kernel4: remove dead code left over from previous clipping approach

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur 2021-03-21 14:06:03 +01:00
parent 76f528c491
commit bb61f875dc
2 changed files with 2 additions and 4 deletions

View file

@ -118,7 +118,6 @@ void main() {
uvec2 xy_uint = uvec2(gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_WorkGroupID.x, gl_LocalInvocationID.y + TILE_HEIGHT_PX * gl_WorkGroupID.y);
vec2 xy = vec2(xy_uint);
vec3 rgb[CHUNK];
float mask[CHUNK];
uint blend_stack[BLEND_STACK_SIZE][CHUNK];
uint blend_spill = 0;
uint blend_sp = 0;
@ -130,7 +129,6 @@ void main() {
rgb[i] = imageLoad(images[gl_WorkGroupID.x / 64], ivec2(xy_uint + chunk_offset(i))/4).rgb;
}
#endif
mask[i] = 1.0;
}
float area[CHUNK];
@ -211,7 +209,7 @@ void main() {
CmdColor color = Cmd_Color_read(cmd_alloc, cmd_ref);
vec4 fg_rgba = unpacksRGB(color.rgba_color);
for (uint k = 0; k < CHUNK; k++) {
rgb[k] = mix(rgb[k], fg_rgba.rgb, mask[k] * area[k] * fg_rgba.a);
rgb[k] = mix(rgb[k], fg_rgba.rgb, area[k] * fg_rgba.a);
}
cmd_ref.offset += 4 + CmdColor_size;
break;
@ -219,7 +217,7 @@ void main() {
CmdImage fill_img = Cmd_Image_read(cmd_alloc, cmd_ref);
vec4 rgba[CHUNK] = fillImage(xy_uint, fill_img);
for (uint k = 0; k < CHUNK; k++) {
rgb[k] = mix(rgb[k], rgba[k].rgb, mask[k] * area[k] * rgba[k].a);
rgb[k] = mix(rgb[k], rgba[k].rgb, area[k] * rgba[k].a);
}
cmd_ref.offset += 4 + CmdImage_size;
break;

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