mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-09 20:31:29 +11:00
include shaders in source
This commit is contained in:
parent
a4441007c4
commit
36fa836735
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@ -18,7 +18,7 @@
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mod preprocess;
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use std::{collections::HashSet, fs, path::Path};
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use std::collections::HashSet;
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use wgpu::Device;
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@ -30,6 +30,12 @@ pub const PATH_COARSE_WG: u32 = 256;
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pub const PATH_DRAWOBJ_WG: u32 = 256;
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pub const CLIP_REDUCE_WG: u32 = 256;
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macro_rules! shader {
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($name:expr) => {
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include_str!(concat!(concat!("../shader/", $name), ".wgsl"))
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};
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}
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pub struct Shaders {
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pub pathtag_reduce: ShaderId,
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pub pathtag_scan: ShaderId,
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@ -57,14 +63,14 @@ pub struct FullShaders {
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}
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pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Error> {
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let shader_dir = Path::new(concat!(env!("CARGO_MANIFEST_DIR"), "/shader"));
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let imports = preprocess::get_imports(shader_dir);
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let read_shader =
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|path: &str| fs::read_to_string(shader_dir.join(path.to_string() + ".wgsl")).unwrap();
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let imports = SHARED_SHADERS
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.iter()
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.copied()
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.collect::<std::collections::HashMap<_, _>>();
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let empty = HashSet::new();
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let pathtag_reduce = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("pathtag_reduce"), &empty, &imports).into(),
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preprocess::preprocess(shader!("pathtag_reduce"), &empty, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -73,7 +79,7 @@ pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Err
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)?;
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let pathtag_scan = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("pathtag_scan"), &empty, &imports).into(),
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preprocess::preprocess(shader!("pathtag_scan"), &empty, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -86,7 +92,7 @@ pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Err
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let path_coarse = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("path_coarse"), &path_coarse_config, &imports).into(),
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preprocess::preprocess(shader!("path_coarse"), &path_coarse_config, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -97,12 +103,12 @@ pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Err
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)?;
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let backdrop = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("backdrop"), &empty, &imports).into(),
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preprocess::preprocess(shader!("backdrop"), &empty, &imports).into(),
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&[BindType::BufReadOnly, BindType::Buffer],
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)?;
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let fine = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("fine"), &empty, &imports).into(),
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preprocess::preprocess(shader!("fine"), &empty, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -120,16 +126,16 @@ pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Err
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}
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pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders, Error> {
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let shader_dir = Path::new(concat!(env!("CARGO_MANIFEST_DIR"), "/shader"));
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let imports = preprocess::get_imports(shader_dir);
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let read_shader =
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|path: &str| fs::read_to_string(shader_dir.join(path.to_string() + ".wgsl")).unwrap();
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let imports = SHARED_SHADERS
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.iter()
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.copied()
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.collect::<std::collections::HashMap<_, _>>();
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let empty = HashSet::new();
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let mut full_config = HashSet::new();
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full_config.insert("full".into());
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let pathtag_reduce = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("pathtag_reduce"), &full_config, &imports).into(),
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preprocess::preprocess(shader!("pathtag_reduce"), &full_config, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -138,7 +144,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
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)?;
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let pathtag_scan = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("pathtag_scan"), &full_config, &imports).into(),
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preprocess::preprocess(shader!("pathtag_scan"), &full_config, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -148,12 +154,12 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
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)?;
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let bbox_clear = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("bbox_clear"), &empty, &imports).into(),
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preprocess::preprocess(shader!("bbox_clear"), &empty, &imports).into(),
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&[BindType::BufReadOnly, BindType::Buffer],
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)?;
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let pathseg = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("pathseg"), &full_config, &imports).into(),
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preprocess::preprocess(shader!("pathseg"), &full_config, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -164,7 +170,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
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)?;
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let draw_reduce = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("draw_reduce"), &empty, &imports).into(),
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preprocess::preprocess(shader!("draw_reduce"), &empty, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -173,7 +179,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
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)?;
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let draw_leaf = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("draw_leaf"), &empty, &imports).into(),
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preprocess::preprocess(shader!("draw_leaf"), &empty, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -186,7 +192,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
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)?;
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let clip_reduce = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("clip_reduce"), &empty, &imports).into(),
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preprocess::preprocess(shader!("clip_reduce"), &empty, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -197,7 +203,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
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)?;
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let clip_leaf = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("clip_leaf"), &empty, &imports).into(),
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preprocess::preprocess(shader!("clip_leaf"), &empty, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -210,7 +216,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
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)?;
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let binning = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("binning"), &empty, &imports).into(),
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preprocess::preprocess(shader!("binning"), &empty, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -224,7 +230,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
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)?;
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let tile_alloc = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("tile_alloc"), &empty, &imports).into(),
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preprocess::preprocess(shader!("tile_alloc"), &empty, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -237,7 +243,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
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let path_coarse = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("path_coarse_full"), &full_config, &imports).into(),
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preprocess::preprocess(shader!("path_coarse_full"), &full_config, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -251,7 +257,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
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)?;
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let backdrop = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("backdrop_dyn"), &empty, &imports).into(),
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preprocess::preprocess(shader!("backdrop_dyn"), &empty, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -260,7 +266,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
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)?;
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let coarse = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("coarse"), &empty, &imports).into(),
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preprocess::preprocess(shader!("coarse"), &empty, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -276,7 +282,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
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)?;
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let fine = engine.add_shader(
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device,
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preprocess::preprocess(&read_shader("fine"), &full_config, &imports).into(),
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preprocess::preprocess(shader!("fine"), &full_config, &imports).into(),
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&[
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BindType::BufReadOnly,
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BindType::BufReadOnly,
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@ -303,3 +309,27 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
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fine,
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})
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}
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macro_rules! shared_shader {
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($name:expr) => {
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(
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$name,
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include_str!(concat!(concat!("../shader/shared/", $name), ".wgsl")),
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)
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};
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}
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const SHARED_SHADERS: &[(&str, &str)] = &[
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shared_shader!("bbox"),
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shared_shader!("blend"),
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shared_shader!("bump"),
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shared_shader!("clip"),
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shared_shader!("config"),
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shared_shader!("cubic"),
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shared_shader!("bbox"),
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shared_shader!("drawtag"),
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shared_shader!("pathtag"),
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shared_shader!("ptcl"),
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shared_shader!("segment"),
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shared_shader!("tile"),
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];
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@ -34,11 +34,7 @@ pub struct StackItem {
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else_passed: bool,
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}
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pub fn preprocess(
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input: &str,
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defines: &HashSet<String>,
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imports: &HashMap<String, String>,
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) -> String {
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pub fn preprocess(input: &str, defines: &HashSet<String>, imports: &HashMap<&str, &str>) -> String {
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let mut output = String::with_capacity(input.len());
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let mut stack = vec![];
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'all_lines: for (line_number, mut line) in input.lines().enumerate() {
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