mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-10 12:41:30 +11:00
shaders: Add .clang-format and reformat
Helps keeping the code tidy. Style is chosen to minimize diff, but contains a slight bit of personal taste.
This commit is contained in:
parent
1823ea6f2f
commit
a7e926d67b
5
piet-gpu/shader/.clang-format
Normal file
5
piet-gpu/shader/.clang-format
Normal file
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@ -0,0 +1,5 @@
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BasedOnStyle: LLVM
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IndentWidth: 4
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ColumnLimit: 120
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AllowShortFunctionsOnASingleLine: None
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SortIncludes: false
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@ -57,10 +57,10 @@ void main() {
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if (element_ix < conf.n_elements) {
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AnnotatedTag tag = Annotated_tag(conf.anno_alloc, ref);
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switch (tag.tag) {
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case Annotated_Image:
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case Annotated_LinGradient:
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case Annotated_BeginClip:
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case Annotated_Color:
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case Annotated_Image:
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case Annotated_LinGradient:
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case Annotated_BeginClip:
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case Annotated_Color:
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if (fill_mode_from_flags(tag.flags) != MODE_NONZERO) {
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break;
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}
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@ -77,7 +77,8 @@ void main() {
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// long as it doesn't cross the left edge.
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row_count = 0;
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}
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Alloc path_alloc = new_alloc(path.tiles.offset, (path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size, mem_ok);
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Alloc path_alloc = new_alloc(
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path.tiles.offset, (path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size, mem_ok);
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sh_row_alloc[th_ix] = path_alloc;
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}
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}
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@ -75,13 +75,14 @@ void main() {
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// trying to keep divergence low.
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// Right now, it's just a bbox, but we'll get finer with
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// segments.
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uint width_in_bins = (conf.width_in_tiles + N_TILE_X - 1)/N_TILE_X;
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uint height_in_bins = (conf.height_in_tiles + N_TILE_Y - 1)/N_TILE_Y;
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uint width_in_bins = (conf.width_in_tiles + N_TILE_X - 1) / N_TILE_X;
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uint height_in_bins = (conf.height_in_tiles + N_TILE_Y - 1) / N_TILE_Y;
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x0 = clamp(x0, 0, int(width_in_bins));
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x1 = clamp(x1, x0, int(width_in_bins));
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y0 = clamp(y0, 0, int(height_in_bins));
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y1 = clamp(y1, y0, int(height_in_bins));
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if (x0 == x1) y1 = y0;
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if (x0 == x1)
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y1 = y0;
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int x = x0, y = y0;
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uint my_slice = gl_LocalInvocationID.x / 32;
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uint my_mask = 1u << (gl_LocalInvocationID.x & 31);
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@ -8,7 +8,8 @@
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// Each workgroup operating on one bin by stream compacting
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// the elements corresponding to the bin.
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//
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// As output we have an ordered command stream per tile. Every tile from a path (backdrop + segment list) will be encoded.
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// As output we have an ordered command stream per tile. Every tile from a path (backdrop + segment list) will be
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// encoded.
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#version 450
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#extension GL_GOOGLE_include_directive : enable
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@ -66,7 +67,7 @@ void write_tile_alloc(uint el_ix, Alloc a) {
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Alloc read_tile_alloc(uint el_ix, bool mem_ok) {
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// All memory.
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return new_alloc(0, memory.length()*4, mem_ok);
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return new_alloc(0, memory.length() * 4, mem_ok);
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}
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#endif
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@ -111,7 +112,7 @@ void write_fill(Alloc alloc, inout CmdRef cmd_ref, uint flags, Tile tile, float
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void main() {
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// Could use either linear or 2d layouts for both dispatch and
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// invocations within the workgroup. We'll use variables to abstract.
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uint width_in_bins = (conf.width_in_tiles + N_TILE_X - 1)/N_TILE_X;
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uint width_in_bins = (conf.width_in_tiles + N_TILE_X - 1) / N_TILE_X;
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uint bin_ix = width_in_bins * gl_WorkGroupID.y + gl_WorkGroupID.x;
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uint partition_ix = 0;
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uint n_partitions = (conf.n_elements + N_TILE - 1) / N_TILE;
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@ -163,7 +164,7 @@ void main() {
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uint in_ix = (conf.bin_alloc.offset >> 2) + ((partition_ix + th_ix) * N_TILE + bin_ix) * 2;
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count = read_mem(conf.bin_alloc, in_ix);
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uint offset = read_mem(conf.bin_alloc, in_ix + 1);
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sh_part_elements[th_ix] = new_alloc(offset, count*BinInstance_size, mem_ok);
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sh_part_elements[th_ix] = new_alloc(offset, count * BinInstance_size, mem_ok);
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}
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// prefix sum of counts
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for (uint i = 0; i < LG_N_PART_READ; i++) {
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@ -245,7 +246,8 @@ void main() {
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// base relative to bin
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uint base = path.tiles.offset - uint(dy * stride + dx) * Tile_size;
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sh_tile_base[th_ix] = base;
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Alloc path_alloc = new_alloc(path.tiles.offset, (path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size, mem_ok);
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Alloc path_alloc = new_alloc(path.tiles.offset,
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(path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size, mem_ok);
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write_tile_alloc(th_ix, path_alloc);
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break;
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default:
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@ -284,7 +286,8 @@ void main() {
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if (tag == Annotated_BeginClip || tag == Annotated_EndClip) {
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include_tile = true;
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} else if (mem_ok) {
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Tile tile = Tile_read(read_tile_alloc(el_ix, mem_ok), TileRef(sh_tile_base[el_ix] + (sh_tile_stride[el_ix] * y + x) * Tile_size));
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Tile tile = Tile_read(read_tile_alloc(el_ix, mem_ok),
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TileRef(sh_tile_base[el_ix] + (sh_tile_stride[el_ix] * y + x) * Tile_size));
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// Include the path in the tile if
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// - the tile contains at least a segment (tile offset non-zero)
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// - the tile is completely covered (backdrop non-zero)
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@ -329,8 +332,9 @@ void main() {
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if (clip_zero_depth == 0) {
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switch (tag.tag) {
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case Annotated_Color:
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Tile tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok), TileRef(sh_tile_base[element_ref_ix]
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+ (sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
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Tile tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok),
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TileRef(sh_tile_base[element_ref_ix] +
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(sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
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AnnoColor fill = Annotated_Color_read(conf.anno_alloc, ref);
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if (!alloc_cmd(cmd_alloc, cmd_ref, cmd_limit)) {
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break;
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@ -340,8 +344,9 @@ void main() {
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cmd_ref.offset += 4 + CmdColor_size;
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break;
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case Annotated_LinGradient:
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tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok), TileRef(sh_tile_base[element_ref_ix]
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+ (sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
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tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok),
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TileRef(sh_tile_base[element_ref_ix] +
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(sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
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AnnoLinGradient lin = Annotated_LinGradient_read(conf.anno_alloc, ref);
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if (!alloc_cmd(cmd_alloc, cmd_ref, cmd_limit)) {
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break;
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@ -356,8 +361,9 @@ void main() {
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cmd_ref.offset += 4 + CmdLinGrad_size;
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break;
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case Annotated_Image:
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tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok), TileRef(sh_tile_base[element_ref_ix]
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+ (sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
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tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok),
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TileRef(sh_tile_base[element_ref_ix] +
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(sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
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AnnoImage fill_img = Annotated_Image_read(conf.anno_alloc, ref);
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if (!alloc_cmd(cmd_alloc, cmd_ref, cmd_limit)) {
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break;
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@ -367,8 +373,9 @@ void main() {
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cmd_ref.offset += 4 + CmdImage_size;
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break;
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case Annotated_BeginClip:
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tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok), TileRef(sh_tile_base[element_ref_ix]
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+ (sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
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tile = Tile_read(read_tile_alloc(element_ref_ix, mem_ok),
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TileRef(sh_tile_base[element_ref_ix] +
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(sh_tile_stride[element_ref_ix] * tile_y + tile_x) * Tile_size));
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if (tile.tile.offset == 0 && tile.backdrop == 0) {
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clip_zero_depth = clip_depth + 1;
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} else if (tile.tile.offset == 0 && clip_depth < 32) {
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@ -418,7 +425,8 @@ void main() {
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barrier();
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rd_ix += N_TILE;
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if (rd_ix >= ready_ix && partition_ix >= n_partitions) break;
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if (rd_ix >= ready_ix && partition_ix >= n_partitions)
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break;
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}
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if (bin_tile_x + tile_x < conf.width_in_tiles && bin_tile_y + tile_y < conf.height_in_tiles) {
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Cmd_End_write(cmd_alloc, cmd_ref);
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@ -3,7 +3,6 @@
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// The leaf scan pass for draw tag scan implemented as a tree reduction.
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// This stage can be fused with its consumer but is separate now.
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#version 450
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#extension GL_GOOGLE_include_directive : enable
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@ -14,7 +14,7 @@
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#define CHUNK_X 2
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#define CHUNK_Y 4
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#define CHUNK CHUNK_X * CHUNK_Y
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#define CHUNK (CHUNK_X * CHUNK_Y)
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#define CHUNK_DX (TILE_WIDTH_PX / CHUNK_X)
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#define CHUNK_DY (TILE_HEIGHT_PX / CHUNK_Y)
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layout(local_size_x = CHUNK_DX, local_size_y = CHUNK_DY) in;
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@ -35,16 +35,16 @@ layout(rgba8, set = 0, binding = 4) uniform restrict readonly image2D gradients;
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#define MAX_BLEND_STACK 128
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mediump vec3 tosRGB(mediump vec3 rgb) {
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bvec3 cutoff = greaterThanEqual(rgb, vec3(0.0031308));
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mediump vec3 below = vec3(12.92)*rgb;
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mediump vec3 above = vec3(1.055)*pow(rgb, vec3(0.41666)) - vec3(0.055);
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mediump vec3 below = vec3(12.92) * rgb;
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mediump vec3 above = vec3(1.055) * pow(rgb, vec3(0.41666)) - vec3(0.055);
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return mix(below, above, cutoff);
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}
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mediump vec3 fromsRGB(mediump vec3 srgb) {
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// Formula from EXT_sRGB.
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bvec3 cutoff = greaterThanEqual(srgb, vec3(0.04045));
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mediump vec3 below = srgb/vec3(12.92);
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mediump vec3 above = pow((srgb + vec3(0.055))/vec3(1.055), vec3(2.4));
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mediump vec3 below = srgb / vec3(12.92);
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mediump vec3 above = pow((srgb + vec3(0.055)) / vec3(1.055), vec3(2.4));
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return mix(below, above, cutoff);
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}
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Alloc cmd_alloc = slice_mem(conf.ptcl_alloc, tile_ix * PTCL_INITIAL_ALLOC, PTCL_INITIAL_ALLOC);
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CmdRef cmd_ref = CmdRef(cmd_alloc.offset);
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uvec2 xy_uint = uvec2(gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_WorkGroupID.x, gl_LocalInvocationID.y + TILE_HEIGHT_PX * gl_WorkGroupID.y);
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uvec2 xy_uint = uvec2(gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_WorkGroupID.x,
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gl_LocalInvocationID.y + TILE_HEIGHT_PX * gl_WorkGroupID.y);
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vec2 xy = vec2(xy_uint);
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mediump vec4 rgba[CHUNK];
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uint blend_stack[MAX_BLEND_STACK][CHUNK];
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// Calculate distance field from all the line segments in this tile.
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CmdStroke stroke = Cmd_Stroke_read(cmd_alloc, cmd_ref);
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mediump float df[CHUNK];
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for (uint k = 0; k < CHUNK; k++) df[k] = 1e9;
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for (uint k = 0; k < CHUNK; k++)
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df[k] = 1e9;
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TileSegRef tile_seg_ref = TileSegRef(stroke.tile_ref);
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do {
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TileSeg seg = TileSeg_read(new_alloc(tile_seg_ref.offset, TileSeg_size, mem_ok), tile_seg_ref);
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@ -124,7 +126,8 @@ void main() {
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break;
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case Cmd_Fill:
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CmdFill fill = Cmd_Fill_read(cmd_alloc, cmd_ref);
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for (uint k = 0; k < CHUNK; k++) area[k] = float(fill.backdrop);
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for (uint k = 0; k < CHUNK; k++)
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area[k] = float(fill.backdrop);
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tile_seg_ref = TileSegRef(fill.tile_ref);
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// Calculate coverage based on backdrop + coverage of each line segment
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do {
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@ -139,7 +139,8 @@ void main() {
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bool is_stroke = fill_mode_from_flags(tag.flags) == MODE_STROKE;
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uint path_ix = cubic.path_ix;
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Path path = Path_read(conf.tile_alloc, PathRef(conf.tile_alloc.offset + path_ix * Path_size));
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Alloc path_alloc = new_alloc(path.tiles.offset, (path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size, mem_ok);
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Alloc path_alloc =
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new_alloc(path.tiles.offset, (path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size, mem_ok);
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ivec4 bbox = ivec4(path.bbox);
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vec2 p0 = cubic.p0;
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qp0 = cubic.p0;
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@ -206,8 +207,8 @@ void main() {
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TileSeg tile_seg;
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int xray = int(floor(p0.x*SX));
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int last_xray = int(floor(p1.x*SX));
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int xray = int(floor(p0.x * SX));
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int last_xray = int(floor(p1.x * SX));
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if (p0.y > p1.y) {
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int tmp = xray;
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xray = last_xray;
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if (y < y1 - 1) {
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float tile_y1 = float((y + 1) * TILE_HEIGHT_PX);
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float x_edge = mix(p0.x, p1.x, (tile_y1 - p0.y) / dy);
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next_xray = int(floor(x_edge*SX));
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next_xray = int(floor(x_edge * SX));
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}
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int min_xray = min(xray, next_xray);
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// kernel4 uses sign(vector.x) for the sign of the intersection backdrop.
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// Nudge zeroes towards the intended sign.
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if (tile_seg.vector.x == 0) {
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tile_seg.vector.x = sign(p1.x - p0.x)*1e-9;
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tile_seg.vector.x = sign(p1.x - p0.x) * 1e-9;
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}
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}
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if (x <= min_xray || max_xray < x) {
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@ -46,8 +46,7 @@ Monoid combine_monoid(Monoid a, Monoid b) {
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if ((a.flags & FLAG_RESET_BBOX) == 0 && b.bbox.z <= b.bbox.x && b.bbox.w <= b.bbox.y) {
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c.bbox = a.bbox;
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} else if ((a.flags & FLAG_RESET_BBOX) == 0 && (b.flags & FLAG_SET_BBOX) == 0 &&
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(a.bbox.z > a.bbox.x || a.bbox.w > a.bbox.y))
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{
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(a.bbox.z > a.bbox.x || a.bbox.w > a.bbox.y)) {
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c.bbox.xy = min(a.bbox.xy, c.bbox.xy);
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c.bbox.zw = max(a.bbox.zw, c.bbox.zw);
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}
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