Add generated shaders

This commit is contained in:
Raph Levien 2021-11-06 16:25:56 -07:00
parent 4ed339d434
commit b36ca7fc2e
9 changed files with 547 additions and 0 deletions

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struct Monoid
{
uint element;
};
static const uint3 gl_WorkGroupSize = uint3(512u, 1u, 1u);
ByteAddressBuffer _40 : register(t0);
RWByteAddressBuffer _129 : register(u1);
static uint3 gl_WorkGroupID;
static uint3 gl_LocalInvocationID;
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
uint3 gl_LocalInvocationID : SV_GroupThreadID;
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
groupshared Monoid sh_scratch[512];
Monoid combine_monoid(Monoid a, Monoid b)
{
Monoid _22 = { a.element + b.element };
return _22;
}
void comp_main()
{
uint ix = gl_GlobalInvocationID.x * 8u;
Monoid _44;
_44.element = _40.Load(ix * 4 + 0);
Monoid agg;
agg.element = _44.element;
Monoid param_1;
for (uint i = 1u; i < 8u; i++)
{
Monoid param = agg;
Monoid _64;
_64.element = _40.Load((ix + i) * 4 + 0);
param_1.element = _64.element;
agg = combine_monoid(param, param_1);
}
sh_scratch[gl_LocalInvocationID.x] = agg;
for (uint i_1 = 0u; i_1 < 9u; i_1++)
{
GroupMemoryBarrierWithGroupSync();
if ((gl_LocalInvocationID.x + uint(1 << int(i_1))) < 512u)
{
Monoid other = sh_scratch[gl_LocalInvocationID.x + uint(1 << int(i_1))];
Monoid param_2 = agg;
Monoid param_3 = other;
agg = combine_monoid(param_2, param_3);
}
GroupMemoryBarrierWithGroupSync();
sh_scratch[gl_LocalInvocationID.x] = agg;
}
if (gl_LocalInvocationID.x == 0u)
{
_129.Store(gl_WorkGroupID.x * 4 + 0, agg.element);
}
}
[numthreads(512, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Monoid
{
uint element;
};
struct Monoid_1
{
uint element;
};
struct InBuf
{
Monoid_1 inbuf[1];
};
struct OutBuf
{
Monoid_1 outbuf[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(512u, 1u, 1u);
static inline __attribute__((always_inline))
Monoid combine_monoid(thread const Monoid& a, thread const Monoid& b)
{
return Monoid{ a.element + b.element };
}
kernel void main0(const device InBuf& _40 [[buffer(0)]], device OutBuf& _129 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
{
threadgroup Monoid sh_scratch[512];
uint ix = gl_GlobalInvocationID.x * 8u;
Monoid agg;
agg.element = _40.inbuf[ix].element;
Monoid param_1;
for (uint i = 1u; i < 8u; i++)
{
Monoid param = agg;
param_1.element = _40.inbuf[ix + i].element;
agg = combine_monoid(param, param_1);
}
sh_scratch[gl_LocalInvocationID.x] = agg;
for (uint i_1 = 0u; i_1 < 9u; i_1++)
{
threadgroup_barrier(mem_flags::mem_threadgroup);
if ((gl_LocalInvocationID.x + uint(1 << int(i_1))) < 512u)
{
Monoid other = sh_scratch[gl_LocalInvocationID.x + uint(1 << int(i_1))];
Monoid param_2 = agg;
Monoid param_3 = other;
agg = combine_monoid(param_2, param_3);
}
threadgroup_barrier(mem_flags::mem_threadgroup);
sh_scratch[gl_LocalInvocationID.x] = agg;
}
if (gl_LocalInvocationID.x == 0u)
{
_129.outbuf[gl_WorkGroupID.x].element = agg.element;
}
}

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struct Monoid
{
uint element;
};
static const uint3 gl_WorkGroupSize = uint3(512u, 1u, 1u);
static const Monoid _133 = { 0u };
RWByteAddressBuffer _42 : register(u0);
static uint3 gl_LocalInvocationID;
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_LocalInvocationID : SV_GroupThreadID;
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
groupshared Monoid sh_scratch[512];
Monoid combine_monoid(Monoid a, Monoid b)
{
Monoid _22 = { a.element + b.element };
return _22;
}
void comp_main()
{
uint ix = gl_GlobalInvocationID.x * 8u;
Monoid _46;
_46.element = _42.Load(ix * 4 + 0);
Monoid local[8];
local[0].element = _46.element;
Monoid param_1;
for (uint i = 1u; i < 8u; i++)
{
Monoid param = local[i - 1u];
Monoid _71;
_71.element = _42.Load((ix + i) * 4 + 0);
param_1.element = _71.element;
local[i] = combine_monoid(param, param_1);
}
Monoid agg = local[7];
sh_scratch[gl_LocalInvocationID.x] = agg;
for (uint i_1 = 0u; i_1 < 9u; i_1++)
{
GroupMemoryBarrierWithGroupSync();
if (gl_LocalInvocationID.x >= uint(1 << int(i_1)))
{
Monoid other = sh_scratch[gl_LocalInvocationID.x - uint(1 << int(i_1))];
Monoid param_2 = other;
Monoid param_3 = agg;
agg = combine_monoid(param_2, param_3);
}
GroupMemoryBarrierWithGroupSync();
sh_scratch[gl_LocalInvocationID.x] = agg;
}
GroupMemoryBarrierWithGroupSync();
Monoid row = _133;
if (gl_LocalInvocationID.x > 0u)
{
row = sh_scratch[gl_LocalInvocationID.x - 1u];
}
for (uint i_2 = 0u; i_2 < 8u; i_2++)
{
Monoid param_4 = row;
Monoid param_5 = local[i_2];
Monoid m = combine_monoid(param_4, param_5);
_42.Store((ix + i_2) * 4 + 0, m.element);
}
}
[numthreads(512, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct Monoid
{
uint element;
};
struct Monoid_1
{
uint element;
};
struct DataBuf
{
Monoid_1 data[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(512u, 1u, 1u);
static inline __attribute__((always_inline))
Monoid combine_monoid(thread const Monoid& a, thread const Monoid& b)
{
return Monoid{ a.element + b.element };
}
kernel void main0(device DataBuf& _42 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
{
threadgroup Monoid sh_scratch[512];
uint ix = gl_GlobalInvocationID.x * 8u;
spvUnsafeArray<Monoid, 8> local;
local[0].element = _42.data[ix].element;
Monoid param_1;
for (uint i = 1u; i < 8u; i++)
{
Monoid param = local[i - 1u];
param_1.element = _42.data[ix + i].element;
local[i] = combine_monoid(param, param_1);
}
Monoid agg = local[7];
sh_scratch[gl_LocalInvocationID.x] = agg;
for (uint i_1 = 0u; i_1 < 9u; i_1++)
{
threadgroup_barrier(mem_flags::mem_threadgroup);
if (gl_LocalInvocationID.x >= uint(1 << int(i_1)))
{
Monoid other = sh_scratch[gl_LocalInvocationID.x - uint(1 << int(i_1))];
Monoid param_2 = other;
Monoid param_3 = agg;
agg = combine_monoid(param_2, param_3);
}
threadgroup_barrier(mem_flags::mem_threadgroup);
sh_scratch[gl_LocalInvocationID.x] = agg;
}
threadgroup_barrier(mem_flags::mem_threadgroup);
Monoid row = Monoid{ 0u };
if (gl_LocalInvocationID.x > 0u)
{
row = sh_scratch[gl_LocalInvocationID.x - 1u];
}
for (uint i_2 = 0u; i_2 < 8u; i_2++)
{
Monoid param_4 = row;
Monoid param_5 = local[i_2];
Monoid m = combine_monoid(param_4, param_5);
_42.data[ix + i_2].element = m.element;
}
}

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struct Monoid
{
uint element;
};
static const uint3 gl_WorkGroupSize = uint3(512u, 1u, 1u);
static const Monoid _133 = { 0u };
RWByteAddressBuffer _42 : register(u0);
RWByteAddressBuffer _143 : register(u1);
static uint3 gl_WorkGroupID;
static uint3 gl_LocalInvocationID;
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
uint3 gl_LocalInvocationID : SV_GroupThreadID;
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
groupshared Monoid sh_scratch[512];
Monoid combine_monoid(Monoid a, Monoid b)
{
Monoid _22 = { a.element + b.element };
return _22;
}
void comp_main()
{
uint ix = gl_GlobalInvocationID.x * 8u;
Monoid _46;
_46.element = _42.Load(ix * 4 + 0);
Monoid local[8];
local[0].element = _46.element;
Monoid param_1;
for (uint i = 1u; i < 8u; i++)
{
Monoid param = local[i - 1u];
Monoid _71;
_71.element = _42.Load((ix + i) * 4 + 0);
param_1.element = _71.element;
local[i] = combine_monoid(param, param_1);
}
Monoid agg = local[7];
sh_scratch[gl_LocalInvocationID.x] = agg;
for (uint i_1 = 0u; i_1 < 9u; i_1++)
{
GroupMemoryBarrierWithGroupSync();
if (gl_LocalInvocationID.x >= uint(1 << int(i_1)))
{
Monoid other = sh_scratch[gl_LocalInvocationID.x - uint(1 << int(i_1))];
Monoid param_2 = other;
Monoid param_3 = agg;
agg = combine_monoid(param_2, param_3);
}
GroupMemoryBarrierWithGroupSync();
sh_scratch[gl_LocalInvocationID.x] = agg;
}
GroupMemoryBarrierWithGroupSync();
Monoid row = _133;
if (gl_WorkGroupID.x > 0u)
{
Monoid _148;
_148.element = _143.Load((gl_WorkGroupID.x - 1u) * 4 + 0);
row.element = _148.element;
}
if (gl_LocalInvocationID.x > 0u)
{
Monoid param_4 = row;
Monoid param_5 = sh_scratch[gl_LocalInvocationID.x - 1u];
row = combine_monoid(param_4, param_5);
}
for (uint i_2 = 0u; i_2 < 8u; i_2++)
{
Monoid param_6 = row;
Monoid param_7 = local[i_2];
Monoid m = combine_monoid(param_6, param_7);
_42.Store((ix + i_2) * 4 + 0, m.element);
}
}
[numthreads(512, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct Monoid
{
uint element;
};
struct Monoid_1
{
uint element;
};
struct DataBuf
{
Monoid_1 data[1];
};
struct ParentBuf
{
Monoid_1 parent[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(512u, 1u, 1u);
static inline __attribute__((always_inline))
Monoid combine_monoid(thread const Monoid& a, thread const Monoid& b)
{
return Monoid{ a.element + b.element };
}
kernel void main0(device DataBuf& _42 [[buffer(0)]], device ParentBuf& _143 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
{
threadgroup Monoid sh_scratch[512];
uint ix = gl_GlobalInvocationID.x * 8u;
spvUnsafeArray<Monoid, 8> local;
local[0].element = _42.data[ix].element;
Monoid param_1;
for (uint i = 1u; i < 8u; i++)
{
Monoid param = local[i - 1u];
param_1.element = _42.data[ix + i].element;
local[i] = combine_monoid(param, param_1);
}
Monoid agg = local[7];
sh_scratch[gl_LocalInvocationID.x] = agg;
for (uint i_1 = 0u; i_1 < 9u; i_1++)
{
threadgroup_barrier(mem_flags::mem_threadgroup);
if (gl_LocalInvocationID.x >= uint(1 << int(i_1)))
{
Monoid other = sh_scratch[gl_LocalInvocationID.x - uint(1 << int(i_1))];
Monoid param_2 = other;
Monoid param_3 = agg;
agg = combine_monoid(param_2, param_3);
}
threadgroup_barrier(mem_flags::mem_threadgroup);
sh_scratch[gl_LocalInvocationID.x] = agg;
}
threadgroup_barrier(mem_flags::mem_threadgroup);
Monoid row = Monoid{ 0u };
if (gl_WorkGroupID.x > 0u)
{
row.element = _143.parent[gl_WorkGroupID.x - 1u].element;
}
if (gl_LocalInvocationID.x > 0u)
{
Monoid param_4 = row;
Monoid param_5 = sh_scratch[gl_LocalInvocationID.x - 1u];
row = combine_monoid(param_4, param_5);
}
for (uint i_2 = 0u; i_2 < 8u; i_2++)
{
Monoid param_6 = row;
Monoid param_7 = local[i_2];
Monoid m = combine_monoid(param_6, param_7);
_42.data[ix + i_2].element = m.element;
}
}

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