Remove all wgsl-analyzer errors (#210)

* Fix missing import

* Format
This commit is contained in:
Daniel McNab 2022-11-25 16:43:21 +00:00 committed by GitHub
parent 5dbeb992e9
commit 7d5063b187
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 15 additions and 14 deletions

View file

@ -1,14 +1,15 @@
{
"wgsl-analyzer.customImports": {
"bbox": "${workspaceFolder}/piet-wgsl/shader/shared/bbox.wgsl",
"blend": "${workspaceFolder}/piet-wgsl/shader/shared/blend.wgsl",
"bump": "${workspaceFolder}/piet-wgsl/shader/shared/bump.wgsl",
"clip": "${workspaceFolder}/piet-wgsl/shader/shared/clip.wgsl",
"config": "${workspaceFolder}/piet-wgsl/shader/shared/config.wgsl",
"cubic": "${workspaceFolder}/piet-wgsl/shader/shared/cubic.wgsl",
"drawtag": "${workspaceFolder}/piet-wgsl/shader/shared/drawtag.wgsl",
"segment": "${workspaceFolder}/piet-wgsl/shader/shared/segment.wgsl",
"pathtag": "${workspaceFolder}/piet-wgsl/shader/shared/pathtag.wgsl",
"ptcl": "${workspaceFolder}/piet-wgsl/shader/shared/ptcl.wgsl",
"segment": "${workspaceFolder}/piet-wgsl/shader/shared/segment.wgsl",
"tile": "${workspaceFolder}/piet-wgsl/shader/shared/tile.wgsl"
},
"wgsl-analyzer.diagnostics.nagaVersion": "main",

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@ -28,20 +28,20 @@ fn main(
let width_in_tiles = config.width_in_tiles;
let ix = wg_id.x * width_in_tiles + local_id.x;
var backdrop = 0;
if (local_id.x < width_in_tiles) {
if local_id.x < width_in_tiles {
backdrop = tiles[ix].backdrop;
}
sh_backdrop[local_id.x] = backdrop;
// iterate log2(WG_SIZE) times
for (var i = 0u; i < firstTrailingBit(WG_SIZE); i += 1u) {
workgroupBarrier();
if (local_id.x >= (1u << i)) {
if local_id.x >= (1u << i) {
backdrop += sh_backdrop[local_id.x - (1u << i)];
}
workgroupBarrier();
sh_backdrop[local_id.x] = backdrop;
}
if (local_id.x < width_in_tiles) {
if local_id.x < width_in_tiles {
tiles[ix].backdrop = backdrop;
}
}

View file

@ -28,7 +28,7 @@ var<workgroup> sh_path_ix: array<u32, WG_SIZE>;
fn main(
@builtin(global_invocation_id) global_id: vec3<u32>,
@builtin(local_invocation_id) local_id: vec3<u32>,
@builtin(workgroup_id) wg_id: vec3<u32>,
@builtin(workgroup_id) wg_id: vec3<u32>,
) {
let inp = clip_inp[global_id.x];
let is_push = inp >= 0;

View file

@ -189,7 +189,7 @@ fn main(
// blend state
var render_blend_depth = 0u;
var max_blend_depth = 0u;
while true {
for (var i = 0u; i < N_SLICE; i += 1u) {
atomicStore(&sh_bitmaps[i][local_id.x], 0u);

View file

@ -120,7 +120,7 @@ fn main(
}
if linewidth >= 0.0 {
// Note: doesn't deal with anisotropic case
linewidth *= sqrt(abs(matrx.x * matrx.w - matrx.y * matrx.z));
linewidth *= sqrt(abs(matrx.x * matrx.w - matrx.y * matrx.z));
}
switch tag_word {
// DRAWTAG_FILL_COLOR, DRAWTAG_FILL_IMAGE

View file

@ -93,9 +93,9 @@ fn set_lum(c: vec3<f32>, l: f32) -> vec3<f32> {
}
fn set_sat_inner(
cmin: ptr<function, f32>,
cmid: ptr<function, f32>,
cmax: ptr<function, f32>,
cmin: ptr<function, f32>,
cmid: ptr<function, f32>,
cmax: ptr<function, f32>,
s: f32
) {
if *cmax > *cmin {
@ -228,10 +228,10 @@ let COMPOSE_PLUS_LIGHTER = 13u;
// Apply general compositing operation.
// Inputs are separated colors and alpha, output is premultiplied.
fn blend_compose(
cb: vec3<f32>,
cs: vec3<f32>,
ab: f32,
as_: f32,
cb: vec3<f32>,
cs: vec3<f32>,
ab: f32,
as_: f32,
mode: u32
) -> vec4<f32> {
var fa = 0.0;