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Merge pull request #227 from rosefromthedead/multiadapter
Multi-adapter support
This commit is contained in:
commit
c57db1d25b
2 changed files with 81 additions and 28 deletions
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@ -23,10 +23,13 @@ use winit::{event_loop::EventLoop, window::Window};
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async fn run(event_loop: EventLoop<()>, window: Window) {
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use winit::{event::*, event_loop::ControlFlow};
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let render_cx = RenderContext::new().await.unwrap();
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let mut render_cx = RenderContext::new().unwrap();
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let size = window.inner_size();
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let mut surface = render_cx.create_surface(&window, size.width, size.height);
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let mut renderer = Renderer::new(&render_cx.device).unwrap();
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let mut surface = render_cx
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.create_surface(&window, size.width, size.height)
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.await;
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let device_handle = &render_cx.devices[surface.dev_id];
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let mut renderer = Renderer::new(&device_handle.device).unwrap();
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let mut simple_text = simple_text::SimpleText::new();
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let mut current_frame = 0usize;
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let mut scene_ix = 0usize;
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@ -59,6 +62,7 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
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current_frame += 1;
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let width = surface.config.width;
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let height = surface.config.height;
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let device_handle = &render_cx.devices[surface.dev_id];
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let mut builder = SceneBuilder::for_scene(&mut scene);
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const N_SCENES: usize = 6;
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match scene_ix % N_SCENES {
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@ -76,8 +80,8 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
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.expect("failed to get surface texture");
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renderer
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.render_to_surface(
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&render_cx.device,
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&render_cx.queue,
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&device_handle.device,
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&device_handle.queue,
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&scene,
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&surface_texture,
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width,
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@ -85,7 +89,7 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
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)
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.expect("failed to render to surface");
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surface_texture.present();
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render_cx.device.poll(wgpu::Maintain::Wait);
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device_handle.device.poll(wgpu::Maintain::Wait);
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}
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_ => {}
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});
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93
src/util.rs
93
src/util.rs
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@ -19,41 +19,33 @@
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use super::Result;
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use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
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use wgpu::{Device, Instance, Limits, Queue, Surface, SurfaceConfiguration};
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use wgpu::{
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Adapter, Device, Instance, Limits, Queue, RequestAdapterOptions, Surface, SurfaceConfiguration,
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};
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/// Simple render context that maintains wgpu state for rendering the pipeline.
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pub struct RenderContext {
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pub instance: Instance,
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pub devices: Vec<DeviceHandle>,
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}
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pub struct DeviceHandle {
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adapter: Adapter,
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pub device: Device,
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pub queue: Queue,
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}
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impl RenderContext {
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pub async fn new() -> Result<Self> {
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pub fn new() -> Result<Self> {
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let instance = Instance::new(wgpu::Backends::PRIMARY);
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let adapter = instance.request_adapter(&Default::default()).await.unwrap();
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let features = adapter.features();
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let mut limits = Limits::default();
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: features
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& (wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::CLEAR_TEXTURE),
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limits,
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},
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None,
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)
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.await?;
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Ok(Self {
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instance,
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device,
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queue,
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devices: Vec::new(),
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})
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}
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/// Creates a new surface for the specified window and dimensions.
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pub fn create_surface<W>(&self, window: &W, width: u32, height: u32) -> RenderSurface
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pub async fn create_surface<W>(&mut self, window: &W, width: u32, height: u32) -> RenderSurface
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where
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W: HasRawWindowHandle + HasRawDisplayHandle,
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{
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@ -67,15 +59,71 @@ impl RenderContext {
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present_mode: wgpu::PresentMode::Fifo,
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alpha_mode: wgpu::CompositeAlphaMode::Auto,
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};
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surface.configure(&self.device, &config);
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RenderSurface { surface, config }
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let dev_id = self.device(Some(&surface)).await.unwrap();
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surface.configure(&self.devices[dev_id].device, &config);
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RenderSurface {
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surface,
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config,
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dev_id,
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}
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}
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/// Resizes the surface to the new dimensions.
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pub fn resize_surface(&self, surface: &mut RenderSurface, width: u32, height: u32) {
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surface.config.width = width;
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surface.config.height = height;
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surface.surface.configure(&self.device, &surface.config);
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surface
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.surface
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.configure(&self.devices[surface.dev_id].device, &surface.config);
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}
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/// Finds or creates a compatible device handle id.
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async fn device(&mut self, compatible_surface: Option<&Surface>) -> Option<usize> {
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let compatible = match compatible_surface {
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Some(s) => self
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.devices
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.iter()
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.enumerate()
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.find(|(_, d)| d.adapter.is_surface_supported(s))
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.map(|(i, _)| i),
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None => (!self.devices.is_empty()).then_some(0),
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};
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if compatible.is_none() {
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return self.new_device(compatible_surface).await;
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}
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return compatible;
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}
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/// Creates a compatible device handle id.
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async fn new_device(&mut self, compatible_surface: Option<&Surface>) -> Option<usize> {
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let adapter = self
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.instance
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.request_adapter(&RequestAdapterOptions {
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compatible_surface,
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..Default::default()
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})
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.await?;
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let features = adapter.features();
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let limits = Limits::default();
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: features
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& (wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::CLEAR_TEXTURE),
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limits,
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},
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None,
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)
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.await
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.ok()?;
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let device_handle = DeviceHandle {
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adapter,
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device,
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queue,
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};
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self.devices.push(device_handle);
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Some(self.devices.len() - 1)
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}
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}
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@ -83,4 +131,5 @@ impl RenderContext {
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pub struct RenderSurface {
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pub surface: Surface,
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pub config: SurfaceConfiguration,
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pub dev_id: usize,
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}
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