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https://github.com/italicsjenga/vello.git
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[frame_stats] Track frame time more tightly
We now track the frame time from snapshot to snapshot corresponding to the exact presentation time.
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@ -101,6 +101,7 @@ fn run(
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let mut stats = stats::Stats::new();
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let mut stats_shown = true;
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let mut vsync_on = true;
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let mut frame_start_time = Instant::now();
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let start = Instant::now();
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let mut touch_state = multi_touch::TouchState::new();
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@ -275,7 +276,6 @@ fn run(
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let height = render_state.surface.config.height;
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let device_handle = &render_cx.devices[render_state.surface.dev_id];
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let snapshot = stats.snapshot();
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let frame_start_time = Instant::now();
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// Allow looping forever
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scene_ix = scene_ix.rem_euclid(scenes.scenes.len() as i32);
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@ -371,6 +371,7 @@ fn run(
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stats.add_sample(stats::Sample {
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frame_time_us: frame_start_time.elapsed().as_micros() as u64,
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});
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frame_start_time = Instant::now();
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}
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Event::UserEvent(event) => match event {
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#[cfg(not(any(target_arch = "wasm32", target_os = "android")))]
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