Merge branch 'more_svg' into new_merge

This commit is contained in:
Raph Levien 2020-05-31 09:19:34 -07:00
commit c603cafc6c

View file

@ -2,7 +2,7 @@
use std::str::FromStr; use std::str::FromStr;
use roxmltree::Document; use roxmltree::{Document, Node};
use piet::kurbo::{Affine, BezPath}; use piet::kurbo::{Affine, BezPath};
@ -28,31 +28,18 @@ pub struct FillItem {
path: BezPath, path: BezPath,
} }
struct Parser<'a> {
items: &'a mut Vec<Item>,
}
impl PicoSvg { impl PicoSvg {
pub fn load(xml_string: &str, scale: f64) -> Result<PicoSvg, Box<dyn std::error::Error>> { pub fn load(xml_string: &str, scale: f64) -> Result<PicoSvg, Box<dyn std::error::Error>> {
let doc = Document::parse(xml_string)?; let doc = Document::parse(xml_string)?;
let root = doc.root_element(); let root = doc.root_element();
let g = root.first_element_child().ok_or("no root element")?;
let mut items = Vec::new(); let mut items = Vec::new();
for el in g.children() { let mut parser = Parser::new(&mut items);
if el.is_element() { for node in root.children() {
let d = el.attribute("d").ok_or("missing 'd' attribute")?; parser.rec_parse(node)?;
let bp = BezPath::from_svg(d)?;
let path = Affine::scale(scale) * bp;
if let Some(fill_color) = el.attribute("fill") {
let color = parse_color(fill_color);
items.push(Item::Fill(FillItem {
color,
path: path.clone(),
}));
}
if let Some(stroke_color) = el.attribute("stroke") {
let width =
scale * f64::from_str(el.attribute("stroke-width").ok_or("missing width")?)?;
let color = parse_color(stroke_color);
items.push(Item::Stroke(StrokeItem { width, color, path }));
}
}
} }
Ok(PicoSvg { items }) Ok(PicoSvg { items })
} }
@ -72,6 +59,49 @@ impl PicoSvg {
} }
} }
impl<'a> Parser<'a> {
fn new(items: &'a mut Vec<Item>) -> Parser<'a> {
Parser {
items
}
}
fn rec_parse(&mut self, node: Node) -> Result<(), Box<dyn std::error::Error>> {
if node.is_element() {
match node.tag_name().name() {
"g" => {
for child in node.children() {
self.rec_parse(child)?;
}
}
"path" => {
let d = node.attribute("d").ok_or("missing 'd' attribute")?;
let bp = BezPath::from_svg(d)?;
let path = Affine::new([1.5, 0.0, 0.0, -1.5, 0.0, 1500.0]) * bp;
// TODO: default fill color is black, but this is overridden in tiger to this logic.
if let Some(fill_color) = node.attribute("fill") {
if fill_color != "none" {
let color = parse_color(fill_color);
let color = modify_opacity(color, "fill-opacity", node);
self.items.push(Item::Fill(FillItem { color, path: path.clone() }));
}
}
if let Some(stroke_color) = node.attribute("stroke") {
if stroke_color != "none" {
let width = 1.5 * f64::from_str(node.attribute("stroke-width").ok_or("missing width")?)?;
let color = parse_color(stroke_color);
let color = modify_opacity(color, "stroke-opacity", node);
self.items.push(Item::Stroke(StrokeItem { width, color, path }));
}
}
}
_ => (),
}
}
Ok(())
}
}
fn parse_color(color: &str) -> Color { fn parse_color(color: &str) -> Color {
if color.as_bytes()[0] == b'#' { if color.as_bytes()[0] == b'#' {
let mut hex = u32::from_str_radix(&color[1..], 16).unwrap(); let mut hex = u32::from_str_radix(&color[1..], 16).unwrap();
@ -79,7 +109,27 @@ fn parse_color(color: &str) -> Color {
hex = (hex >> 8) * 0x110000 + ((hex >> 4) & 0xf) * 0x1100 + (hex & 0xf) * 0x11; hex = (hex >> 8) * 0x110000 + ((hex >> 4) & 0xf) * 0x1100 + (hex & 0xf) * 0x11;
} }
Color::from_rgba32_u32((hex << 8) + 0xff) Color::from_rgba32_u32((hex << 8) + 0xff)
} else if color.starts_with("rgb(") {
let mut iter = color[4..color.len() - 1].split(',');
let r = u8::from_str(iter.next().unwrap()).unwrap();
let g = u8::from_str(iter.next().unwrap()).unwrap();
let b = u8::from_str(iter.next().unwrap()).unwrap();
Color::rgb8(r, g, b)
} else { } else {
Color::from_rgba32_u32(0xff00ff80) Color::from_rgba32_u32(0xff00ff80)
} }
} }
fn modify_opacity(color: Color, attr_name: &str, node: Node) -> Color {
if let Some(opacity) = node.attribute(attr_name) {
let alpha = if opacity.ends_with("%") {
let pctg = opacity[..opacity.len() - 1].parse().unwrap_or(100.0);
pctg * 0.01
} else {
opacity.parse().unwrap_or(1.0)
};
color.with_alpha(alpha)
} else {
color
}
}