From 4470cdeccc7b683a7fcea5c031e05a876d94bec0 Mon Sep 17 00:00:00 2001 From: Raph Levien Date: Thu, 2 Jul 2020 17:32:14 -0700 Subject: [PATCH] Add unlicense Also take the opportunity to add more links to the README and adopt the Rust code of conduct. --- README.md | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 823e7b7..0be6514 100644 --- a/README.md +++ b/README.md @@ -26,7 +26,7 @@ There are a great number of concerns that need to be addressed in production: ## Notes -A more detailed explanation will come. But for now, a few notes. +A more detailed explanation will come. But for now, a few notes. Also refer to [Fast 2D rendering on GPU] and linked blog posts for more information. ### Why not gfx-hal? @@ -40,6 +40,14 @@ The case for wgpu is also strong, but it's even less mature. I'd love to see it In short, the goal is to facilitate the research now, collect the data, and then use that to choose a best path for shipping later. +## License and contributions. + +The piet-gpu project is dual-licensed under both [Apache 2.0](LICENSE-APACHE) and [MIT](LICENSE_MIT) licenses. + +In addition, the shaders are provided under the terms of the [Unlicense]. The intent is for this research to be used in as broad a context as possible. + +Contributions are welcome by pull request. The [Rust code of conduct] applies. + [piet-metal]: https://github.com/linebender/piet-metal [Direct2D]: https://docs.microsoft.com/en-us/windows/win32/direct2d/direct2d-portal [ash]: https://github.com/MaikKlein/ash @@ -47,3 +55,6 @@ In short, the goal is to facilitate the research now, collect the data, and then [Shader Model 6]: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/hlsl-shader-model-6-0-features-for-direct3d-12 [DXC]: https://github.com/microsoft/DirectXShaderCompiler [druid]: https://github.com/xi-editor/druid +[Unlicense]: https://unlicense.org/ +[Rust code of conduct]: https://www.rust-lang.org/policies/code-of-conduct +[Fast 2D rendering on GPU]: https://raphlinus.github.io/rust/graphics/gpu/2020/06/13/fast-2d-rendering.html