mirror of
https://github.com/italicsjenga/vello.git
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capture computation of workgroup and buffer sizes
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12
crates/encoding/src/binning.rs
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12
crates/encoding/src/binning.rs
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@ -0,0 +1,12 @@
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// Copyright 2022 Google LLC
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// SPDX-License-Identifier: Apache-2.0 OR MIT
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use bytemuck::{Pod, Zeroable};
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/// Binning header.
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#[derive(Copy, Clone, Pod, Zeroable, Debug, Default)]
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#[repr(C)]
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pub struct BinHeader {
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pub element_count: u32,
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pub chunk_offset: u32,
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}
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42
crates/encoding/src/clip.rs
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crates/encoding/src/clip.rs
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// Copyright 2022 Google LLC
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// SPDX-License-Identifier: Apache-2.0 OR MIT
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use bytemuck::{Pod, Zeroable};
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/// Clip stack element.
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#[derive(Copy, Clone, Pod, Zeroable, Debug, Default)]
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#[repr(C)]
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pub struct ClipBic {
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pub a: u32,
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pub b: u32,
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}
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/// Clip element.
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#[derive(Copy, Clone, Pod, Zeroable, Debug, Default)]
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#[repr(C)]
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pub struct ClipElement {
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pub parent_ix: u32,
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pub bbox: [f32; 4],
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}
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/// Clip resolution.
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///
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/// This is an intermediate element used to match clips to associated paths
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/// and is also used to connect begin and end clip pairs.
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#[derive(Copy, Clone, Pod, Zeroable, Debug, Default)]
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#[repr(C)]
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pub struct Clip {
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// Index of the draw object.
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pub ix: u32,
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/// This is a packed encoding of an enum with the sign bit as the tag. If positive,
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/// this entry is a BeginClip and contains the associated path index. If negative,
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/// it is an EndClip and contains the bitwise-not of the EndClip draw object index.
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pub path_ix: i32,
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}
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/// Clip bounding box.
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#[derive(Copy, Clone, Pod, Zeroable, Debug, Default)]
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#[repr(C)]
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pub struct ClipBbox {
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pub bbox: [f32; 4],
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}
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307
crates/encoding/src/config.rs
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307
crates/encoding/src/config.rs
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use super::{
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BinHeader, Clip, ClipBbox, ClipBic, ClipElement, Cubic, DrawBbox, DrawMonoid, Encoding, Layout,
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Path, PathBbox, PathMonoid, PathSegment, Tile,
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};
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use bytemuck::{Pod, Zeroable};
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use std::mem;
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/// Counters for tracking dynamic allocation on the GPU.
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///
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/// This must be kept in sync with the struct in shader/shared/bump.wgsl
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
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pub struct BumpAllocators {
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pub failed: u32,
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// Final needed dynamic size of the buffers. If any of these are larger
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// than the corresponding `_size` element reallocation needs to occur.
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pub binning: u32,
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pub ptcl: u32,
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pub tile: u32,
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pub segments: u32,
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pub blend: u32,
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}
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/// GPU side configuration.
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///
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/// This data structure must be kept in sync with the definition in
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/// shaders/shared/config.wgsl.
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#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
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#[repr(C)]
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pub struct GpuConfig {
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/// Width of the scene in tiles.
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pub width_in_tiles: u32,
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/// Height of the scene in tiles.
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pub height_in_tiles: u32,
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/// Width of the target in pixels.
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pub target_width: u32,
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/// Height of the target in pixels.
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pub target_height: u32,
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/// The base background color applied to the target before any blends.
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pub base_color: u32,
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/// Layout of packed scene data.
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pub layout: Layout,
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/// Size of binning buffer allocation (in u32s).
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pub binning_size: u32,
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/// Size of tile buffer allocation (in Tiles).
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pub tiles_size: u32,
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/// Size of segment buffer allocation (in PathSegments).
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pub segments_size: u32,
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/// Size of per-tile command list buffer allocation (in u32s).
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pub ptcl_size: u32,
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}
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/// CPU side setup and configuration.
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#[derive(Default)]
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pub struct CpuConfig {
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/// GPU side configuration.
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pub gpu: GpuConfig,
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/// Workgroup sizes for all compute pipelines.
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pub workgroup_sizes: WorkgroupSizes,
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/// Sizes of all buffer resources.
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pub buffer_sizes: BufferSizes,
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}
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impl CpuConfig {
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pub fn new(encoding: &Encoding, layout: &Layout, width: u32, height: u32) -> Self {
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let new_width = next_multiple_of(width, 16);
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let new_height = next_multiple_of(height, 16);
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let mut config = GpuConfig {
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width_in_tiles: new_width / 16,
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height_in_tiles: new_height / 16,
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target_width: width,
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target_height: height,
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base_color: 0,
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binning_size: 0,
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tiles_size: 0,
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segments_size: 0,
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ptcl_size: 0,
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layout: *layout,
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};
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let n_path_tags = encoding.path_tags.len() as u32;
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let workgroup_sizes = WorkgroupSizes::new(&config, n_path_tags);
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let buffer_sizes = BufferSizes::new(&config, &workgroup_sizes, n_path_tags);
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config.binning_size = buffer_sizes.bin_data.len();
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config.tiles_size = buffer_sizes.tiles.len();
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config.segments_size = buffer_sizes.tiles.len();
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config.ptcl_size = buffer_sizes.tiles.len();
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Self {
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gpu: config,
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workgroup_sizes,
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buffer_sizes,
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}
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}
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}
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const PATH_REDUCE_WG: u32 = 256;
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const PATH_BBOX_WG: u32 = 256;
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const PATH_COARSE_WG: u32 = 256;
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const CLIP_REDUCE_WG: u32 = 256;
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/// Type alias for a workgroup size.
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pub type WorkgroupSize = (u32, u32, u32);
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/// Computed sizes for all dispatches.
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#[derive(Copy, Clone, Debug, Default)]
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pub struct WorkgroupSizes {
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pub use_large_path_scan: bool,
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pub path_reduce: WorkgroupSize,
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pub path_reduce2: WorkgroupSize,
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pub path_scan1: WorkgroupSize,
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pub path_scan: WorkgroupSize,
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pub bbox_clear: WorkgroupSize,
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pub path_seg: WorkgroupSize,
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pub draw_reduce: WorkgroupSize,
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pub draw_leaf: WorkgroupSize,
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pub clip_reduce: WorkgroupSize,
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pub clip_leaf: WorkgroupSize,
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pub binning: WorkgroupSize,
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pub tile_alloc: WorkgroupSize,
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pub path_coarse: WorkgroupSize,
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pub backdrop: WorkgroupSize,
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pub coarse: WorkgroupSize,
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pub fine: WorkgroupSize,
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}
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impl WorkgroupSizes {
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pub fn new(config: &GpuConfig, n_path_tags: u32) -> Self {
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let n_paths = config.layout.n_paths;
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let n_draw_objects = config.layout.n_draw_objects;
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let n_clips = config.layout.n_clips;
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let path_tag_padded = align_up(n_path_tags, 4 * PATH_REDUCE_WG);
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let path_tag_wgs = path_tag_padded / (4 * PATH_REDUCE_WG);
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let use_large_path_scan = path_tag_wgs > PATH_REDUCE_WG;
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let path_reduce_wgs = if use_large_path_scan {
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align_up(path_tag_wgs, PATH_REDUCE_WG)
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} else {
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path_tag_wgs
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};
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let draw_object_wgs = (n_draw_objects + PATH_BBOX_WG - 1) / PATH_BBOX_WG;
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let path_coarse_wgs = (n_path_tags + PATH_COARSE_WG - 1) / PATH_COARSE_WG;
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let clip_reduce_wgs = n_clips.saturating_sub(1) / CLIP_REDUCE_WG;
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let clip_wgs = (n_clips + CLIP_REDUCE_WG - 1) / CLIP_REDUCE_WG;
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let path_wgs = (n_paths + PATH_BBOX_WG - 1) / PATH_BBOX_WG;
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let width_in_bins = (config.width_in_tiles + 15) / 16;
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let height_in_bins = (config.height_in_tiles + 15) / 16;
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Self {
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use_large_path_scan,
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path_reduce: (path_reduce_wgs, 1, 1),
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path_reduce2: (PATH_REDUCE_WG, 1, 1),
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path_scan1: (path_reduce_wgs / PATH_REDUCE_WG, 1, 1),
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path_scan: (path_tag_wgs, 1, 1),
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bbox_clear: (draw_object_wgs, 1, 1),
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path_seg: (path_coarse_wgs, 1, 1),
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draw_reduce: (draw_object_wgs, 1, 1),
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draw_leaf: (draw_object_wgs, 1, 1),
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clip_reduce: (clip_reduce_wgs, 1, 1),
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clip_leaf: (clip_wgs, 1, 1),
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binning: (draw_object_wgs, 1, 1),
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tile_alloc: (path_wgs, 1, 1),
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path_coarse: (path_coarse_wgs, 1, 1),
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backdrop: (path_wgs, 1, 1),
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coarse: (width_in_bins, height_in_bins, 1),
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fine: (config.width_in_tiles, config.height_in_tiles, 1),
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}
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}
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}
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/// Typed buffer size primitive.
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#[derive(Copy, Clone, Eq, Ord, Default, Debug)]
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pub struct BufferSize<T: Sized> {
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len: u32,
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_phantom: std::marker::PhantomData<T>,
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}
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impl<T: Sized> BufferSize<T> {
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/// Creates a new buffer size from number of elements.
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pub const fn new(len: u32) -> Self {
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Self {
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len,
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_phantom: std::marker::PhantomData,
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}
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}
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/// Creates a new buffer size from size in bytes.
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pub const fn from_size_in_bytes(size: u32) -> Self {
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Self::new(size / mem::size_of::<T>() as u32)
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}
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/// Returns the number of elements.
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pub const fn len(self) -> u32 {
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self.len
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}
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/// Returns the size in bytes.
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pub const fn size_in_bytes(self) -> u32 {
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mem::size_of::<T>() as u32 * self.len
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}
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/// Returns the size in bytes aligned up to the given value.
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pub const fn aligned_in_bytes(self, alignment: u32) -> u32 {
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align_up(self.size_in_bytes(), alignment)
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}
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}
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impl<T: Sized> PartialEq for BufferSize<T> {
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fn eq(&self, other: &Self) -> bool {
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self.len == other.len
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}
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}
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impl<T: Sized> PartialOrd for BufferSize<T> {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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self.len.partial_cmp(&other.len)
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}
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}
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/// Computed sizes for all buffers.
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#[derive(Copy, Clone, Debug, Default)]
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pub struct BufferSizes {
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// Known size buffers
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pub path_reduced: BufferSize<PathMonoid>,
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pub path_reduced2: BufferSize<PathMonoid>,
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pub path_reduced_scan: BufferSize<PathMonoid>,
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pub path_monoids: BufferSize<PathMonoid>,
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pub path_bboxes: BufferSize<PathBbox>,
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pub cubics: BufferSize<Cubic>,
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pub draw_reduced: BufferSize<DrawMonoid>,
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pub draw_monoids: BufferSize<DrawMonoid>,
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pub info: BufferSize<u32>,
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pub clip_inps: BufferSize<Clip>,
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pub clip_els: BufferSize<ClipElement>,
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pub clip_bics: BufferSize<ClipBic>,
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pub clip_bboxes: BufferSize<ClipBbox>,
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pub draw_bboxes: BufferSize<DrawBbox>,
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pub bin_headers: BufferSize<BinHeader>,
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pub paths: BufferSize<Path>,
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// Bump allocated buffers
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pub bin_data: BufferSize<u32>,
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pub tiles: BufferSize<Tile>,
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pub segments: BufferSize<PathSegment>,
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pub ptcl: BufferSize<u32>,
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}
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impl BufferSizes {
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pub fn new(config: &GpuConfig, workgroups: &WorkgroupSizes, n_path_tags: u32) -> Self {
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let n_paths = config.layout.n_paths;
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let n_draw_objects = config.layout.n_draw_objects;
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let n_clips = config.layout.n_clips;
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let path_tag_wgs = workgroups.path_reduce.0;
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let path_reduced = BufferSize::new(path_tag_wgs);
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let path_reduced2 = BufferSize::new(PATH_REDUCE_WG);
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let path_reduced_scan = BufferSize::new(path_tag_wgs);
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let path_monoids = BufferSize::new(path_tag_wgs * PATH_REDUCE_WG);
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let path_bboxes = BufferSize::new(n_paths);
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let cubics = BufferSize::new(n_path_tags);
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let draw_object_wgs = workgroups.draw_reduce.0;
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let draw_reduced = BufferSize::new(draw_object_wgs);
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let draw_monoids = BufferSize::new(n_draw_objects);
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let info = BufferSize::new(config.layout.bin_data_start);
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let clip_inps = BufferSize::new(n_clips);
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let clip_els = BufferSize::new(n_clips);
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let clip_bics = BufferSize::new(n_clips / CLIP_REDUCE_WG);
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let clip_bboxes = BufferSize::new(n_clips);
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let draw_bboxes = BufferSize::new(n_paths);
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let bin_headers = BufferSize::new(draw_object_wgs * 256);
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let n_paths_aligned = align_up(n_paths, 256);
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let paths = BufferSize::new(n_paths_aligned);
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// TODO: better heuristics. Just use 128k for now
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let initial_bump_size = 128 * 1024;
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let bin_data = BufferSize::from_size_in_bytes(initial_bump_size);
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let tiles = BufferSize::from_size_in_bytes(initial_bump_size);
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let segments = BufferSize::from_size_in_bytes(initial_bump_size);
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let ptcl = BufferSize::from_size_in_bytes(initial_bump_size);
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Self {
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path_reduced,
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path_reduced2,
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path_reduced_scan,
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path_monoids,
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path_bboxes,
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cubics,
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draw_reduced,
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draw_monoids,
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info,
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clip_inps,
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clip_els,
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clip_bics,
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clip_bboxes,
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draw_bboxes,
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bin_headers,
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paths,
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bin_data,
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tiles,
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segments,
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ptcl,
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}
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}
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}
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const fn align_up(len: u32, alignment: u32) -> u32 {
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len + (len.wrapping_neg() & (alignment - 1))
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}
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const fn next_multiple_of(val: u32, rhs: u32) -> u32 {
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match val % rhs {
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0 => val,
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r => val + (rhs - r),
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}
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}
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@ -54,6 +54,13 @@ impl DrawTag {
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}
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}
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/// Draw object bounding box.
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#[derive(Copy, Clone, Pod, Zeroable, Debug, Default)]
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#[repr(C)]
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pub struct DrawBbox {
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pub bbox: [f32; 4],
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}
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/// Draw data for a solid color.
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#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
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#[repr(C)]
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|
@ -131,7 +138,7 @@ impl DrawBeginClip {
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}
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/// Monoid for the draw tag stream.
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#[derive(Copy, Clone, PartialEq, Eq, Pod, Zeroable, Default)]
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#[derive(Copy, Clone, PartialEq, Eq, Pod, Zeroable, Default, Debug)]
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#[repr(C)]
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pub struct DrawMonoid {
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// The number of paths preceding this draw object.
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|
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@ -168,9 +168,7 @@ impl Encoding {
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linewidths: self.linewidths.len(),
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}
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}
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}
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impl Encoding {
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/// Encodes a linewidth.
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pub fn encode_linewidth(&mut self, linewidth: f32) {
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if self.linewidths.last() != Some(&linewidth) {
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|
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@ -16,6 +16,9 @@
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//! Raw scene encoding.
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mod binning;
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mod clip;
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mod config;
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mod draw;
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mod encoding;
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mod glyph;
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|
@ -27,14 +30,21 @@ mod path;
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mod ramp_cache;
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mod resolve;
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pub use binning::BinHeader;
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pub use clip::{Clip, ClipBbox, ClipBic, ClipElement};
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pub use config::{
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BufferSize, BufferSizes, BumpAllocators, CpuConfig, GpuConfig, WorkgroupSize, WorkgroupSizes,
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};
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pub use draw::{
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DrawBeginClip, DrawColor, DrawImage, DrawLinearGradient, DrawMonoid, DrawRadialGradient,
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DrawTag,
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DrawBbox, DrawBeginClip, DrawColor, DrawImage, DrawLinearGradient, DrawMonoid,
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DrawRadialGradient, DrawTag,
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};
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pub use encoding::{Encoding, StreamOffsets};
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pub use glyph::{Glyph, GlyphRun};
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pub use math::Transform;
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pub use monoid::Monoid;
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pub use path::{PathBbox, PathEncoder, PathMonoid, PathSegment, PathSegmentType, PathTag};
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pub use path::{
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Cubic, Path, PathBbox, PathEncoder, PathMonoid, PathSegment, PathSegmentType, PathTag, Tile,
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};
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pub use ramp_cache::Ramps;
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pub use resolve::{Config, Layout, Patch, Resolver};
|
||||
pub use resolve::{Layout, Patch, Resolver};
|
||||
|
|
|
@ -20,7 +20,7 @@ use peniko::kurbo::Shape;
|
|||
use super::Monoid;
|
||||
|
||||
/// Path segment.
|
||||
#[derive(Clone, Copy, Debug, Zeroable, Pod)]
|
||||
#[derive(Clone, Copy, Debug, Zeroable, Pod, Default)]
|
||||
#[repr(C)]
|
||||
pub struct PathSegment {
|
||||
pub origin: [f32; 2],
|
||||
|
@ -170,6 +170,19 @@ impl Monoid for PathMonoid {
|
|||
}
|
||||
}
|
||||
|
||||
/// Cubic path segment.
|
||||
#[derive(Copy, Clone, Pod, Zeroable, Debug, Default)]
|
||||
#[repr(C)]
|
||||
pub struct Cubic {
|
||||
pub p0: [f32; 2],
|
||||
pub p1: [f32; 2],
|
||||
pub p2: [f32; 2],
|
||||
pub p3: [f32; 2],
|
||||
pub stroke: [f32; 2],
|
||||
pub path_ix: u32,
|
||||
pub flags: u32,
|
||||
}
|
||||
|
||||
/// Path bounding box.
|
||||
#[derive(Copy, Clone, Pod, Zeroable, Default, Debug)]
|
||||
#[repr(C)]
|
||||
|
@ -188,6 +201,26 @@ pub struct PathBbox {
|
|||
pub trans_ix: u32,
|
||||
}
|
||||
|
||||
/// Tiled path object.
|
||||
#[derive(Copy, Clone, Pod, Zeroable, Debug, Default)]
|
||||
#[repr(C)]
|
||||
pub struct Path {
|
||||
/// Bounding box in tiles.
|
||||
pub bbox: [f32; 4],
|
||||
/// Offset (in u32s) to tile rectangle.
|
||||
pub tiles: u32,
|
||||
}
|
||||
|
||||
/// Tile object.
|
||||
#[derive(Copy, Clone, Pod, Zeroable, Debug, Default)]
|
||||
#[repr(C)]
|
||||
pub struct Tile {
|
||||
/// Accumulated backdrop at the left edge of the tile.
|
||||
pub backdrop: i32,
|
||||
/// Index of first path segment.
|
||||
pub segments: u32,
|
||||
}
|
||||
|
||||
/// Encoder for path segments.
|
||||
pub struct PathEncoder<'a> {
|
||||
tags: &'a mut Vec<PathTag>,
|
||||
|
|
|
@ -107,35 +107,6 @@ impl Layout {
|
|||
}
|
||||
}
|
||||
|
||||
/// Scene configuration.
|
||||
///
|
||||
/// This data structure must be kept in sync with the definition in
|
||||
/// shaders/shared/config.wgsl.
|
||||
#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
|
||||
#[repr(C)]
|
||||
pub struct Config {
|
||||
/// Width of the scene in tiles.
|
||||
pub width_in_tiles: u32,
|
||||
/// Height of the scene in tiles.
|
||||
pub height_in_tiles: u32,
|
||||
/// Width of the target in pixels.
|
||||
pub target_width: u32,
|
||||
/// Height of the target in pixels.
|
||||
pub target_height: u32,
|
||||
/// The base background color applied to the target before any blends.
|
||||
pub base_color: u32,
|
||||
/// Layout of packed scene data.
|
||||
pub layout: Layout,
|
||||
/// Size of binning buffer allocation (in u32s).
|
||||
pub binning_size: u32,
|
||||
/// Size of tile buffer allocation (in Tiles).
|
||||
pub tiles_size: u32,
|
||||
/// Size of segment buffer allocation (in PathSegments).
|
||||
pub segments_size: u32,
|
||||
/// Size of per-tile command list buffer allocation (in u32s).
|
||||
pub ptcl_size: u32,
|
||||
}
|
||||
|
||||
/// Resolver for late bound resources.
|
||||
#[derive(Default)]
|
||||
pub struct Resolver {
|
||||
|
|
|
@ -27,8 +27,6 @@ pub use peniko::kurbo;
|
|||
#[doc(hidden)]
|
||||
pub use fello;
|
||||
|
||||
pub mod encoding;
|
||||
|
||||
pub mod glyph;
|
||||
pub mod util;
|
||||
|
||||
|
|
|
@ -7,10 +7,9 @@ use crate::{
|
|||
};
|
||||
use {
|
||||
bytemuck::{Pod, Zeroable},
|
||||
vello_encoding::{Config, Encoding, Layout},
|
||||
vello_encoding::{Encoding, GpuConfig, Layout},
|
||||
};
|
||||
|
||||
|
||||
/// State for a render in progress.
|
||||
pub struct Render {
|
||||
/// Size of binning and info combined buffer in u32 units
|
||||
|
@ -95,7 +94,7 @@ fn render(scene: &Scene, shaders: &Shaders) -> (Recording, BufProxy) {
|
|||
let pathdata_base = size_to_words(scene.len());
|
||||
scene.extend(&data.path_data);
|
||||
|
||||
let config = Config {
|
||||
let config = GpuConfig {
|
||||
width_in_tiles: 64,
|
||||
height_in_tiles: 64,
|
||||
target_width: 64 * 16,
|
||||
|
@ -219,7 +218,8 @@ impl Render {
|
|||
let mut recording = Recording::default();
|
||||
let mut resolver = Resolver::new();
|
||||
let mut packed = vec![];
|
||||
let (layout, ramps, images) = resolver.resolve(encoding, &mut packed, shaders::PATHTAG_REDUCE_WG);
|
||||
let (layout, ramps, images) =
|
||||
resolver.resolve(encoding, &mut packed, shaders::PATHTAG_REDUCE_WG);
|
||||
let gradient_image = if ramps.height == 0 {
|
||||
ResourceProxy::new_image(1, 1, ImageFormat::Rgba8)
|
||||
} else {
|
||||
|
@ -247,7 +247,7 @@ impl Render {
|
|||
let new_height = next_multiple_of(params.height, 16);
|
||||
|
||||
let info_size = layout.bin_data_start;
|
||||
let config = vello_encoding::Config {
|
||||
let config = GpuConfig {
|
||||
width_in_tiles: new_width / 16,
|
||||
height_in_tiles: new_height / 16,
|
||||
target_width: params.width,
|
||||
|
|
Loading…
Reference in a new issue