From 749660da34f603ecc17d41ee86850d505a6e5fa9 Mon Sep 17 00:00:00 2001 From: "Spencer C. Imbleau, M.Sc. (he/him)" Date: Fri, 21 Jul 2023 09:05:18 -0400 Subject: [PATCH] Update README.md --- README.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index e5cb624..f2e2ea3 100644 --- a/README.md +++ b/README.md @@ -41,10 +41,6 @@ This is used in the [winit](#winit) example for the SVG rendering. A separate integration for playing Lottie animations is available through the [`velato`](https://github.com/linebender/velato) crate. -### Bevy - -This repository contains a minimal example [with_bevy](./examples/with_bevy/). There is also a separate community integration for rendering lottie and SVG files through [`bevy_vello`]([https://github.com/linebender/velato](https://github.com/vectorgameexperts/bevy_vello). - ## Examples Our examples are provided in separate packages in the [`examples`](examples) folder. @@ -80,6 +76,8 @@ This currently draws to a [`wgpu`] `Texture` using `vello`, then uses that textu cargo run -p with_bevy ``` +There is also a separate community integration for rendering lottie and SVG files through [`bevy_vello`]([https://github.com/linebender/velato](https://github.com/vectorgameexperts/bevy_vello). + ## Platforms We aim to target all environments which can support WebGPU with the [default limits](https://www.w3.org/TR/webgpu/#limits).