mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-09 20:31:29 +11:00
Store annotated elements
Apply transform to paths and annotate with computed linewidth and bounding box information, storing the result.
This commit is contained in:
parent
9a8854ffab
commit
736f883f66
46
piet-gpu-types/src/annotated.rs
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46
piet-gpu-types/src/annotated.rs
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@ -0,0 +1,46 @@
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use piet_gpu_derive::piet_gpu;
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piet_gpu! {
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#[gpu_write]
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mod annotated {
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struct AnnoLineSeg {
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p0: [f32; 2],
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p1: [f32; 2],
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// halfwidth in both x and y for binning
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stroke: [f32; 2],
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}
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struct AnnoQuadSeg {
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p0: [f32; 2],
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p1: [f32; 2],
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p2: [f32; 2],
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stroke: [f32; 2],
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}
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struct AnnoCubicSeg {
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p0: [f32; 2],
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p1: [f32; 2],
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p2: [f32; 2],
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p3: [f32; 2],
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stroke: [f32; 2],
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}
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struct AnnoFill {
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rgba_color: u32,
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bbox: [f32; 4],
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}
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struct AnnoStroke {
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rgba_color: u32,
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bbox: [f32; 4],
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// For the nonuniform scale case, this needs to be a 2x2 matrix.
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// That's expected to be uncommon, so we could special-case it.
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linewidth: f32,
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}
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enum Annotated {
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Nop,
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// The segments need a flag to indicate fill/stroke
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Line(AnnoLineSeg),
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Quad(AnnoQuadSeg),
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Cubic(AnnoCubicSeg),
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Stroke(AnnoStroke),
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Fill(AnnoFill),
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}
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}
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}
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@ -1,3 +1,4 @@
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pub mod annotated;
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pub mod encoder;
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pub mod fill_seg;
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pub mod ptcl;
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@ -6,6 +6,7 @@ fn main() {
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match mod_name.as_str() {
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"scene" => print!("{}", piet_gpu_types::scene::gen_gpu_scene()),
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"state" => print!("{}", piet_gpu_types::state::gen_gpu_state()),
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"annotated" => print!("{}", piet_gpu_types::annotated::gen_gpu_annotated()),
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"tilegroup" => print!("{}", piet_gpu_types::tilegroup::gen_gpu_tilegroup()),
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"segment" => print!("{}", piet_gpu_types::segment::gen_gpu_segment()),
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"fill_seg" => print!("{}", piet_gpu_types::fill_seg::gen_gpu_fill_seg()),
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290
piet-gpu/shader/annotated.h
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290
piet-gpu/shader/annotated.h
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@ -0,0 +1,290 @@
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// Code auto-generated by piet-gpu-derive
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struct AnnoLineSegRef {
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uint offset;
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};
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struct AnnoQuadSegRef {
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uint offset;
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};
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struct AnnoCubicSegRef {
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uint offset;
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};
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struct AnnoFillRef {
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uint offset;
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};
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struct AnnoStrokeRef {
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uint offset;
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};
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struct AnnotatedRef {
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uint offset;
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};
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struct AnnoLineSeg {
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vec2 p0;
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vec2 p1;
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vec2 stroke;
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};
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#define AnnoLineSeg_size 24
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AnnoLineSegRef AnnoLineSeg_index(AnnoLineSegRef ref, uint index) {
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return AnnoLineSegRef(ref.offset + index * AnnoLineSeg_size);
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}
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struct AnnoQuadSeg {
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vec2 p0;
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vec2 p1;
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vec2 p2;
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vec2 stroke;
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};
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#define AnnoQuadSeg_size 32
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AnnoQuadSegRef AnnoQuadSeg_index(AnnoQuadSegRef ref, uint index) {
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return AnnoQuadSegRef(ref.offset + index * AnnoQuadSeg_size);
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}
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struct AnnoCubicSeg {
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vec2 p0;
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vec2 p1;
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vec2 p2;
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vec2 p3;
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vec2 stroke;
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};
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#define AnnoCubicSeg_size 40
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AnnoCubicSegRef AnnoCubicSeg_index(AnnoCubicSegRef ref, uint index) {
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return AnnoCubicSegRef(ref.offset + index * AnnoCubicSeg_size);
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}
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struct AnnoFill {
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uint rgba_color;
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vec4 bbox;
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};
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#define AnnoFill_size 20
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AnnoFillRef AnnoFill_index(AnnoFillRef ref, uint index) {
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return AnnoFillRef(ref.offset + index * AnnoFill_size);
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}
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struct AnnoStroke {
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uint rgba_color;
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vec4 bbox;
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float linewidth;
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};
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#define AnnoStroke_size 24
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AnnoStrokeRef AnnoStroke_index(AnnoStrokeRef ref, uint index) {
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return AnnoStrokeRef(ref.offset + index * AnnoStroke_size);
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}
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#define Annotated_Nop 0
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#define Annotated_Line 1
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#define Annotated_Quad 2
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#define Annotated_Cubic 3
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#define Annotated_Stroke 4
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#define Annotated_Fill 5
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#define Annotated_size 44
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AnnotatedRef Annotated_index(AnnotatedRef ref, uint index) {
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return AnnotatedRef(ref.offset + index * Annotated_size);
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}
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AnnoLineSeg AnnoLineSeg_read(AnnoLineSegRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = annotated[ix + 0];
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uint raw1 = annotated[ix + 1];
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uint raw2 = annotated[ix + 2];
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uint raw3 = annotated[ix + 3];
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uint raw4 = annotated[ix + 4];
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uint raw5 = annotated[ix + 5];
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AnnoLineSeg s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.stroke = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
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return s;
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}
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void AnnoLineSeg_write(AnnoLineSegRef ref, AnnoLineSeg s) {
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uint ix = ref.offset >> 2;
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annotated[ix + 0] = floatBitsToUint(s.p0.x);
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annotated[ix + 1] = floatBitsToUint(s.p0.y);
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annotated[ix + 2] = floatBitsToUint(s.p1.x);
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annotated[ix + 3] = floatBitsToUint(s.p1.y);
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annotated[ix + 4] = floatBitsToUint(s.stroke.x);
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annotated[ix + 5] = floatBitsToUint(s.stroke.y);
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}
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AnnoQuadSeg AnnoQuadSeg_read(AnnoQuadSegRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = annotated[ix + 0];
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uint raw1 = annotated[ix + 1];
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uint raw2 = annotated[ix + 2];
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uint raw3 = annotated[ix + 3];
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uint raw4 = annotated[ix + 4];
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uint raw5 = annotated[ix + 5];
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uint raw6 = annotated[ix + 6];
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uint raw7 = annotated[ix + 7];
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AnnoQuadSeg s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
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s.stroke = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
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return s;
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}
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void AnnoQuadSeg_write(AnnoQuadSegRef ref, AnnoQuadSeg s) {
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uint ix = ref.offset >> 2;
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annotated[ix + 0] = floatBitsToUint(s.p0.x);
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annotated[ix + 1] = floatBitsToUint(s.p0.y);
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annotated[ix + 2] = floatBitsToUint(s.p1.x);
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annotated[ix + 3] = floatBitsToUint(s.p1.y);
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annotated[ix + 4] = floatBitsToUint(s.p2.x);
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annotated[ix + 5] = floatBitsToUint(s.p2.y);
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annotated[ix + 6] = floatBitsToUint(s.stroke.x);
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annotated[ix + 7] = floatBitsToUint(s.stroke.y);
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}
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AnnoCubicSeg AnnoCubicSeg_read(AnnoCubicSegRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = annotated[ix + 0];
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uint raw1 = annotated[ix + 1];
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uint raw2 = annotated[ix + 2];
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uint raw3 = annotated[ix + 3];
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uint raw4 = annotated[ix + 4];
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uint raw5 = annotated[ix + 5];
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uint raw6 = annotated[ix + 6];
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uint raw7 = annotated[ix + 7];
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uint raw8 = annotated[ix + 8];
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uint raw9 = annotated[ix + 9];
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AnnoCubicSeg s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
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s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
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s.stroke = vec2(uintBitsToFloat(raw8), uintBitsToFloat(raw9));
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return s;
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}
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void AnnoCubicSeg_write(AnnoCubicSegRef ref, AnnoCubicSeg s) {
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uint ix = ref.offset >> 2;
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annotated[ix + 0] = floatBitsToUint(s.p0.x);
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annotated[ix + 1] = floatBitsToUint(s.p0.y);
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annotated[ix + 2] = floatBitsToUint(s.p1.x);
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annotated[ix + 3] = floatBitsToUint(s.p1.y);
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annotated[ix + 4] = floatBitsToUint(s.p2.x);
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annotated[ix + 5] = floatBitsToUint(s.p2.y);
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annotated[ix + 6] = floatBitsToUint(s.p3.x);
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annotated[ix + 7] = floatBitsToUint(s.p3.y);
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annotated[ix + 8] = floatBitsToUint(s.stroke.x);
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annotated[ix + 9] = floatBitsToUint(s.stroke.y);
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}
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AnnoFill AnnoFill_read(AnnoFillRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = annotated[ix + 0];
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uint raw1 = annotated[ix + 1];
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uint raw2 = annotated[ix + 2];
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uint raw3 = annotated[ix + 3];
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uint raw4 = annotated[ix + 4];
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AnnoFill s;
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s.rgba_color = raw0;
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s.bbox = vec4(uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3), uintBitsToFloat(raw4));
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return s;
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}
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void AnnoFill_write(AnnoFillRef ref, AnnoFill s) {
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uint ix = ref.offset >> 2;
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annotated[ix + 0] = s.rgba_color;
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annotated[ix + 1] = floatBitsToUint(s.bbox.x);
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annotated[ix + 2] = floatBitsToUint(s.bbox.y);
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annotated[ix + 3] = floatBitsToUint(s.bbox.z);
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annotated[ix + 4] = floatBitsToUint(s.bbox.w);
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}
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AnnoStroke AnnoStroke_read(AnnoStrokeRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = annotated[ix + 0];
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uint raw1 = annotated[ix + 1];
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uint raw2 = annotated[ix + 2];
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uint raw3 = annotated[ix + 3];
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uint raw4 = annotated[ix + 4];
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uint raw5 = annotated[ix + 5];
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AnnoStroke s;
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s.rgba_color = raw0;
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s.bbox = vec4(uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3), uintBitsToFloat(raw4));
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s.linewidth = uintBitsToFloat(raw5);
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return s;
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}
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void AnnoStroke_write(AnnoStrokeRef ref, AnnoStroke s) {
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uint ix = ref.offset >> 2;
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annotated[ix + 0] = s.rgba_color;
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annotated[ix + 1] = floatBitsToUint(s.bbox.x);
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annotated[ix + 2] = floatBitsToUint(s.bbox.y);
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annotated[ix + 3] = floatBitsToUint(s.bbox.z);
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annotated[ix + 4] = floatBitsToUint(s.bbox.w);
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annotated[ix + 5] = floatBitsToUint(s.linewidth);
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}
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uint Annotated_tag(AnnotatedRef ref) {
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return annotated[ref.offset >> 2];
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}
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AnnoLineSeg Annotated_Line_read(AnnotatedRef ref) {
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return AnnoLineSeg_read(AnnoLineSegRef(ref.offset + 4));
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}
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AnnoQuadSeg Annotated_Quad_read(AnnotatedRef ref) {
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return AnnoQuadSeg_read(AnnoQuadSegRef(ref.offset + 4));
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}
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AnnoCubicSeg Annotated_Cubic_read(AnnotatedRef ref) {
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return AnnoCubicSeg_read(AnnoCubicSegRef(ref.offset + 4));
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}
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AnnoStroke Annotated_Stroke_read(AnnotatedRef ref) {
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return AnnoStroke_read(AnnoStrokeRef(ref.offset + 4));
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}
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AnnoFill Annotated_Fill_read(AnnotatedRef ref) {
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return AnnoFill_read(AnnoFillRef(ref.offset + 4));
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}
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void Annotated_Nop_write(AnnotatedRef ref) {
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annotated[ref.offset >> 2] = Annotated_Nop;
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}
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void Annotated_Line_write(AnnotatedRef ref, AnnoLineSeg s) {
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annotated[ref.offset >> 2] = Annotated_Line;
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AnnoLineSeg_write(AnnoLineSegRef(ref.offset + 4), s);
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}
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void Annotated_Quad_write(AnnotatedRef ref, AnnoQuadSeg s) {
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annotated[ref.offset >> 2] = Annotated_Quad;
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AnnoQuadSeg_write(AnnoQuadSegRef(ref.offset + 4), s);
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}
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void Annotated_Cubic_write(AnnotatedRef ref, AnnoCubicSeg s) {
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annotated[ref.offset >> 2] = Annotated_Cubic;
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AnnoCubicSeg_write(AnnoCubicSegRef(ref.offset + 4), s);
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}
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void Annotated_Stroke_write(AnnotatedRef ref, AnnoStroke s) {
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annotated[ref.offset >> 2] = Annotated_Stroke;
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AnnoStroke_write(AnnoStrokeRef(ref.offset + 4), s);
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}
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void Annotated_Fill_write(AnnotatedRef ref, AnnoFill s) {
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annotated[ref.offset >> 2] = Annotated_Fill;
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AnnoFill_write(AnnoFillRef(ref.offset + 4), s);
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}
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@ -12,13 +12,21 @@ layout(set = 0, binding = 0) readonly buffer SceneBuf {
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uint[] scene;
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};
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// This will be used for inter-wprkgroup aggregates
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// This will be used for inter-workgroup aggregates. In the
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// meantime, for development, it has been used to store the
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// scan of the state objects.
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layout(set = 0, binding = 1) buffer StateBuf {
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uint[] state;
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};
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// The annotated results are stored here.
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layout(set = 0, binding = 2) buffer AnnotatedBuf {
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uint[] annotated;
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};
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#include "scene.h"
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#include "state.h"
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#include "annotated.h"
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#define FLAG_SET_LINEWIDTH 1
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#define FLAG_RESET_BBOX 2
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@ -93,6 +101,12 @@ State map_element(ElementRef ref) {
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return c;
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}
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// Get the bounding box of a circle transformed by the matrix into an ellipse.
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vec2 get_linewidth(State st) {
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// See https://www.iquilezles.org/www/articles/ellipses/ellipses.htm
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return 0.5 * st.linewidth * vec2(length(st.mat.xz), length(st.mat.yw));
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}
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// We should be able to use an array of structs but the NV shader compiler
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// doesn't seem to like it :/
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//shared State sh_state[WG_SIZE];
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@ -165,9 +179,38 @@ void main() {
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row = combine_state(row, other);
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}
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for (uint i = 0; i < N_ROWS; i++) {
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State this_state = combine_state(row, th_state[i]);
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State st = combine_state(row, th_state[i]);
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// We write the state now for development purposes, but the
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// actual goal is to write transformed and annotated elements.
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State_write(StateRef((ix + i) * State_size), this_state);
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//State_write(StateRef((ix + i) * State_size), st);
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// Here we read again from the original scene. There may be
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// gains to be had from stashing in shared memory or possibly
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// registers (though register pressure is an issue).
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ElementRef this_ref = Element_index(ref, i);
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AnnotatedRef out_ref = AnnotatedRef((ix + i) * Annotated_size);
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uint tag = Element_tag(this_ref);
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switch (tag) {
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case Element_Line:
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LineSeg line = Element_Line_read(this_ref);
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AnnoLineSeg anno_line;
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anno_line.p0 = st.mat.xz * line.p0.x + st.mat.yw * line.p0.y + st.translate;
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anno_line.p1 = st.mat.xz * line.p1.x + st.mat.yw * line.p1.y + st.translate;
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anno_line.stroke = get_linewidth(st);
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Annotated_Line_write(out_ref, anno_line);
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break;
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case Element_Stroke:
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Stroke stroke = Element_Stroke_read(this_ref);
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AnnoStroke anno_stroke;
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anno_stroke.rgba_color = stroke.rgba_color;
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vec2 lw = get_linewidth(st);
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anno_stroke.bbox = st.bbox + vec4(-lw, lw);
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anno_stroke.linewidth = st.linewidth * sqrt(st.mat.x * st.mat.w - st.mat.y * st.mat.z);
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Annotated_Stroke_write(out_ref, anno_stroke);
|
||||
break;
|
||||
default:
|
||||
Annotated_Nop_write(out_ref);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Binary file not shown.
|
@ -113,6 +113,7 @@ pub struct Renderer<D: Device> {
|
|||
scene_dev: D::Buffer,
|
||||
|
||||
pub state_buf: D::Buffer,
|
||||
pub anno_buf: D::Buffer,
|
||||
|
||||
el_pipeline: D::Pipeline,
|
||||
el_ds: D::DescriptorSet,
|
||||
|
@ -156,14 +157,15 @@ impl<D: Device> Renderer<D> {
|
|||
.unwrap();
|
||||
device.write_buffer(&scene_buf, &scene)?;
|
||||
|
||||
let state_buf = device.create_buffer(4 * 1024 * 1024, dev)?;
|
||||
let state_buf = device.create_buffer(64 * 1024 * 1024, dev)?;
|
||||
let anno_buf = device.create_buffer(64 * 1024 * 1024, dev)?;
|
||||
let image_dev = device.create_image2d(WIDTH as u32, HEIGHT as u32, dev)?;
|
||||
|
||||
let el_code = include_bytes!("../shader/elements.spv");
|
||||
let el_pipeline = device.create_simple_compute_pipeline(el_code, 2, 0)?;
|
||||
let el_pipeline = device.create_simple_compute_pipeline(el_code, 3, 0)?;
|
||||
let el_ds = device.create_descriptor_set(
|
||||
&el_pipeline,
|
||||
&[&scene_dev, &state_buf],
|
||||
&[&scene_dev, &state_buf, &anno_buf],
|
||||
&[],
|
||||
)?;
|
||||
|
||||
|
@ -252,6 +254,7 @@ impl<D: Device> Renderer<D> {
|
|||
el_pipeline,
|
||||
el_ds,
|
||||
state_buf,
|
||||
anno_buf,
|
||||
n_elements,
|
||||
})
|
||||
}
|
||||
|
|
|
@ -199,7 +199,7 @@ impl RenderContext for PietGpuRenderContext {
|
|||
|
||||
impl PietGpuRenderContext {
|
||||
fn encode_path(&mut self, path: impl Iterator<Item = PathEl>) {
|
||||
let flatten = false;
|
||||
let flatten = true;
|
||||
if flatten {
|
||||
let mut start_pt = None;
|
||||
let mut last_pt = None;
|
||||
|
|
Loading…
Reference in a new issue