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https://github.com/italicsjenga/vello.git
synced 2025-01-10 12:41:30 +11:00
remove timer
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parent
4ea379aaa7
commit
4b1f9d1921
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@ -65,7 +65,7 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
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match scene_ix % N_SCENES {
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match scene_ix % N_SCENES {
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0 => test_scene::render_anim_frame(&mut builder, &mut simple_text, current_frame),
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0 => test_scene::render_anim_frame(&mut builder, &mut simple_text, current_frame),
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1 => test_scene::render_blend_grid(&mut builder),
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1 => test_scene::render_blend_grid(&mut builder),
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2 => test_scene::render_tiger(&mut builder, false),
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2 => test_scene::render_tiger(&mut builder),
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3 => test_scene::render_brush_transform(&mut builder, current_frame),
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3 => test_scene::render_brush_transform(&mut builder, current_frame),
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4 => test_scene::render_funky_paths(&mut builder),
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4 => test_scene::render_funky_paths(&mut builder),
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_ => test_scene::render_scene(&mut builder),
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_ => test_scene::render_scene(&mut builder),
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@ -48,9 +48,8 @@ pub fn render_funky_paths(sb: &mut SceneBuilder) {
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const N_CIRCLES: usize = 0;
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const N_CIRCLES: usize = 0;
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#[allow(unused)]
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#[allow(unused)]
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pub fn render_svg(sb: &mut SceneBuilder, svg: &PicoSvg, print_stats: bool) {
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pub fn render_svg(sb: &mut SceneBuilder, svg: &PicoSvg) {
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use crate::pico_svg::*;
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use crate::pico_svg::*;
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//let start = std::time::Instant::now();
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for item in &svg.items {
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for item in &svg.items {
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match item {
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match item {
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Item::Fill(fill) => {
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Item::Fill(fill) => {
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@ -76,12 +75,12 @@ pub fn render_svg(sb: &mut SceneBuilder, svg: &PicoSvg, print_stats: bool) {
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}
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}
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#[allow(unused)]
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#[allow(unused)]
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pub fn render_tiger(sb: &mut SceneBuilder, print_stats: bool) {
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pub fn render_tiger(sb: &mut SceneBuilder) {
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use super::pico_svg::*;
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use super::pico_svg::*;
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let xml_str =
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let xml_str =
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std::str::from_utf8(include_bytes!("../../assets/Ghostscript_Tiger.svg")).unwrap();
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std::str::from_utf8(include_bytes!("../../assets/Ghostscript_Tiger.svg")).unwrap();
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let svg = PicoSvg::load(xml_str, 6.0).unwrap();
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let svg = PicoSvg::load(xml_str, 6.0).unwrap();
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render_svg(sb, &svg, print_stats);
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render_svg(sb, &svg);
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}
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}
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pub fn render_scene(sb: &mut SceneBuilder) {
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pub fn render_scene(sb: &mut SceneBuilder) {
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