Add draft kernel 4

Render from ptcl rather than original scene.
This commit is contained in:
Raph Levien 2020-04-21 19:30:14 -07:00
parent 6976f877e0
commit 8d51ccbc74
5 changed files with 72 additions and 4 deletions

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@ -12,3 +12,5 @@ build image.spv: glsl image.comp | scene.h
build kernel1.spv: glsl kernel1.comp | scene.h tilegroup.h build kernel1.spv: glsl kernel1.comp | scene.h tilegroup.h
build kernel3.spv: glsl kernel3.comp | scene.h tilegroup.h ptcl.h build kernel3.spv: glsl kernel3.comp | scene.h tilegroup.h ptcl.h
build kernel4.spv: glsl kernel4.comp | ptcl.h

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@ -1,3 +1,6 @@
// This is "kernel 3" in a 4-kernel pipeline. It walks the active items
// for the tilegroup and produces a per-tile command list for each tile.
#version 450 #version 450
#extension GL_GOOGLE_include_directive : enable #extension GL_GOOGLE_include_directive : enable

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@ -0,0 +1,61 @@
// This is "kernel 4" in a 4-kernel pipeline. It renders the commands
// in the per-tile command list to an image.
// Right now, this kernel stores the image in a buffer, but a better
// plan is to use a texture. This is because of limited support.
#version 450
#extension GL_GOOGLE_include_directive : enable
layout(local_size_x = 16, local_size_y = 16) in;
// Same concern that this should be readonly as in kernel 3.
layout(set = 0, binding = 0) buffer PtclBuf {
uint[] ptcl;
};
layout(set = 0, binding = 1) buffer ImageBuf {
uint[] image;
};
#include "ptcl.h"
// TODO: make the image size dynamic.
#define IMAGE_WIDTH 2048
#define IMAGE_HEIGHT 1535
#define WIDTH_IN_TILES 128
#define PTCL_INITIAL_ALLOC 4096
void main() {
uint tile_ix = gl_WorkGroupID.y * WIDTH_IN_TILES + gl_WorkGroupID.x;
CmdRef cmd_ref = CmdRef(tile_ix * PTCL_INITIAL_ALLOC);
uvec2 xy_uint = gl_GlobalInvocationID.xy;
vec2 xy = vec2(xy_uint);
vec2 uv = xy * vec2(1.0 / IMAGE_WIDTH, 1.0 / IMAGE_HEIGHT);
vec3 rgb = uv.xyy;
while (true) {
uint tag = Cmd_tag(cmd_ref);
if (tag == Cmd_End) {
break;
}
switch (tag) {
case Cmd_Circle:
CmdCircle circle = Cmd_Circle_read(cmd_ref);
float r = length(xy + vec2(0.5, 0.5) - circle.center.xy);
float alpha = clamp(0.5 + circle.radius - r, 0.0, 1.0);
vec4 fg_rgba = unpackUnorm4x8(circle.rgba_color);
// TODO: sRGB
rgb = mix(rgb, fg_rgba.rgb, alpha * fg_rgba.a);
}
cmd_ref.offset += Cmd_size;
}
// TODO: sRGB
uvec4 s = uvec4(round(vec4(rgb, 1.0) * 255.0));
uint rgba_packed = s.r | (s.g << 8) | (s.b << 16) | (s.a << 24);
image[xy_uint.y * IMAGE_WIDTH + xy_uint.x] = rgba_packed;
}

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piet-gpu/shader/kernel4.spv Normal file

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@ -16,7 +16,7 @@ const HEIGHT: usize = 1536;
const TILE_W: usize = 16; const TILE_W: usize = 16;
const TILE_H: usize = 16; const TILE_H: usize = 16;
const N_CIRCLES: usize = 100; const N_CIRCLES: usize = 3000;
fn make_scene() -> Vec<u8> { fn make_scene() -> Vec<u8> {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
@ -119,10 +119,10 @@ fn main() {
.create_descriptor_set(&k3_pipeline, &[&scene_dev, &tilegroup_buf, &ptcl_buf]) .create_descriptor_set(&k3_pipeline, &[&scene_dev, &tilegroup_buf, &ptcl_buf])
.unwrap(); .unwrap();
let code = include_bytes!("../shader/image.spv"); let k4_code = include_bytes!("../shader/kernel4.spv");
let pipeline = device.create_simple_compute_pipeline(code, 2).unwrap(); let pipeline = device.create_simple_compute_pipeline(k4_code, 2).unwrap();
let descriptor_set = device let descriptor_set = device
.create_descriptor_set(&pipeline, &[&scene_dev, &image_dev]) .create_descriptor_set(&pipeline, &[&ptcl_buf, &image_dev])
.unwrap(); .unwrap();
let query_pool = device.create_query_pool(4).unwrap(); let query_pool = device.create_query_pool(4).unwrap();
let mut cmd_buf = device.create_cmd_buf().unwrap(); let mut cmd_buf = device.create_cmd_buf().unwrap();
@ -167,9 +167,11 @@ fn main() {
(timestamps[2] - timestamps[1]) * 1e3 (timestamps[2] - timestamps[1]) * 1e3
); );
/*
let mut k1_data: Vec<u32> = Default::default(); let mut k1_data: Vec<u32> = Default::default();
device.read_buffer(&ptcl_buf, &mut k1_data).unwrap(); device.read_buffer(&ptcl_buf, &mut k1_data).unwrap();
dump_k1_data(&k1_data); dump_k1_data(&k1_data);
*/
let mut img_data: Vec<u8> = Default::default(); let mut img_data: Vec<u8> = Default::default();
// Note: because png can use a `&[u8]` slice, we could avoid an extra copy // Note: because png can use a `&[u8]` slice, we could avoid an extra copy