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https://github.com/italicsjenga/vello.git
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collapse FillCubic and StrokeCubic into Cubic with flags for fill mode
Updates #70 Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
parent
df055563bd
commit
44bff2726c
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@ -3,32 +3,20 @@ use piet_gpu_derive::piet_gpu;
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piet_gpu! {
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#[gpu_write]
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mod pathseg {
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struct PathFillCubic {
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struct PathCubic {
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p0: [f32; 2],
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p1: [f32; 2],
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p2: [f32; 2],
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p3: [f32; 2],
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path_ix: u32,
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// trans_ix is 1-based, 0 means no transformation.
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// trans_ix is the transform index. It is 1-based, 0 means no transformation.
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trans_ix: u32,
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// A note: the layout of this struct is shared with
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// PathStrokeCubic. In that case, we actually write
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// [0.0, 0.0] as the stroke field, to minimize divergence.
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}
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struct PathStrokeCubic {
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p0: [f32; 2],
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p1: [f32; 2],
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p2: [f32; 2],
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p3: [f32; 2],
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path_ix: u32,
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trans_ix: u32,
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// halfwidth in both x and y for binning
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// Halfwidth in both x and y for binning. For strokes only.
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stroke: [f32; 2],
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}
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enum PathSeg {
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Nop,
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FillCubic(PathFillCubic),
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StrokeCubic(PathStrokeCubic),
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Cubic(TagFlags, PathCubic),
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}
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}
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}
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@ -293,7 +293,7 @@ void main() {
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switch (tag.tag) {
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case Element_Line:
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LineSeg line = Element_Line_read(this_ref);
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PathStrokeCubic path_cubic;
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PathCubic path_cubic;
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path_cubic.p0 = line.p0;
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path_cubic.p1 = mix(line.p0, line.p1, 1.0 / 3.0);
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path_cubic.p2 = mix(line.p1, line.p0, 1.0 / 3.0);
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@ -305,12 +305,8 @@ void main() {
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} else {
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path_cubic.stroke = vec2(0.0);
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}
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// We do encoding a bit by hand to minimize divergence. Another approach
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// would be to have a fill/stroke bool.
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PathSegRef path_out_ref = PathSegRef(conf.pathseg_alloc.offset + (st.pathseg_count - 1) * PathSeg_size);
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uint out_tag = !is_stroke ? PathSeg_FillCubic : PathSeg_StrokeCubic;
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write_mem(conf.pathseg_alloc, path_out_ref.offset >> 2, out_tag);
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PathStrokeCubic_write(conf.pathseg_alloc, PathStrokeCubicRef(path_out_ref.offset + 4), path_cubic);
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PathSeg_Cubic_write(conf.pathseg_alloc, path_out_ref, fill_mode, path_cubic);
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break;
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case Element_Quad:
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QuadSeg quad = Element_Quad_read(this_ref);
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@ -325,12 +321,8 @@ void main() {
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} else {
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path_cubic.stroke = vec2(0.0);
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}
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// We do encoding a bit by hand to minimize divergence. Another approach
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// would be to have a fill/stroke bool.
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path_out_ref = PathSegRef(conf.pathseg_alloc.offset + (st.pathseg_count - 1) * PathSeg_size);
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out_tag = !is_stroke ? PathSeg_FillCubic : PathSeg_StrokeCubic;
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write_mem(conf.pathseg_alloc, path_out_ref.offset >> 2, out_tag);
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PathStrokeCubic_write(conf.pathseg_alloc, PathStrokeCubicRef(path_out_ref.offset + 4), path_cubic);
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PathSeg_Cubic_write(conf.pathseg_alloc, path_out_ref, fill_mode, path_cubic);
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break;
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case Element_Cubic:
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CubicSeg cubic = Element_Cubic_read(this_ref);
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@ -345,12 +337,8 @@ void main() {
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} else {
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path_cubic.stroke = vec2(0.0);
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}
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// We do encoding a bit by hand to minimize divergence. Another approach
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// would be to have a fill/stroke bool.
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path_out_ref = PathSegRef(conf.pathseg_alloc.offset + (st.pathseg_count - 1) * PathSeg_size);
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out_tag = !is_stroke ? PathSeg_FillCubic : PathSeg_StrokeCubic;
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write_mem(conf.pathseg_alloc, path_out_ref.offset >> 2, out_tag);
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PathStrokeCubic_write(conf.pathseg_alloc, PathStrokeCubicRef(path_out_ref.offset + 4), path_cubic);
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PathSeg_Cubic_write(conf.pathseg_alloc, path_out_ref, fill_mode, path_cubic);
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break;
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case Element_FillColor:
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FillColor fill = Element_FillColor_read(this_ref);
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Binary file not shown.
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@ -94,14 +94,13 @@ void main() {
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uint element_ix = gl_GlobalInvocationID.x;
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PathSegRef ref = PathSegRef(conf.pathseg_alloc.offset + element_ix * PathSeg_size);
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uint tag = PathSeg_Nop;
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PathSegTag tag = PathSegTag(PathSeg_Nop, 0);
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if (element_ix < conf.n_pathseg) {
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tag = PathSeg_tag(conf.pathseg_alloc, ref).tag;
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tag = PathSeg_tag(conf.pathseg_alloc, ref);
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}
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switch (tag) {
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case PathSeg_FillCubic:
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case PathSeg_StrokeCubic:
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PathStrokeCubic cubic = PathSeg_StrokeCubic_read(conf.pathseg_alloc, ref);
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switch (tag.tag) {
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case PathSeg_Cubic:
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PathCubic cubic = PathSeg_Cubic_read(conf.pathseg_alloc, ref);
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uint trans_ix = cubic.trans_ix;
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if (trans_ix > 0) {
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@ -133,6 +132,7 @@ void main() {
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}
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uint n = max(uint(ceil(val * 0.5 / sqrt(REM_ACCURACY))), 1);
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bool is_stroke = fill_mode_from_flags(tag.flags) == MODE_STROKE;
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uint path_ix = cubic.path_ix;
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Path path = Path_read(conf.tile_alloc, PathRef(conf.tile_alloc.offset + path_ix * Path_size));
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Alloc path_alloc = new_alloc(path.tiles.offset, (path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size);
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@ -212,7 +212,7 @@ void main() {
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for (int y = y0; y < y1; y++) {
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float tile_y0 = float(y * TILE_HEIGHT_PX);
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int xbackdrop = max(xray + 1, bbox.x);
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if (tag == PathSeg_FillCubic && min(p0.y, p1.y) < tile_y0 && xbackdrop < bbox.z) {
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if (!is_stroke && min(p0.y, p1.y) < tile_y0 && xbackdrop < bbox.z) {
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int backdrop = p1.y < p0.y ? 1 : -1;
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TileRef tile_ref = Tile_index(path.tiles, uint(base + xbackdrop));
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uint tile_el = tile_ref.offset >> 2;
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@ -248,7 +248,7 @@ void main() {
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tile_seg.origin = p0;
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tile_seg.vector = p1 - p0;
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float y_edge = 0.0;
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if (tag == PathSeg_FillCubic) {
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if (!is_stroke) {
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y_edge = mix(p0.y, p1.y, (tile_x0 - p0.x) / dx);
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if (min(p0.x, p1.x) < tile_x0) {
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vec2 p = vec2(tile_x0, y_edge);
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Binary file not shown.
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@ -2,11 +2,7 @@
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// Code auto-generated by piet-gpu-derive
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struct PathFillCubicRef {
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uint offset;
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};
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struct PathStrokeCubicRef {
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struct PathCubicRef {
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uint offset;
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};
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@ -14,22 +10,7 @@ struct PathSegRef {
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uint offset;
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};
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struct PathFillCubic {
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vec2 p0;
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vec2 p1;
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vec2 p2;
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vec2 p3;
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uint path_ix;
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uint trans_ix;
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};
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#define PathFillCubic_size 40
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PathFillCubicRef PathFillCubic_index(PathFillCubicRef ref, uint index) {
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return PathFillCubicRef(ref.offset + index * PathFillCubic_size);
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}
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struct PathStrokeCubic {
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struct PathCubic {
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vec2 p0;
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vec2 p1;
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vec2 p2;
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@ -39,15 +20,14 @@ struct PathStrokeCubic {
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vec2 stroke;
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};
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#define PathStrokeCubic_size 48
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#define PathCubic_size 48
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PathStrokeCubicRef PathStrokeCubic_index(PathStrokeCubicRef ref, uint index) {
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return PathStrokeCubicRef(ref.offset + index * PathStrokeCubic_size);
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PathCubicRef PathCubic_index(PathCubicRef ref, uint index) {
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return PathCubicRef(ref.offset + index * PathCubic_size);
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}
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#define PathSeg_Nop 0
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#define PathSeg_FillCubic 1
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#define PathSeg_StrokeCubic 2
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#define PathSeg_Cubic 1
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#define PathSeg_size 52
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PathSegRef PathSeg_index(PathSegRef ref, uint index) {
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@ -59,43 +39,7 @@ struct PathSegTag {
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uint flags;
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};
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PathFillCubic PathFillCubic_read(Alloc a, PathFillCubicRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = read_mem(a, ix + 0);
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uint raw1 = read_mem(a, ix + 1);
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uint raw2 = read_mem(a, ix + 2);
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uint raw3 = read_mem(a, ix + 3);
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uint raw4 = read_mem(a, ix + 4);
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uint raw5 = read_mem(a, ix + 5);
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uint raw6 = read_mem(a, ix + 6);
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uint raw7 = read_mem(a, ix + 7);
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uint raw8 = read_mem(a, ix + 8);
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uint raw9 = read_mem(a, ix + 9);
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PathFillCubic s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
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s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
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s.path_ix = raw8;
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s.trans_ix = raw9;
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return s;
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}
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void PathFillCubic_write(Alloc a, PathFillCubicRef ref, PathFillCubic s) {
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uint ix = ref.offset >> 2;
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write_mem(a, ix + 0, floatBitsToUint(s.p0.x));
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write_mem(a, ix + 1, floatBitsToUint(s.p0.y));
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write_mem(a, ix + 2, floatBitsToUint(s.p1.x));
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write_mem(a, ix + 3, floatBitsToUint(s.p1.y));
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write_mem(a, ix + 4, floatBitsToUint(s.p2.x));
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write_mem(a, ix + 5, floatBitsToUint(s.p2.y));
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write_mem(a, ix + 6, floatBitsToUint(s.p3.x));
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write_mem(a, ix + 7, floatBitsToUint(s.p3.y));
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write_mem(a, ix + 8, s.path_ix);
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write_mem(a, ix + 9, s.trans_ix);
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}
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PathStrokeCubic PathStrokeCubic_read(Alloc a, PathStrokeCubicRef ref) {
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PathCubic PathCubic_read(Alloc a, PathCubicRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = read_mem(a, ix + 0);
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uint raw1 = read_mem(a, ix + 1);
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@ -109,7 +53,7 @@ PathStrokeCubic PathStrokeCubic_read(Alloc a, PathStrokeCubicRef ref) {
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uint raw9 = read_mem(a, ix + 9);
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uint raw10 = read_mem(a, ix + 10);
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uint raw11 = read_mem(a, ix + 11);
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PathStrokeCubic s;
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PathCubic s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
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@ -120,7 +64,7 @@ PathStrokeCubic PathStrokeCubic_read(Alloc a, PathStrokeCubicRef ref) {
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return s;
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}
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void PathStrokeCubic_write(Alloc a, PathStrokeCubicRef ref, PathStrokeCubic s) {
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void PathCubic_write(Alloc a, PathCubicRef ref, PathCubic s) {
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uint ix = ref.offset >> 2;
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write_mem(a, ix + 0, floatBitsToUint(s.p0.x));
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write_mem(a, ix + 1, floatBitsToUint(s.p0.y));
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@ -141,25 +85,16 @@ PathSegTag PathSeg_tag(Alloc a, PathSegRef ref) {
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return PathSegTag(tag_and_flags & 0xffff, tag_and_flags >> 16);
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}
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PathFillCubic PathSeg_FillCubic_read(Alloc a, PathSegRef ref) {
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return PathFillCubic_read(a, PathFillCubicRef(ref.offset + 4));
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}
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PathStrokeCubic PathSeg_StrokeCubic_read(Alloc a, PathSegRef ref) {
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return PathStrokeCubic_read(a, PathStrokeCubicRef(ref.offset + 4));
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PathCubic PathSeg_Cubic_read(Alloc a, PathSegRef ref) {
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return PathCubic_read(a, PathCubicRef(ref.offset + 4));
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}
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void PathSeg_Nop_write(Alloc a, PathSegRef ref) {
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write_mem(a, ref.offset >> 2, PathSeg_Nop);
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}
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void PathSeg_FillCubic_write(Alloc a, PathSegRef ref, PathFillCubic s) {
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write_mem(a, ref.offset >> 2, PathSeg_FillCubic);
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PathFillCubic_write(a, PathFillCubicRef(ref.offset + 4), s);
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}
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void PathSeg_StrokeCubic_write(Alloc a, PathSegRef ref, PathStrokeCubic s) {
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write_mem(a, ref.offset >> 2, PathSeg_StrokeCubic);
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PathStrokeCubic_write(a, PathStrokeCubicRef(ref.offset + 4), s);
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void PathSeg_Cubic_write(Alloc a, PathSegRef ref, uint flags, PathCubic s) {
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write_mem(a, ref.offset >> 2, (flags << 16) | PathSeg_Cubic);
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PathCubic_write(a, PathCubicRef(ref.offset + 4), s);
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}
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