mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-08 20:01:30 +11:00
Renamed clear_color to base_color; addressed review comments
This commit is contained in:
parent
05fa8c7c39
commit
3bbf108df5
|
@ -92,15 +92,15 @@ async fn render(mut scenes: SceneSet, index: usize, args: &Args) -> Result<()> {
|
|||
let mut builder = SceneBuilder::for_fragment(&mut fragment);
|
||||
let example_scene = &mut scenes.scenes[index];
|
||||
let mut text = SimpleText::new();
|
||||
let mut params = SceneParams {
|
||||
let mut scene_params = SceneParams {
|
||||
time: args.time.unwrap_or(0.),
|
||||
text: &mut text,
|
||||
resolution: None,
|
||||
};
|
||||
(example_scene.function)(&mut builder, &mut params);
|
||||
(example_scene.function)(&mut builder, &mut scene_params);
|
||||
builder.finish();
|
||||
let mut transform = Affine::IDENTITY;
|
||||
let (width, height) = if let Some(resolution) = params.resolution {
|
||||
let (width, height) = if let Some(resolution) = scene_params.resolution {
|
||||
let ratio = resolution.x / resolution.y;
|
||||
let (new_width, new_height) = match (args.x_resolution, args.y_resolution) {
|
||||
(None, None) => (resolution.x.ceil() as u32, resolution.y.ceil() as u32),
|
||||
|
@ -126,8 +126,11 @@ async fn render(mut scenes: SceneSet, index: usize, args: &Args) -> Result<()> {
|
|||
(Some(x), Some(y)) => (x.try_into()?, y.try_into()?),
|
||||
}
|
||||
};
|
||||
let params = vello::RenderParams {
|
||||
clear_color: vello::peniko::Color::BLACK,
|
||||
let render_params = vello::RenderParams {
|
||||
base_color: args
|
||||
.args
|
||||
.get_base_color()?
|
||||
.unwrap_or(vello::peniko::Color::BLACK),
|
||||
width,
|
||||
height,
|
||||
};
|
||||
|
@ -152,7 +155,7 @@ async fn render(mut scenes: SceneSet, index: usize, args: &Args) -> Result<()> {
|
|||
});
|
||||
let view = target.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
renderer
|
||||
.render_to_texture(&device, &queue, &scene, &view, ¶ms)
|
||||
.render_to_texture(&device, &queue, &scene, &view, &render_params)
|
||||
.or_else(|_| bail!("Got non-Send/Sync error from rendering"))?;
|
||||
// (width * 4).next_multiple_of(256)
|
||||
let padded_byte_width = {
|
||||
|
|
|
@ -5,7 +5,7 @@ mod svg;
|
|||
mod test_scenes;
|
||||
use std::path::PathBuf;
|
||||
|
||||
use anyhow::Result;
|
||||
use anyhow::{anyhow, Result};
|
||||
use clap::{Args, Subcommand};
|
||||
use download::Download;
|
||||
pub use simple_text::SimpleText;
|
||||
|
@ -13,7 +13,7 @@ pub use simple_text::SimpleText;
|
|||
pub use svg::{default_scene, scene_from_files};
|
||||
pub use test_scenes::test_scenes;
|
||||
|
||||
use vello::{kurbo::Vec2, SceneBuilder};
|
||||
use vello::{kurbo::Vec2, peniko::Color, SceneBuilder};
|
||||
|
||||
pub struct SceneParams<'a> {
|
||||
pub time: f64,
|
||||
|
@ -46,6 +46,12 @@ pub struct Arguments {
|
|||
#[arg(help_heading = "Scene Selection", global(false))]
|
||||
/// The svg files paths to render
|
||||
svgs: Option<Vec<PathBuf>>,
|
||||
#[arg(help_heading = "Render Parameters")]
|
||||
#[arg(long, global(false))]
|
||||
/// The base color applied as the blend background to the rasterizer.
|
||||
/// Format is CSS style hexidecimal (#RGB, #RGBA, #RRGGBB, #RRGGBBAA) or
|
||||
/// an SVG color name such as "aliceblue"
|
||||
base_color: Option<String>,
|
||||
#[clap(subcommand)]
|
||||
command: Option<Command>,
|
||||
}
|
||||
|
@ -79,6 +85,17 @@ impl Arguments {
|
|||
.map(Some)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_base_color(&self) -> Result<Option<Color>> {
|
||||
self.base_color.as_ref().map_or_else(
|
||||
|| Ok(None),
|
||||
|s| {
|
||||
Color::parse(&s)
|
||||
.ok_or_else(|| anyhow!("malformed color: {}", s))
|
||||
.map(Some)
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl Command {
|
||||
|
|
|
@ -47,7 +47,7 @@ fn render_scenes(
|
|||
for scene in &mut scenes {
|
||||
let gpu_image = gpu_images.get(&scene.1).unwrap();
|
||||
let params = vello::RenderParams {
|
||||
clear_color: vello::peniko::Color::AQUAMARINE,
|
||||
base_color: vello::peniko::Color::AQUAMARINE,
|
||||
width: gpu_image.size.x as u32,
|
||||
height: gpu_image.size.y as u32,
|
||||
};
|
||||
|
|
|
@ -17,10 +17,7 @@
|
|||
use std::time::Instant;
|
||||
|
||||
use anyhow::Result;
|
||||
use clap::{
|
||||
builder::{PossibleValuesParser, TypedValueParser as _},
|
||||
CommandFactory, Parser,
|
||||
};
|
||||
use clap::{CommandFactory, Parser};
|
||||
use scenes::{SceneParams, SceneSet, SimpleText};
|
||||
use vello::SceneFragment;
|
||||
use vello::{
|
||||
|
@ -53,52 +50,18 @@ struct Args {
|
|||
/// Switch between scenes with left and right arrow keys
|
||||
#[arg(long)]
|
||||
scene: Option<i32>,
|
||||
#[arg(
|
||||
long,
|
||||
default_value_t = ClearColor::Black,
|
||||
value_parser = PossibleValuesParser::new(["black", "white", "aquamarine", "crimson"])
|
||||
.map(|s| s.parse::<ClearColor>().unwrap())
|
||||
)]
|
||||
clear_color: ClearColor,
|
||||
/// The base color used as the
|
||||
#[command(flatten)]
|
||||
args: scenes::Arguments,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
enum ClearColor {
|
||||
Black,
|
||||
White,
|
||||
Crimson,
|
||||
Aquamarine,
|
||||
}
|
||||
|
||||
impl std::fmt::Display for ClearColor {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
let s = match self {
|
||||
Self::Black => "black",
|
||||
Self::White => "white",
|
||||
Self::Crimson => "crimson",
|
||||
Self::Aquamarine => "aquamarine",
|
||||
};
|
||||
s.fmt(f)
|
||||
}
|
||||
}
|
||||
|
||||
impl std::str::FromStr for ClearColor {
|
||||
type Err = String;
|
||||
|
||||
fn from_str(s: &str) -> Result<Self, Self::Err> {
|
||||
match s {
|
||||
"black" => Ok(Self::Black),
|
||||
"white" => Ok(Self::White),
|
||||
"crimson" => Ok(Self::Crimson),
|
||||
"aquamarine" => Ok(Self::Aquamarine),
|
||||
_ => Err(format!("invalid color: {s}")),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async fn run(event_loop: EventLoop<UserEvent>, window: Window, args: Args, mut scenes: SceneSet) {
|
||||
async fn run(
|
||||
event_loop: EventLoop<UserEvent>,
|
||||
window: Window,
|
||||
args: Args,
|
||||
base_color: Color,
|
||||
mut scenes: SceneSet,
|
||||
) {
|
||||
use winit::{event::*, event_loop::ControlFlow};
|
||||
let mut render_cx = RenderContext::new().unwrap();
|
||||
let size = window.inner_size();
|
||||
|
@ -120,12 +83,6 @@ async fn run(event_loop: EventLoop<UserEvent>, window: Window, args: Args, mut s
|
|||
if let Some(set_scene) = args.scene {
|
||||
scene_ix = set_scene;
|
||||
}
|
||||
let clear_color = match args.clear_color {
|
||||
ClearColor::Black => Color::BLACK,
|
||||
ClearColor::White => Color::WHITE,
|
||||
ClearColor::Crimson => Color::CRIMSON,
|
||||
ClearColor::Aquamarine => Color::AQUAMARINE,
|
||||
};
|
||||
let mut prev_scene_ix = scene_ix - 1;
|
||||
event_loop.run(move |event, _, control_flow| match event {
|
||||
Event::WindowEvent {
|
||||
|
@ -207,7 +164,7 @@ async fn run(event_loop: EventLoop<UserEvent>, window: Window, args: Args, mut s
|
|||
let device_handle = &render_cx.devices[surface.dev_id];
|
||||
|
||||
let render_params = vello::RenderParams {
|
||||
clear_color,
|
||||
base_color,
|
||||
width,
|
||||
height,
|
||||
};
|
||||
|
@ -300,6 +257,7 @@ fn main() -> Result<()> {
|
|||
env_logger::init();
|
||||
let args = Args::parse();
|
||||
let scenes = args.args.select_scene_set(|| Args::command())?;
|
||||
let base_color = args.args.get_base_color()?.unwrap_or(Color::BLACK);
|
||||
if let Some(scenes) = scenes {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
|
@ -317,7 +275,7 @@ fn main() -> Result<()> {
|
|||
.with_title("Vello demo")
|
||||
.build(&event_loop)
|
||||
.unwrap();
|
||||
pollster::block_on(run(event_loop, window, args, scenes));
|
||||
pollster::block_on(run(event_loop, window, args, base_color, scenes));
|
||||
}
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
|
@ -337,7 +295,7 @@ fn main() -> Result<()> {
|
|||
.and_then(|doc| doc.body())
|
||||
.and_then(|body| body.append_child(&web_sys::Element::from(canvas)).ok())
|
||||
.expect("couldn't append canvas to document body");
|
||||
wasm_bindgen_futures::spawn_local(run(event_loop, window, args, scenes));
|
||||
wasm_bindgen_futures::spawn_local(run(event_loop, window, args, base_color, scenes));
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
|
|
|
@ -188,7 +188,7 @@ fn main(
|
|||
#ifdef full
|
||||
var rgba: array<vec4<f32>, PIXELS_PER_THREAD>;
|
||||
for (var i = 0u; i < PIXELS_PER_THREAD; i += 1u) {
|
||||
rgba[i] = unpack4x8unorm(config.clear_color).wzyx;
|
||||
rgba[i] = unpack4x8unorm(config.base_color).wzyx;
|
||||
}
|
||||
var blend_stack: array<array<u32, PIXELS_PER_THREAD>, BLEND_STACK_SPLIT>;
|
||||
var clip_depth = 0u;
|
||||
|
|
|
@ -10,7 +10,7 @@ struct Config {
|
|||
// The initial color applied to the pixels in a tile during the fine stage.
|
||||
// This is only used in the full pipeline. The format is packed RGBA8 in MSB
|
||||
// order.
|
||||
clear_color: u32,
|
||||
base_color: u32,
|
||||
|
||||
n_drawobj: u32,
|
||||
n_path: u32,
|
||||
|
|
|
@ -48,7 +48,8 @@ pub struct Layout {
|
|||
pub linewidth_base: u32,
|
||||
}
|
||||
|
||||
/// Scene configuration.
|
||||
/// Scene configuration. This data structure must be kept in sync with the definition in
|
||||
/// shaders/shared/config.wgsl.
|
||||
#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
|
||||
#[repr(C)]
|
||||
pub struct Config {
|
||||
|
@ -60,8 +61,8 @@ pub struct Config {
|
|||
pub target_width: u32,
|
||||
/// Height of the target in pixels.
|
||||
pub target_height: u32,
|
||||
/// The initial background color applied to the target
|
||||
pub clear_color: u32,
|
||||
/// The base background color applied to the target before any blends.
|
||||
pub base_color: u32,
|
||||
/// Layout of packed scene data.
|
||||
pub layout: Layout,
|
||||
/// Size of binning buffer allocation (in u32s).
|
||||
|
|
|
@ -56,7 +56,7 @@ pub struct Renderer {
|
|||
pub struct RenderParams {
|
||||
/// The background color applied to the target. This value is only applicable to the full
|
||||
/// pipeline.
|
||||
pub clear_color: peniko::Color,
|
||||
pub base_color: peniko::Color,
|
||||
|
||||
/// Dimensions of the rasterization target
|
||||
pub width: u32,
|
||||
|
@ -64,7 +64,7 @@ pub struct RenderParams {
|
|||
}
|
||||
|
||||
impl Renderer {
|
||||
/// Creates a new renderer for the specified device with default options.
|
||||
/// Creates a new renderer for the specified device.
|
||||
pub fn new(device: &Device) -> Result<Self> {
|
||||
let mut engine = Engine::new();
|
||||
let shaders = shaders::full_shaders(device, &mut engine)?;
|
||||
|
|
|
@ -55,6 +55,8 @@ const BIN_HEADER_SIZE: u64 = 8;
|
|||
const TILE_SIZE: u64 = 8;
|
||||
const SEGMENT_SIZE: u64 = 24;
|
||||
|
||||
// This data structure must be kept in sync with encoding::Config and the definition in
|
||||
// shaders/shared/config.wgsl.
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
|
||||
struct Config {
|
||||
|
@ -62,7 +64,7 @@ struct Config {
|
|||
height_in_tiles: u32,
|
||||
target_width: u32,
|
||||
target_height: u32,
|
||||
clear_color: u32,
|
||||
base_color: u32,
|
||||
n_drawobj: u32,
|
||||
n_path: u32,
|
||||
n_clip: u32,
|
||||
|
@ -264,7 +266,7 @@ impl Render {
|
|||
height_in_tiles: new_height / 16,
|
||||
target_width: params.width,
|
||||
target_height: params.height,
|
||||
clear_color: params.clear_color.to_premul_u32(),
|
||||
base_color: params.base_color.to_premul_u32(),
|
||||
binning_size: self.binning_info_size - info_size,
|
||||
tiles_size: self.tiles_size,
|
||||
segments_size: self.segments_size,
|
||||
|
|
Loading…
Reference in a new issue