Merge pull request #147 from ishitatsuyuki/clang-format

This commit is contained in:
Tatsuyuki Ishi 2022-02-01 10:13:30 +09:00 committed by GitHub
commit 8bee553e6e
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12 changed files with 62 additions and 45 deletions

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@ -0,0 +1,5 @@
BasedOnStyle: LLVM
IndentWidth: 4
ColumnLimit: 120
AllowShortFunctionsOnASingleLine: None
SortIncludes: false

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@ -77,7 +77,8 @@ void main() {
// long as it doesn't cross the left edge.
row_count = 0;
}
Alloc path_alloc = new_alloc(path.tiles.offset, (path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size, mem_ok);
Alloc path_alloc = new_alloc(
path.tiles.offset, (path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size, mem_ok);
sh_row_alloc[th_ix] = path_alloc;
}
}

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@ -75,13 +75,14 @@ void main() {
// trying to keep divergence low.
// Right now, it's just a bbox, but we'll get finer with
// segments.
uint width_in_bins = (conf.width_in_tiles + N_TILE_X - 1)/N_TILE_X;
uint height_in_bins = (conf.height_in_tiles + N_TILE_Y - 1)/N_TILE_Y;
uint width_in_bins = (conf.width_in_tiles + N_TILE_X - 1) / N_TILE_X;
uint height_in_bins = (conf.height_in_tiles + N_TILE_Y - 1) / N_TILE_Y;
x0 = clamp(x0, 0, int(width_in_bins));
x1 = clamp(x1, x0, int(width_in_bins));
y0 = clamp(y0, 0, int(height_in_bins));
y1 = clamp(y1, y0, int(height_in_bins));
if (x0 == x1) y1 = y0;
if (x0 == x1)
y1 = y0;
int x = x0, y = y0;
uint my_slice = gl_LocalInvocationID.x / 32;
uint my_mask = 1u << (gl_LocalInvocationID.x & 31);

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@ -8,7 +8,8 @@
// Each workgroup operating on one bin by stream compacting
// the elements corresponding to the bin.
//
// As output we have an ordered command stream per tile. Every tile from a path (backdrop + segment list) will be encoded.
// As output we have an ordered command stream per tile. Every tile from a path (backdrop + segment list) will be
// encoded.
#version 450
#extension GL_GOOGLE_include_directive : enable
@ -66,7 +67,7 @@ void write_tile_alloc(uint el_ix, Alloc a) {
Alloc read_tile_alloc(uint el_ix, bool mem_ok) {
// All memory.
return new_alloc(0, memory.length()*4, mem_ok);
return new_alloc(0, memory.length() * 4, mem_ok);
}
#endif
@ -111,7 +112,7 @@ void write_fill(Alloc alloc, inout CmdRef cmd_ref, uint flags, Tile tile, float
void main() {
// Could use either linear or 2d layouts for both dispatch and
// invocations within the workgroup. We'll use variables to abstract.
uint width_in_bins = (conf.width_in_tiles + N_TILE_X - 1)/N_TILE_X;
uint width_in_bins = (conf.width_in_tiles + N_TILE_X - 1) / N_TILE_X;
uint bin_ix = width_in_bins * gl_WorkGroupID.y + gl_WorkGroupID.x;
uint partition_ix = 0;
uint n_partitions = (conf.n_elements + N_TILE - 1) / N_TILE;
@ -163,7 +164,7 @@ void main() {
uint in_ix = (conf.bin_alloc.offset >> 2) + ((partition_ix + th_ix) * N_TILE + bin_ix) * 2;
count = read_mem(conf.bin_alloc, in_ix);
uint offset = read_mem(conf.bin_alloc, in_ix + 1);
sh_part_elements[th_ix] = new_alloc(offset, count*BinInstance_size, mem_ok);
sh_part_elements[th_ix] = new_alloc(offset, count * BinInstance_size, mem_ok);
}
// prefix sum of counts
for (uint i = 0; i < LG_N_PART_READ; i++) {
@ -245,7 +246,8 @@ void main() {
// base relative to bin
uint base = path.tiles.offset - uint(dy * stride + dx) * Tile_size;
sh_tile_base[th_ix] = base;
Alloc path_alloc = new_alloc(path.tiles.offset, (path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size, mem_ok);
Alloc path_alloc = new_alloc(path.tiles.offset,
(path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size, mem_ok);
write_tile_alloc(th_ix, path_alloc);
break;
default:
@ -284,7 +286,8 @@ void main() {
if (tag == Annotated_BeginClip || tag == Annotated_EndClip) {
include_tile = true;
} else if (mem_ok) {
Tile tile = Tile_read(read_tile_alloc(el_ix, mem_ok), TileRef(sh_tile_base[el_ix] + (sh_tile_stride[el_ix] * y + x) * Tile_size));
Tile tile = Tile_read(read_tile_alloc(el_ix, mem_ok),
TileRef(sh_tile_base[el_ix] + (sh_tile_stride[el_ix] * y + x) * Tile_size));
// Include the path in the tile if
// - the tile contains at least a segment (tile offset non-zero)
// - the tile is completely covered (backdrop non-zero)
@ -329,8 +332,9 @@ void main() {
if (clip_zero_depth == 0) {
switch (tag.tag) {
case Annotated_Color:
Tile tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok), TileRef(sh_tile_base[element_ref_ix]
+ (sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
Tile tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok),
TileRef(sh_tile_base[element_ref_ix] +
(sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
AnnoColor fill = Annotated_Color_read(conf.anno_alloc, ref);
if (!alloc_cmd(cmd_alloc, cmd_ref, cmd_limit)) {
break;
@ -340,8 +344,9 @@ void main() {
cmd_ref.offset += 4 + CmdColor_size;
break;
case Annotated_LinGradient:
tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok), TileRef(sh_tile_base[element_ref_ix]
+ (sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok),
TileRef(sh_tile_base[element_ref_ix] +
(sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
AnnoLinGradient lin = Annotated_LinGradient_read(conf.anno_alloc, ref);
if (!alloc_cmd(cmd_alloc, cmd_ref, cmd_limit)) {
break;
@ -356,8 +361,9 @@ void main() {
cmd_ref.offset += 4 + CmdLinGrad_size;
break;
case Annotated_Image:
tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok), TileRef(sh_tile_base[element_ref_ix]
+ (sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok),
TileRef(sh_tile_base[element_ref_ix] +
(sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
AnnoImage fill_img = Annotated_Image_read(conf.anno_alloc, ref);
if (!alloc_cmd(cmd_alloc, cmd_ref, cmd_limit)) {
break;
@ -367,8 +373,9 @@ void main() {
cmd_ref.offset += 4 + CmdImage_size;
break;
case Annotated_BeginClip:
tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok), TileRef(sh_tile_base[element_ref_ix]
+ (sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok),
TileRef(sh_tile_base[element_ref_ix] +
(sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
if (tile.tile.offset == 0 && tile.backdrop == 0) {
clip_zero_depth = clip_depth + 1;
} else if (tile.tile.offset == 0 && clip_depth < 32) {
@ -418,7 +425,8 @@ void main() {
barrier();
rd_ix += N_TILE;
if (rd_ix >= ready_ix && partition_ix >= n_partitions) break;
if (rd_ix >= ready_ix && partition_ix >= n_partitions)
break;
}
if (bin_tile_x + tile_x < conf.width_in_tiles && bin_tile_y + tile_y < conf.height_in_tiles) {
Cmd_End_write(cmd_alloc, cmd_ref);

View file

@ -3,7 +3,6 @@
// The leaf scan pass for draw tag scan implemented as a tree reduction.
// This stage can be fused with its consumer but is separate now.
#version 450
#extension GL_GOOGLE_include_directive : enable

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@ -14,7 +14,7 @@
#define CHUNK_X 2
#define CHUNK_Y 4
#define CHUNK CHUNK_X * CHUNK_Y
#define CHUNK (CHUNK_X * CHUNK_Y)
#define CHUNK_DX (TILE_WIDTH_PX / CHUNK_X)
#define CHUNK_DY (TILE_HEIGHT_PX / CHUNK_Y)
layout(local_size_x = CHUNK_DX, local_size_y = CHUNK_DY) in;
@ -35,16 +35,16 @@ layout(rgba8, set = 0, binding = 4) uniform restrict readonly image2D gradients;
#define MAX_BLEND_STACK 128
mediump vec3 tosRGB(mediump vec3 rgb) {
bvec3 cutoff = greaterThanEqual(rgb, vec3(0.0031308));
mediump vec3 below = vec3(12.92)*rgb;
mediump vec3 above = vec3(1.055)*pow(rgb, vec3(0.41666)) - vec3(0.055);
mediump vec3 below = vec3(12.92) * rgb;
mediump vec3 above = vec3(1.055) * pow(rgb, vec3(0.41666)) - vec3(0.055);
return mix(below, above, cutoff);
}
mediump vec3 fromsRGB(mediump vec3 srgb) {
// Formula from EXT_sRGB.
bvec3 cutoff = greaterThanEqual(srgb, vec3(0.04045));
mediump vec3 below = srgb/vec3(12.92);
mediump vec3 above = pow((srgb + vec3(0.055))/vec3(1.055), vec3(2.4));
mediump vec3 below = srgb / vec3(12.92);
mediump vec3 above = pow((srgb + vec3(0.055)) / vec3(1.055), vec3(2.4));
return mix(below, above, cutoff);
}
@ -82,7 +82,8 @@ void main() {
Alloc cmd_alloc = slice_mem(conf.ptcl_alloc, tile_ix * PTCL_INITIAL_ALLOC, PTCL_INITIAL_ALLOC);
CmdRef cmd_ref = CmdRef(cmd_alloc.offset);
uvec2 xy_uint = uvec2(gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_WorkGroupID.x, gl_LocalInvocationID.y + TILE_HEIGHT_PX * gl_WorkGroupID.y);
uvec2 xy_uint = uvec2(gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_WorkGroupID.x,
gl_LocalInvocationID.y + TILE_HEIGHT_PX * gl_WorkGroupID.y);
vec2 xy = vec2(xy_uint);
mediump vec4 rgba[CHUNK];
uint blend_stack[MAX_BLEND_STACK][CHUNK];
@ -104,7 +105,8 @@ void main() {
// Calculate distance field from all the line segments in this tile.
CmdStroke stroke = Cmd_Stroke_read(cmd_alloc, cmd_ref);
mediump float df[CHUNK];
for (uint k = 0; k < CHUNK; k++) df[k] = 1e9;
for (uint k = 0; k < CHUNK; k++)
df[k] = 1e9;
TileSegRef tile_seg_ref = TileSegRef(stroke.tile_ref);
do {
TileSeg seg = TileSeg_read(new_alloc(tile_seg_ref.offset, TileSeg_size, mem_ok), tile_seg_ref);
@ -124,7 +126,8 @@ void main() {
break;
case Cmd_Fill:
CmdFill fill = Cmd_Fill_read(cmd_alloc, cmd_ref);
for (uint k = 0; k < CHUNK; k++) area[k] = float(fill.backdrop);
for (uint k = 0; k < CHUNK; k++)
area[k] = float(fill.backdrop);
tile_seg_ref = TileSegRef(fill.tile_ref);
// Calculate coverage based on backdrop + coverage of each line segment
do {

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@ -139,7 +139,8 @@ void main() {
bool is_stroke = fill_mode_from_flags(tag.flags) == MODE_STROKE;
uint path_ix = cubic.path_ix;
Path path = Path_read(conf.tile_alloc, PathRef(conf.tile_alloc.offset + path_ix * Path_size));
Alloc path_alloc = new_alloc(path.tiles.offset, (path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size, mem_ok);
Alloc path_alloc =
new_alloc(path.tiles.offset, (path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size, mem_ok);
ivec4 bbox = ivec4(path.bbox);
vec2 p0 = cubic.p0;
qp0 = cubic.p0;
@ -206,8 +207,8 @@ void main() {
TileSeg tile_seg;
int xray = int(floor(p0.x*SX));
int last_xray = int(floor(p1.x*SX));
int xray = int(floor(p0.x * SX));
int last_xray = int(floor(p1.x * SX));
if (p0.y > p1.y) {
int tmp = xray;
xray = last_xray;
@ -231,7 +232,7 @@ void main() {
if (y < y1 - 1) {
float tile_y1 = float((y + 1) * TILE_HEIGHT_PX);
float x_edge = mix(p0.x, p1.x, (tile_y1 - p0.y) / dy);
next_xray = int(floor(x_edge*SX));
next_xray = int(floor(x_edge * SX));
}
int min_xray = min(xray, next_xray);
@ -265,7 +266,7 @@ void main() {
// kernel4 uses sign(vector.x) for the sign of the intersection backdrop.
// Nudge zeroes towards the intended sign.
if (tile_seg.vector.x == 0) {
tile_seg.vector.x = sign(p1.x - p0.x)*1e-9;
tile_seg.vector.x = sign(p1.x - p0.x) * 1e-9;
}
}
if (x <= min_xray || max_xray < x) {

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@ -46,8 +46,7 @@ Monoid combine_monoid(Monoid a, Monoid b) {
if ((a.flags & FLAG_RESET_BBOX) == 0 && b.bbox.z <= b.bbox.x && b.bbox.w <= b.bbox.y) {
c.bbox = a.bbox;
} else if ((a.flags & FLAG_RESET_BBOX) == 0 && (b.flags & FLAG_SET_BBOX) == 0 &&
(a.bbox.z > a.bbox.x || a.bbox.w > a.bbox.y))
{
(a.bbox.z > a.bbox.x || a.bbox.w > a.bbox.y)) {
c.bbox.xy = min(a.bbox.xy, c.bbox.xy);
c.bbox.zw = max(a.bbox.zw, c.bbox.zw);
}