scene[dd + 3u], scene[dd + 4u]));
p0 = matrx.xy * p0.x + matrx.zw * p0.y + translate; p0 = transform_apply(transform, p0);
p1 = matrx.xy * p1.x + matrx.zw * p1.y + translate; p1 = transform_apply(transform, p1);
let dxy = p1 - p0; let dxy = p1 - p0;
let scale = 1.0 / dot(dxy, dxy); let scale = 1.0 / dot(dxy, dxy);
let line_xy = dxy * scale; let line_xy = dxy * scale;
@ -145,44 +138,99 @@ fn main(
info[di + 3u] = bitcast<u32>(line_c); info[di + 3u] = bitcast<u32>(line_c);
} }
// DRAWTAG_FILL_RAD_GRADIENT // DRAWTAG_FILL_RAD_GRADIENT
case 0x2dcu: { case 0x29cu: {
// Two-point conical gradient implementation based
// on the algorithm at <https://skia.org/docs/dev/design/conical/>
// This epsilon matches what Skia uses
let GRADIENT_EPSILON = 1.0 / f32(1 << 12u);
info[di] = bitcast<u32>(linewidth); info[di] = bitcast<u32>(linewidth);
var p0 = bitcast<vec2<f32>>(vec2(scene[dd + 1u], scene[dd + 2u])); var p0 = bitcast<vec2<f32>>(vec2(scene[dd + 1u], scene[dd + 2u]));
var p1 = bitcast<vec2<f32>>(vec2(scene[dd + 3u], scene[dd + 4u])); var p1 = bitcast<vec2<f32>>(vec2(scene[dd + 3u], scene[dd + 4u]));
let r0 = bitcast<f32>(scene[dd + 5u]); var r0 = bitcast<f32>(scene[dd + 5u]);
let r1 = bitcast<f32>(scene[dd + 6u]); var r1 = bitcast<f32>(scene[dd + 6u]);
let inv_det = 1.0 / (matrx.x * matrx.w - matrx.y * matrx.z); let user_to_gradient = transform_inverse(transform);
let inv_mat = inv_det * vec4(matrx.w, -matrx.y, -matrx.z, matrx.x); // Output variables
let inv_tr = mat2x2(inv_mat.xy, inv_mat.zw) * -translate - p0; var xform = Transform();
let center1 = p1 - p0; var focal_x = 0.0;
let rr = r1 / (r1 - r0); var radius = 0.0;
let ra_inv = rr / (r1 * r1 - dot(center1, center1)); var kind = 0u;
let c1 = center1 * ra_inv; var flags = 0u;
let ra = rr * ra_inv; if abs(r0 - r1) <= GRADIENT_EPSILON {
let roff = rr - 1.0; // When the radii are the same, emit a strip gradient
info[di + 1u] = bitcast<u32>(inv_mat.x); kind = RAD_GRAD_KIND_STRIP;
info[di + 2u] = bitcast<u32>(inv_mat.y); let scaled = r0 / distance(p0, p1);
info[di + 3u] = bitcast<u32>(inv_mat.z); xform = transform_mul(
info[di + 4u] = bitcast<u32>(inv_mat.w); two_point_to_unit_line(p0, p1),
info[di + 5u] = bitcast<u32>(inv_tr.x); user_to_gradient
info[di + 6u] = bitcast<u32>(inv_tr.y); );
info[di + 7u] = bitcast<u32>(c1.x); radius = scaled * scaled;
info[di + 8u] = bitcast<u32>(c1.y); } else {
info[di + 9u] = bitcast<u32>(ra); // Assume a two point conical gradient unless the centers
info[di + 10u] = bitcast<u32>(roff); // are equal.
kind = RAD_GRAD_KIND_CONE;
if all(p0 == p1) {
kind = RAD_GRAD_KIND_CIRCULAR;
// Nudge p0 a bit to avoid denormals.
p0 += GRADIENT_EPSILON;
}
if r1 == 0.0 {
// If r1 == 0.0, swap the points and radii
flags |= RAD_GRAD_SWAPPED;
let tmp_p = p0;
p0 = p1;
p1 = tmp_p;
let tmp_r = r0;
r0 = r1;
r1 = tmp_r;
}
focal_x = r0 / (r0 - r1);
let cf = (1.0 - focal_x) * p0 + focal_x * p1;
radius = r1 / (distance(cf, p1));
let user_to_unit_line = transform_mul(
two_point_to_unit_line(cf, p1),
user_to_gradient
);
var user_to_scaled = user_to_unit_line;
// When r == 1.0, focal point is on circle
if abs(radius - 1.0) <= GRADIENT_EPSILON {
kind = RAD_GRAD_KIND_FOCAL_ON_CIRCLE;
let scale = 0.5 * abs(1.0 - focal_x);
user_to_scaled = transform_mul(
Transform(vec4(scale, 0.0, 0.0, scale), vec2(0.0)),
user_to_unit_line
);
} else {
let a = radius * radius - 1.0;
let scale_ratio = abs(1.0 - focal_x) / a;
let scale_x = radius * scale_ratio;
let scale_y = sqrt(abs(a)) * scale_ratio;
user_to_scaled = transform_mul(
Transform(vec4(scale_x, 0.0, 0.0, scale_y), vec2(0.0)),
user_to_unit_line
);
}
xform = user_to_scaled;
}
info[di + 1u] = bitcast<u32>(xform.matrx.x);
info[di + 2u] = bitcast<u32>(xform.matrx.y);
info[di + 3u] = bitcast<u32>(xform.matrx.z);
info[di + 4u] = bitcast<u32>(xform.matrx.w);
info[di + 5u] = bitcast<u32>(xform.translate.x);
info[di + 6u] = bitcast<u32>(xform.translate.y);
info[di + 7u] = bitcast<u32>(focal_x);
info[di + 8u] = bitcast<u32>(radius);
info[di + 9u] = bitcast<u32>((flags << 3u) | kind);
} }
// DRAWTAG_FILL_IMAGE // DRAWTAG_FILL_IMAGE
case 0x248u: { case 0x248u: {
info[di] = bitcast<u32>(linewidth); info[di] = bitcast<u32>(linewidth);
let inv_det = 1.0 / (matrx.x * matrx.w - matrx.y * matrx.z); let inv = transform_inverse(transform);
let inv_mat = inv_det * vec4(matrx.w, -matrx.y, -matrx.z, matrx.x); info[di + 1u] = bitcast<u32>(inv.matrx.x);
let inv_tr = mat2x2(inv_mat.xy, inv_mat.zw) * -translate; info[di + 2u] = bitcast<u32>(inv.matrx.y);
info[di + 1u] = bitcast<u32>(inv_mat.x); info[di + 3u] = bitcast<u32>(inv.matrx.z);
info[di + 2u] = bitcast<u32>(inv_mat.y); info[di + 4u] = bitcast<u32>(inv.matrx.w);
info[di + 3u] = bitcast<u32>(inv_mat.z); info[di + 5u] = bitcast<u32>(inv.translate.x);
info[di + 4u] = bitcast<u32>(inv_mat.w); info[di + 6u] = bitcast<u32>(inv.translate.y);
info[di + 5u] = bitcast<u32>(inv_tr.x);
info[di + 6u] = bitcast<u32>(inv_tr.y);
info[di + 7u] = scene[dd]; info[di + 7u] = scene[dd];
info[di + 8u] = scene[dd + 1u]; info[di + 8u] = scene[dd + 1u];
} }
@ -197,3 +245,17 @@ fn main(
clip_inp[m.clip_ix] = ClipInp(ix, i32(path_ix)); clip_inp[m.clip_ix] = ClipInp(ix, i32(path_ix));
} }
} }
fn two_point_to_unit_line(p0: vec2<f32>, p1: vec2<f32>) -> Transform {
let tmp1 = from_poly2(p0, p1);
let inv = transform_inverse(tmp1);
let tmp2 = from_poly2(vec2(0.0), vec2(1.0, 0.0));
return transform_mul(tmp2, inv);
}
fn from_poly2(p0: vec2<f32>, p1: vec2<f32>) -> Transform {
return Transform(
vec4(p1.y - p0.y, p0.x - p1.x, p1.x - p0.x, p1.y - p0.y),
vec2(p0.x, p0.y)
);
}

View file

@ -61,16 +61,20 @@ fn read_color(cmd_ix: u32) -> CmdColor {
} }
fn read_lin_grad(cmd_ix: u32) -> CmdLinGrad { fn read_lin_grad(cmd_ix: u32) -> CmdLinGrad {
let index = ptcl[cmd_ix + 1u]; let index_mode = ptcl[cmd_ix + 1u];
let index = index_mode >> 2u;
let extend_mode = index_mode & 0x3u;
let info_offset = ptcl[cmd_ix + 2u]; let info_offset = ptcl[cmd_ix + 2u];
let line_x = bitcast<f32>(info[info_offset]); let line_x = bitcast<f32>(info[info_offset]);
let line_y = bitcast<f32>(info[info_offset + 1u]); let line_y = bitcast<f32>(info[info_offset + 1u]);
let line_c = bitcast<f32>(info[info_offset + 2u]); let line_c = bitcast<f32>(info[info_offset + 2u]);
return CmdLinGrad(index, line_x, line_y, line_c); return CmdLinGrad(index, extend_mode, line_x, line_y, line_c);
} }
fn read_rad_grad(cmd_ix: u32) -> CmdRadGrad { fn read_rad_grad(cmd_ix: u32) -> CmdRadGrad {
let index = ptcl[cmd_ix + 1u]; let index_mode = ptcl[cmd_ix + 1u];
let index = index_mode >> 2u;
let extend_mode = index_mode & 0x3u;
let info_offset = ptcl[cmd_ix + 2u]; let info_offset = ptcl[cmd_ix + 2u];
let m0 = bitcast<f32>(info[info_offset]); let m0 = bitcast<f32>(info[info_offset]);
let m1 = bitcast<f32>(info[info_offset + 1u]); let m1 = bitcast<f32>(info[info_offset + 1u]);
@ -78,10 +82,12 @@ fn read_rad_grad(cmd_ix: u32) -> CmdRadGrad {
let m3 = bitcast<f32>(info[info_offset + 3u]); let m3 = bitcast<f32>(info[info_offset + 3u]);
let matrx = vec4(m0, m1, m2, m3); let matrx = vec4(m0, m1, m2, m3);
let xlat = vec2(bitcast<f32>(info[info_offset + 4u]), bitcast<f32>(info[info_offset + 5u])); let xlat = vec2(bitcast<f32>(info[info_offset + 4u]), bitcast<f32>(info[info_offset + 5u]));
let c1 = vec2(bitcast<f32>(info[info_offset + 6u]), bitcast<f32>(info[info_offset + 7u])); let focal_x = bitcast<f32>(info[info_offset + 6u]);
let ra = bitcast<f32>(info[info_offset + 8u]); let radius = bitcast<f32>(info[info_offset + 7u]);
let roff = bitcast<f32>(info[info_offset + 9u]); let flags_kind = info[info_offset + 8u];
return CmdRadGrad(index, matrx, xlat, c1, ra, roff); let flags = flags_kind >> 3u;
let kind = flags_kind & 0x7u;
return CmdRadGrad(index, extend_mode, matrx, xlat, focal_x, radius, kind, flags);
} }
fn read_image(cmd_ix: u32) -> CmdImage { fn read_image(cmd_ix: u32) -> CmdImage {
@ -108,6 +114,26 @@ fn read_end_clip(cmd_ix: u32) -> CmdEndClip {
return CmdEndClip(blend, alpha); return CmdEndClip(blend, alpha);
} }
fn extend_mode(t: f32, mode: u32) -> f32 {
let EXTEND_PAD = 0u;
let EXTEND_REPEAT = 1u;
let EXTEND_REFLECT = 2u;
switch mode {
// EXTEND_PAD
case 0u: {
return clamp(t, 0.0, 1.0);
}
// EXTEND_REPEAT
case 1u: {
return fract(t);
}
// EXTEND_REFLECT
default: {
return abs(t - 2.0 * round(0.5 * t));
}
}
}
#else #else
@group(0) @binding(3) @group(0) @binding(3)
@ -262,7 +288,7 @@ fn main(
let d = lin.line_x * xy.x + lin.line_y * xy.y + lin.line_c; let d = lin.line_x * xy.x + lin.line_y * xy.y + lin.line_c;
for (var i = 0u; i < PIXELS_PER_THREAD; i += 1u) { for (var i = 0u; i < PIXELS_PER_THREAD; i += 1u) {
let my_d = d + lin.line_x * f32(i); let my_d = d + lin.line_x * f32(i);
let x = i32(round(clamp(my_d, 0.0, 1.0) * f32(GRADIENT_WIDTH - 1))); let x = i32(round(extend_mode(my_d, lin.extend_mode) * f32(GRADIENT_WIDTH - 1)));
let fg_rgba = textureLoad(gradients, vec2(x, i32(lin.index)), 0); let fg_rgba = textureLoad(gradients, vec2(x, i32(lin.index)), 0);
let fg_i = fg_rgba * area[i]; let fg_i = fg_rgba * area[i];
rgba[i] = rgba[i] * (1.0 - fg_i.a) + fg_i; rgba[i] = rgba[i] * (1.0 - fg_i.a) + fg_i;
@ -272,18 +298,47 @@ fn main(
// CMD_RAD_GRAD // CMD_RAD_GRAD
case 7u: { case 7u: {
let rad = read_rad_grad(cmd_ix); let rad = read_rad_grad(cmd_ix);
let focal_x = rad.focal_x;
let radius = rad.radius;
let is_strip = rad.kind == RAD_GRAD_KIND_STRIP;
let is_circular = rad.kind == RAD_GRAD_KIND_CIRCULAR;
let is_focal_on_circle = rad.kind == RAD_GRAD_KIND_FOCAL_ON_CIRCLE;
let is_swapped = (rad.flags & RAD_GRAD_SWAPPED) != 0u;
let r1_recip = select(1.0 / radius, 0.0, is_circular);
let less_scale = select(1.0, -1.0, is_swapped || (1.0 - focal_x) < 0.0);
let t_sign = sign(1.0 - focal_x);
for (var i = 0u; i < PIXELS_PER_THREAD; i += 1u) { for (var i = 0u; i < PIXELS_PER_THREAD; i += 1u) {
let my_xy = vec2(xy.x + f32(i), xy.y); let my_xy = vec2(xy.x + f32(i), xy.y);
// TODO: can hoist y, but for now stick to the GLSL version let local_xy = rad.matrx.xy * my_xy.x + rad.matrx.zw * my_xy.y + rad.xlat;
let xy_xformed = rad.matrx.xy * my_xy.x + rad.matrx.zw * my_xy.y + rad.xlat; let x = local_xy.x;
let ba = dot(xy_xformed, rad.c1); let y = local_xy.y;
let ca = rad.ra * dot(xy_xformed, xy_xformed); let xx = x * x;
let t = sqrt(ba * ba + ca) - ba - rad.roff; let yy = y * y;
let x = i32(round(clamp(t, 0.0, 1.0) * f32(GRADIENT_WIDTH - 1))); var t = 0.0;
var is_valid = true;
if is_strip {
let a = radius - yy;
t = sqrt(a) + x;
is_valid = a >= 0.0;
} else if is_focal_on_circle {
t = (xx + yy) / x;
is_valid = t >= 0.0 && x != 0.0;
} else if radius > 1.0 {
t = sqrt(xx + yy) - x * r1_recip;
} else { // radius < 1.0
let a = xx - yy;
t = less_scale * sqrt(a) - x * r1_recip;
is_valid = a >= 0.0 && t >= 0.0;
}
if is_valid {
t = extend_mode(focal_x + t_sign * t, rad.extend_mode);
t = select(t, 1.0 - t, is_swapped);
let x = i32(round(t * f32(GRADIENT_WIDTH - 1)));
let fg_rgba = textureLoad(gradients, vec2(x, i32(rad.index)), 0); let fg_rgba = textureLoad(gradients, vec2(x, i32(rad.index)), 0);
let fg_i = fg_rgba * area[i]; let fg_i = fg_rgba * area[i];
rgba[i] = rgba[i] * (1.0 - fg_i.a) + fg_i; rgba[i] = rgba[i] * (1.0 - fg_i.a) + fg_i;
} }
}
cmd_ix += 3u; cmd_ix += 3u;
} }
// CMD_IMAGE // CMD_IMAGE

View file

@ -14,6 +14,7 @@
#import config #import config
#import pathtag #import pathtag
#import cubic #import cubic
#import transform
@group(0) @binding(0) @group(0) @binding(0)
var<uniform> config: Config; var<uniform> config: Config;
@ -36,7 +37,6 @@ struct AtomicPathBbox {
@group(0) @binding(3) @group(0) @binding(3)
var<storage, read_write> path_bboxes: array<AtomicPathBbox>; var<storage, read_write> path_bboxes: array<AtomicPathBbox>;
@group(0) @binding(4) @group(0) @binding(4)
var<storage, read_write> cubics: array<Cubic>; var<storage, read_write> cubics: array<Cubic>;
@ -85,11 +85,6 @@ fn read_i16_point(ix: u32) -> vec2<f32> {
return vec2(x, y); return vec2(x, y);
} }
struct Transform {
matrx: vec4<f32>,
translate: vec2<f32>,
}
fn read_transform(transform_base: u32, ix: u32) -> Transform { fn read_transform(transform_base: u32, ix: u32) -> Transform {
let base = transform_base + ix * 6u; let base = transform_base + ix * 6u;
let c0 = bitcast<f32>(scene[base]); let c0 = bitcast<f32>(scene[base]);
@ -103,10 +98,6 @@ fn read_transform(transform_base: u32, ix: u32) -> Transform {
return Transform(matrx, translate); return Transform(matrx, translate);
} }
fn transform_apply(transform: Transform, p: vec2<f32>) -> vec2<f32> {
return transform.matrx.xy * p.x + transform.matrx.zw * p.y + transform.translate;
}
fn round_down(x: f32) -> i32 { fn round_down(x: f32) -> i32 {
return i32(floor(x)); return i32(floor(x));
} }

View file

@ -306,7 +306,8 @@ fn blend_compose(
let as_fa = as_ * fa; let as_fa = as_ * fa;
let ab_fb = ab * fb; let ab_fb = ab * fb;
let co = as_fa * cs + ab_fb * cb; let co = as_fa * cs + ab_fb * cb;
return vec4(co, as_fa + ab_fb); // Modes like COMPOSE_PLUS can generate alpha > 1.0, so clamp.
return vec4(co, min(as_fa + ab_fb, 1.0));
} }
// Apply color mixing and composition. Both input and output colors are // Apply color mixing and composition. Both input and output colors are

View file

@ -49,3 +49,16 @@ let N_TILE_Y = 16u;
let N_TILE = 256u; let N_TILE = 256u;
let BLEND_STACK_SPLIT = 4u; let BLEND_STACK_SPLIT = 4u;
// The following are computed in draw_leaf from the generic gradient parameters
// encoded in the scene, and stored in the gradient's info struct, for
// consumption during fine rasterization.
// Radial gradient kinds
let RAD_GRAD_KIND_CIRCULAR = 1u;
let RAD_GRAD_KIND_STRIP = 2u;
let RAD_GRAD_KIND_FOCAL_ON_CIRCLE = 3u;
let RAD_GRAD_KIND_CONE = 4u;
// Radial gradient flags
let RAD_GRAD_SWAPPED = 1u;

View file

@ -18,7 +18,7 @@ struct DrawMonoid {
let DRAWTAG_NOP = 0u; let DRAWTAG_NOP = 0u;
let DRAWTAG_FILL_COLOR = 0x44u; let DRAWTAG_FILL_COLOR = 0x44u;
let DRAWTAG_FILL_LIN_GRADIENT = 0x114u; let DRAWTAG_FILL_LIN_GRADIENT = 0x114u;
let DRAWTAG_FILL_RAD_GRADIENT = 0x2dcu; let DRAWTAG_FILL_RAD_GRADIENT = 0x29cu;
let DRAWTAG_FILL_IMAGE = 0x248u; let DRAWTAG_FILL_IMAGE = 0x248u;
let DRAWTAG_BEGIN_CLIP = 0x9u; let DRAWTAG_BEGIN_CLIP = 0x9u;
let DRAWTAG_END_CLIP = 0x21u; let DRAWTAG_END_CLIP = 0x21u;

View file

@ -44,6 +44,7 @@ struct CmdColor {
struct CmdLinGrad { struct CmdLinGrad {
index: u32, index: u32,
extend_mode: u32,
line_x: f32, line_x: f32,
line_y: f32, line_y: f32,
line_c: f32, line_c: f32,
@ -51,11 +52,13 @@ struct CmdLinGrad {
struct CmdRadGrad { struct CmdRadGrad {
index: u32, index: u32,
extend_mode: u32,
matrx: vec4<f32>, matrx: vec4<f32>,
xlat: vec2<f32>, xlat: vec2<f32>,
c1: vec2<f32>, focal_x: f32,
ra: f32, radius: f32,
roff: f32, kind: u32,
flags: u32,
} }
struct CmdImage { struct CmdImage {

View file

@ -0,0 +1,26 @@
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Helpers for working with transforms.
struct Transform {
matrx: vec4<f32>,
translate: vec2<f32>,
}
fn transform_apply(transform: Transform, p: vec2<f32>) -> vec2<f32> {
return transform.matrx.xy * p.x + transform.matrx.zw * p.y + transform.translate;
}
fn transform_inverse(transform: Transform) -> Transform {
let inv_det = 1.0 / (transform.matrx.x * transform.matrx.w - transform.matrx.y * transform.matrx.z);
let inv_mat = inv_det * vec4(transform.matrx.w, -transform.matrx.y, -transform.matrx.z, transform.matrx.x);
let inv_tr = mat2x2(inv_mat.xy, inv_mat.zw) * -transform.translate;
return Transform(inv_mat, inv_tr);
}
fn transform_mul(a: Transform, b: Transform) -> Transform {
return Transform(
a.matrx.xyxy * b.matrx.xxzz + a.matrx.zwzw * b.matrx.yyww,
a.matrx.xy * b.translate.x + a.matrx.zw * b.translate.y + a.translate
);
}

View file

@ -318,4 +318,5 @@ const SHARED_SHADERS: &[(&str, &str)] = &[
shared_shader!("ptcl"), shared_shader!("ptcl"),
shared_shader!("segment"), shared_shader!("segment"),
shared_shader!("tile"), shared_shader!("tile"),
shared_shader!("transform"),
]; ];