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https://github.com/italicsjenga/vello.git
synced 2025-01-10 20:51:29 +11:00
pre-allocate kernel4 scratch space in coarse.comp
coarse.comp knows the maximum stack depth, and can pre-allocate scratch space for kernel4.comp. Kernel4 no longer contains allocations nor control barriers. The invocation local blend stack is gone as well; it didn't seem to make any difference in performance to always use global memory for pushing and popping. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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parent
e6b535d942
commit
22507dea0e
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@ -152,6 +152,12 @@ void main() {
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uint part_start_ix = 0;
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uint part_start_ix = 0;
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uint ready_ix = 0;
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uint ready_ix = 0;
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// Leave room for the fine rasterizer scratch allocation.
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Alloc scratch_alloc = slice_mem(cmd_alloc, 0, Alloc_size);
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cmd_ref.offset += Alloc_size;
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uint num_begin_slots = 0;
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uint begin_slot = 0;
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while (true) {
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while (true) {
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for (uint i = 0; i < N_SLICE; i++) {
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for (uint i = 0; i < N_SLICE; i++) {
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sh_bitmaps[i][th_ix] = 0;
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sh_bitmaps[i][th_ix] = 0;
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@ -370,6 +376,8 @@ void main() {
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if (clip_depth < 32) {
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if (clip_depth < 32) {
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clip_one_mask &= ~(1 << clip_depth);
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clip_one_mask &= ~(1 << clip_depth);
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}
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}
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begin_slot++;
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num_begin_slots = max(num_begin_slots, begin_slot);
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}
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}
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clip_depth++;
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clip_depth++;
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break;
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break;
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@ -381,6 +389,7 @@ void main() {
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}
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}
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Cmd_Solid_write(cmd_alloc, cmd_ref);
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Cmd_Solid_write(cmd_alloc, cmd_ref);
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cmd_ref.offset += 4;
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cmd_ref.offset += 4;
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begin_slot--;
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Cmd_EndClip_write(cmd_alloc, cmd_ref);
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Cmd_EndClip_write(cmd_alloc, cmd_ref);
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cmd_ref.offset += 4;
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cmd_ref.offset += 4;
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}
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}
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@ -408,5 +417,13 @@ void main() {
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}
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}
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if (bin_tile_x + tile_x < conf.width_in_tiles && bin_tile_y + tile_y < conf.height_in_tiles) {
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if (bin_tile_x + tile_x < conf.width_in_tiles && bin_tile_y + tile_y < conf.height_in_tiles) {
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Cmd_End_write(cmd_alloc, cmd_ref);
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Cmd_End_write(cmd_alloc, cmd_ref);
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if (num_begin_slots > 0) {
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// Write scratch allocation: one word per BeginClip per rasterizer chunk.
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uint scratch_size = num_begin_slots * TILE_WIDTH_PX * TILE_HEIGHT_PX * 4;
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MallocResult scratch = malloc(scratch_size);
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// Ignore scratch.failed; we don't use the allocation and kernel4
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// checks for memory overflow before using it.
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alloc_write(scratch_alloc, scratch_alloc.offset, scratch.alloc);
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}
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}
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}
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}
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}
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Binary file not shown.
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@ -35,30 +35,6 @@ layout(rgba8, set = 0, binding = 3) uniform readonly image2D images[1];
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#include "ptcl.h"
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#include "ptcl.h"
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#include "tile.h"
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#include "tile.h"
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#define BLEND_STACK_SIZE 4
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// Layout of a clip scratch frame:
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// Each frame is WIDTH * HEIGHT 32-bit words, then a link reference.
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// Link offset and frame size in 32-bit words.
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#define CLIP_LINK_OFFSET (TILE_WIDTH_PX * TILE_HEIGHT_PX)
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#define CLIP_BUF_SIZE (CLIP_LINK_OFFSET + 1)
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shared MallocResult sh_clip_alloc;
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// Allocate a scratch buffer for clipping.
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MallocResult alloc_clip_buf(uint link) {
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if (gl_LocalInvocationID.x == 0 && gl_LocalInvocationID.y == 0) {
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MallocResult m = malloc(CLIP_BUF_SIZE * 4);
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if (!m.failed) {
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write_mem(m.alloc, (m.alloc.offset >> 2) + CLIP_LINK_OFFSET, link);
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}
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sh_clip_alloc = m;
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}
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barrier();
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return sh_clip_alloc;
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}
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vec3 tosRGB(vec3 rgb) {
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vec3 tosRGB(vec3 rgb) {
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bvec3 cutoff = greaterThanEqual(rgb, vec3(0.0031308));
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bvec3 cutoff = greaterThanEqual(rgb, vec3(0.0031308));
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vec3 below = vec3(12.92)*rgb;
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vec3 below = vec3(12.92)*rgb;
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@ -115,13 +91,13 @@ void main() {
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Alloc cmd_alloc = slice_mem(conf.ptcl_alloc, tile_ix * PTCL_INITIAL_ALLOC, PTCL_INITIAL_ALLOC);
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Alloc cmd_alloc = slice_mem(conf.ptcl_alloc, tile_ix * PTCL_INITIAL_ALLOC, PTCL_INITIAL_ALLOC);
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CmdRef cmd_ref = CmdRef(cmd_alloc.offset);
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CmdRef cmd_ref = CmdRef(cmd_alloc.offset);
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// Read scrach space allocation, written first in the command list.
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Alloc scratch_alloc = alloc_read(cmd_alloc, cmd_ref.offset);
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cmd_ref.offset += Alloc_size;
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uvec2 xy_uint = uvec2(gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_WorkGroupID.x, gl_LocalInvocationID.y + TILE_HEIGHT_PX * gl_WorkGroupID.y);
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uvec2 xy_uint = uvec2(gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_WorkGroupID.x, gl_LocalInvocationID.y + TILE_HEIGHT_PX * gl_WorkGroupID.y);
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vec2 xy = vec2(xy_uint);
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vec2 xy = vec2(xy_uint);
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vec3 rgb[CHUNK];
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vec3 rgb[CHUNK];
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uint blend_stack[BLEND_STACK_SIZE][CHUNK];
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uint blend_spill = 0;
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uint blend_sp = 0;
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Alloc clip_tos = new_alloc(0, 0);
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for (uint i = 0; i < CHUNK; i++) {
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for (uint i = 0; i < CHUNK; i++) {
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rgb[i] = vec3(0.5);
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rgb[i] = vec3(0.5);
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#ifdef ENABLE_IMAGE_INDICES
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#ifdef ENABLE_IMAGE_INDICES
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@ -132,6 +108,7 @@ void main() {
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}
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}
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float area[CHUNK];
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float area[CHUNK];
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uint clip_depth = 0;
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while (true) {
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while (true) {
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uint tag = Cmd_tag(cmd_alloc, cmd_ref).tag;
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uint tag = Cmd_tag(cmd_alloc, cmd_ref).tag;
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if (tag == Cmd_End) {
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if (tag == Cmd_End) {
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@ -224,41 +201,24 @@ void main() {
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cmd_ref.offset += 4 + CmdImage_size;
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cmd_ref.offset += 4 + CmdImage_size;
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break;
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break;
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case Cmd_BeginClip:
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case Cmd_BeginClip:
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uint blend_slot = blend_sp % BLEND_STACK_SIZE;
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uint base_ix = (scratch_alloc.offset >> 2) + clip_depth * TILE_WIDTH_PX * TILE_HEIGHT_PX +
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if (blend_sp == blend_spill + BLEND_STACK_SIZE) {
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gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_LocalInvocationID.y;
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// spill to scratch buffer
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MallocResult m = alloc_clip_buf(clip_tos.offset);
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if (m.failed) {
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return;
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}
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clip_tos = m.alloc;
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uint base_ix = (clip_tos.offset >> 2) + gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_LocalInvocationID.y;
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for (uint k = 0; k < CHUNK; k++) {
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uvec2 offset = chunk_offset(k);
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write_mem(clip_tos, base_ix + offset.x + offset.y * TILE_WIDTH_PX, blend_stack[blend_slot][k]);
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}
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blend_spill++;
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}
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for (uint k = 0; k < CHUNK; k++) {
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for (uint k = 0; k < CHUNK; k++) {
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blend_stack[blend_slot][k] = packsRGB(vec4(rgb[k], clamp(abs(area[k]), 0.0, 1.0)));
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uvec2 offset = chunk_offset(k);
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uint state = packsRGB(vec4(rgb[k], clamp(abs(area[k]), 0.0, 1.0)));
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write_mem(scratch_alloc, base_ix + offset.x + offset.y * TILE_WIDTH_PX, state);
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}
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}
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blend_sp++;
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clip_depth++;
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cmd_ref.offset += 4;
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cmd_ref.offset += 4;
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break;
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break;
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case Cmd_EndClip:
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case Cmd_EndClip:
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blend_slot = (blend_sp - 1) % BLEND_STACK_SIZE;
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clip_depth--;
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if (blend_sp == blend_spill) {
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base_ix = (scratch_alloc.offset >> 2) + clip_depth * TILE_WIDTH_PX * TILE_HEIGHT_PX +
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uint base_ix = (clip_tos.offset >> 2) + gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_LocalInvocationID.y;
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gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_LocalInvocationID.y;
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for (uint k = 0; k < CHUNK; k++) {
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uvec2 offset = chunk_offset(k);
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blend_stack[blend_slot][k] = read_mem(clip_tos, base_ix + offset.x + offset.y * TILE_WIDTH_PX);
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}
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clip_tos.offset = read_mem(clip_tos, (clip_tos.offset >> 2) + CLIP_LINK_OFFSET);
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blend_spill--;
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}
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blend_sp--;
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for (uint k = 0; k < CHUNK; k++) {
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for (uint k = 0; k < CHUNK; k++) {
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vec4 rgba = unpacksRGB(blend_stack[blend_slot][k]);
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uvec2 offset = chunk_offset(k);
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uint state = read_mem(scratch_alloc, base_ix + offset.x + offset.y * TILE_WIDTH_PX);
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vec4 rgba = unpacksRGB(state);
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rgb[k] = mix(rgba.rgb, rgb[k], area[k] * rgba.a);
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rgb[k] = mix(rgba.rgb, rgb[k], area[k] * rgba.a);
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}
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}
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cmd_ref.offset += 4;
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cmd_ref.offset += 4;
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Binary file not shown.
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@ -21,7 +21,11 @@ layout(set = 0, binding = 0) buffer Memory {
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#define ERR_OUT_OF_BOUNDS 2
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#define ERR_OUT_OF_BOUNDS 2
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#define ERR_UNALIGNED_ACCESS 3
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#define ERR_UNALIGNED_ACCESS 3
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#ifdef MEM_DEBUG
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#define Alloc_size 16
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#else
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#define Alloc_size 8
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#define Alloc_size 8
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#endif
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// Alloc represents a memory allocation.
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// Alloc represents a memory allocation.
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struct Alloc {
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struct Alloc {
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@ -39,7 +43,7 @@ struct MallocResult {
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bool failed;
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bool failed;
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};
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};
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// new_alloc synthesizes an Alloc when its offset and size are derived.
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// new_alloc synthesizes an Alloc from an offset and size.
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Alloc new_alloc(uint offset, uint size) {
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Alloc new_alloc(uint offset, uint size) {
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Alloc a;
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Alloc a;
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a.offset = offset;
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a.offset = offset;
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@ -118,3 +122,21 @@ Alloc slice_mem(Alloc a, uint offset, uint size) {
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#endif
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#endif
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return new_alloc(a.offset + offset, size);
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return new_alloc(a.offset + offset, size);
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}
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}
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// alloc_write writes alloc to memory at offset bytes.
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void alloc_write(Alloc a, uint offset, Alloc alloc) {
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write_mem(a, offset >> 2, alloc.offset);
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#ifdef MEM_DEBUG
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write_mem(a, (offset >> 2) + 1, alloc.size);
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#endif
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}
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// alloc_read reads an Alloc from memory at offset bytes.
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Alloc alloc_read(Alloc a, uint offset) {
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Alloc alloc;
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alloc.offset = read_mem(a, offset >> 2);
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#ifdef MEM_DEBUG
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alloc.size = read_mem(a, (offset >> 2) + 1);
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#endif
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return alloc;
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}
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