mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-10 12:41:30 +11:00
Builder pattern for pipelines
Use a builder pattern for pipelines and descriptor sets, so we can go richer without hugely complicating existing code. WIP
This commit is contained in:
parent
4bbc7dee1d
commit
6b06d249ab
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@ -14,9 +14,9 @@ fn main() {
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.unwrap();
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buffer.write(&src).unwrap();
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let code = include_bytes!("./shader/collatz.spv");
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let pipeline = session.create_simple_compute_pipeline(code, 1, 0).unwrap();
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let pipeline = session.create_simple_compute_pipeline(code, 1).unwrap();
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let descriptor_set = session
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.create_descriptor_set(&pipeline, &[buffer.vk_buffer()], &[])
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.create_simple_descriptor_set(&pipeline, &[&buffer])
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.unwrap();
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let query_pool = session.create_query_pool(2).unwrap();
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let mut cmd_buf = session.cmd_buf().unwrap();
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@ -8,6 +8,8 @@ use std::any::Any;
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use std::sync::{Arc, Mutex, Weak};
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use crate::vulkan;
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use crate::DescriptorSetBuilder as DescriptorSetBuilderTrait;
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use crate::PipelineBuilder as PipelineBuilderTrait;
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use crate::{Device, Error};
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pub type MemFlags = <vulkan::VkDevice as Device>::MemFlags;
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@ -63,6 +65,10 @@ struct BufferInner {
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session: Weak<SessionInner>,
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}
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pub struct PipelineBuilder(vulkan::PipelineBuilder);
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pub struct DescriptorSetBuilder(vulkan::DescriptorSetBuilder);
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impl Session {
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pub fn new(device: vulkan::VkDevice) -> Session {
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Session(Arc::new(SessionInner {
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@ -158,31 +164,28 @@ impl Session {
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self.0.device.create_semaphore()
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}
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/// This creates a pipeline that runs over the buffer.
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/// This creates a pipeline that operates on some buffers and images.
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///
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/// The descriptor set layout is just some number of storage buffers and storage images (this might change).
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pub unsafe fn create_simple_compute_pipeline(
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&self,
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code: &[u8],
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n_buffers: u32,
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n_images: u32,
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) -> Result<Pipeline, Error> {
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self.0
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.device
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.create_simple_compute_pipeline(code, n_buffers, n_images)
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self.pipeline_builder()
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.add_buffers(n_buffers)
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.create_compute_pipeline(self, code)
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}
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/// Create a descriptor set for a simple pipeline that just references buffers and images.
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///
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/// Note: when we do portability, the signature will change to not reference the Vulkan types
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/// directly.
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pub unsafe fn create_descriptor_set(
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/// Create a descriptor set for a simple pipeline that just references buffers.
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pub unsafe fn create_simple_descriptor_set<'a>(
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&self,
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pipeline: &Pipeline,
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bufs: &[&vulkan::Buffer],
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images: &[&vulkan::Image],
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buffers: impl IntoRefs<'a, Buffer>,
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) -> Result<DescriptorSet, Error> {
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self.0.device.create_descriptor_set(pipeline, bufs, images)
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self.descriptor_set_builder()
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.add_buffers(buffers)
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.build(self, pipeline)
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}
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/// Create a query pool for timestamp queries.
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@ -193,6 +196,14 @@ impl Session {
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pub unsafe fn fetch_query_pool(&self, pool: &QueryPool) -> Result<Vec<f64>, Error> {
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self.0.device.fetch_query_pool(pool)
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}
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pub unsafe fn pipeline_builder(&self) -> PipelineBuilder {
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PipelineBuilder(self.0.device.pipeline_builder())
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}
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pub unsafe fn descriptor_set_builder(&self) -> DescriptorSetBuilder {
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DescriptorSetBuilder(self.0.device.descriptor_set_builder())
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}
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}
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impl CmdBuf {
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@ -299,3 +310,122 @@ impl Buffer {
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Ok(())
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}
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}
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impl PipelineBuilder {
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/// Add buffers to the pipeline. Each has its own binding.
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pub fn add_buffers(mut self, n_buffers: u32) -> Self {
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self.0.add_buffers(n_buffers);
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self
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}
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/// Add storage images to the pipeline. Each has its own binding.
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pub fn add_images(mut self, n_images: u32) -> Self {
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self.0.add_images(n_images);
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self
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}
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pub unsafe fn create_compute_pipeline(
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self,
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session: &Session,
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code: &[u8],
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) -> Result<Pipeline, Error> {
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self.0.create_compute_pipeline(&session.0.device, code)
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}
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}
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impl DescriptorSetBuilder {
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pub fn add_buffers<'a>(mut self, buffers: impl IntoRefs<'a, Buffer>) -> Self {
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let vk_buffers = buffers
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.into_refs()
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.map(|b| b.vk_buffer())
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.collect::<Vec<_>>();
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self.0.add_buffers(&vk_buffers);
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self
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}
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pub fn add_images<'a>(mut self, images: impl IntoRefs<'a, Image>) -> Self {
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let vk_images = images.into_refs().map(|i| i.vk_image()).collect::<Vec<_>>();
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self.0.add_images(&vk_images);
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self
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}
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pub unsafe fn build(
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self,
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session: &Session,
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pipeline: &Pipeline,
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) -> Result<DescriptorSet, Error> {
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self.0.build(&session.0.device, pipeline)
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}
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}
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// This lets us use either a slice or a vector. The type is clunky but it
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// seems fine enough to use.
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pub trait IntoRefs<'a, T: 'a> {
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type Iterator: Iterator<Item = &'a T>;
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fn into_refs(self) -> Self::Iterator;
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}
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impl<'a, T> IntoRefs<'a, T> for &'a [T] {
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type Iterator = std::slice::Iter<'a, T>;
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fn into_refs(self) -> Self::Iterator {
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self.into_iter()
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}
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}
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impl<'a, T> IntoRefs<'a, T> for &'a [&'a T] {
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type Iterator = std::iter::Copied<std::slice::Iter<'a, &'a T>>;
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fn into_refs(self) -> Self::Iterator {
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self.into_iter().copied()
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}
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}
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// TODO: this will benefit from const generics!
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impl<'a, T> IntoRefs<'a, T> for &'a [&'a T; 1] {
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type Iterator = std::iter::Copied<std::slice::Iter<'a, &'a T>>;
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fn into_refs(self) -> Self::Iterator {
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self.into_iter().copied()
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}
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}
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impl<'a, T> IntoRefs<'a, T> for &'a [&'a T; 2] {
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type Iterator = std::iter::Copied<std::slice::Iter<'a, &'a T>>;
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fn into_refs(self) -> Self::Iterator {
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self.into_iter().copied()
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}
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}
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impl<'a, T> IntoRefs<'a, T> for &'a [&'a T; 3] {
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type Iterator = std::iter::Copied<std::slice::Iter<'a, &'a T>>;
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fn into_refs(self) -> Self::Iterator {
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self.into_iter().copied()
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}
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}
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impl<'a, T> IntoRefs<'a, T> for &'a [&'a T; 4] {
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type Iterator = std::iter::Copied<std::slice::Iter<'a, &'a T>>;
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fn into_refs(self) -> Self::Iterator {
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self.into_iter().copied()
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}
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}
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impl<'a, T> IntoRefs<'a, T> for &'a [&'a T; 5] {
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type Iterator = std::iter::Copied<std::slice::Iter<'a, &'a T>>;
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fn into_refs(self) -> Self::Iterator {
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self.into_iter().copied()
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}
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}
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impl<'a, T> IntoRefs<'a, T> for &'a [&'a T; 6] {
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type Iterator = std::iter::Copied<std::slice::Iter<'a, &'a T>>;
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fn into_refs(self) -> Self::Iterator {
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self.into_iter().copied()
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}
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}
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impl<'a, T> IntoRefs<'a, T> for Vec<&'a T> {
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type Iterator = std::vec::IntoIter<&'a T>;
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fn into_refs(self) -> Self::Iterator {
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self.into_iter()
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}
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}
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@ -19,7 +19,7 @@ pub enum ImageLayout {
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}
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pub trait Device: Sized {
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type Buffer;
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type Buffer: 'static;
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type Image;
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type MemFlags: MemFlags;
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type Pipeline;
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@ -28,6 +28,8 @@ pub trait Device: Sized {
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type CmdBuf: CmdBuf<Self>;
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type Fence;
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type Semaphore;
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type PipelineBuilder: PipelineBuilder<Self>;
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type DescriptorSetBuilder: DescriptorSetBuilder<Self>;
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fn create_buffer(&self, size: u64, mem_flags: Self::MemFlags) -> Result<Self::Buffer, Error>;
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@ -56,19 +58,48 @@ pub trait Device: Sized {
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/// Maybe doesn't need result return?
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unsafe fn destroy_image(&self, image: &Self::Image) -> Result<(), Error>;
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/// Start building a pipeline.
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///
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/// A pipeline is a bit of shader IR plus a signature for what kinds of resources
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/// it expects.
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unsafe fn pipeline_builder(&self) -> Self::PipelineBuilder;
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/// Start building a descriptor set.
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///
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/// A descriptor set is a binding of resources for a given pipeline.
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unsafe fn descriptor_set_builder(&self) -> Self::DescriptorSetBuilder;
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/// Create a simple compute pipeline that operates on buffers and storage images.
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///
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/// This is provided as a convenience but will probably go away, as the functionality
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/// is subsumed by the builder.
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unsafe fn create_simple_compute_pipeline(
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&self,
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code: &[u8],
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n_buffers: u32,
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n_images: u32,
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) -> Result<Self::Pipeline, Error>;
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) -> Result<Self::Pipeline, Error> {
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let mut builder = self.pipeline_builder();
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builder.add_buffers(n_buffers);
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builder.add_images(n_images);
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builder.create_compute_pipeline(self, code)
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}
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/// Create a descriptor set for a given pipeline, binding buffers and images.
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///
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/// This is provided as a convenience but will probably go away, as the functionality
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/// is subsumed by the builder.
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unsafe fn create_descriptor_set(
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&self,
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pipeline: &Self::Pipeline,
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bufs: &[&Self::Buffer],
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images: &[&Self::Image],
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) -> Result<Self::DescriptorSet, Error>;
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) -> Result<Self::DescriptorSet, Error> {
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let mut builder = self.descriptor_set_builder();
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builder.add_buffers(bufs);
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builder.add_images(images);
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builder.build(self, pipeline)
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}
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fn create_cmd_buf(&self) -> Result<Self::CmdBuf, Error>;
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@ -174,3 +205,18 @@ pub trait MemFlags: Sized + Clone + Copy {
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fn host_coherent() -> Self;
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}
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/// A builder for pipelines with more complex layouts.
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pub trait PipelineBuilder<D: Device> {
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/// Add buffers to the pipeline. Each has its own binding.
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fn add_buffers(&mut self, n_buffers: u32);
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/// Add storage images to the pipeline. Each has its own binding.
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fn add_images(&mut self, n_images: u32);
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unsafe fn create_compute_pipeline(self, device: &D, code: &[u8]) -> Result<D::Pipeline, Error>;
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}
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pub trait DescriptorSetBuilder<D: Device> {
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fn add_buffers(&mut self, buffers: &[&D::Buffer]);
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fn add_images(&mut self, images: &[&D::Image]);
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unsafe fn build(self, device: &D, pipeline: &D::Pipeline) -> Result<D::DescriptorSet, Error>;
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}
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@ -90,6 +90,15 @@ pub struct QueryPool {
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#[derive(Clone, Copy)]
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pub struct MemFlags(vk::MemoryPropertyFlags);
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pub struct PipelineBuilder {
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bindings: Vec<vk::DescriptorSetLayoutBinding>,
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}
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pub struct DescriptorSetBuilder {
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buffers: Vec<vk::Buffer>,
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images: Vec<vk::ImageView>,
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}
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unsafe extern "system" fn vulkan_debug_callback(
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message_severity: vk::DebugUtilsMessageSeverityFlagsEXT,
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message_type: vk::DebugUtilsMessageTypeFlagsEXT,
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@ -375,6 +384,8 @@ impl crate::Device for VkDevice {
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type MemFlags = MemFlags;
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type Fence = vk::Fence;
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type Semaphore = vk::Semaphore;
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type PipelineBuilder = PipelineBuilder;
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type DescriptorSetBuilder = DescriptorSetBuilder;
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fn create_buffer(&self, size: u64, mem_flags: MemFlags) -> Result<Buffer, Error> {
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unsafe {
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@ -527,151 +538,17 @@ impl crate::Device for VkDevice {
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Ok(device.get_fence_status(fence)?)
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}
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/// This creates a pipeline that runs over the buffer.
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///
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/// The descriptor set layout is just some number of storage buffers and storage images (this might change).
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unsafe fn create_simple_compute_pipeline(
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&self,
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code: &[u8],
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n_buffers: u32,
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n_images: u32,
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) -> Result<Pipeline, Error> {
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let device = &self.device.device;
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let mut bindings = Vec::new();
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for i in 0..n_buffers {
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bindings.push(
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vk::DescriptorSetLayoutBinding::builder()
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.binding(i)
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.descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
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.descriptor_count(1)
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.stage_flags(vk::ShaderStageFlags::COMPUTE)
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.build(),
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);
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unsafe fn pipeline_builder(&self) -> PipelineBuilder {
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PipelineBuilder {
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bindings: Vec::new(),
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}
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for i in n_buffers..n_buffers + n_images {
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bindings.push(
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vk::DescriptorSetLayoutBinding::builder()
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.binding(i)
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.descriptor_type(vk::DescriptorType::STORAGE_IMAGE)
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.descriptor_count(1)
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.stage_flags(vk::ShaderStageFlags::COMPUTE)
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.build(),
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);
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}
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let descriptor_set_layout = device.create_descriptor_set_layout(
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&vk::DescriptorSetLayoutCreateInfo::builder().bindings(&bindings),
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None,
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)?;
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let descriptor_set_layouts = [descriptor_set_layout];
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// Create compute pipeline.
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let code_u32 = convert_u32_vec(code);
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let compute_shader_module = device
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.create_shader_module(&vk::ShaderModuleCreateInfo::builder().code(&code_u32), None)?;
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let entry_name = CString::new("main").unwrap();
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let pipeline_layout = device.create_pipeline_layout(
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&vk::PipelineLayoutCreateInfo::builder().set_layouts(&descriptor_set_layouts),
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None,
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)?;
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let pipeline = device
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.create_compute_pipelines(
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vk::PipelineCache::null(),
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&[vk::ComputePipelineCreateInfo::builder()
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.stage(
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vk::PipelineShaderStageCreateInfo::builder()
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.stage(vk::ShaderStageFlags::COMPUTE)
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.module(compute_shader_module)
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.name(&entry_name)
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.build(),
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)
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.layout(pipeline_layout)
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.build()],
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None,
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)
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.map_err(|(_pipeline, err)| err)?[0];
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Ok(Pipeline {
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pipeline,
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pipeline_layout,
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descriptor_set_layout,
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})
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}
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unsafe fn create_descriptor_set(
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&self,
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pipeline: &Pipeline,
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bufs: &[&Buffer],
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images: &[&Image],
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) -> Result<DescriptorSet, Error> {
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let device = &self.device.device;
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let mut descriptor_pool_sizes = Vec::new();
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if !bufs.is_empty() {
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descriptor_pool_sizes.push(
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vk::DescriptorPoolSize::builder()
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.ty(vk::DescriptorType::STORAGE_BUFFER)
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.descriptor_count(bufs.len() as u32)
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.build(),
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);
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unsafe fn descriptor_set_builder(&self) -> DescriptorSetBuilder {
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DescriptorSetBuilder {
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buffers: Vec::new(),
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images: Vec::new(),
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}
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if !images.is_empty() {
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descriptor_pool_sizes.push(
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vk::DescriptorPoolSize::builder()
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.ty(vk::DescriptorType::STORAGE_IMAGE)
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.descriptor_count(images.len() as u32)
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.build(),
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);
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}
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let descriptor_pool = device.create_descriptor_pool(
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&vk::DescriptorPoolCreateInfo::builder()
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.pool_sizes(&descriptor_pool_sizes)
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.max_sets(1),
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None,
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)?;
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let descriptor_set_layouts = [pipeline.descriptor_set_layout];
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let descriptor_sets = device
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.allocate_descriptor_sets(
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&vk::DescriptorSetAllocateInfo::builder()
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.descriptor_pool(descriptor_pool)
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.set_layouts(&descriptor_set_layouts),
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)
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.unwrap();
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for (i, buf) in bufs.iter().enumerate() {
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let buf_info = vk::DescriptorBufferInfo::builder()
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.buffer(buf.buffer)
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.offset(0)
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.range(vk::WHOLE_SIZE)
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.build();
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device.update_descriptor_sets(
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&[vk::WriteDescriptorSet::builder()
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.dst_set(descriptor_sets[0])
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.dst_binding(i as u32)
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.descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
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.buffer_info(&[buf_info])
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.build()],
|
||||
&[],
|
||||
);
|
||||
}
|
||||
for (i, image) in images.iter().enumerate() {
|
||||
let binding = i + bufs.len();
|
||||
let image_info = vk::DescriptorImageInfo::builder()
|
||||
.sampler(vk::Sampler::null())
|
||||
.image_view(image.image_view)
|
||||
.image_layout(vk::ImageLayout::GENERAL)
|
||||
.build();
|
||||
device.update_descriptor_sets(
|
||||
&[vk::WriteDescriptorSet::builder()
|
||||
.dst_set(descriptor_sets[0])
|
||||
.dst_binding(binding as u32)
|
||||
.descriptor_type(vk::DescriptorType::STORAGE_IMAGE)
|
||||
.image_info(&[image_info])
|
||||
.build()],
|
||||
&[],
|
||||
);
|
||||
}
|
||||
Ok(DescriptorSet {
|
||||
descriptor_set: descriptor_sets[0],
|
||||
})
|
||||
}
|
||||
|
||||
fn create_cmd_buf(&self) -> Result<CmdBuf, Error> {
|
||||
|
@ -1033,6 +910,165 @@ impl crate::MemFlags for MemFlags {
|
|||
}
|
||||
}
|
||||
|
||||
impl crate::PipelineBuilder<VkDevice> for PipelineBuilder {
|
||||
fn add_buffers(&mut self, n_buffers: u32) {
|
||||
let start = self.bindings.len() as u32;
|
||||
for i in 0..n_buffers {
|
||||
self.bindings.push(
|
||||
vk::DescriptorSetLayoutBinding::builder()
|
||||
.binding(start + i)
|
||||
.descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
|
||||
.descriptor_count(1)
|
||||
.stage_flags(vk::ShaderStageFlags::COMPUTE)
|
||||
.build(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn add_images(&mut self, n_images: u32) {
|
||||
let start = self.bindings.len() as u32;
|
||||
for i in 0..n_images {
|
||||
self.bindings.push(
|
||||
vk::DescriptorSetLayoutBinding::builder()
|
||||
.binding(start + i)
|
||||
.descriptor_type(vk::DescriptorType::STORAGE_IMAGE)
|
||||
.descriptor_count(1)
|
||||
.stage_flags(vk::ShaderStageFlags::COMPUTE)
|
||||
.build(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn create_compute_pipeline(
|
||||
self,
|
||||
device: &VkDevice,
|
||||
code: &[u8],
|
||||
) -> Result<Pipeline, Error> {
|
||||
let device = &device.device.device;
|
||||
let descriptor_set_layout = device.create_descriptor_set_layout(
|
||||
&vk::DescriptorSetLayoutCreateInfo::builder().bindings(&self.bindings),
|
||||
None,
|
||||
)?;
|
||||
let descriptor_set_layouts = [descriptor_set_layout];
|
||||
|
||||
// Create compute pipeline.
|
||||
let code_u32 = convert_u32_vec(code);
|
||||
let compute_shader_module = device
|
||||
.create_shader_module(&vk::ShaderModuleCreateInfo::builder().code(&code_u32), None)?;
|
||||
let entry_name = CString::new("main").unwrap();
|
||||
let pipeline_layout = device.create_pipeline_layout(
|
||||
&vk::PipelineLayoutCreateInfo::builder().set_layouts(&descriptor_set_layouts),
|
||||
None,
|
||||
)?;
|
||||
|
||||
let pipeline = device
|
||||
.create_compute_pipelines(
|
||||
vk::PipelineCache::null(),
|
||||
&[vk::ComputePipelineCreateInfo::builder()
|
||||
.stage(
|
||||
vk::PipelineShaderStageCreateInfo::builder()
|
||||
.stage(vk::ShaderStageFlags::COMPUTE)
|
||||
.module(compute_shader_module)
|
||||
.name(&entry_name)
|
||||
.build(),
|
||||
)
|
||||
.layout(pipeline_layout)
|
||||
.build()],
|
||||
None,
|
||||
)
|
||||
.map_err(|(_pipeline, err)| err)?[0];
|
||||
Ok(Pipeline {
|
||||
pipeline,
|
||||
pipeline_layout,
|
||||
descriptor_set_layout,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl crate::DescriptorSetBuilder<VkDevice> for DescriptorSetBuilder {
|
||||
fn add_buffers(&mut self, buffers: &[&Buffer]) {
|
||||
self.buffers.extend(buffers.iter().map(|b| b.buffer));
|
||||
}
|
||||
|
||||
fn add_images(&mut self, images: &[&Image]) {
|
||||
self.images.extend(images.iter().map(|i| i.image_view));
|
||||
}
|
||||
|
||||
unsafe fn build(self, device: &VkDevice, pipeline: &Pipeline) -> Result<DescriptorSet, Error> {
|
||||
let device = &device.device.device;
|
||||
let mut descriptor_pool_sizes = Vec::new();
|
||||
if !self.buffers.is_empty() {
|
||||
descriptor_pool_sizes.push(
|
||||
vk::DescriptorPoolSize::builder()
|
||||
.ty(vk::DescriptorType::STORAGE_BUFFER)
|
||||
.descriptor_count(self.buffers.len() as u32)
|
||||
.build(),
|
||||
);
|
||||
}
|
||||
if !self.images.is_empty() {
|
||||
descriptor_pool_sizes.push(
|
||||
vk::DescriptorPoolSize::builder()
|
||||
.ty(vk::DescriptorType::STORAGE_IMAGE)
|
||||
.descriptor_count(self.images.len() as u32)
|
||||
.build(),
|
||||
);
|
||||
}
|
||||
let descriptor_pool = device.create_descriptor_pool(
|
||||
&vk::DescriptorPoolCreateInfo::builder()
|
||||
.pool_sizes(&descriptor_pool_sizes)
|
||||
.max_sets(1),
|
||||
None,
|
||||
)?;
|
||||
let descriptor_set_layouts = [pipeline.descriptor_set_layout];
|
||||
let descriptor_sets = device
|
||||
.allocate_descriptor_sets(
|
||||
&vk::DescriptorSetAllocateInfo::builder()
|
||||
.descriptor_pool(descriptor_pool)
|
||||
.set_layouts(&descriptor_set_layouts),
|
||||
)
|
||||
.unwrap();
|
||||
let mut binding = 0;
|
||||
// Maybe one call to update_descriptor_sets with an array of descriptor_writes?
|
||||
for buf in &self.buffers {
|
||||
let buf_info = vk::DescriptorBufferInfo::builder()
|
||||
.buffer(*buf)
|
||||
.offset(0)
|
||||
.range(vk::WHOLE_SIZE)
|
||||
.build();
|
||||
device.update_descriptor_sets(
|
||||
&[vk::WriteDescriptorSet::builder()
|
||||
.dst_set(descriptor_sets[0])
|
||||
.dst_binding(binding)
|
||||
.descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
|
||||
.buffer_info(&[buf_info])
|
||||
.build()],
|
||||
&[],
|
||||
);
|
||||
binding += 1;
|
||||
}
|
||||
for image in &self.images {
|
||||
let image_info = vk::DescriptorImageInfo::builder()
|
||||
.sampler(vk::Sampler::null())
|
||||
.image_view(*image)
|
||||
.image_layout(vk::ImageLayout::GENERAL)
|
||||
.build();
|
||||
device.update_descriptor_sets(
|
||||
&[vk::WriteDescriptorSet::builder()
|
||||
.dst_set(descriptor_sets[0])
|
||||
.dst_binding(binding)
|
||||
.descriptor_type(vk::DescriptorType::STORAGE_IMAGE)
|
||||
.image_info(&[image_info])
|
||||
.build()],
|
||||
&[],
|
||||
);
|
||||
binding += 1;
|
||||
}
|
||||
Ok(DescriptorSet {
|
||||
descriptor_set: descriptor_sets[0],
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl VkSwapchain {
|
||||
pub unsafe fn next(&mut self) -> Result<(usize, vk::Semaphore), Error> {
|
||||
let acquisition_semaphore = self.acquisition_semaphores[self.acquisition_idx];
|
||||
|
|
|
@ -234,16 +234,10 @@ impl Renderer {
|
|||
let image_dev = session.create_image2d(WIDTH as u32, HEIGHT as u32, dev)?;
|
||||
|
||||
let el_code = include_bytes!("../shader/elements.spv");
|
||||
let el_pipeline = session.create_simple_compute_pipeline(el_code, 4, 0)?;
|
||||
let el_ds = session.create_descriptor_set(
|
||||
let el_pipeline = session.create_simple_compute_pipeline(el_code, 4)?;
|
||||
let el_ds = session.create_simple_descriptor_set(
|
||||
&el_pipeline,
|
||||
&[
|
||||
scene_dev.vk_buffer(),
|
||||
state_buf.vk_buffer(),
|
||||
anno_buf.vk_buffer(),
|
||||
pathseg_buf.vk_buffer(),
|
||||
],
|
||||
&[],
|
||||
&[&scene_dev, &state_buf, &anno_buf, &pathseg_buf],
|
||||
)?;
|
||||
|
||||
let mut tile_alloc_buf_host = session.create_buffer(12, host)?;
|
||||
|
@ -254,40 +248,24 @@ impl Renderer {
|
|||
let tile_alloc_start = ((n_paths + 31) & !31) * PATH_SIZE;
|
||||
tile_alloc_buf_host.write(&[n_paths as u32, n_pathseg as u32, tile_alloc_start as u32])?;
|
||||
let tile_alloc_code = include_bytes!("../shader/tile_alloc.spv");
|
||||
let tile_pipeline = session.create_simple_compute_pipeline(tile_alloc_code, 3, 0)?;
|
||||
let tile_ds = session.create_descriptor_set(
|
||||
let tile_pipeline = session.create_simple_compute_pipeline(tile_alloc_code, 3)?;
|
||||
let tile_ds = session.create_simple_descriptor_set(
|
||||
&tile_pipeline,
|
||||
&[
|
||||
anno_buf.vk_buffer(),
|
||||
tile_alloc_buf_dev.vk_buffer(),
|
||||
tile_buf.vk_buffer(),
|
||||
],
|
||||
&[],
|
||||
&[&anno_buf, &tile_alloc_buf_dev, &tile_buf],
|
||||
)?;
|
||||
|
||||
let path_alloc_code = include_bytes!("../shader/path_coarse.spv");
|
||||
let path_pipeline = session.create_simple_compute_pipeline(path_alloc_code, 3, 0)?;
|
||||
let path_ds = session.create_descriptor_set(
|
||||
let path_pipeline = session.create_simple_compute_pipeline(path_alloc_code, 3)?;
|
||||
let path_ds = session.create_simple_descriptor_set(
|
||||
&path_pipeline,
|
||||
&[
|
||||
pathseg_buf.vk_buffer(),
|
||||
tile_alloc_buf_dev.vk_buffer(),
|
||||
tile_buf.vk_buffer(),
|
||||
],
|
||||
&[],
|
||||
&[&pathseg_buf, &tile_alloc_buf_dev, &tile_buf],
|
||||
)?;
|
||||
|
||||
let backdrop_alloc_code = include_bytes!("../shader/backdrop.spv");
|
||||
let backdrop_pipeline =
|
||||
session.create_simple_compute_pipeline(backdrop_alloc_code, 3, 0)?;
|
||||
let backdrop_ds = session.create_descriptor_set(
|
||||
let backdrop_pipeline = session.create_simple_compute_pipeline(backdrop_alloc_code, 3)?;
|
||||
let backdrop_ds = session.create_simple_descriptor_set(
|
||||
&backdrop_pipeline,
|
||||
&[
|
||||
anno_buf.vk_buffer(),
|
||||
tile_alloc_buf_dev.vk_buffer(),
|
||||
tile_buf.vk_buffer(),
|
||||
],
|
||||
&[],
|
||||
&[&anno_buf, &tile_alloc_buf_dev, &tile_buf],
|
||||
)?;
|
||||
|
||||
let mut bin_alloc_buf_host = session.create_buffer(8, host)?;
|
||||
|
@ -297,15 +275,10 @@ impl Renderer {
|
|||
let bin_alloc_start = ((n_paths + 255) & !255) * 8;
|
||||
bin_alloc_buf_host.write(&[n_paths as u32, bin_alloc_start as u32])?;
|
||||
let bin_code = include_bytes!("../shader/binning.spv");
|
||||
let bin_pipeline = session.create_simple_compute_pipeline(bin_code, 3, 0)?;
|
||||
let bin_ds = session.create_descriptor_set(
|
||||
let bin_pipeline = session.create_simple_compute_pipeline(bin_code, 3)?;
|
||||
let bin_ds = session.create_simple_descriptor_set(
|
||||
&bin_pipeline,
|
||||
&[
|
||||
anno_buf.vk_buffer(),
|
||||
bin_alloc_buf_dev.vk_buffer(),
|
||||
bin_buf.vk_buffer(),
|
||||
],
|
||||
&[],
|
||||
&[&anno_buf, &bin_alloc_buf_dev, &bin_buf],
|
||||
)?;
|
||||
|
||||
let clip_scratch_buf = session.create_buffer(1024 * 1024, dev)?;
|
||||
|
@ -316,30 +289,29 @@ impl Renderer {
|
|||
let coarse_alloc_start = WIDTH_IN_TILES * HEIGHT_IN_TILES * PTCL_INITIAL_ALLOC;
|
||||
coarse_alloc_buf_host.write(&[n_paths as u32, coarse_alloc_start as u32])?;
|
||||
let coarse_code = include_bytes!("../shader/coarse.spv");
|
||||
let coarse_pipeline = session.create_simple_compute_pipeline(coarse_code, 5, 0)?;
|
||||
let coarse_ds = session.create_descriptor_set(
|
||||
let coarse_pipeline = session.create_simple_compute_pipeline(coarse_code, 5)?;
|
||||
let coarse_ds = session.create_simple_descriptor_set(
|
||||
&coarse_pipeline,
|
||||
&[
|
||||
anno_buf.vk_buffer(),
|
||||
bin_buf.vk_buffer(),
|
||||
tile_buf.vk_buffer(),
|
||||
coarse_alloc_buf_dev.vk_buffer(),
|
||||
ptcl_buf.vk_buffer(),
|
||||
&anno_buf,
|
||||
&bin_buf,
|
||||
&tile_buf,
|
||||
&coarse_alloc_buf_dev,
|
||||
&ptcl_buf,
|
||||
],
|
||||
&[],
|
||||
)?;
|
||||
|
||||
let k4_code = include_bytes!("../shader/kernel4.spv");
|
||||
let k4_pipeline = session.create_simple_compute_pipeline(k4_code, 3, 1)?;
|
||||
let k4_ds = session.create_descriptor_set(
|
||||
&k4_pipeline,
|
||||
&[
|
||||
ptcl_buf.vk_buffer(),
|
||||
tile_buf.vk_buffer(),
|
||||
clip_scratch_buf.vk_buffer(),
|
||||
],
|
||||
&[image_dev.vk_image()],
|
||||
)?;
|
||||
let k4_pipeline = session
|
||||
.pipeline_builder()
|
||||
.add_buffers(3)
|
||||
.add_images(1)
|
||||
.create_compute_pipeline(&session, k4_code)?;
|
||||
let k4_ds = session
|
||||
.descriptor_set_builder()
|
||||
.add_buffers(&[&ptcl_buf, &tile_buf, &clip_scratch_buf])
|
||||
.add_images(&[&image_dev])
|
||||
.build(&session, &k4_pipeline)?;
|
||||
|
||||
Ok(Renderer {
|
||||
scene_buf,
|
||||
|
|
Loading…
Reference in a new issue