mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-10 12:41:30 +11:00
More work on DX12 backend
This gets swapchain presentation wired up, and some more changes.
This commit is contained in:
parent
acb4e5f8af
commit
37de07f670
|
@ -3,35 +3,40 @@
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mod error;
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mod wrappers;
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use std::sync::{Arc, Mutex, Weak};
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use std::{cell::Cell, convert::TryInto, mem, ptr};
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use winapi::shared::dxgi1_3;
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use winapi::shared::minwindef::TRUE;
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use winapi::shared::{dxgi, dxgi1_2, dxgi1_3, dxgitype};
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use winapi::um::d3d12;
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use raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
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use smallvec::SmallVec;
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use crate::{BufferUsage, Error, ImageLayout};
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use crate::{BufferUsage, Error, GpuInfo, ImageLayout};
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use self::wrappers::{
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CommandAllocator, CommandQueue, Device, Factory4, GraphicsCommandList, Resource, ShaderByteCode,
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};
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use self::wrappers::{CommandAllocator, CommandQueue, Device, Factory4, Resource, ShaderByteCode};
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pub struct Dx12Instance {
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factory: Factory4,
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}
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// TODO
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pub struct Dx12Surface;
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pub struct Dx12Surface {
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hwnd: winapi::shared::windef::HWND,
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}
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// TODO
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pub struct Dx12Swapchain;
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pub struct Dx12Swapchain {
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swapchain: wrappers::SwapChain3,
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size: (u32, u32),
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}
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pub struct Dx12Device {
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device: Device,
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command_allocator: CommandAllocator,
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free_allocators: Arc<Mutex<Vec<CommandAllocator>>>,
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command_queue: CommandQueue,
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ts_freq: u64,
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gpu_info: GpuInfo,
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memory_arch: MemoryArchitecture,
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}
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@ -47,7 +52,13 @@ pub struct Image {
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size: (u32, u32),
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}
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pub struct CmdBuf(GraphicsCommandList);
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pub struct CmdBuf {
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c: wrappers::GraphicsCommandList,
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allocator: Option<CommandAllocator>,
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// One for resetting, one to put back into the allocator pool
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allocator_clone: CommandAllocator,
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free_allocators: Weak<Mutex<Vec<CommandAllocator>>>,
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}
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pub struct Pipeline {
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pipeline_state: wrappers::PipelineState,
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@ -72,6 +83,8 @@ pub struct Fence {
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val: Cell<u64>,
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}
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/// This will probably be renamed "PresentSem" or similar. I believe no
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/// semaphore is needed for presentation on DX12.
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pub struct Semaphore;
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#[derive(Default)]
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@ -103,7 +116,9 @@ impl Dx12Instance {
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///
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/// TODO: take a raw window handle.
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/// TODO: can probably be a trait.
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pub fn new(window_handle: Option<&dyn raw_window_handle::HasRawWindowHandle>) -> Result<(Dx12Instance, Option<Dx12Surface>), Error> {
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pub fn new(
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window_handle: Option<&dyn HasRawWindowHandle>,
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) -> Result<(Dx12Instance, Option<Dx12Surface>), Error> {
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unsafe {
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#[cfg(debug_assertions)]
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if let Err(e) = wrappers::enable_debug_layer() {
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@ -118,7 +133,16 @@ impl Dx12Instance {
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let factory_flags: u32 = 0;
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let factory = Factory4::create(factory_flags)?;
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Ok((Dx12Instance { factory }, None))
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let mut surface = None;
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if let Some(window_handle) = window_handle {
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let window_handle = window_handle.raw_window_handle();
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if let RawWindowHandle::Windows(w) = window_handle {
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let hwnd = w.hwnd as *mut _;
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surface = Some(Dx12Surface { hwnd });
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}
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}
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Ok((Dx12Instance { factory }, surface))
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}
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}
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@ -136,7 +160,7 @@ impl Dx12Instance {
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d3d12::D3D12_COMMAND_QUEUE_FLAG_NONE,
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0,
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)?;
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let command_allocator = device.create_command_allocator(list_type)?;
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let ts_freq = command_queue.get_timestamp_frequency()?;
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let features_architecture = device.get_features_architecture()?;
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let uma = features_architecture.UMA == TRUE;
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@ -146,15 +170,58 @@ impl Dx12Instance {
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(true, false) => MemoryArchitecture::UMA,
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_ => MemoryArchitecture::NUMA,
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};
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let use_staging_buffers = memory_arch == MemoryArchitecture::NUMA;
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// These values are appropriate for Shader Model 5. When we open up
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// DXIL, fix this with proper dynamic queries.
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let gpu_info = GpuInfo {
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has_descriptor_indexing: false,
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has_subgroups: false,
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subgroup_size: None,
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has_memory_model: false,
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use_staging_buffers,
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};
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let free_allocators = Default::default();
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Ok(Dx12Device {
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device,
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command_queue,
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command_allocator,
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free_allocators,
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ts_freq,
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memory_arch,
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gpu_info,
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})
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}
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}
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pub unsafe fn swapchain(
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&self,
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width: usize,
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height: usize,
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device: &Dx12Device,
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surface: &Dx12Surface,
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) -> Result<Dx12Swapchain, Error> {
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const FRAME_COUNT: u32 = 2;
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let desc = dxgi1_2::DXGI_SWAP_CHAIN_DESC1 {
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Width: width as u32,
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Height: height as u32,
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AlphaMode: dxgi1_2::DXGI_ALPHA_MODE_IGNORE,
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BufferCount: FRAME_COUNT,
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Format: winapi::shared::dxgiformat::DXGI_FORMAT_R8G8B8A8_UNORM,
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Flags: 0,
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BufferUsage: dxgitype::DXGI_USAGE_RENDER_TARGET_OUTPUT,
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SampleDesc: dxgitype::DXGI_SAMPLE_DESC {
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Count: 1,
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Quality: 0,
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},
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Scaling: dxgi1_2::DXGI_SCALING_STRETCH,
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Stereo: winapi::shared::minwindef::FALSE,
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SwapEffect: dxgi::DXGI_SWAP_EFFECT_FLIP_DISCARD,
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};
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let swapchain =
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self.factory
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.create_swapchain_for_hwnd(&device.command_queue, surface.hwnd, desc)?;
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let size = (width as u32, height as u32);
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Ok(Dx12Swapchain { swapchain, size })
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}
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}
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impl crate::Device for Dx12Device {
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@ -224,15 +291,24 @@ impl crate::Device for Dx12Device {
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fn create_cmd_buf(&self) -> Result<Self::CmdBuf, Error> {
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let list_type = d3d12::D3D12_COMMAND_LIST_TYPE_DIRECT;
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let allocator = self.free_allocators.lock().unwrap().pop();
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let allocator = if let Some(allocator) = allocator {
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allocator
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} else {
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unsafe { self.device.create_command_allocator(list_type)? }
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};
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let node_mask = 0;
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unsafe {
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let cmd_buf = self.device.create_graphics_command_list(
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list_type,
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&self.command_allocator,
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None,
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node_mask,
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)?;
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Ok(CmdBuf(cmd_buf))
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let c = self
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.device
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.create_graphics_command_list(list_type, &allocator, None, node_mask)?;
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let free_allocators = Arc::downgrade(&self.free_allocators);
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Ok(CmdBuf {
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c,
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allocator: Some(allocator.clone()),
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allocator_clone: allocator,
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free_allocators,
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})
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}
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}
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@ -270,16 +346,19 @@ impl crate::Device for Dx12Device {
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unsafe fn run_cmd_bufs(
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&self,
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cmd_bufs: &[&Self::CmdBuf],
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wait_semaphores: &[&Self::Semaphore],
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signal_semaphores: &[&Self::Semaphore],
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_wait_semaphores: &[&Self::Semaphore],
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_signal_semaphores: &[&Self::Semaphore],
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fence: Option<&Self::Fence>,
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) -> Result<(), Error> {
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// TODO: handle semaphores
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let lists = cmd_bufs
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.iter()
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.map(|c| c.0.as_raw_command_list())
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.map(|c| c.c.as_raw_command_list())
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.collect::<SmallVec<[_; 4]>>();
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self.command_queue.execute_command_lists(&lists);
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for c in cmd_bufs {
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c.c.reset(&c.allocator_clone, None);
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}
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if let Some(fence) = fence {
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let val = fence.val.get() + 1;
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fence.val.set(val);
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@ -316,7 +395,7 @@ impl crate::Device for Dx12Device {
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}
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unsafe fn create_semaphore(&self) -> Result<Self::Semaphore, Error> {
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todo!()
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Ok(Semaphore)
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}
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unsafe fn create_fence(&self, signaled: bool) -> Result<Self::Fence, Error> {
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@ -340,7 +419,7 @@ impl crate::Device for Dx12Device {
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}
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fn query_gpu_info(&self) -> crate::GpuInfo {
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todo!()
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self.gpu_info.clone()
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}
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unsafe fn pipeline_builder(&self) -> Self::PipelineBuilder {
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@ -376,7 +455,13 @@ impl crate::CmdBuf<Dx12Device> for CmdBuf {
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unsafe fn begin(&mut self) {}
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unsafe fn finish(&mut self) {
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let _ = self.0.close();
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let _ = self.c.close();
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if let Some(free_allocators) = self.free_allocators.upgrade() {
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free_allocators
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.lock()
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.unwrap()
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.push(self.allocator.take().unwrap());
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}
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}
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unsafe fn dispatch(
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descriptor_set: &DescriptorSet,
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size: (u32, u32, u32),
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) {
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self.0.set_pipeline_state(&pipeline.pipeline_state);
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self.0
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self.c.set_pipeline_state(&pipeline.pipeline_state);
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self.c
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.set_compute_pipeline_root_signature(&pipeline.root_signature);
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self.0.set_descriptor_heaps(&[&descriptor_set.0]);
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self.0.set_compute_root_descriptor_table(
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self.c.set_descriptor_heaps(&[&descriptor_set.0]);
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self.c.set_compute_root_descriptor_table(
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0,
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descriptor_set.0.get_gpu_descriptor_handle_at_offset(0),
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);
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self.0.dispatch(size.0, size.1, size.2);
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self.c.dispatch(size.0, size.1, size.2);
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}
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unsafe fn memory_barrier(&mut self) {
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// in the barrier. But it seems like this is a reasonable way to create a
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// global barrier.
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let bar = wrappers::create_uav_resource_barrier(ptr::null_mut());
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self.0.resource_barrier(&[bar]);
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self.c.resource_barrier(&[bar]);
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}
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unsafe fn host_barrier(&mut self) {
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@ -427,7 +512,7 @@ impl crate::CmdBuf<Dx12Device> for CmdBuf {
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src_state,
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dst_state,
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);
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self.0.resource_barrier(&[bar]);
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self.c.resource_barrier(&[bar]);
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}
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}
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@ -440,33 +525,31 @@ impl crate::CmdBuf<Dx12Device> for CmdBuf {
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unsafe fn copy_buffer(&self, src: &Buffer, dst: &Buffer) {
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// TODO: consider using copy_resource here (if sizes match)
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let size = src.size.min(dst.size);
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self.0.copy_buffer(&dst.resource, 0, &src.resource, 0, size);
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self.c.copy_buffer(&dst.resource, 0, &src.resource, 0, size);
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}
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unsafe fn copy_image_to_buffer(&self, src: &Image, dst: &Buffer) {
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self.0
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self.c
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.copy_texture_to_buffer(&src.resource, &dst.resource, src.size.0, src.size.1);
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}
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unsafe fn copy_buffer_to_image(&self, src: &Buffer, dst: &Image) {
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self.0
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self.c
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.copy_buffer_to_texture(&src.resource, &dst.resource, dst.size.0, dst.size.1);
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}
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unsafe fn blit_image(&self, src: &Image, dst: &Image) {
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self.0.copy_resource(&src.resource, &dst.resource);
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self.c.copy_resource(&src.resource, &dst.resource);
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}
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unsafe fn reset_query_pool(&mut self, pool: &QueryPool) {
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todo!()
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}
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unsafe fn reset_query_pool(&mut self, _pool: &QueryPool) {}
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unsafe fn write_timestamp(&mut self, pool: &QueryPool, query: u32) {
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self.0.end_timing_query(&pool.heap, query);
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self.c.end_timing_query(&pool.heap, query);
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}
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unsafe fn finish_timestamps(&mut self, pool: &QueryPool) {
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self.0
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self.c
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.resolve_timing_query_data(&pool.heap, 0, pool.n_queries, &pool.buf.resource, 0);
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}
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}
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@ -637,3 +720,27 @@ fn resource_state_for_image_layout(layout: ImageLayout) -> d3d12::D3D12_RESOURCE
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ImageLayout::ShaderRead => d3d12::D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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}
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}
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impl Dx12Swapchain {
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pub unsafe fn next(&mut self) -> Result<(usize, Semaphore), Error> {
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let idx = self.swapchain.get_current_back_buffer_index();
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Ok((idx as usize, Semaphore))
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}
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pub unsafe fn image(&self, idx: usize) -> Image {
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let buffer = self.swapchain.get_buffer(idx as u32);
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Image {
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resource: buffer,
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size: self.size,
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}
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}
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pub unsafe fn present(
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&self,
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_image_idx: usize,
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_semaphores: &[&Semaphore],
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) -> Result<bool, Error> {
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self.swapchain.present(1, 0)?;
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Ok(false)
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}
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}
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|
|
|
@ -41,6 +41,7 @@ impl std::error::Error for Error {}
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/// See https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/dxgi-error
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fn err_str_for_hr(hr: winerror::HRESULT) -> Option<&'static str> {
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Some(match hr as u32 {
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0x80004005 => "E_FAIL",
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0x80070057 => "E_INVALIDARG",
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0x887a0001 => "DXGI_ERROR_INVALID_CALL",
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0x887a0002 => "DXGI_ERROR_NOT_FOUND",
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|
|
|
@ -40,10 +40,6 @@ pub struct Factory2(pub ComPtr<dxgi1_2::IDXGIFactory2>);
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#[derive(Clone)]
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pub struct Factory4(pub ComPtr<dxgi1_4::IDXGIFactory4>);
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#[derive(Clone)]
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pub struct SwapChain(pub ComPtr<dxgi::IDXGISwapChain>);
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#[derive(Clone)]
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pub struct SwapChain1(pub ComPtr<dxgi1_2::IDXGISwapChain1>);
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#[derive(Clone)]
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pub struct SwapChain3(pub ComPtr<dxgi1_4::IDXGISwapChain3>);
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#[derive(Clone)]
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|
@ -218,22 +214,24 @@ impl Factory4 {
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pub unsafe fn create_swapchain_for_hwnd(
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&self,
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command_queue: CommandQueue,
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command_queue: &CommandQueue,
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hwnd: windef::HWND,
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desc: dxgi1_2::DXGI_SWAP_CHAIN_DESC1,
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) -> SwapChain3 {
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) -> Result<SwapChain3, Error> {
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let mut swap_chain = ptr::null_mut();
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error::error_if_failed_else_unit(self.0.CreateSwapChainForHwnd(
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command_queue.0.as_raw() as *mut _,
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hwnd,
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&desc,
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ptr::null(),
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ptr::null_mut(),
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&mut swap_chain as *mut _ as *mut _,
|
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))
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.expect("could not creation swapchain for hwnd");
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explain_error(
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self.0.CreateSwapChainForHwnd(
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command_queue.0.as_raw() as *mut _,
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hwnd,
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&desc,
|
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ptr::null(),
|
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ptr::null_mut(),
|
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&mut swap_chain as *mut _ as *mut _,
|
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),
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"could not creation swapchain for hwnd",
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)?;
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|
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SwapChain3(ComPtr::from_raw(swap_chain))
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Ok(SwapChain3(ComPtr::from_raw(swap_chain)))
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}
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}
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|
@ -263,47 +261,6 @@ impl CommandQueue {
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}
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}
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|
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impl SwapChain {
|
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pub unsafe fn get_buffer(&self, id: u32) -> Resource {
|
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let mut resource = ptr::null_mut();
|
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error::error_if_failed_else_unit(self.0.GetBuffer(
|
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id,
|
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&d3d12::ID3D12Resource::uuidof(),
|
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&mut resource as *mut _ as *mut _,
|
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))
|
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.expect("SwapChain could not get buffer");
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|
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Resource::new(resource)
|
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}
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|
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// TODO: present flags
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pub unsafe fn present(&self, interval: u32, flags: u32) -> winerror::HRESULT {
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self.0.Present(interval, flags)
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}
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||||
}
|
||||
|
||||
impl SwapChain1 {
|
||||
pub unsafe fn cast_into_swap_chain3(&self) -> SwapChain3 {
|
||||
SwapChain3(
|
||||
self.0
|
||||
.cast::<dxgi1_4::IDXGISwapChain3>()
|
||||
.expect("could not cast into SwapChain3"),
|
||||
)
|
||||
}
|
||||
|
||||
pub unsafe fn get_buffer(&self, id: u32) -> Resource {
|
||||
let mut resource = ptr::null_mut();
|
||||
error::error_if_failed_else_unit(self.0.GetBuffer(
|
||||
id,
|
||||
&d3d12::ID3D12Resource::uuidof(),
|
||||
&mut resource as *mut _ as *mut _,
|
||||
))
|
||||
.expect("SwapChain1 could not get buffer");
|
||||
|
||||
Resource::new(resource)
|
||||
}
|
||||
}
|
||||
|
||||
impl SwapChain3 {
|
||||
pub unsafe fn get_buffer(&self, id: u32) -> Resource {
|
||||
let mut resource = ptr::null_mut();
|
||||
|
|
|
@ -9,9 +9,12 @@ pub mod hub;
|
|||
#[macro_use]
|
||||
mod macros;
|
||||
|
||||
// TODO make this not pub
|
||||
// TODO: Don't make the module pub, but do figure out which types to
|
||||
// export at the root level.
|
||||
pub mod mux;
|
||||
|
||||
// TODO: because these are conditionally included, "cargo fmt" does not
|
||||
// see them. Figure that out, possibly including running rustfmt manually.
|
||||
mux_cfg! {
|
||||
#[cfg(vk)]
|
||||
pub mod vulkan;
|
||||
|
|
|
@ -20,7 +20,7 @@ use smallvec::SmallVec;
|
|||
|
||||
mux_cfg! {
|
||||
#[cfg(vk)]
|
||||
use crate::vulkan;
|
||||
use crate::vulkan;
|
||||
}
|
||||
mux_cfg! {
|
||||
#[cfg(dx12)]
|
||||
|
@ -83,6 +83,13 @@ pub enum ShaderCode<'a> {
|
|||
}
|
||||
|
||||
impl Instance {
|
||||
/// Create a new GPU instance appropriate for the surface.
|
||||
///
|
||||
/// When multiple back-end GPU APIs are available (for example, Vulkan
|
||||
/// and DX12), this function selects one at runtime.
|
||||
///
|
||||
/// When no surface is given, the instance is suitable for compute-only
|
||||
/// work.
|
||||
pub fn new(
|
||||
window_handle: Option<&dyn raw_window_handle::HasRawWindowHandle>,
|
||||
) -> Result<(Instance, Option<Surface>), Error> {
|
||||
|
@ -108,6 +115,11 @@ impl Instance {
|
|||
Err("No suitable instances found".into())
|
||||
}
|
||||
|
||||
/// Create a device appropriate for the surface.
|
||||
///
|
||||
/// The "device" is the low-level GPU abstraction for creating resources
|
||||
/// and submitting work. Most users of this library will want to wrap it in
|
||||
/// a "session" which is similar but provides many conveniences.
|
||||
pub unsafe fn device(&self, surface: Option<&Surface>) -> Result<Device, Error> {
|
||||
mux_match! { self;
|
||||
Instance::Vk(i) => i.device(surface.map(Surface::vk)).map(Device::Vk),
|
||||
|
@ -115,6 +127,12 @@ impl Instance {
|
|||
}
|
||||
}
|
||||
|
||||
/// Create a swapchain.
|
||||
///
|
||||
/// A swapchain is a small vector of images shared with the platform's
|
||||
/// presentation logic. To actually display pixels, the application writes
|
||||
/// into the swapchain images, then calls the present method to display
|
||||
/// them.
|
||||
pub unsafe fn swapchain(
|
||||
&self,
|
||||
width: usize,
|
||||
|
@ -126,7 +144,9 @@ impl Instance {
|
|||
Instance::Vk(i) => i
|
||||
.swapchain(width, height, device.vk(), surface.vk())
|
||||
.map(Swapchain::Vk),
|
||||
Instance::Dx12(_i) => todo!(),
|
||||
Instance::Dx12(i) => i
|
||||
.swapchain(width, height, device.dx12(), surface.dx12())
|
||||
.map(Swapchain::Dx12),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -568,8 +588,9 @@ impl Swapchain {
|
|||
let (idx, sem) = s.next()?;
|
||||
Ok((idx, Semaphore::Vk(sem)))
|
||||
}
|
||||
Swapchain::Dx12(_s) => {
|
||||
todo!()
|
||||
Swapchain::Dx12(s) => {
|
||||
let (idx, sem) = s.next()?;
|
||||
Ok((idx, Semaphore::Dx12(sem)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -577,7 +598,7 @@ impl Swapchain {
|
|||
pub unsafe fn image(&self, idx: usize) -> Image {
|
||||
mux_match! { self;
|
||||
Swapchain::Vk(s) => Image::Vk(s.image(idx)),
|
||||
Swapchain::Dx12(_s) => todo!(),
|
||||
Swapchain::Dx12(s) => Image::Dx12(s.image(idx)),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -595,7 +616,14 @@ impl Swapchain {
|
|||
.map(Semaphore::vk)
|
||||
.collect::<SmallVec<[_; 4]>>(),
|
||||
),
|
||||
Swapchain::Dx12(_s) => todo!(),
|
||||
Swapchain::Dx12(s) => s.present(
|
||||
image_idx,
|
||||
&semaphores
|
||||
.iter()
|
||||
.copied()
|
||||
.map(Semaphore::dx12)
|
||||
.collect::<SmallVec<[_; 4]>>(),
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue