shader: delete unused code

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur 2020-10-09 12:42:29 +02:00
parent db6172d811
commit 55cfd472a5

View file

@ -289,10 +289,6 @@ void main() {
for (uint i = 0; i < N_ROWS; i++) {
State st = combine_state(row, th_state[i]);
// We write the state now for development purposes, but the
// actual goal is to write transformed and annotated elements.
//State_write(StateRef((ix + i) * State_size), st);
// Here we read again from the original scene. There may be
// gains to be had from stashing in shared memory or possibly
// registers (though register pressure is an issue).