mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-08 20:01:30 +11:00
Add scene types
This patch adds a module that contains both scene and ptcl types (very lightly adapted from piet-metal), as well as infrastructure for encoding Rust-side. WIP, it's not wired up in either the shader or on the Rust side.
This commit is contained in:
parent
86e52a3f47
commit
228bfc88cd
7
Cargo.lock
generated
7
Cargo.lock
generated
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@ -101,6 +101,13 @@ dependencies = [
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"ash",
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]
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[[package]]
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name = "piet-gpu-types"
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version = "0.0.0"
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dependencies = [
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"piet-gpu-derive",
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]
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[[package]]
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name = "png"
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version = "0.16.2"
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@ -3,5 +3,6 @@
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members = [
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"piet-gpu",
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"piet-gpu-derive",
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"piet-gpu-hal"
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"piet-gpu-hal",
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"piet-gpu-types"
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]
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@ -19,7 +19,7 @@ pub fn piet_gpu(input: TokenStream) -> TokenStream {
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let glsl = glsl::gen_glsl(&layout);
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let gen_gpu_fn = format_ident!("gen_gpu_{}", layout.name);
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let mut expanded = quote! {
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fn #gen_gpu_fn() -> String {
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pub fn #gen_gpu_fn() -> String {
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#glsl.into()
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}
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};
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@ -75,5 +75,7 @@ pub trait CmdBuf<D: Device> {
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}
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pub trait MemFlags: Sized + Clone + Copy {
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fn device_local() -> Self;
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fn host_coherent() -> Self;
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}
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@ -455,6 +455,10 @@ impl crate::CmdBuf<VkDevice> for CmdBuf {
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}
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impl crate::MemFlags for MemFlags {
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fn device_local() -> Self {
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MemFlags(vk::MemoryPropertyFlags::DEVICE_LOCAL)
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}
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fn host_coherent() -> Self {
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MemFlags(vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT)
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}
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11
piet-gpu-types/Cargo.toml
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11
piet-gpu-types/Cargo.toml
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@ -0,0 +1,11 @@
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[package]
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name = "piet-gpu-types"
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version = "0.0.0"
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authors = ["Raph Levien <raph.levien@gmail.com>"]
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description = "The scene graph and internal GPU types for piet-gpu."
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license = "MIT/Apache-2.0"
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edition = "2018"
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keywords = ["graphics", "2d"]
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[dependencies]
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piet-gpu-derive = { path = "../piet-gpu-derive" }
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151
piet-gpu-types/src/encoder.rs
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151
piet-gpu-types/src/encoder.rs
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@ -0,0 +1,151 @@
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// Copyright 2020 The xi-editor authors.
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//! New-style encoders (supporting proc macros)
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pub struct A;
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/// A reference to an encoded object within a buffer
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#[derive(Clone, Copy, Debug)]
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pub struct Ref<T> {
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offset: u32,
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_phantom: std::marker::PhantomData<T>,
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}
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pub struct Encoder {
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buf: Vec<u8>,
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}
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// TODO: we probably do want to encode slices, get rid of Sized bound
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pub trait Encode: Sized {
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/// Size if it's a fixed-size object, otherwise 0.
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fn fixed_size() -> usize;
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/// Encoded size, for both fixed and variable sized objects.
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fn encoded_size(&self) -> usize {
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Self::fixed_size()
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}
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/// Encode into a buffer; panics if not appropriately sized.
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fn encode_to(&self, buf: &mut [u8]);
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/// Allocate a chunk and encode, returning a reference.
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fn encode(&self, encoder: &mut Encoder) -> Ref<Self> {
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let size = self.encoded_size();
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let (offset, buf) = encoder.alloc_chunk(size as u32);
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self.encode_to(buf);
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Ref::new(offset)
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}
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}
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impl<T> Ref<T> {
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fn new(offset: u32) -> Ref<T> {
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Ref {
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offset,
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_phantom: Default::default(),
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}
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}
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pub fn offset(&self) -> u32 {
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self.offset
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}
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pub fn transmute<U>(&self) -> Ref<U> {
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Ref::new(self.offset)
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}
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}
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impl Encoder {
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pub fn new() -> Encoder {
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Encoder { buf: Vec::new() }
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}
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pub fn alloc_chunk(&mut self, size: u32) -> (u32, &mut [u8]) {
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let offset = self.buf.len();
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self.buf.resize(size as usize + offset, 0);
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(offset as u32, &mut self.buf[offset..])
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}
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pub fn buf(&self) -> &[u8] {
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&self.buf
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}
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pub fn buf_mut(&mut self) -> &mut [u8] {
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&mut self.buf
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}
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}
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impl<T> Encode for Ref<T> {
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fn fixed_size() -> usize {
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4
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}
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fn encode_to(&self, buf: &mut [u8]) {
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buf[0..4].copy_from_slice(&self.offset.to_le_bytes());
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}
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}
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// Encode impls for scalar and small vector types are as needed; it's a finite set of
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// possibilities, so we could do it all with macros, but by hand is expedient.
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impl Encode for u32 {
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fn fixed_size() -> usize {
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4
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}
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fn encode_to(&self, buf: &mut [u8]) {
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buf[0..4].copy_from_slice(&self.to_le_bytes());
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}
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}
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impl Encode for f32 {
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fn fixed_size() -> usize {
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4
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}
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fn encode_to(&self, buf: &mut [u8]) {
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buf[0..4].copy_from_slice(&self.to_le_bytes());
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}
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}
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impl Encode for [u16; 4] {
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fn fixed_size() -> usize {
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8
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}
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fn encode_to(&self, buf: &mut [u8]) {
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buf[0..2].copy_from_slice(&self[0].to_le_bytes());
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buf[2..4].copy_from_slice(&self[1].to_le_bytes());
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buf[4..6].copy_from_slice(&self[2].to_le_bytes());
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buf[6..8].copy_from_slice(&self[3].to_le_bytes());
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}
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}
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impl Encode for [f32; 2] {
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fn fixed_size() -> usize {
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8
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}
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fn encode_to(&self, buf: &mut [u8]) {
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buf[0..4].copy_from_slice(&self[0].to_le_bytes());
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buf[4..8].copy_from_slice(&self[1].to_le_bytes());
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}
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}
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// TODO: make this work for slices too, but need to deal with Sized bound
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//
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// Note: only works for vectors of fixed size objects.
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impl<T: Encode> Encode for Vec<T> {
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fn fixed_size() -> usize {
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0
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}
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fn encoded_size(&self) -> usize {
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self.len() * T::fixed_size()
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}
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fn encode_to(&self, buf: &mut [u8]) {
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let size = T::fixed_size();
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for (ix, val) in self.iter().enumerate() {
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val.encode_to(&mut buf[ix * size..]);
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}
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}
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}
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3
piet-gpu-types/src/lib.rs
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3
piet-gpu-types/src/lib.rs
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@ -0,0 +1,3 @@
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pub mod encoder;
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pub mod ptcl;
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pub mod scene;
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8
piet-gpu-types/src/main.rs
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8
piet-gpu-types/src/main.rs
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fn main() {
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let mod_name = std::env::args().skip(1).next().expect("provide a module name");
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match mod_name.as_str() {
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"scene" => print!("{}", piet_gpu_types::scene::gen_gpu_scene()),
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"ptcl" => print!("{}", piet_gpu_types::ptcl::gen_gpu_ptcl()),
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_ => println!("Oops, unknown module name"),
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}
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}
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47
piet-gpu-types/src/ptcl.rs
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47
piet-gpu-types/src/ptcl.rs
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use piet_gpu_derive::piet_gpu;
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piet_gpu! {
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#[gpu_write]
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mod ptcl {
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struct CmdCircle {
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// In existing code, this is packed; we might need an annotation for this.
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bbox: [u16; 4],
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}
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struct CmdLine {
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start: [f32; 2],
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end: [f32; 2],
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}
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struct CmdStroke {
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// In existing code, this is f16. Should we have support?
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halfWidth: f32,
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rgba_color: u32,
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}
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struct CmdFill {
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start: [f32; 2],
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end: [f32; 2],
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}
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struct CmdFillEdge {
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// The sign is only one bit.
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sign: i32,
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y: f32,
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}
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struct CmdDrawFill {
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backdrop: i32,
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rgba_color: u32,
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}
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struct CmdSolid {
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rgba_color: u32,
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}
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enum Cmd {
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End,
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Circle(CmdCircle),
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Line(CmdLine),
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Fill(CmdFill),
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Stroke(CmdStroke),
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FillEdge(CmdFillEdge),
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DrawFill(CmdDrawFill),
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Solid(CmdSolid),
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Bail,
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}
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}
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}
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49
piet-gpu-types/src/scene.rs
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49
piet-gpu-types/src/scene.rs
Normal file
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use piet_gpu_derive::piet_gpu;
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pub use self::scene::{
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Bbox, PietFill, PietItem, PietStrokeLine, PietStrokePolyLine, Point, SimpleGroup,
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};
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piet_gpu! {
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#[rust_encode]
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mod scene {
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struct Bbox {
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// TODO: this should be i16
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bbox: [u16; 4],
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}
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struct Point {
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xy: [f32; 2],
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}
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struct SimpleGroup {
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n_items: u32,
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// Note: both of the following items are actually arrays
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items: Ref<PietItem>,
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bboxes: Ref<Bbox>,
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}
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struct PietStrokeLine {
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flags: u32,
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rgba_color: u32,
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width: f32,
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start: Point,
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end: Point,
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}
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struct PietFill {
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flags: u32,
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rgba_color: u32,
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n_points: u32,
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points: Ref<Point>,
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}
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struct PietStrokePolyLine {
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rgba_color: u32,
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width: f32,
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n_points: u32,
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points: Ref<Point>,
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}
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enum PietItem {
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Circle(),
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Line(PietStrokeLine),
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Fill(PietFill),
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Poly(PietStrokePolyLine),
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}
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}
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}
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@ -4,6 +4,8 @@
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// plan is to use a texture. This is because of limited support.
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#version 450
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#extension GL_GOOGLE_include_directive : enable
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layout(local_size_x = 16, local_size_y = 16) in;
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layout(set = 0, binding = 0) readonly buffer SceneBuf {
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uint[] image;
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};
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#include "scene.h"
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// TODO: make the image size dynamic.
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#define IMAGE_WIDTH 2048
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#define IMAGE_HEIGHT 1535
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Binary file not shown.
200
piet-gpu/shader/scene.h
Normal file
200
piet-gpu/shader/scene.h
Normal file
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@ -0,0 +1,200 @@
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// Code auto-generated by piet-gpu-derive
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struct BboxRef {
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uint offset;
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};
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struct PointRef {
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uint offset;
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};
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struct SimpleGroupRef {
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uint offset;
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};
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struct PietStrokeLineRef {
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uint offset;
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};
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struct PietFillRef {
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uint offset;
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};
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struct PietStrokePolyLineRef {
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uint offset;
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};
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struct PietItemRef {
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uint offset;
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};
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struct Bbox {
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uvec4 bbox;
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};
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#define Bbox_size 8
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BboxRef Bbox_index(BboxRef ref, uint index) {
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return BboxRef(ref.offset + index * Bbox_size);
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}
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struct Point {
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vec2 xy;
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};
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#define Point_size 8
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PointRef Point_index(PointRef ref, uint index) {
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return PointRef(ref.offset + index * Point_size);
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}
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struct SimpleGroup {
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uint n_items;
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PietItemRef items;
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BboxRef bboxes;
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};
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#define SimpleGroup_size 12
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SimpleGroupRef SimpleGroup_index(SimpleGroupRef ref, uint index) {
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return SimpleGroupRef(ref.offset + index * SimpleGroup_size);
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}
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struct PietStrokeLine {
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uint flags;
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uint rgba_color;
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float width;
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Point start;
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Point end;
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};
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#define PietStrokeLine_size 28
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PietStrokeLineRef PietStrokeLine_index(PietStrokeLineRef ref, uint index) {
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return PietStrokeLineRef(ref.offset + index * PietStrokeLine_size);
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}
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struct PietFill {
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uint flags;
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uint rgba_color;
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uint n_points;
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PointRef points;
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};
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#define PietFill_size 16
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PietFillRef PietFill_index(PietFillRef ref, uint index) {
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return PietFillRef(ref.offset + index * PietFill_size);
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}
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struct PietStrokePolyLine {
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uint rgba_color;
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float width;
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uint n_points;
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PointRef points;
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};
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#define PietStrokePolyLine_size 16
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PietStrokePolyLineRef PietStrokePolyLine_index(PietStrokePolyLineRef ref, uint index) {
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return PietStrokePolyLineRef(ref.offset + index * PietStrokePolyLine_size);
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}
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#define PietItem_Circle 0
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#define PietItem_Line 1
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#define PietItem_Fill 2
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#define PietItem_Poly 3
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#define PietItem_size 32
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PietItemRef PietItem_index(PietItemRef ref, uint index) {
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return PietItemRef(ref.offset + index * PietItem_size);
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}
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Bbox Bbox_read(BboxRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = scene[ix + 0];
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uint raw1 = scene[ix + 1];
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Bbox s;
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s.bbox = uvec4(raw0 & 0xffff, raw0 >> 16, raw1 & 0xffff, raw1 >> 16);
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return s;
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}
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Point Point_read(PointRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = scene[ix + 0];
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uint raw1 = scene[ix + 1];
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Point s;
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s.xy = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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return s;
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}
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SimpleGroup SimpleGroup_read(SimpleGroupRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = scene[ix + 0];
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uint raw1 = scene[ix + 1];
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uint raw2 = scene[ix + 2];
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SimpleGroup s;
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s.n_items = raw0;
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s.items = PietItemRef(raw1);
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s.bboxes = BboxRef(raw2);
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return s;
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}
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PietStrokeLine PietStrokeLine_read(PietStrokeLineRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = scene[ix + 0];
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uint raw1 = scene[ix + 1];
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uint raw2 = scene[ix + 2];
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PietStrokeLine s;
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s.flags = raw0;
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s.rgba_color = raw1;
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s.width = uintBitsToFloat(raw2);
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s.start = Point_read(PointRef(ref.offset + 12));
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s.end = Point_read(PointRef(ref.offset + 20));
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return s;
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}
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PietFill PietFill_read(PietFillRef ref) {
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uint ix = ref.offset >> 2;
|
||||
uint raw0 = scene[ix + 0];
|
||||
uint raw1 = scene[ix + 1];
|
||||
uint raw2 = scene[ix + 2];
|
||||
uint raw3 = scene[ix + 3];
|
||||
PietFill s;
|
||||
s.flags = raw0;
|
||||
s.rgba_color = raw1;
|
||||
s.n_points = raw2;
|
||||
s.points = PointRef(raw3);
|
||||
return s;
|
||||
}
|
||||
|
||||
PietStrokePolyLine PietStrokePolyLine_read(PietStrokePolyLineRef ref) {
|
||||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = scene[ix + 0];
|
||||
uint raw1 = scene[ix + 1];
|
||||
uint raw2 = scene[ix + 2];
|
||||
uint raw3 = scene[ix + 3];
|
||||
PietStrokePolyLine s;
|
||||
s.rgba_color = raw0;
|
||||
s.width = uintBitsToFloat(raw1);
|
||||
s.n_points = raw2;
|
||||
s.points = PointRef(raw3);
|
||||
return s;
|
||||
}
|
||||
|
||||
uint PietItem_tag(PietItemRef ref) {
|
||||
return scene[ref.offset >> 2];
|
||||
}
|
||||
|
||||
PietStrokeLine PietItem_Line_read(PietItemRef ref) {
|
||||
return PietStrokeLine_read(PietStrokeLineRef(ref.offset + 4));
|
||||
}
|
||||
|
||||
PietFill PietItem_Fill_read(PietItemRef ref) {
|
||||
return PietFill_read(PietFillRef(ref.offset + 4));
|
||||
}
|
||||
|
||||
PietStrokePolyLine PietItem_Poly_read(PietItemRef ref) {
|
||||
return PietStrokePolyLine_read(PietStrokePolyLineRef(ref.offset + 4));
|
||||
}
|
||||
|
Loading…
Reference in a new issue