Store annotated elements

Apply transform to paths and annotate with computed linewidth and
bounding box information, storing the result.
This commit is contained in:
Raph Levien 2020-05-12 10:53:54 -07:00
parent 9a8854ffab
commit 736f883f66
8 changed files with 391 additions and 7 deletions

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@ -0,0 +1,46 @@
use piet_gpu_derive::piet_gpu;
piet_gpu! {
#[gpu_write]
mod annotated {
struct AnnoLineSeg {
p0: [f32; 2],
p1: [f32; 2],
// halfwidth in both x and y for binning
stroke: [f32; 2],
}
struct AnnoQuadSeg {
p0: [f32; 2],
p1: [f32; 2],
p2: [f32; 2],
stroke: [f32; 2],
}
struct AnnoCubicSeg {
p0: [f32; 2],
p1: [f32; 2],
p2: [f32; 2],
p3: [f32; 2],
stroke: [f32; 2],
}
struct AnnoFill {
rgba_color: u32,
bbox: [f32; 4],
}
struct AnnoStroke {
rgba_color: u32,
bbox: [f32; 4],
// For the nonuniform scale case, this needs to be a 2x2 matrix.
// That's expected to be uncommon, so we could special-case it.
linewidth: f32,
}
enum Annotated {
Nop,
// The segments need a flag to indicate fill/stroke
Line(AnnoLineSeg),
Quad(AnnoQuadSeg),
Cubic(AnnoCubicSeg),
Stroke(AnnoStroke),
Fill(AnnoFill),
}
}
}

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@ -1,3 +1,4 @@
pub mod annotated;
pub mod encoder;
pub mod fill_seg;
pub mod ptcl;

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@ -6,6 +6,7 @@ fn main() {
match mod_name.as_str() {
"scene" => print!("{}", piet_gpu_types::scene::gen_gpu_scene()),
"state" => print!("{}", piet_gpu_types::state::gen_gpu_state()),
"annotated" => print!("{}", piet_gpu_types::annotated::gen_gpu_annotated()),
"tilegroup" => print!("{}", piet_gpu_types::tilegroup::gen_gpu_tilegroup()),
"segment" => print!("{}", piet_gpu_types::segment::gen_gpu_segment()),
"fill_seg" => print!("{}", piet_gpu_types::fill_seg::gen_gpu_fill_seg()),

290
piet-gpu/shader/annotated.h Normal file
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@ -0,0 +1,290 @@
// Code auto-generated by piet-gpu-derive
struct AnnoLineSegRef {
uint offset;
};
struct AnnoQuadSegRef {
uint offset;
};
struct AnnoCubicSegRef {
uint offset;
};
struct AnnoFillRef {
uint offset;
};
struct AnnoStrokeRef {
uint offset;
};
struct AnnotatedRef {
uint offset;
};
struct AnnoLineSeg {
vec2 p0;
vec2 p1;
vec2 stroke;
};
#define AnnoLineSeg_size 24
AnnoLineSegRef AnnoLineSeg_index(AnnoLineSegRef ref, uint index) {
return AnnoLineSegRef(ref.offset + index * AnnoLineSeg_size);
}
struct AnnoQuadSeg {
vec2 p0;
vec2 p1;
vec2 p2;
vec2 stroke;
};
#define AnnoQuadSeg_size 32
AnnoQuadSegRef AnnoQuadSeg_index(AnnoQuadSegRef ref, uint index) {
return AnnoQuadSegRef(ref.offset + index * AnnoQuadSeg_size);
}
struct AnnoCubicSeg {
vec2 p0;
vec2 p1;
vec2 p2;
vec2 p3;
vec2 stroke;
};
#define AnnoCubicSeg_size 40
AnnoCubicSegRef AnnoCubicSeg_index(AnnoCubicSegRef ref, uint index) {
return AnnoCubicSegRef(ref.offset + index * AnnoCubicSeg_size);
}
struct AnnoFill {
uint rgba_color;
vec4 bbox;
};
#define AnnoFill_size 20
AnnoFillRef AnnoFill_index(AnnoFillRef ref, uint index) {
return AnnoFillRef(ref.offset + index * AnnoFill_size);
}
struct AnnoStroke {
uint rgba_color;
vec4 bbox;
float linewidth;
};
#define AnnoStroke_size 24
AnnoStrokeRef AnnoStroke_index(AnnoStrokeRef ref, uint index) {
return AnnoStrokeRef(ref.offset + index * AnnoStroke_size);
}
#define Annotated_Nop 0
#define Annotated_Line 1
#define Annotated_Quad 2
#define Annotated_Cubic 3
#define Annotated_Stroke 4
#define Annotated_Fill 5
#define Annotated_size 44
AnnotatedRef Annotated_index(AnnotatedRef ref, uint index) {
return AnnotatedRef(ref.offset + index * Annotated_size);
}
AnnoLineSeg AnnoLineSeg_read(AnnoLineSegRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
uint raw5 = annotated[ix + 5];
AnnoLineSeg s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.stroke = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
return s;
}
void AnnoLineSeg_write(AnnoLineSegRef ref, AnnoLineSeg s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = floatBitsToUint(s.p0.x);
annotated[ix + 1] = floatBitsToUint(s.p0.y);
annotated[ix + 2] = floatBitsToUint(s.p1.x);
annotated[ix + 3] = floatBitsToUint(s.p1.y);
annotated[ix + 4] = floatBitsToUint(s.stroke.x);
annotated[ix + 5] = floatBitsToUint(s.stroke.y);
}
AnnoQuadSeg AnnoQuadSeg_read(AnnoQuadSegRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
uint raw5 = annotated[ix + 5];
uint raw6 = annotated[ix + 6];
uint raw7 = annotated[ix + 7];
AnnoQuadSeg s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.stroke = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
return s;
}
void AnnoQuadSeg_write(AnnoQuadSegRef ref, AnnoQuadSeg s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = floatBitsToUint(s.p0.x);
annotated[ix + 1] = floatBitsToUint(s.p0.y);
annotated[ix + 2] = floatBitsToUint(s.p1.x);
annotated[ix + 3] = floatBitsToUint(s.p1.y);
annotated[ix + 4] = floatBitsToUint(s.p2.x);
annotated[ix + 5] = floatBitsToUint(s.p2.y);
annotated[ix + 6] = floatBitsToUint(s.stroke.x);
annotated[ix + 7] = floatBitsToUint(s.stroke.y);
}
AnnoCubicSeg AnnoCubicSeg_read(AnnoCubicSegRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
uint raw5 = annotated[ix + 5];
uint raw6 = annotated[ix + 6];
uint raw7 = annotated[ix + 7];
uint raw8 = annotated[ix + 8];
uint raw9 = annotated[ix + 9];
AnnoCubicSeg s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
s.stroke = vec2(uintBitsToFloat(raw8), uintBitsToFloat(raw9));
return s;
}
void AnnoCubicSeg_write(AnnoCubicSegRef ref, AnnoCubicSeg s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = floatBitsToUint(s.p0.x);
annotated[ix + 1] = floatBitsToUint(s.p0.y);
annotated[ix + 2] = floatBitsToUint(s.p1.x);
annotated[ix + 3] = floatBitsToUint(s.p1.y);
annotated[ix + 4] = floatBitsToUint(s.p2.x);
annotated[ix + 5] = floatBitsToUint(s.p2.y);
annotated[ix + 6] = floatBitsToUint(s.p3.x);
annotated[ix + 7] = floatBitsToUint(s.p3.y);
annotated[ix + 8] = floatBitsToUint(s.stroke.x);
annotated[ix + 9] = floatBitsToUint(s.stroke.y);
}
AnnoFill AnnoFill_read(AnnoFillRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
AnnoFill s;
s.rgba_color = raw0;
s.bbox = vec4(uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3), uintBitsToFloat(raw4));
return s;
}
void AnnoFill_write(AnnoFillRef ref, AnnoFill s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = s.rgba_color;
annotated[ix + 1] = floatBitsToUint(s.bbox.x);
annotated[ix + 2] = floatBitsToUint(s.bbox.y);
annotated[ix + 3] = floatBitsToUint(s.bbox.z);
annotated[ix + 4] = floatBitsToUint(s.bbox.w);
}
AnnoStroke AnnoStroke_read(AnnoStrokeRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
uint raw5 = annotated[ix + 5];
AnnoStroke s;
s.rgba_color = raw0;
s.bbox = vec4(uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3), uintBitsToFloat(raw4));
s.linewidth = uintBitsToFloat(raw5);
return s;
}
void AnnoStroke_write(AnnoStrokeRef ref, AnnoStroke s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = s.rgba_color;
annotated[ix + 1] = floatBitsToUint(s.bbox.x);
annotated[ix + 2] = floatBitsToUint(s.bbox.y);
annotated[ix + 3] = floatBitsToUint(s.bbox.z);
annotated[ix + 4] = floatBitsToUint(s.bbox.w);
annotated[ix + 5] = floatBitsToUint(s.linewidth);
}
uint Annotated_tag(AnnotatedRef ref) {
return annotated[ref.offset >> 2];
}
AnnoLineSeg Annotated_Line_read(AnnotatedRef ref) {
return AnnoLineSeg_read(AnnoLineSegRef(ref.offset + 4));
}
AnnoQuadSeg Annotated_Quad_read(AnnotatedRef ref) {
return AnnoQuadSeg_read(AnnoQuadSegRef(ref.offset + 4));
}
AnnoCubicSeg Annotated_Cubic_read(AnnotatedRef ref) {
return AnnoCubicSeg_read(AnnoCubicSegRef(ref.offset + 4));
}
AnnoStroke Annotated_Stroke_read(AnnotatedRef ref) {
return AnnoStroke_read(AnnoStrokeRef(ref.offset + 4));
}
AnnoFill Annotated_Fill_read(AnnotatedRef ref) {
return AnnoFill_read(AnnoFillRef(ref.offset + 4));
}
void Annotated_Nop_write(AnnotatedRef ref) {
annotated[ref.offset >> 2] = Annotated_Nop;
}
void Annotated_Line_write(AnnotatedRef ref, AnnoLineSeg s) {
annotated[ref.offset >> 2] = Annotated_Line;
AnnoLineSeg_write(AnnoLineSegRef(ref.offset + 4), s);
}
void Annotated_Quad_write(AnnotatedRef ref, AnnoQuadSeg s) {
annotated[ref.offset >> 2] = Annotated_Quad;
AnnoQuadSeg_write(AnnoQuadSegRef(ref.offset + 4), s);
}
void Annotated_Cubic_write(AnnotatedRef ref, AnnoCubicSeg s) {
annotated[ref.offset >> 2] = Annotated_Cubic;
AnnoCubicSeg_write(AnnoCubicSegRef(ref.offset + 4), s);
}
void Annotated_Stroke_write(AnnotatedRef ref, AnnoStroke s) {
annotated[ref.offset >> 2] = Annotated_Stroke;
AnnoStroke_write(AnnoStrokeRef(ref.offset + 4), s);
}
void Annotated_Fill_write(AnnotatedRef ref, AnnoFill s) {
annotated[ref.offset >> 2] = Annotated_Fill;
AnnoFill_write(AnnoFillRef(ref.offset + 4), s);
}

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@ -12,13 +12,21 @@ layout(set = 0, binding = 0) readonly buffer SceneBuf {
uint[] scene;
};
// This will be used for inter-wprkgroup aggregates
// This will be used for inter-workgroup aggregates. In the
// meantime, for development, it has been used to store the
// scan of the state objects.
layout(set = 0, binding = 1) buffer StateBuf {
uint[] state;
};
// The annotated results are stored here.
layout(set = 0, binding = 2) buffer AnnotatedBuf {
uint[] annotated;
};
#include "scene.h"
#include "state.h"
#include "annotated.h"
#define FLAG_SET_LINEWIDTH 1
#define FLAG_RESET_BBOX 2
@ -93,6 +101,12 @@ State map_element(ElementRef ref) {
return c;
}
// Get the bounding box of a circle transformed by the matrix into an ellipse.
vec2 get_linewidth(State st) {
// See https://www.iquilezles.org/www/articles/ellipses/ellipses.htm
return 0.5 * st.linewidth * vec2(length(st.mat.xz), length(st.mat.yw));
}
// We should be able to use an array of structs but the NV shader compiler
// doesn't seem to like it :/
//shared State sh_state[WG_SIZE];
@ -165,9 +179,38 @@ void main() {
row = combine_state(row, other);
}
for (uint i = 0; i < N_ROWS; i++) {
State this_state = combine_state(row, th_state[i]);
State st = combine_state(row, th_state[i]);
// We write the state now for development purposes, but the
// actual goal is to write transformed and annotated elements.
State_write(StateRef((ix + i) * State_size), this_state);
//State_write(StateRef((ix + i) * State_size), st);
// Here we read again from the original scene. There may be
// gains to be had from stashing in shared memory or possibly
// registers (though register pressure is an issue).
ElementRef this_ref = Element_index(ref, i);
AnnotatedRef out_ref = AnnotatedRef((ix + i) * Annotated_size);
uint tag = Element_tag(this_ref);
switch (tag) {
case Element_Line:
LineSeg line = Element_Line_read(this_ref);
AnnoLineSeg anno_line;
anno_line.p0 = st.mat.xz * line.p0.x + st.mat.yw * line.p0.y + st.translate;
anno_line.p1 = st.mat.xz * line.p1.x + st.mat.yw * line.p1.y + st.translate;
anno_line.stroke = get_linewidth(st);
Annotated_Line_write(out_ref, anno_line);
break;
case Element_Stroke:
Stroke stroke = Element_Stroke_read(this_ref);
AnnoStroke anno_stroke;
anno_stroke.rgba_color = stroke.rgba_color;
vec2 lw = get_linewidth(st);
anno_stroke.bbox = st.bbox + vec4(-lw, lw);
anno_stroke.linewidth = st.linewidth * sqrt(st.mat.x * st.mat.w - st.mat.y * st.mat.z);
Annotated_Stroke_write(out_ref, anno_stroke);
break;
default:
Annotated_Nop_write(out_ref);
break;
}
}
}

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@ -113,6 +113,7 @@ pub struct Renderer<D: Device> {
scene_dev: D::Buffer,
pub state_buf: D::Buffer,
pub anno_buf: D::Buffer,
el_pipeline: D::Pipeline,
el_ds: D::DescriptorSet,
@ -156,14 +157,15 @@ impl<D: Device> Renderer<D> {
.unwrap();
device.write_buffer(&scene_buf, &scene)?;
let state_buf = device.create_buffer(4 * 1024 * 1024, dev)?;
let state_buf = device.create_buffer(64 * 1024 * 1024, dev)?;
let anno_buf = device.create_buffer(64 * 1024 * 1024, dev)?;
let image_dev = device.create_image2d(WIDTH as u32, HEIGHT as u32, dev)?;
let el_code = include_bytes!("../shader/elements.spv");
let el_pipeline = device.create_simple_compute_pipeline(el_code, 2, 0)?;
let el_pipeline = device.create_simple_compute_pipeline(el_code, 3, 0)?;
let el_ds = device.create_descriptor_set(
&el_pipeline,
&[&scene_dev, &state_buf],
&[&scene_dev, &state_buf, &anno_buf],
&[],
)?;
@ -252,6 +254,7 @@ impl<D: Device> Renderer<D> {
el_pipeline,
el_ds,
state_buf,
anno_buf,
n_elements,
})
}

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@ -199,7 +199,7 @@ impl RenderContext for PietGpuRenderContext {
impl PietGpuRenderContext {
fn encode_path(&mut self, path: impl Iterator<Item = PathEl>) {
let flatten = false;
let flatten = true;
if flatten {
let mut start_pt = None;
let mut last_pt = None;