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[vello_shaders] Add copyright headers
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// Copyright 2023 The Vello authors
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// SPDX-License-Identifier: Apache-2.0 OR MIT
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#[path = "src/compile/mod.rs"]
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#[path = "src/compile/mod.rs"]
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mod compile;
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mod compile;
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#[path = "src/types.rs"]
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#[path = "src/types.rs"]
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// Copyright 2023 The Vello authors
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// SPDX-License-Identifier: Apache-2.0 OR MIT
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use {
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use {
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naga::{
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naga::{
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front::wgsl,
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front::wgsl,
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// Copyright 2023 The Vello authors
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// SPDX-License-Identifier: Apache-2.0 OR MIT
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use naga::back::msl;
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use naga::back::msl;
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use super::{BindType, ShaderInfo};
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use super::{BindType, ShaderInfo};
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// Copyright 2023 The Vello authors
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// SPDX-License-Identifier: Apache-2.0 OR MIT
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use std::collections::HashMap;
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use std::collections::HashMap;
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#[derive(Debug)]
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#[derive(Debug)]
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// Copyright 2023 The Vello authors
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// SPDX-License-Identifier: Apache-2.0 OR MIT
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use std::{
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use std::{
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collections::{HashMap, HashSet},
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collections::{HashMap, HashSet},
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fs,
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fs,
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// Copyright 2023 The Vello authors
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// SPDX-License-Identifier: Apache-2.0 OR MIT
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mod types;
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mod types;
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#[cfg(feature = "compile")]
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#[cfg(feature = "compile")]
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// Copyright 2023 The Vello authors
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// SPDX-License-Identifier: Apache-2.0 OR MIT
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//! Types that are shared between the main crate and build.
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//! Types that are shared between the main crate and build.
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/// The type of resource that will be bound to a slot in a shader.
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/// The type of resource that will be bound to a slot in a shader.
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