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Handle error that can be returned by render_to_texture
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@ -128,7 +128,7 @@ impl Renderer {
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if target.width != width || target.height != height {
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target = TargetTexture::new(device, width, height);
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}
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self.render_to_texture(device, queue, scene, &target.view, ¶ms);
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self.render_to_texture(device, queue, scene, &target.view, ¶ms)?;
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let mut encoder =
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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{
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