Merge pull request #213 from dfrg/libize

Libify piet-wgsl
This commit is contained in:
Chad Brokaw 2022-11-26 16:07:48 -05:00 committed by GitHub
commit cf9b5c5805
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GPG key ID: 4AEE18F83AFDEB23
23 changed files with 775 additions and 843 deletions

64
Cargo.lock generated
View file

@ -19,15 +19,6 @@ dependencies = [
"version_check",
]
[[package]]
name = "aho-corasick"
version = "0.7.19"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b4f55bd91a0978cbfd91c457a164bab8b4001c833b7f323132c0a4e1922dd44e"
dependencies = [
"memchr",
]
[[package]]
name = "android_system_properties"
version = "0.1.5"
@ -506,19 +497,6 @@ dependencies = [
"wio",
]
[[package]]
name = "env_logger"
version = "0.9.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c90bf5f19754d10198ccb95b70664fc925bd1fc090a0fd9a6ebc54acc8cd6272"
dependencies = [
"atty",
"humantime",
"log",
"regex",
"termcolor",
]
[[package]]
name = "expat-sys"
version = "2.1.6"
@ -756,12 +734,6 @@ version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
[[package]]
name = "humantime"
version = "2.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9a3a5bfb195931eeb336b2a7b4d761daec841b97f947d34394601737a7bba5e4"
[[package]]
name = "ident_case"
version = "1.0.1"
@ -1236,7 +1208,7 @@ dependencies = [
"raw-window-handle 0.3.4",
"raw-window-handle 0.5.0",
"roxmltree",
"winit",
"winit 0.27.5",
]
[[package]]
@ -1303,15 +1275,11 @@ name = "piet-wgsl"
version = "0.1.0"
dependencies = [
"bytemuck",
"env_logger",
"futures-intrusive",
"parking_lot",
"piet-scene",
"png",
"pollster",
"roxmltree",
"raw-window-handle 0.5.0",
"wgpu",
"winit",
]
[[package]]
@ -1520,23 +1488,6 @@ dependencies = [
"bitflags",
]
[[package]]
name = "regex"
version = "1.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4c4eb3267174b8c6c2f654116623910a0fef09c4753f8dd83db29c48a0df988b"
dependencies = [
"aho-corasick",
"memchr",
"regex-syntax",
]
[[package]]
name = "regex-syntax"
version = "0.6.27"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a3f87b73ce11b1619a3c6332f45341e0047173771e8b8b73f87bfeefb7b56244"
[[package]]
name = "remove_dir_all"
version = "0.5.3"
@ -2251,6 +2202,17 @@ version = "0.42.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f40009d85759725a34da6d89a94e63d7bdc50a862acf0dbc7c8e488f1edcb6f5"
[[package]]
name = "winit"
version = "0.1.0"
dependencies = [
"piet-scene",
"piet-wgsl",
"pollster",
"roxmltree",
"winit 0.27.5",
]
[[package]]
name = "winit"
version = "0.27.5"

View file

@ -9,6 +9,7 @@ members = [
"piet-gpu-types",
"piet-scene",
"piet-wgsl",
"piet-wgsl/examples/winit",
"tests",
]

View file

@ -82,7 +82,10 @@ pub fn render_svg(sb: &mut SceneBuilder, svg: &PicoSvg, print_stats: bool) {
#[allow(unused)]
pub fn render_tiger(sb: &mut SceneBuilder, print_stats: bool) {
use super::pico_svg::*;
let xml_str = std::str::from_utf8(include_bytes!("../Ghostscript_Tiger.svg")).unwrap();
let xml_str = std::str::from_utf8(include_bytes!(
"../../piet-wgsl/examples/assets/Ghostscript_Tiger.svg"
))
.unwrap();
let start = std::time::Instant::now();
let svg = PicoSvg::load(xml_str, 8.0).unwrap();
if print_stats {

View file

@ -22,7 +22,8 @@ pub use pinot::FontRef;
// This is very much a hack to get things working.
// On Windows, can set this to "c:\\Windows\\Fonts\\seguiemj.ttf" to get color emoji
const FONT_DATA: &[u8] = include_bytes!("../third-party/Roboto-Regular.ttf");
const FONT_DATA: &[u8] =
include_bytes!("../../piet-wgsl/examples/assets/third-party/Roboto-Regular.ttf");
pub struct SimpleText {
gcx: GlyphContext,

View file

@ -7,17 +7,8 @@ edition = "2021"
[dependencies]
wgpu = "0.14"
env_logger = "0.9.1"
pollster = "0.2.5"
raw-window-handle = "0.5"
futures-intrusive = "0.5.0"
parking_lot = "0.12"
bytemuck = { version = "1.12.1", features = ["derive"] }
png = "0.17.6"
piet-scene = { path = "../piet-scene" }
# for picosvg, should be split out
roxmltree = "0.13"
# move this to an example
winit = "0.27.5"

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@ -1,202 +1,202 @@
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
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of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
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"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
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(except as stated in this section) patent license to make, have made,
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or a Contribution incorporated within the Work constitutes direct
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granted to You under this License for that Work shall terminate
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4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
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Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
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attribution notices from the Source form of the Work,
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6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
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View file

@ -0,0 +1,14 @@
[package]
name = "winit"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
piet-wgsl = { path = "../../../piet-wgsl" }
piet-scene = { path = "../../../piet-scene" }
winit = "0.27.5"
pollster = "0.2.5"
# for picosvg
roxmltree = "0.13"

View file

@ -0,0 +1,106 @@
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
mod pico_svg;
mod simple_text;
mod test_scene;
use piet_scene::{Scene, SceneBuilder};
use piet_wgsl::{util::RenderContext, Renderer, Result};
async fn run() -> Result<()> {
use winit::{
dpi::LogicalSize,
event::*,
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_inner_size(LogicalSize::new(1044, 800))
.with_resizable(true)
.build(&event_loop)
.unwrap();
let render_cx = RenderContext::new().await?;
let size = window.inner_size();
let mut surface = render_cx.create_surface(&window, size.width, size.height);
let mut renderer = Renderer::new(&render_cx.device)?;
let mut simple_text = simple_text::SimpleText::new();
let mut current_frame = 0usize;
let mut scene_ix = 0usize;
let mut scene = Scene::default();
event_loop.run(move |event, _, control_flow| match event {
Event::WindowEvent {
ref event,
window_id,
} if window_id == window.id() => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput { input, .. } => {
if input.state == ElementState::Pressed {
match input.virtual_keycode {
Some(VirtualKeyCode::Left) => scene_ix = scene_ix.saturating_sub(1),
Some(VirtualKeyCode::Right) => scene_ix = scene_ix.saturating_add(1),
_ => {}
}
}
}
WindowEvent::Resized(size) => {
render_cx.resize_surface(&mut surface, size.width, size.height);
window.request_redraw();
}
_ => {}
},
Event::MainEventsCleared => {
window.request_redraw();
}
Event::RedrawRequested(_) => {
current_frame += 1;
let width = surface.config.width;
let height = surface.config.height;
let mut builder = SceneBuilder::for_scene(&mut scene);
const N_SCENES: usize = 6;
match scene_ix % N_SCENES {
0 => test_scene::render_anim_frame(&mut builder, &mut simple_text, current_frame),
1 => test_scene::render_blend_grid(&mut builder),
2 => test_scene::render_tiger(&mut builder, false),
3 => test_scene::render_brush_transform(&mut builder, current_frame),
4 => test_scene::render_funky_paths(&mut builder),
_ => test_scene::render_scene(&mut builder),
}
builder.finish();
let surface_texture = surface
.surface
.get_current_texture()
.expect("failed to get surface texture");
renderer
.render_to_surface(
&render_cx.device,
&render_cx.queue,
&scene,
&surface_texture,
width,
height,
)
.expect("failed to render to surface");
surface_texture.present();
}
_ => {}
});
}
fn main() {
pollster::block_on(run()).unwrap();
}

View file

@ -22,7 +22,7 @@ pub use pinot::FontRef;
// This is very much a hack to get things working.
// On Windows, can set this to "c:\\Windows\\Fonts\\seguiemj.ttf" to get color emoji
const FONT_DATA: &[u8] = include_bytes!("../../piet-gpu/third-party/Roboto-Regular.ttf");
const FONT_DATA: &[u8] = include_bytes!("../../assets/third-party/Roboto-Regular.ttf");
pub struct SimpleText {
gcx: GlyphContext,

View file

@ -1,9 +1,8 @@
use super::PicoSvg;
use crate::pico_svg::PicoSvg;
use crate::simple_text::SimpleText;
use piet_scene::kurbo::{Affine, BezPath, Ellipse, PathEl, Point, Rect};
use piet_scene::*;
use crate::SimpleText;
pub fn render_funky_paths(sb: &mut SceneBuilder) {
use PathEl::*;
let missing_movetos = [
@ -83,7 +82,7 @@ pub fn render_svg(sb: &mut SceneBuilder, svg: &PicoSvg, print_stats: bool) {
pub fn render_tiger(sb: &mut SceneBuilder, print_stats: bool) {
use super::pico_svg::*;
let xml_str =
std::str::from_utf8(include_bytes!("../../piet-gpu/Ghostscript_Tiger.svg")).unwrap();
std::str::from_utf8(include_bytes!("../../assets/Ghostscript_Tiger.svg")).unwrap();
let start = std::time::Instant::now();
let svg = PicoSvg::load(xml_str, 6.0).unwrap();
if print_stats {

View file

@ -1,5 +0,0 @@
#![allow(dead_code)]
pub mod clip;
pub mod draw;
pub mod fine;

View file

@ -1,13 +0,0 @@
use bytemuck::{Pod, Zeroable};
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[repr(C)]
pub struct ClipEl {
pub parent_ix: u32,
pub pad: [u32; 3],
pub bbox: [f32; 4],
}
pub fn parse_clip_els(data: &[u8]) -> Vec<ClipEl> {
Vec::from(bytemuck::cast_slice(data))
}

View file

@ -1,14 +0,0 @@
use bytemuck::{Pod, Zeroable};
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[repr(C)]
pub struct DrawMonoid {
pub path_ix: u32,
pub clip_ix: u32,
pub scene_offset: u32,
pub info_offset: u32,
}
pub fn parse_draw_monoids(data: &[u8]) -> Vec<DrawMonoid> {
Vec::from(bytemuck::cast_slice(data))
}

View file

@ -1,153 +0,0 @@
#[derive(Copy, Clone, Debug)]
#[repr(C)]
pub struct Fill {
pub tile: u32,
pub backdrop: i32,
}
#[derive(Copy, Clone, Debug)]
#[repr(C)]
pub struct Stroke {
pub tile: u32,
pub half_width: f32,
}
#[derive(Copy, Clone, Debug)]
#[repr(C)]
pub struct Color {
abgr: [u8; 4],
}
#[derive(Copy, Clone, Debug)]
#[repr(C)]
pub struct LinGrad {
pub index: u32,
pub line_x: f32,
pub line_y: f32,
pub line_c: f32,
}
#[derive(Copy, Clone, Debug)]
#[repr(C)]
pub struct RadGrad {
pub index: u32,
pub matrix: [f32; 4],
pub xlat: [f32; 2],
pub c1: [f32; 2],
pub ra: f32,
pub roff: f32,
}
#[derive(Copy, Clone, Debug)]
pub enum Command {
Fill(Fill),
Stroke(Stroke),
Solid,
Color(Color),
LinGrad(LinGrad),
RadGrad(RadGrad),
BeginClip,
EndClip(u32),
End,
}
const PTCL_INITIAL_ALLOC: usize = 64;
#[derive(Debug)]
pub struct CommandList {
pub tiles: Vec<(u32, u32, Vec<Command>)>,
}
impl CommandList {
pub fn parse(width: usize, height: usize, ptcl: &[u8]) -> Self {
let mut tiles = vec![];
let width_tiles = width / 16;
let height_tiles = height / 16;
for y in 0..height_tiles {
for x in 0..width_tiles {
let tile_ix = y * width_tiles + x;
let ix = tile_ix * PTCL_INITIAL_ALLOC;
let commands = parse_commands(ptcl, ix);
if !commands.is_empty() {
tiles.push((x as u32, y as u32, commands));
}
}
}
Self { tiles }
}
}
fn parse_commands(ptcl: &[u8], mut ix: usize) -> Vec<Command> {
let mut commands = vec![];
let words: &[u32] = bytemuck::cast_slice(ptcl);
while ix < words.len() {
let tag = words[ix];
ix += 1;
match tag {
0 => break,
1 => {
commands.push(Command::Fill(Fill {
tile: words[ix],
backdrop: words[ix + 1] as i32,
}));
ix += 2;
}
2 => {
commands.push(Command::Stroke(Stroke {
tile: words[ix],
half_width: bytemuck::cast(words[ix + 1]),
}));
ix += 2;
}
3 => {
commands.push(Command::Solid);
}
5 => {
commands.push(Command::Color(Color {
abgr: bytemuck::cast(words[ix]),
}));
ix += 1;
}
6 => {
commands.push(Command::LinGrad(LinGrad {
index: words[ix],
line_x: bytemuck::cast(words[ix + 1]),
line_y: bytemuck::cast(words[ix + 2]),
line_c: bytemuck::cast(words[ix + 3]),
}));
ix += 4;
}
7 => {
let matrix = [
bytemuck::cast(words[ix + 1]),
bytemuck::cast(words[ix + 2]),
bytemuck::cast(words[ix + 3]),
bytemuck::cast(words[ix + 4]),
];
let xlat = [bytemuck::cast(words[ix + 5]), bytemuck::cast(words[ix + 6])];
let c1 = [bytemuck::cast(words[ix + 7]), bytemuck::cast(words[ix + 8])];
commands.push(Command::RadGrad(RadGrad {
index: words[ix],
matrix,
xlat,
c1,
ra: bytemuck::cast(words[ix + 9]),
roff: bytemuck::cast(words[ix + 10]),
}));
ix += 11;
}
9 => {
commands.push(Command::BeginClip);
}
10 => {
commands.push(Command::EndClip(words[ix]));
ix += 1;
}
11 => {
ix = words[ix] as usize;
}
_ => {}
}
}
commands
}

274
piet-wgsl/src/lib.rs Normal file
View file

@ -0,0 +1,274 @@
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
mod engine;
mod ramp;
mod render;
mod shaders;
pub mod util;
use engine::{Engine, ExternalResource};
use shaders::FullShaders;
use piet_scene::Scene;
use wgpu::{Device, Queue, SurfaceTexture, Texture, TextureFormat, TextureView};
/// Catch-all error type.
pub type Error = Box<dyn std::error::Error>;
/// Specialization of `Result` for our catch-all error type.
pub type Result<T> = std::result::Result<T, Error>;
/// Renders a scene into a texture or surface.
pub struct Renderer {
engine: Engine,
shaders: FullShaders,
blit: BlitPipeline,
target: Option<TargetTexture>,
}
impl Renderer {
/// Creates a new renderer for the specified device.
pub fn new(device: &Device) -> Result<Self> {
let mut engine = Engine::new();
let shaders = shaders::full_shaders(device, &mut engine)?;
let blit = BlitPipeline::new(device, TextureFormat::Bgra8Unorm);
Ok(Self {
engine,
shaders,
blit,
target: None,
})
}
/// Renders a scene to the target texture.
///
/// The texture is assumed to be of the specified dimensions and have been created with
/// the [wgpu::TextureFormat::Rgba8Unorm] format and the [wgpu::TextureUsages::STORAGE_BINDING]
/// flag set.
pub fn render_to_texture(
&mut self,
device: &Device,
queue: &Queue,
scene: &Scene,
texture: &TextureView,
width: u32,
height: u32,
) -> Result<()> {
let (recording, target) = render::render_full(&scene, &self.shaders, width, height);
let external_resources = [ExternalResource::Image(
*target.as_image().unwrap(),
texture,
)];
let _ = self
.engine
.run_recording(device, queue, &recording, &external_resources)?;
Ok(())
}
/// Renders a scene to the target surface.
///
/// This renders to an intermediate texture and then runs a render pass to blit to the
/// specified surface texture.
///
/// The surface is assumed to be of the specified dimensions and have been created with the
/// [wgpu::TextureFormat::Bgra8Unorm] format.
pub fn render_to_surface(
&mut self,
device: &Device,
queue: &Queue,
scene: &Scene,
surface: &SurfaceTexture,
width: u32,
height: u32,
) -> Result<()> {
let mut target = self
.target
.take()
.unwrap_or_else(|| TargetTexture::new(device, width, height));
// TODO: implement clever resizing semantics here to avoid thrashing the memory allocator
// during resize, specifically on metal.
if target.width != width || target.height != height {
target = TargetTexture::new(device, width, height);
}
self.render_to_texture(device, queue, scene, &target.view, width, height)?;
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let surface_view = surface
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &self.blit.bind_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&target.view),
}],
});
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &surface_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::default()),
store: true,
},
})],
depth_stencil_attachment: None,
});
render_pass.set_pipeline(&self.blit.pipeline);
render_pass.set_bind_group(0, &bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
queue.submit(Some(encoder.finish()));
self.target = Some(target);
Ok(())
}
}
struct TargetTexture {
texture: Texture,
view: TextureView,
width: u32,
height: u32,
}
impl TargetTexture {
pub fn new(device: &Device, width: u32, height: u32) -> Self {
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING,
format: wgpu::TextureFormat::Rgba8Unorm,
});
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
Self {
texture,
view,
width,
height,
}
}
}
struct BlitPipeline {
bind_layout: wgpu::BindGroupLayout,
pipeline: wgpu::RenderPipeline,
}
impl BlitPipeline {
fn new(device: &Device, format: TextureFormat) -> Self {
const SHADERS: &str = r#"
@vertex
fn vs_main(@builtin(vertex_index) ix: u32) -> @builtin(position) vec4<f32> {
// Generate a full screen quad in NDCs
var vertex = vec2<f32>(-1.0, 1.0);
switch ix {
case 1u: {
vertex = vec2<f32>(-1.0, -1.0);
}
case 2u, 4u: {
vertex = vec2<f32>(1.0, -1.0);
}
case 5u: {
vertex = vec2<f32>(1.0, 1.0);
}
default: {}
}
return vec4<f32>(vertex, 0.0, 1.0);
}
@group(0) @binding(0)
var fine_output: texture_2d<f32>;
@fragment
fn fs_main(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> {
return textureLoad(fine_output, vec2<i32>(pos.xy), 0);
}
"#;
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("blit shaders"),
source: wgpu::ShaderSource::Wgsl(SHADERS.into()),
});
let bind_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
visibility: wgpu::ShaderStages::FRAGMENT,
binding: 0,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
}],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_layout],
push_constant_ranges: &[],
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
});
Self {
bind_layout,
pipeline,
}
}
}

View file

@ -1,348 +0,0 @@
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
//! A simple application to run a compute shader.
use engine::{Engine, Error, ExternalResource};
use piet_scene::{Scene, SceneBuilder};
use wgpu::{Device, Instance, Limits, Queue, Surface, SurfaceConfiguration};
use winit::window::Window;
mod debug;
mod engine;
mod pico_svg;
mod ramp;
mod render;
mod shaders;
mod simple_text;
mod test_scene;
use pico_svg::PicoSvg;
use simple_text::SimpleText;
pub struct Dimensions {
width: u32,
height: u32,
}
pub struct WgpuState {
pub instance: Instance,
pub device: Device,
pub queue: Queue,
pub surface: Option<Surface>,
pub surface_config: SurfaceConfiguration,
}
impl WgpuState {
pub async fn new(window: Option<&Window>) -> Result<Self, Box<dyn std::error::Error>> {
let instance = Instance::new(wgpu::Backends::PRIMARY);
let adapter = instance.request_adapter(&Default::default()).await.unwrap();
let features = adapter.features();
let mut limits = Limits::default();
limits.max_storage_buffers_per_shader_stage = 16;
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: features
& (wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::CLEAR_TEXTURE),
limits,
},
None,
)
.await?;
let (surface, surface_config) = if let Some(window) = window {
let surface = unsafe { instance.create_surface(window) };
let size = window.inner_size();
// let format = surface.get_supported_formats(&adapter)[0];
let format = wgpu::TextureFormat::Bgra8Unorm;
println!("surface: {:?} {:?}", size, format);
let surface_config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
};
surface.configure(&device, &surface_config);
(Some(surface), surface_config)
} else {
let surface_config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::empty(),
format: wgpu::TextureFormat::Bgra8Unorm,
width: 0,
height: 0,
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
};
(None, surface_config)
};
Ok(Self {
instance,
device,
queue,
surface,
surface_config,
})
}
pub fn create_target_texture(&self) -> (wgpu::Texture, wgpu::TextureView) {
let texture = self.device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: self.surface_config.width,
height: self.surface_config.height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING,
format: wgpu::TextureFormat::Rgba8Unorm,
});
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
(texture, view)
}
}
async fn run_interactive() -> Result<(), Error> {
use winit::{
dpi::LogicalSize,
event::*,
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_inner_size(LogicalSize::new(1044, 800))
.with_resizable(true)
.build(&event_loop)
.unwrap();
let mut state = WgpuState::new(Some(&window)).await?;
let mut engine = Engine::new();
let full_shaders = shaders::full_shaders(&state.device, &mut engine)?;
let (blit_layout, blit_pipeline) = create_blit_pipeline(&state);
let mut simple_text = SimpleText::new();
let mut current_frame = 0usize;
let mut scene_ix = 0usize;
let (mut _target_texture, mut target_view) = state.create_target_texture();
event_loop.run(move |event, _, control_flow| match event {
Event::WindowEvent {
ref event,
window_id,
} if window_id == window.id() => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput { input, .. } => {
if input.state == ElementState::Pressed {
match input.virtual_keycode {
Some(VirtualKeyCode::Left) => scene_ix = scene_ix.saturating_sub(1),
Some(VirtualKeyCode::Right) => scene_ix = scene_ix.saturating_add(1),
_ => {}
}
}
}
WindowEvent::Resized(size) => {
state.surface_config.width = size.width;
state.surface_config.height = size.height;
state
.surface
.as_ref()
.unwrap()
.configure(&state.device, &state.surface_config);
let (t, v) = state.create_target_texture();
_target_texture = t;
target_view = v;
window.request_redraw();
}
_ => {}
},
Event::MainEventsCleared => {
window.request_redraw();
}
Event::RedrawRequested(_) => {
current_frame += 1;
let surface_texture = state
.surface
.as_ref()
.unwrap()
.get_current_texture()
.unwrap();
let dimensions = Dimensions {
width: state.surface_config.width,
height: state.surface_config.height,
};
let mut scene = Scene::default();
let mut builder = SceneBuilder::for_scene(&mut scene);
const N_SCENES: usize = 6;
match scene_ix % N_SCENES {
0 => test_scene::render_anim_frame(&mut builder, &mut simple_text, current_frame),
1 => test_scene::render_blend_grid(&mut builder),
2 => test_scene::render_tiger(&mut builder, false),
3 => test_scene::render_brush_transform(&mut builder, current_frame),
4 => test_scene::render_funky_paths(&mut builder),
_ => test_scene::render_scene(&mut builder),
}
builder.finish();
let (recording, target) = render::render_full(&scene, &full_shaders, &dimensions);
let external_resources = [ExternalResource::Image(
*target.as_image().unwrap(),
&target_view,
)];
let _ = engine
.run_recording(&state.device, &state.queue, &recording, &external_resources)
.unwrap();
let mut encoder = state
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let surface_view = surface_texture
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let bind_group = state.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &blit_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&target_view),
}],
});
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &surface_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::default()),
store: true,
},
})],
depth_stencil_attachment: None,
});
render_pass.set_pipeline(&blit_pipeline);
render_pass.set_bind_group(0, &bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
state.queue.submit(Some(encoder.finish()));
surface_texture.present();
}
_ => {}
});
}
fn main() {
pollster::block_on(run_interactive()).unwrap();
}
// Fit this into the recording code somehow?
fn create_blit_pipeline(state: &WgpuState) -> (wgpu::BindGroupLayout, wgpu::RenderPipeline) {
const SHADERS: &str = r#"
@vertex
fn vs_main(@builtin(vertex_index) ix: u32) -> @builtin(position) vec4<f32> {
// Generate a full screen quad in NDCs
var vertex = vec2<f32>(-1.0, 1.0);
switch ix {
case 1u: {
vertex = vec2<f32>(-1.0, -1.0);
}
case 2u, 4u: {
vertex = vec2<f32>(1.0, -1.0);
}
case 5u: {
vertex = vec2<f32>(1.0, 1.0);
}
default: {}
}
return vec4<f32>(vertex, 0.0, 1.0);
}
@group(0) @binding(0)
var fine_output: texture_2d<f32>;
@fragment
fn fs_main(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> {
return textureLoad(fine_output, vec2<i32>(pos.xy), 0);
}
"#;
let shader = state
.device
.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("blit shaders"),
source: wgpu::ShaderSource::Wgsl(SHADERS.into()),
});
let bind_group_layout =
state
.device
.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
visibility: wgpu::ShaderStages::FRAGMENT,
binding: 0,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
}],
});
let pipeline_layout = state
.device
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = state
.device
.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: state.surface_config.format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
});
(bind_group_layout, pipeline)
}

View file

@ -6,7 +6,6 @@ use piet_scene::Scene;
use crate::{
engine::{BufProxy, ImageFormat, ImageProxy, Recording, ResourceProxy},
shaders::{self, FullShaders, Shaders},
Dimensions,
};
const TAG_MONOID_SIZE: u64 = 12;
@ -62,6 +61,7 @@ pub const fn next_multiple_of(val: u32, rhs: u32) -> u32 {
}
}
#[allow(unused)]
fn render(scene: &Scene, shaders: &Shaders) -> (Recording, BufProxy) {
let mut recording = Recording::default();
let data = scene.data();
@ -140,7 +140,8 @@ fn render(scene: &Scene, shaders: &Shaders) -> (Recording, BufProxy) {
pub fn render_full(
scene: &Scene,
shaders: &FullShaders,
dimensions: &Dimensions,
width: u32,
height: u32,
) -> (Recording, ResourceProxy) {
let mut recording = Recording::default();
let mut ramps = crate::ramp::RampCache::default();
@ -209,15 +210,15 @@ pub fn render_full(
let n_drawobj = n_path;
let n_clip = data.n_clip;
let new_width = next_multiple_of(dimensions.width, 16);
let new_height = next_multiple_of(dimensions.height, 16);
let new_width = next_multiple_of(width, 16);
let new_height = next_multiple_of(height, 16);
let config = Config {
// TODO: Replace with div_ceil once stable
width_in_tiles: new_width / 16,
height_in_tiles: new_height / 16,
target_width: dimensions.width,
target_height: dimensions.height,
target_width: width,
target_height: height,
n_drawobj,
n_path,
n_clip,
@ -402,7 +403,7 @@ pub fn render_full(
ptcl_buf,
],
);
let out_image = ImageProxy::new(dimensions.width, dimensions.height, ImageFormat::Rgba8);
let out_image = ImageProxy::new(width, height, ImageFormat::Rgba8);
recording.dispatch(
shaders.fine,
(config.width_in_tiles, config.height_in_tiles, 1),

View file

@ -18,7 +18,7 @@
mod preprocess;
use std::{collections::HashSet, fs, path::Path};
use std::collections::HashSet;
use wgpu::Device;
@ -30,6 +30,12 @@ pub const PATH_COARSE_WG: u32 = 256;
pub const PATH_DRAWOBJ_WG: u32 = 256;
pub const CLIP_REDUCE_WG: u32 = 256;
macro_rules! shader {
($name:expr) => {
include_str!(concat!(concat!("../shader/", $name), ".wgsl"))
};
}
pub struct Shaders {
pub pathtag_reduce: ShaderId,
pub pathtag_scan: ShaderId,
@ -57,14 +63,14 @@ pub struct FullShaders {
}
pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Error> {
let shader_dir = Path::new(concat!(env!("CARGO_MANIFEST_DIR"), "/shader"));
let imports = preprocess::get_imports(shader_dir);
let read_shader =
|path: &str| fs::read_to_string(shader_dir.join(path.to_string() + ".wgsl")).unwrap();
let imports = SHARED_SHADERS
.iter()
.copied()
.collect::<std::collections::HashMap<_, _>>();
let empty = HashSet::new();
let pathtag_reduce = engine.add_shader(
device,
preprocess::preprocess(&read_shader("pathtag_reduce"), &empty, &imports).into(),
preprocess::preprocess(shader!("pathtag_reduce"), &empty, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -73,7 +79,7 @@ pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Err
)?;
let pathtag_scan = engine.add_shader(
device,
preprocess::preprocess(&read_shader("pathtag_scan"), &empty, &imports).into(),
preprocess::preprocess(shader!("pathtag_scan"), &empty, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -86,7 +92,7 @@ pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Err
let path_coarse = engine.add_shader(
device,
preprocess::preprocess(&read_shader("path_coarse"), &path_coarse_config, &imports).into(),
preprocess::preprocess(shader!("path_coarse"), &path_coarse_config, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -97,12 +103,12 @@ pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Err
)?;
let backdrop = engine.add_shader(
device,
preprocess::preprocess(&read_shader("backdrop"), &empty, &imports).into(),
preprocess::preprocess(shader!("backdrop"), &empty, &imports).into(),
&[BindType::BufReadOnly, BindType::Buffer],
)?;
let fine = engine.add_shader(
device,
preprocess::preprocess(&read_shader("fine"), &empty, &imports).into(),
preprocess::preprocess(shader!("fine"), &empty, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -120,16 +126,16 @@ pub fn init_shaders(device: &Device, engine: &mut Engine) -> Result<Shaders, Err
}
pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders, Error> {
let shader_dir = Path::new(concat!(env!("CARGO_MANIFEST_DIR"), "/shader"));
let imports = preprocess::get_imports(shader_dir);
let read_shader =
|path: &str| fs::read_to_string(shader_dir.join(path.to_string() + ".wgsl")).unwrap();
let imports = SHARED_SHADERS
.iter()
.copied()
.collect::<std::collections::HashMap<_, _>>();
let empty = HashSet::new();
let mut full_config = HashSet::new();
full_config.insert("full".into());
let pathtag_reduce = engine.add_shader(
device,
preprocess::preprocess(&read_shader("pathtag_reduce"), &full_config, &imports).into(),
preprocess::preprocess(shader!("pathtag_reduce"), &full_config, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -138,7 +144,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?;
let pathtag_scan = engine.add_shader(
device,
preprocess::preprocess(&read_shader("pathtag_scan"), &full_config, &imports).into(),
preprocess::preprocess(shader!("pathtag_scan"), &full_config, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -148,12 +154,12 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?;
let bbox_clear = engine.add_shader(
device,
preprocess::preprocess(&read_shader("bbox_clear"), &empty, &imports).into(),
preprocess::preprocess(shader!("bbox_clear"), &empty, &imports).into(),
&[BindType::BufReadOnly, BindType::Buffer],
)?;
let pathseg = engine.add_shader(
device,
preprocess::preprocess(&read_shader("pathseg"), &full_config, &imports).into(),
preprocess::preprocess(shader!("pathseg"), &full_config, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -164,7 +170,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?;
let draw_reduce = engine.add_shader(
device,
preprocess::preprocess(&read_shader("draw_reduce"), &empty, &imports).into(),
preprocess::preprocess(shader!("draw_reduce"), &empty, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -173,7 +179,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?;
let draw_leaf = engine.add_shader(
device,
preprocess::preprocess(&read_shader("draw_leaf"), &empty, &imports).into(),
preprocess::preprocess(shader!("draw_leaf"), &empty, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -186,7 +192,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?;
let clip_reduce = engine.add_shader(
device,
preprocess::preprocess(&read_shader("clip_reduce"), &empty, &imports).into(),
preprocess::preprocess(shader!("clip_reduce"), &empty, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -197,7 +203,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?;
let clip_leaf = engine.add_shader(
device,
preprocess::preprocess(&read_shader("clip_leaf"), &empty, &imports).into(),
preprocess::preprocess(shader!("clip_leaf"), &empty, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -210,7 +216,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?;
let binning = engine.add_shader(
device,
preprocess::preprocess(&read_shader("binning"), &empty, &imports).into(),
preprocess::preprocess(shader!("binning"), &empty, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -224,7 +230,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?;
let tile_alloc = engine.add_shader(
device,
preprocess::preprocess(&read_shader("tile_alloc"), &empty, &imports).into(),
preprocess::preprocess(shader!("tile_alloc"), &empty, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -237,7 +243,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
let path_coarse = engine.add_shader(
device,
preprocess::preprocess(&read_shader("path_coarse_full"), &full_config, &imports).into(),
preprocess::preprocess(shader!("path_coarse_full"), &full_config, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -251,7 +257,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?;
let backdrop = engine.add_shader(
device,
preprocess::preprocess(&read_shader("backdrop_dyn"), &empty, &imports).into(),
preprocess::preprocess(shader!("backdrop_dyn"), &empty, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -260,7 +266,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?;
let coarse = engine.add_shader(
device,
preprocess::preprocess(&read_shader("coarse"), &empty, &imports).into(),
preprocess::preprocess(shader!("coarse"), &empty, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -276,7 +282,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
)?;
let fine = engine.add_shader(
device,
preprocess::preprocess(&read_shader("fine"), &full_config, &imports).into(),
preprocess::preprocess(shader!("fine"), &full_config, &imports).into(),
&[
BindType::BufReadOnly,
BindType::BufReadOnly,
@ -303,3 +309,27 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
fine,
})
}
macro_rules! shared_shader {
($name:expr) => {
(
$name,
include_str!(concat!(concat!("../shader/shared/", $name), ".wgsl")),
)
};
}
const SHARED_SHADERS: &[(&str, &str)] = &[
shared_shader!("bbox"),
shared_shader!("blend"),
shared_shader!("bump"),
shared_shader!("clip"),
shared_shader!("config"),
shared_shader!("cubic"),
shared_shader!("bbox"),
shared_shader!("drawtag"),
shared_shader!("pathtag"),
shared_shader!("ptcl"),
shared_shader!("segment"),
shared_shader!("tile"),
];

View file

@ -34,11 +34,7 @@ pub struct StackItem {
else_passed: bool,
}
pub fn preprocess(
input: &str,
defines: &HashSet<String>,
imports: &HashMap<String, String>,
) -> String {
pub fn preprocess(input: &str, defines: &HashSet<String>, imports: &HashMap<&str, &str>) -> String {
let mut output = String::with_capacity(input.len());
let mut stack = vec![];
'all_lines: for (line_number, mut line) in input.lines().enumerate() {

87
piet-wgsl/src/util.rs Normal file
View file

@ -0,0 +1,87 @@
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
//! Simple helpers for managing wgpu state and surfaces.
use super::Result;
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
use wgpu::{Device, Instance, Limits, Queue, Surface, SurfaceConfiguration};
/// Simple render context that maintains wgpu state for rendering the pipeline.
pub struct RenderContext {
pub instance: Instance,
pub device: Device,
pub queue: Queue,
}
impl RenderContext {
pub async fn new() -> Result<Self> {
let instance = Instance::new(wgpu::Backends::PRIMARY);
let adapter = instance.request_adapter(&Default::default()).await.unwrap();
let features = adapter.features();
let mut limits = Limits::default();
limits.max_storage_buffers_per_shader_stage = 16;
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: features
& (wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::CLEAR_TEXTURE),
limits,
},
None,
)
.await?;
Ok(Self {
instance,
device,
queue,
})
}
/// Creates a new surface for the specified window and dimensions.
pub fn create_surface<W>(&self, window: &W, width: u32, height: u32) -> RenderSurface
where
W: HasRawWindowHandle + HasRawDisplayHandle,
{
let surface = unsafe { self.instance.create_surface(window) };
let format = wgpu::TextureFormat::Bgra8Unorm;
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format,
width,
height,
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
};
surface.configure(&self.device, &config);
RenderSurface { surface, config }
}
/// Resizes the surface to the new dimensions.
pub fn resize_surface(&self, surface: &mut RenderSurface, width: u32, height: u32) {
surface.config.width = width;
surface.config.height = height;
surface.surface.configure(&self.device, &surface.config);
}
}
/// Combination of surface and its configuration.
pub struct RenderSurface {
pub surface: Surface,
pub config: SurfaceConfiguration,
}