Merge pull request #227 from rosefromthedead/multiadapter

Multi-adapter support
This commit is contained in:
Chad Brokaw 2023-01-09 17:29:14 -05:00 committed by GitHub
commit c57db1d25b
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2 changed files with 81 additions and 28 deletions

View file

@ -23,10 +23,13 @@ use winit::{event_loop::EventLoop, window::Window};
async fn run(event_loop: EventLoop<()>, window: Window) { async fn run(event_loop: EventLoop<()>, window: Window) {
use winit::{event::*, event_loop::ControlFlow}; use winit::{event::*, event_loop::ControlFlow};
let render_cx = RenderContext::new().await.unwrap(); let mut render_cx = RenderContext::new().unwrap();
let size = window.inner_size(); let size = window.inner_size();
let mut surface = render_cx.create_surface(&window, size.width, size.height); let mut surface = render_cx
let mut renderer = Renderer::new(&render_cx.device).unwrap(); .create_surface(&window, size.width, size.height)
.await;
let device_handle = &render_cx.devices[surface.dev_id];
let mut renderer = Renderer::new(&device_handle.device).unwrap();
let mut simple_text = simple_text::SimpleText::new(); let mut simple_text = simple_text::SimpleText::new();
let mut current_frame = 0usize; let mut current_frame = 0usize;
let mut scene_ix = 0usize; let mut scene_ix = 0usize;
@ -59,6 +62,7 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
current_frame += 1; current_frame += 1;
let width = surface.config.width; let width = surface.config.width;
let height = surface.config.height; let height = surface.config.height;
let device_handle = &render_cx.devices[surface.dev_id];
let mut builder = SceneBuilder::for_scene(&mut scene); let mut builder = SceneBuilder::for_scene(&mut scene);
const N_SCENES: usize = 6; const N_SCENES: usize = 6;
match scene_ix % N_SCENES { match scene_ix % N_SCENES {
@ -76,8 +80,8 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
.expect("failed to get surface texture"); .expect("failed to get surface texture");
renderer renderer
.render_to_surface( .render_to_surface(
&render_cx.device, &device_handle.device,
&render_cx.queue, &device_handle.queue,
&scene, &scene,
&surface_texture, &surface_texture,
width, width,
@ -85,7 +89,7 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
) )
.expect("failed to render to surface"); .expect("failed to render to surface");
surface_texture.present(); surface_texture.present();
render_cx.device.poll(wgpu::Maintain::Wait); device_handle.device.poll(wgpu::Maintain::Wait);
} }
_ => {} _ => {}
}); });

View file

@ -19,41 +19,33 @@
use super::Result; use super::Result;
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle}; use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
use wgpu::{Device, Instance, Limits, Queue, Surface, SurfaceConfiguration}; use wgpu::{
Adapter, Device, Instance, Limits, Queue, RequestAdapterOptions, Surface, SurfaceConfiguration,
};
/// Simple render context that maintains wgpu state for rendering the pipeline. /// Simple render context that maintains wgpu state for rendering the pipeline.
pub struct RenderContext { pub struct RenderContext {
pub instance: Instance, pub instance: Instance,
pub devices: Vec<DeviceHandle>,
}
pub struct DeviceHandle {
adapter: Adapter,
pub device: Device, pub device: Device,
pub queue: Queue, pub queue: Queue,
} }
impl RenderContext { impl RenderContext {
pub async fn new() -> Result<Self> { pub fn new() -> Result<Self> {
let instance = Instance::new(wgpu::Backends::PRIMARY); let instance = Instance::new(wgpu::Backends::PRIMARY);
let adapter = instance.request_adapter(&Default::default()).await.unwrap();
let features = adapter.features();
let mut limits = Limits::default();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: features
& (wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::CLEAR_TEXTURE),
limits,
},
None,
)
.await?;
Ok(Self { Ok(Self {
instance, instance,
device, devices: Vec::new(),
queue,
}) })
} }
/// Creates a new surface for the specified window and dimensions. /// Creates a new surface for the specified window and dimensions.
pub fn create_surface<W>(&self, window: &W, width: u32, height: u32) -> RenderSurface pub async fn create_surface<W>(&mut self, window: &W, width: u32, height: u32) -> RenderSurface
where where
W: HasRawWindowHandle + HasRawDisplayHandle, W: HasRawWindowHandle + HasRawDisplayHandle,
{ {
@ -67,15 +59,71 @@ impl RenderContext {
present_mode: wgpu::PresentMode::Fifo, present_mode: wgpu::PresentMode::Fifo,
alpha_mode: wgpu::CompositeAlphaMode::Auto, alpha_mode: wgpu::CompositeAlphaMode::Auto,
}; };
surface.configure(&self.device, &config); let dev_id = self.device(Some(&surface)).await.unwrap();
RenderSurface { surface, config } surface.configure(&self.devices[dev_id].device, &config);
RenderSurface {
surface,
config,
dev_id,
}
} }
/// Resizes the surface to the new dimensions. /// Resizes the surface to the new dimensions.
pub fn resize_surface(&self, surface: &mut RenderSurface, width: u32, height: u32) { pub fn resize_surface(&self, surface: &mut RenderSurface, width: u32, height: u32) {
surface.config.width = width; surface.config.width = width;
surface.config.height = height; surface.config.height = height;
surface.surface.configure(&self.device, &surface.config); surface
.surface
.configure(&self.devices[surface.dev_id].device, &surface.config);
}
/// Finds or creates a compatible device handle id.
async fn device(&mut self, compatible_surface: Option<&Surface>) -> Option<usize> {
let compatible = match compatible_surface {
Some(s) => self
.devices
.iter()
.enumerate()
.find(|(_, d)| d.adapter.is_surface_supported(s))
.map(|(i, _)| i),
None => (!self.devices.is_empty()).then_some(0),
};
if compatible.is_none() {
return self.new_device(compatible_surface).await;
}
return compatible;
}
/// Creates a compatible device handle id.
async fn new_device(&mut self, compatible_surface: Option<&Surface>) -> Option<usize> {
let adapter = self
.instance
.request_adapter(&RequestAdapterOptions {
compatible_surface,
..Default::default()
})
.await?;
let features = adapter.features();
let limits = Limits::default();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: features
& (wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::CLEAR_TEXTURE),
limits,
},
None,
)
.await
.ok()?;
let device_handle = DeviceHandle {
adapter,
device,
queue,
};
self.devices.push(device_handle);
Some(self.devices.len() - 1)
} }
} }
@ -83,4 +131,5 @@ impl RenderContext {
pub struct RenderSurface { pub struct RenderSurface {
pub surface: Surface, pub surface: Surface,
pub config: SurfaceConfiguration, pub config: SurfaceConfiguration,
pub dev_id: usize,
} }