mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-10 12:41:30 +11:00
Add generated shaders
This commit is contained in:
parent
4ed339d434
commit
b36ca7fc2e
72
tests/shader/gen/prefix_reduce.hlsl
Normal file
72
tests/shader/gen/prefix_reduce.hlsl
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struct Monoid
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{
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uint element;
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};
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static const uint3 gl_WorkGroupSize = uint3(512u, 1u, 1u);
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ByteAddressBuffer _40 : register(t0);
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RWByteAddressBuffer _129 : register(u1);
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static uint3 gl_WorkGroupID;
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static uint3 gl_LocalInvocationID;
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static uint3 gl_GlobalInvocationID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_WorkGroupID : SV_GroupID;
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uint3 gl_LocalInvocationID : SV_GroupThreadID;
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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};
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groupshared Monoid sh_scratch[512];
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Monoid combine_monoid(Monoid a, Monoid b)
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{
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Monoid _22 = { a.element + b.element };
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return _22;
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}
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void comp_main()
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{
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uint ix = gl_GlobalInvocationID.x * 8u;
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Monoid _44;
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_44.element = _40.Load(ix * 4 + 0);
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Monoid agg;
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agg.element = _44.element;
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Monoid param_1;
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for (uint i = 1u; i < 8u; i++)
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{
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Monoid param = agg;
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Monoid _64;
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_64.element = _40.Load((ix + i) * 4 + 0);
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param_1.element = _64.element;
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agg = combine_monoid(param, param_1);
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}
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sh_scratch[gl_LocalInvocationID.x] = agg;
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for (uint i_1 = 0u; i_1 < 9u; i_1++)
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{
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GroupMemoryBarrierWithGroupSync();
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if ((gl_LocalInvocationID.x + uint(1 << int(i_1))) < 512u)
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{
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Monoid other = sh_scratch[gl_LocalInvocationID.x + uint(1 << int(i_1))];
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Monoid param_2 = agg;
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Monoid param_3 = other;
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agg = combine_monoid(param_2, param_3);
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}
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GroupMemoryBarrierWithGroupSync();
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sh_scratch[gl_LocalInvocationID.x] = agg;
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}
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if (gl_LocalInvocationID.x == 0u)
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{
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_129.Store(gl_WorkGroupID.x * 4 + 0, agg.element);
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}
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}
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[numthreads(512, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_WorkGroupID = stage_input.gl_WorkGroupID;
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gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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comp_main();
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}
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68
tests/shader/gen/prefix_reduce.msl
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68
tests/shader/gen/prefix_reduce.msl
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Monoid
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{
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uint element;
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};
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struct Monoid_1
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{
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uint element;
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};
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struct InBuf
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{
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Monoid_1 inbuf[1];
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};
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struct OutBuf
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{
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Monoid_1 outbuf[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(512u, 1u, 1u);
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static inline __attribute__((always_inline))
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Monoid combine_monoid(thread const Monoid& a, thread const Monoid& b)
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{
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return Monoid{ a.element + b.element };
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}
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kernel void main0(const device InBuf& _40 [[buffer(0)]], device OutBuf& _129 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
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{
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threadgroup Monoid sh_scratch[512];
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uint ix = gl_GlobalInvocationID.x * 8u;
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Monoid agg;
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agg.element = _40.inbuf[ix].element;
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Monoid param_1;
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for (uint i = 1u; i < 8u; i++)
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{
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Monoid param = agg;
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param_1.element = _40.inbuf[ix + i].element;
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agg = combine_monoid(param, param_1);
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}
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sh_scratch[gl_LocalInvocationID.x] = agg;
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for (uint i_1 = 0u; i_1 < 9u; i_1++)
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{
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threadgroup_barrier(mem_flags::mem_threadgroup);
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if ((gl_LocalInvocationID.x + uint(1 << int(i_1))) < 512u)
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{
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Monoid other = sh_scratch[gl_LocalInvocationID.x + uint(1 << int(i_1))];
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Monoid param_2 = agg;
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Monoid param_3 = other;
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agg = combine_monoid(param_2, param_3);
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}
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threadgroup_barrier(mem_flags::mem_threadgroup);
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sh_scratch[gl_LocalInvocationID.x] = agg;
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}
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if (gl_LocalInvocationID.x == 0u)
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{
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_129.outbuf[gl_WorkGroupID.x].element = agg.element;
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}
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}
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BIN
tests/shader/gen/prefix_reduce.spv
Normal file
BIN
tests/shader/gen/prefix_reduce.spv
Normal file
Binary file not shown.
80
tests/shader/gen/prefix_root.hlsl
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80
tests/shader/gen/prefix_root.hlsl
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struct Monoid
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{
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uint element;
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};
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static const uint3 gl_WorkGroupSize = uint3(512u, 1u, 1u);
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static const Monoid _133 = { 0u };
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RWByteAddressBuffer _42 : register(u0);
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static uint3 gl_LocalInvocationID;
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static uint3 gl_GlobalInvocationID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_LocalInvocationID : SV_GroupThreadID;
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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};
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groupshared Monoid sh_scratch[512];
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Monoid combine_monoid(Monoid a, Monoid b)
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{
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Monoid _22 = { a.element + b.element };
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return _22;
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}
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void comp_main()
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{
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uint ix = gl_GlobalInvocationID.x * 8u;
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Monoid _46;
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_46.element = _42.Load(ix * 4 + 0);
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Monoid local[8];
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local[0].element = _46.element;
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Monoid param_1;
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for (uint i = 1u; i < 8u; i++)
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{
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Monoid param = local[i - 1u];
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Monoid _71;
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_71.element = _42.Load((ix + i) * 4 + 0);
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param_1.element = _71.element;
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local[i] = combine_monoid(param, param_1);
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}
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Monoid agg = local[7];
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sh_scratch[gl_LocalInvocationID.x] = agg;
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for (uint i_1 = 0u; i_1 < 9u; i_1++)
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{
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GroupMemoryBarrierWithGroupSync();
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if (gl_LocalInvocationID.x >= uint(1 << int(i_1)))
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{
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Monoid other = sh_scratch[gl_LocalInvocationID.x - uint(1 << int(i_1))];
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Monoid param_2 = other;
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Monoid param_3 = agg;
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agg = combine_monoid(param_2, param_3);
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}
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GroupMemoryBarrierWithGroupSync();
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sh_scratch[gl_LocalInvocationID.x] = agg;
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}
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GroupMemoryBarrierWithGroupSync();
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Monoid row = _133;
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if (gl_LocalInvocationID.x > 0u)
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{
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row = sh_scratch[gl_LocalInvocationID.x - 1u];
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}
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for (uint i_2 = 0u; i_2 < 8u; i_2++)
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{
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Monoid param_4 = row;
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Monoid param_5 = local[i_2];
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Monoid m = combine_monoid(param_4, param_5);
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_42.Store((ix + i_2) * 4 + 0, m.element);
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}
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}
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[numthreads(512, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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comp_main();
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}
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112
tests/shader/gen/prefix_root.msl
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112
tests/shader/gen/prefix_root.msl
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@ -0,0 +1,112 @@
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct Monoid
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{
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uint element;
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};
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struct Monoid_1
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{
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uint element;
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};
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struct DataBuf
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{
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Monoid_1 data[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(512u, 1u, 1u);
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static inline __attribute__((always_inline))
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Monoid combine_monoid(thread const Monoid& a, thread const Monoid& b)
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{
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return Monoid{ a.element + b.element };
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}
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kernel void main0(device DataBuf& _42 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
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{
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threadgroup Monoid sh_scratch[512];
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uint ix = gl_GlobalInvocationID.x * 8u;
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spvUnsafeArray<Monoid, 8> local;
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local[0].element = _42.data[ix].element;
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Monoid param_1;
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for (uint i = 1u; i < 8u; i++)
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{
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Monoid param = local[i - 1u];
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param_1.element = _42.data[ix + i].element;
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local[i] = combine_monoid(param, param_1);
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}
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Monoid agg = local[7];
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sh_scratch[gl_LocalInvocationID.x] = agg;
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for (uint i_1 = 0u; i_1 < 9u; i_1++)
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{
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threadgroup_barrier(mem_flags::mem_threadgroup);
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if (gl_LocalInvocationID.x >= uint(1 << int(i_1)))
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{
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Monoid other = sh_scratch[gl_LocalInvocationID.x - uint(1 << int(i_1))];
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Monoid param_2 = other;
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Monoid param_3 = agg;
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agg = combine_monoid(param_2, param_3);
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}
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threadgroup_barrier(mem_flags::mem_threadgroup);
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sh_scratch[gl_LocalInvocationID.x] = agg;
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}
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threadgroup_barrier(mem_flags::mem_threadgroup);
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Monoid row = Monoid{ 0u };
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if (gl_LocalInvocationID.x > 0u)
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{
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row = sh_scratch[gl_LocalInvocationID.x - 1u];
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}
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for (uint i_2 = 0u; i_2 < 8u; i_2++)
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{
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Monoid param_4 = row;
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Monoid param_5 = local[i_2];
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Monoid m = combine_monoid(param_4, param_5);
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_42.data[ix + i_2].element = m.element;
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}
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}
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BIN
tests/shader/gen/prefix_root.spv
Normal file
BIN
tests/shader/gen/prefix_root.spv
Normal file
Binary file not shown.
92
tests/shader/gen/prefix_scan.hlsl
Normal file
92
tests/shader/gen/prefix_scan.hlsl
Normal file
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struct Monoid
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{
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uint element;
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};
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static const uint3 gl_WorkGroupSize = uint3(512u, 1u, 1u);
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static const Monoid _133 = { 0u };
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RWByteAddressBuffer _42 : register(u0);
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RWByteAddressBuffer _143 : register(u1);
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static uint3 gl_WorkGroupID;
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static uint3 gl_LocalInvocationID;
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static uint3 gl_GlobalInvocationID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_WorkGroupID : SV_GroupID;
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uint3 gl_LocalInvocationID : SV_GroupThreadID;
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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};
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groupshared Monoid sh_scratch[512];
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Monoid combine_monoid(Monoid a, Monoid b)
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{
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Monoid _22 = { a.element + b.element };
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return _22;
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}
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void comp_main()
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{
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uint ix = gl_GlobalInvocationID.x * 8u;
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Monoid _46;
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_46.element = _42.Load(ix * 4 + 0);
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Monoid local[8];
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local[0].element = _46.element;
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Monoid param_1;
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for (uint i = 1u; i < 8u; i++)
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{
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Monoid param = local[i - 1u];
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Monoid _71;
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_71.element = _42.Load((ix + i) * 4 + 0);
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param_1.element = _71.element;
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local[i] = combine_monoid(param, param_1);
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}
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Monoid agg = local[7];
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sh_scratch[gl_LocalInvocationID.x] = agg;
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for (uint i_1 = 0u; i_1 < 9u; i_1++)
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{
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GroupMemoryBarrierWithGroupSync();
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if (gl_LocalInvocationID.x >= uint(1 << int(i_1)))
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{
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Monoid other = sh_scratch[gl_LocalInvocationID.x - uint(1 << int(i_1))];
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Monoid param_2 = other;
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Monoid param_3 = agg;
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agg = combine_monoid(param_2, param_3);
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}
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GroupMemoryBarrierWithGroupSync();
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sh_scratch[gl_LocalInvocationID.x] = agg;
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}
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GroupMemoryBarrierWithGroupSync();
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Monoid row = _133;
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if (gl_WorkGroupID.x > 0u)
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{
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Monoid _148;
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_148.element = _143.Load((gl_WorkGroupID.x - 1u) * 4 + 0);
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row.element = _148.element;
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}
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if (gl_LocalInvocationID.x > 0u)
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{
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Monoid param_4 = row;
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Monoid param_5 = sh_scratch[gl_LocalInvocationID.x - 1u];
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row = combine_monoid(param_4, param_5);
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}
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for (uint i_2 = 0u; i_2 < 8u; i_2++)
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{
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Monoid param_6 = row;
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Monoid param_7 = local[i_2];
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Monoid m = combine_monoid(param_6, param_7);
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_42.Store((ix + i_2) * 4 + 0, m.element);
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}
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}
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[numthreads(512, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_WorkGroupID = stage_input.gl_WorkGroupID;
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gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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comp_main();
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}
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123
tests/shader/gen/prefix_scan.msl
Normal file
123
tests/shader/gen/prefix_scan.msl
Normal file
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@ -0,0 +1,123 @@
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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|
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
|
||||
|
||||
threadgroup T& operator [] (size_t pos) threadgroup
|
||||
{
|
||||
return elements[pos];
|
||||
}
|
||||
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
|
||||
{
|
||||
return elements[pos];
|
||||
}
|
||||
};
|
||||
|
||||
struct Monoid
|
||||
{
|
||||
uint element;
|
||||
};
|
||||
|
||||
struct Monoid_1
|
||||
{
|
||||
uint element;
|
||||
};
|
||||
|
||||
struct DataBuf
|
||||
{
|
||||
Monoid_1 data[1];
|
||||
};
|
||||
|
||||
struct ParentBuf
|
||||
{
|
||||
Monoid_1 parent[1];
|
||||
};
|
||||
|
||||
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(512u, 1u, 1u);
|
||||
|
||||
static inline __attribute__((always_inline))
|
||||
Monoid combine_monoid(thread const Monoid& a, thread const Monoid& b)
|
||||
{
|
||||
return Monoid{ a.element + b.element };
|
||||
}
|
||||
|
||||
kernel void main0(device DataBuf& _42 [[buffer(0)]], device ParentBuf& _143 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
|
||||
{
|
||||
threadgroup Monoid sh_scratch[512];
|
||||
uint ix = gl_GlobalInvocationID.x * 8u;
|
||||
spvUnsafeArray<Monoid, 8> local;
|
||||
local[0].element = _42.data[ix].element;
|
||||
Monoid param_1;
|
||||
for (uint i = 1u; i < 8u; i++)
|
||||
{
|
||||
Monoid param = local[i - 1u];
|
||||
param_1.element = _42.data[ix + i].element;
|
||||
local[i] = combine_monoid(param, param_1);
|
||||
}
|
||||
Monoid agg = local[7];
|
||||
sh_scratch[gl_LocalInvocationID.x] = agg;
|
||||
for (uint i_1 = 0u; i_1 < 9u; i_1++)
|
||||
{
|
||||
threadgroup_barrier(mem_flags::mem_threadgroup);
|
||||
if (gl_LocalInvocationID.x >= uint(1 << int(i_1)))
|
||||
{
|
||||
Monoid other = sh_scratch[gl_LocalInvocationID.x - uint(1 << int(i_1))];
|
||||
Monoid param_2 = other;
|
||||
Monoid param_3 = agg;
|
||||
agg = combine_monoid(param_2, param_3);
|
||||
}
|
||||
threadgroup_barrier(mem_flags::mem_threadgroup);
|
||||
sh_scratch[gl_LocalInvocationID.x] = agg;
|
||||
}
|
||||
threadgroup_barrier(mem_flags::mem_threadgroup);
|
||||
Monoid row = Monoid{ 0u };
|
||||
if (gl_WorkGroupID.x > 0u)
|
||||
{
|
||||
row.element = _143.parent[gl_WorkGroupID.x - 1u].element;
|
||||
}
|
||||
if (gl_LocalInvocationID.x > 0u)
|
||||
{
|
||||
Monoid param_4 = row;
|
||||
Monoid param_5 = sh_scratch[gl_LocalInvocationID.x - 1u];
|
||||
row = combine_monoid(param_4, param_5);
|
||||
}
|
||||
for (uint i_2 = 0u; i_2 < 8u; i_2++)
|
||||
{
|
||||
Monoid param_6 = row;
|
||||
Monoid param_7 = local[i_2];
|
||||
Monoid m = combine_monoid(param_6, param_7);
|
||||
_42.data[ix + i_2].element = m.element;
|
||||
}
|
||||
}
|
||||
|
BIN
tests/shader/gen/prefix_scan.spv
Normal file
BIN
tests/shader/gen/prefix_scan.spv
Normal file
Binary file not shown.
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Reference in a new issue