diff --git a/piet-gpu/shader/setup.h b/piet-gpu/shader/setup.h index 03b3353..75bed8e 100644 --- a/piet-gpu/shader/setup.h +++ b/piet-gpu/shader/setup.h @@ -3,44 +3,18 @@ // Much of this will be made dynamic in various ways, but for now it's easiest // to hardcode and keep all in one place. -// TODO: make the image size dynamic. -#define IMAGE_WIDTH 2048 -#define IMAGE_HEIGHT 1536 - -// TODO: compute this -#define WIDTH_IN_TILEGROUPS 4 - -#define TILEGROUP_WIDTH_PX 512 -#define TILEGROUP_HEIGHT_PX 16 - -#define TILEGROUP_INITIAL_ALLOC 1024 - -// Quick note on layout of tilegroups (k1 output): in the base, -// there is a region of size TILEGROUP_STRIDE for each tilegroup. -// At offset 0 are the main instances, encoded with Jump. At offset -// TILEGROUP_STROKE_START are the stroke instances, encoded with -// Head and Link. Similarly for fill. -#define TILEGROUP_STRIDE 2048 -#define TILEGROUP_STROKE_START 1024 -#define TILEGROUP_FILL_START 1536 -#define TILEGROUP_STROKE_ALLOC 1024 -#define TILEGROUP_FILL_ALLOC 1024 -#define TILEGROUP_INITIAL_STROKE_ALLOC 512 -#define TILEGROUP_INITIAL_FILL_ALLOC 512 - // TODO: compute all these #define WIDTH_IN_TILES 128 #define HEIGHT_IN_TILES 96 -#define TILEGROUP_WIDTH_TILES 32 #define TILE_WIDTH_PX 16 #define TILE_HEIGHT_PX 16 -#define PTCL_INITIAL_ALLOC 1024 +// TODO: make the image size dynamic. +#define IMAGE_WIDTH (WIDTH_IN_TILES*TILE_WIDTH_PX) +#define IMAGE_HEIGHT (HEIGHT_IN_TILES*TILE_HEIGHT_PX) -// Maximum number of segments in a SegChunk -#define SEG_CHUNK_N 32 -#define SEG_CHUNK_ALLOC 512 +#define PTCL_INITIAL_ALLOC 1024 // Stuff for new algorithm follows; some of the above should get // deleted. @@ -54,12 +28,3 @@ #define N_TILE (N_TILE_X * N_TILE_Y) #define LG_N_TILE 8 #define N_SLICE (N_TILE / 32) -// Number of workgroups for binning kernel -#define N_WG 16 - -// This is the ratio of the number of elements in a binning workgroup -// over the number of elements in a partition workgroup. -#define ELEMENT_BINNING_RATIO 2 - -#define BIN_INITIAL_ALLOC 64 -#define BIN_ALLOC 256