include shaders in source

This commit is contained in:
Chad Brokaw 2022-11-26 15:51:07 -05:00
parent a4441007c4
commit 36fa836735
2 changed files with 59 additions and 33 deletions

View file

@ -18,7 +18,7 @@
mod preprocess; mod preprocess;
use std::{collections::HashSet, fs, path::Path}; use std::collections::HashSet;
use wgpu::Device; use wgpu::Device;
@ -30,6 +30,12 @@ pub const PATH_COARSE_WG: u32 = 256;
pub const PATH_DRAWOBJ_WG: u32 = 256; pub const PATH_DRAWOBJ_WG: u32 = 256;
pub const CLIP_REDUCE_WG: u32 = 256; pub const CLIP_REDUCE_WG: u32 = 256;
macro_rules! shader {
($name:expr) => {
include_str!(concat!(concat!("../shader/", $name), ".wgsl"))
};
}
pub struct Shaders { pub struct Shaders {
pub pathtag_reduce: ShaderId, pub pathtag_reduce: ShaderId,
pub pathtag_scan: ShaderId, pub pathtag_scan: ShaderId,
@ -57,14 +63,14 @@ pub struct FullShaders {
} }
pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Error> { pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Error> {
let shader_dir = Path::new(concat!(env!("CARGO_MANIFEST_DIR"), "/shader")); let imports = SHARED_SHADERS
let imports = preprocess::get_imports(shader_dir); .iter()
let read_shader = .copied()
|path: &str| fs::read_to_string(shader_dir.join(path.to_string() + ".wgsl")).unwrap(); .collect::<std::collections::HashMap<_, _>>();
let empty = HashSet::new(); let empty = HashSet::new();
let pathtag_reduce = engine.add_shader( let pathtag_reduce = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("pathtag_reduce"), &empty, &imports).into(), preprocess::preprocess(shader!("pathtag_reduce"), &empty, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -73,7 +79,7 @@ pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Err
)?; )?;
let pathtag_scan = engine.add_shader( let pathtag_scan = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("pathtag_scan"), &empty, &imports).into(), preprocess::preprocess(shader!("pathtag_scan"), &empty, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -86,7 +92,7 @@ pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Err
let path_coarse = engine.add_shader( let path_coarse = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("path_coarse"), &path_coarse_config, &imports).into(), preprocess::preprocess(shader!("path_coarse"), &path_coarse_config, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -97,12 +103,12 @@ pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Err
)?; )?;
let backdrop = engine.add_shader( let backdrop = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("backdrop"), &empty, &imports).into(), preprocess::preprocess(shader!("backdrop"), &empty, &imports).into(),
&[BindType::BufReadOnly, BindType::Buffer], &[BindType::BufReadOnly, BindType::Buffer],
)?; )?;
let fine = engine.add_shader( let fine = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("fine"), &empty, &imports).into(), preprocess::preprocess(shader!("fine"), &empty, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -120,16 +126,16 @@ pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Err
} }
pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders, Error> { pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders, Error> {
let shader_dir = Path::new(concat!(env!("CARGO_MANIFEST_DIR"), "/shader")); let imports = SHARED_SHADERS
let imports = preprocess::get_imports(shader_dir); .iter()
let read_shader = .copied()
|path: &str| fs::read_to_string(shader_dir.join(path.to_string() + ".wgsl")).unwrap(); .collect::<std::collections::HashMap<_, _>>();
let empty = HashSet::new(); let empty = HashSet::new();
let mut full_config = HashSet::new(); let mut full_config = HashSet::new();
full_config.insert("full".into()); full_config.insert("full".into());
let pathtag_reduce = engine.add_shader( let pathtag_reduce = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("pathtag_reduce"), &full_config, &imports).into(), preprocess::preprocess(shader!("pathtag_reduce"), &full_config, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -138,7 +144,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?; )?;
let pathtag_scan = engine.add_shader( let pathtag_scan = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("pathtag_scan"), &full_config, &imports).into(), preprocess::preprocess(shader!("pathtag_scan"), &full_config, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -148,12 +154,12 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?; )?;
let bbox_clear = engine.add_shader( let bbox_clear = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("bbox_clear"), &empty, &imports).into(), preprocess::preprocess(shader!("bbox_clear"), &empty, &imports).into(),
&[BindType::BufReadOnly, BindType::Buffer], &[BindType::BufReadOnly, BindType::Buffer],
)?; )?;
let pathseg = engine.add_shader( let pathseg = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("pathseg"), &full_config, &imports).into(), preprocess::preprocess(shader!("pathseg"), &full_config, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -164,7 +170,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?; )?;
let draw_reduce = engine.add_shader( let draw_reduce = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("draw_reduce"), &empty, &imports).into(), preprocess::preprocess(shader!("draw_reduce"), &empty, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -173,7 +179,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?; )?;
let draw_leaf = engine.add_shader( let draw_leaf = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("draw_leaf"), &empty, &imports).into(), preprocess::preprocess(shader!("draw_leaf"), &empty, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -186,7 +192,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?; )?;
let clip_reduce = engine.add_shader( let clip_reduce = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("clip_reduce"), &empty, &imports).into(), preprocess::preprocess(shader!("clip_reduce"), &empty, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -197,7 +203,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?; )?;
let clip_leaf = engine.add_shader( let clip_leaf = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("clip_leaf"), &empty, &imports).into(), preprocess::preprocess(shader!("clip_leaf"), &empty, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -210,7 +216,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?; )?;
let binning = engine.add_shader( let binning = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("binning"), &empty, &imports).into(), preprocess::preprocess(shader!("binning"), &empty, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -224,7 +230,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?; )?;
let tile_alloc = engine.add_shader( let tile_alloc = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("tile_alloc"), &empty, &imports).into(), preprocess::preprocess(shader!("tile_alloc"), &empty, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -237,7 +243,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
let path_coarse = engine.add_shader( let path_coarse = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("path_coarse_full"), &full_config, &imports).into(), preprocess::preprocess(shader!("path_coarse_full"), &full_config, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -251,7 +257,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?; )?;
let backdrop = engine.add_shader( let backdrop = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("backdrop_dyn"), &empty, &imports).into(), preprocess::preprocess(shader!("backdrop_dyn"), &empty, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -260,7 +266,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?; )?;
let coarse = engine.add_shader( let coarse = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("coarse"), &empty, &imports).into(), preprocess::preprocess(shader!("coarse"), &empty, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -276,7 +282,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?; )?;
let fine = engine.add_shader( let fine = engine.add_shader(
device, device,
preprocess::preprocess(&read_shader("fine"), &full_config, &imports).into(), preprocess::preprocess(shader!("fine"), &full_config, &imports).into(),
&[ &[
BindType::BufReadOnly, BindType::BufReadOnly,
BindType::BufReadOnly, BindType::BufReadOnly,
@ -303,3 +309,27 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
fine, fine,
}) })
} }
macro_rules! shared_shader {
($name:expr) => {
(
$name,
include_str!(concat!(concat!("../shader/shared/", $name), ".wgsl")),
)
};
}
const SHARED_SHADERS: &[(&str, &str)] = &[
shared_shader!("bbox"),
shared_shader!("blend"),
shared_shader!("bump"),
shared_shader!("clip"),
shared_shader!("config"),
shared_shader!("cubic"),
shared_shader!("bbox"),
shared_shader!("drawtag"),
shared_shader!("pathtag"),
shared_shader!("ptcl"),
shared_shader!("segment"),
shared_shader!("tile"),
];

View file

@ -34,11 +34,7 @@ pub struct StackItem {
else_passed: bool, else_passed: bool,
} }
pub fn preprocess( pub fn preprocess(input: &str, defines: &HashSet<String>, imports: &HashMap<&str, &str>) -> String {
input: &str,
defines: &HashSet<String>,
imports: &HashMap<String, String>,
) -> String {
let mut output = String::with_capacity(input.len()); let mut output = String::with_capacity(input.len());
let mut stack = vec![]; let mut stack = vec![];
'all_lines: for (line_number, mut line) in input.lines().enumerate() { 'all_lines: for (line_number, mut line) in input.lines().enumerate() {