mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-10 12:41:30 +11:00
commit
c5dbf7612c
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@ -126,7 +126,7 @@ fn main() -> Result<(), Error> {
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} else {
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let mut builder = SceneBuilder::for_scene(&mut scene);
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const N_SAMPLES: usize = 5;
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const N_SAMPLES: usize = 6;
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match sample_index % N_SAMPLES {
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0 => samples::render_anim_frame(
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&mut builder,
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@ -136,6 +136,7 @@ fn main() -> Result<(), Error> {
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1 => samples::render_blend_grid(&mut builder),
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2 => samples::render_tiger(&mut builder, false),
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3 => samples::render_brush_transform(&mut builder, current_frame),
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4 => samples::render_funky_paths(&mut builder),
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_ => samples::render_scene(&mut builder),
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}
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render_info(&mut simple_text, &mut builder, &info_string);
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@ -4,6 +4,47 @@ use piet_scene::*;
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use crate::SimpleText;
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pub fn render_funky_paths(sb: &mut SceneBuilder) {
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use PathElement::*;
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let missing_movetos = [
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LineTo((100.0, 100.0).into()),
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LineTo((100.0, 200.0).into()),
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Close,
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LineTo((0.0, 400.0).into()),
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LineTo((100.0, 400.0).into()),
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];
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let only_movetos = [MoveTo((0.0, 0.0).into()), MoveTo((100.0, 100.0).into())];
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let empty: [PathElement; 0] = [];
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sb.fill(
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Fill::NonZero,
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Affine::translate(100.0, 100.0),
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&Color::rgb8(0, 0, 255).into(),
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None,
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missing_movetos,
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);
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sb.fill(
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Fill::NonZero,
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Affine::IDENTITY,
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&Color::rgb8(0, 0, 255).into(),
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None,
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empty,
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);
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sb.fill(
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Fill::NonZero,
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Affine::IDENTITY,
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&Color::rgb8(0, 0, 255).into(),
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None,
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only_movetos,
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);
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sb.stroke(
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&simple_stroke(8.0),
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Affine::translate(100.0, 100.0),
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&Color::rgb8(0, 255, 255).into(),
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None,
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missing_movetos,
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);
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}
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#[allow(unused)]
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const N_CIRCLES: usize = 0;
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@ -67,13 +67,10 @@ impl SimpleText {
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.unwrap_or(default_advance) as f32
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* scale;
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if let Some(glyph) = provider.get(gid, brush) {
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if !glyph.is_empty() {
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let xform = transform
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* Affine::translate(pen_x, 0.0)
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* Affine::scale(1.0, -1.0);
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let xform =
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transform * Affine::translate(pen_x, 0.0) * Affine::scale(1.0, -1.0);
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builder.append(&glyph, Some(xform));
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}
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}
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pen_x += advance;
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}
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}
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@ -146,45 +146,28 @@ impl<'a> SceneBuilder<'a> {
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E: Iterator,
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E::Item: Borrow<PathElement>,
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{
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if is_fill {
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self.encode_path_inner(
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elements
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.map(|el| *el.borrow())
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.flat_map(|el| {
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match el {
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PathElement::MoveTo(..) => Some(PathElement::Close),
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_ => None,
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}
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.into_iter()
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.chain(Some(el))
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})
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.chain(Some(PathElement::Close)),
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)
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} else {
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self.encode_path_inner(elements.map(|el| *el.borrow()))
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}
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}
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fn encode_path_inner(&mut self, elements: impl Iterator<Item = PathElement>) -> bool {
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let mut b = PathBuilder::new(&mut self.scene.tag_stream, &mut self.scene.pathseg_stream);
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let mut has_els = false;
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let mut b = PathBuilder::new(
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&mut self.scene.tag_stream,
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&mut self.scene.pathseg_stream,
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is_fill,
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);
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for el in elements {
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match el {
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match el.borrow() {
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PathElement::MoveTo(p0) => b.move_to(p0.x, p0.y),
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PathElement::LineTo(p0) => b.line_to(p0.x, p0.y),
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PathElement::QuadTo(p0, p1) => b.quad_to(p0.x, p0.y, p1.x, p1.y),
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PathElement::CurveTo(p0, p1, p2) => b.cubic_to(p0.x, p0.y, p1.x, p1.y, p2.x, p2.y),
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PathElement::Close => b.close_path(),
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}
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has_els = true;
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}
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if has_els {
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b.path();
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let n_pathseg = b.n_pathseg();
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b.finish();
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if b.n_pathseg != 0 {
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self.scene.n_path += 1;
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self.scene.n_pathseg += n_pathseg;
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self.scene.n_pathseg += b.n_pathseg;
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true
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} else {
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false
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}
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has_els
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}
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fn maybe_encode_transform(&mut self, transform: Affine) {
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@ -345,6 +328,7 @@ struct PathBuilder<'a> {
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first_pt: [f32; 2],
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state: PathState,
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n_pathseg: u32,
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is_fill: bool,
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}
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#[derive(PartialEq)]
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@ -355,25 +339,28 @@ enum PathState {
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}
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impl<'a> PathBuilder<'a> {
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pub fn new(tags: &'a mut Vec<u8>, pathsegs: &'a mut Vec<u8>) -> PathBuilder<'a> {
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pub fn new(tags: &'a mut Vec<u8>, pathsegs: &'a mut Vec<u8>, is_fill: bool) -> PathBuilder<'a> {
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PathBuilder {
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tag_stream: tags,
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pathseg_stream: pathsegs,
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first_pt: [0.0, 0.0],
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state: PathState::Start,
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n_pathseg: 0,
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is_fill,
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}
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}
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pub fn move_to(&mut self, x: f32, y: f32) {
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if self.is_fill {
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self.close_path();
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}
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let buf = [x, y];
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let bytes = bytemuck::bytes_of(&buf);
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self.first_pt = buf;
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if self.state == PathState::MoveTo {
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let new_len = self.pathseg_stream.len() - 8;
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self.pathseg_stream.truncate(new_len);
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}
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if self.state == PathState::NonemptySubpath {
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} else if self.state == PathState::NonemptySubpath {
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if let Some(tag) = self.tag_stream.last_mut() {
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*tag |= 4;
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}
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@ -384,8 +371,7 @@ impl<'a> PathBuilder<'a> {
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pub fn line_to(&mut self, x: f32, y: f32) {
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if self.state == PathState::Start {
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// should warn or error
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return;
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self.move_to(self.first_pt[0], self.first_pt[1]);
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}
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let buf = [x, y];
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let bytes = bytemuck::bytes_of(&buf);
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@ -397,7 +383,7 @@ impl<'a> PathBuilder<'a> {
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pub fn quad_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32) {
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if self.state == PathState::Start {
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return;
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self.move_to(self.first_pt[0], self.first_pt[1]);
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}
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let buf = [x1, y1, x2, y2];
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let bytes = bytemuck::bytes_of(&buf);
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@ -409,7 +395,7 @@ impl<'a> PathBuilder<'a> {
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pub fn cubic_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32, x3: f32, y3: f32) {
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if self.state == PathState::Start {
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return;
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self.move_to(self.first_pt[0], self.first_pt[1]);
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}
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let buf = [x1, y1, x2, y2, x3, y3];
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let bytes = bytemuck::bytes_of(&buf);
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@ -448,32 +434,19 @@ impl<'a> PathBuilder<'a> {
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self.state = PathState::Start;
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}
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fn finish(&mut self) {
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pub fn finish(&mut self) {
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if self.is_fill {
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self.close_path();
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}
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if self.state == PathState::MoveTo {
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let new_len = self.pathseg_stream.len() - 8;
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self.pathseg_stream.truncate(new_len);
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}
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if self.n_pathseg != 0 {
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if let Some(tag) = self.tag_stream.last_mut() {
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*tag |= 4;
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}
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}
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/// Finish encoding a path.
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///
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/// Encode this after encoding path segments.
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pub fn path(&mut self) {
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self.finish();
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// maybe don't encode if path is empty? might throw off sync though
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self.tag_stream.push(0x10);
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}
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/// Get the number of path segments.
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///
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/// This is the number of path segments that will be written by the
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/// path stage; use this for allocating the output buffer.
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///
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/// Also note: it takes `self` for lifetime reasons.
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pub fn n_pathseg(self) -> u32 {
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self.n_pathseg
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}
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}
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