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coarse,kernel4: make stroke, (non-zero) fill, solid separate commands
Before this change, every command (FillColor, FillImage, BeginClip) had (or would need) stroke, (non-zero) fill and solid variants. This change adds a command for each fill mode and their parameters, reducing code duplication and adds support for stroked FillImage and BeginClip as a side-effect. The rest of the pipeline doesn't yet support Stroked FillImage and BeginClip. That's a follow-up change. Since each command includes a tag, this change adds an extra word for each fill and stroke. That waste is also addressed in a follow-up. Updates #70 Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
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db59b5d570
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@ -8,54 +8,35 @@ piet_gpu! {
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// references.
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tile_ref: u32,
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half_width: f32,
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rgba_color: u32,
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}
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struct CmdFill {
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// As above, really Ref<Tile>
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tile_ref: u32,
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backdrop: i32,
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}
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struct CmdColor {
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rgba_color: u32,
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}
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struct CmdFillImage {
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// As above, really Ref<Tile>
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tile_ref: u32,
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backdrop: i32,
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struct CmdImage {
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index: u32,
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offset: [i16; 2],
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}
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struct CmdBeginClip {
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tile_ref: u32,
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backdrop: i32,
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}
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// This is mostly here for expedience and can always be optimized
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// out for pure clips, but will be useful for blend groups.
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struct CmdBeginSolidClip {
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struct CmdAlpha {
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alpha: f32,
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}
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struct CmdEndClip {
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// This will be 1.0 for clips, but we can imagine blend groups.
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alpha: f32,
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}
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struct CmdSolid {
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rgba_color: u32,
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}
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struct CmdSolidImage {
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index: u32,
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offset: [i16; 2],
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}
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struct CmdJump {
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new_ref: u32,
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}
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enum Cmd {
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End,
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Fill(CmdFill),
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FillImage(CmdFillImage),
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BeginClip(CmdBeginClip),
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BeginSolidClip(CmdBeginSolidClip),
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EndClip(CmdEndClip),
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Stroke(CmdStroke),
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Solid(CmdSolid),
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SolidImage(CmdSolidImage),
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Solid,
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Alpha(CmdAlpha),
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Color(CmdColor),
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Image(CmdImage),
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BeginClip,
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EndClip,
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Jump(CmdJump),
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}
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}
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@ -70,6 +70,9 @@ Alloc read_tile_alloc(uint el_ix) {
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}
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#endif
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// The maximum number of commands per annotated element.
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#define ANNO_COMMANDS 2
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// Perhaps cmd_alloc should be a global? This is a style question.
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bool alloc_cmd(inout Alloc cmd_alloc, inout CmdRef cmd_ref, inout uint cmd_limit) {
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if (cmd_ref.offset < cmd_limit) {
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@ -83,7 +86,8 @@ bool alloc_cmd(inout Alloc cmd_alloc, inout CmdRef cmd_ref, inout uint cmd_limit
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Cmd_Jump_write(cmd_alloc, cmd_ref, jump);
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cmd_alloc = new_cmd.alloc;
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cmd_ref = CmdRef(cmd_alloc.offset);
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cmd_limit = cmd_alloc.offset + PTCL_INITIAL_ALLOC - 2 * Cmd_size;
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// Reserve space for the maximum number of commands and a potential jump.
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cmd_limit = cmd_alloc.offset + PTCL_INITIAL_ALLOC - (ANNO_COMMANDS + 1) * Cmd_size;
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return true;
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}
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@ -110,7 +114,8 @@ void main() {
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uint this_tile_ix = (bin_tile_y + tile_y) * conf.width_in_tiles + bin_tile_x + tile_x;
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Alloc cmd_alloc = slice_mem(conf.ptcl_alloc, this_tile_ix * PTCL_INITIAL_ALLOC, PTCL_INITIAL_ALLOC);
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CmdRef cmd_ref = CmdRef(cmd_alloc.offset);
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uint cmd_limit = cmd_ref.offset + PTCL_INITIAL_ALLOC - 2 * Cmd_size;
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// Reserve space for the maximum number of commands and a potential jump.
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uint cmd_limit = cmd_ref.offset + PTCL_INITIAL_ALLOC - (ANNO_COMMANDS + 1) * Cmd_size;
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// The nesting depth of the clip stack
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uint clip_depth = 0;
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// State for the "clip zero" optimization. If it's nonzero, then we are
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@ -320,19 +325,19 @@ void main() {
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CmdFill cmd_fill;
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cmd_fill.tile_ref = tile.tile.offset;
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cmd_fill.backdrop = tile.backdrop;
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cmd_fill.rgba_color = fill.rgba_color;
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Cmd_Fill_write(cmd_alloc, cmd_ref, cmd_fill);
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} else {
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Cmd_Solid_write(cmd_alloc, cmd_ref, CmdSolid(fill.rgba_color));
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Cmd_Solid_write(cmd_alloc, cmd_ref);
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}
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} else {
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CmdStroke cmd_stroke;
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cmd_stroke.tile_ref = tile.tile.offset;
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cmd_stroke.half_width = 0.5 * fill.linewidth;
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cmd_stroke.rgba_color = fill.rgba_color;
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Cmd_Stroke_write(cmd_alloc, cmd_ref, cmd_stroke);
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}
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cmd_ref.offset += Cmd_size;
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Cmd_Color_write(cmd_alloc, cmd_ref, CmdColor(fill.rgba_color));
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cmd_ref.offset += Cmd_size;
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break;
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case Annotated_FillImage:
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tile = Tile_read(read_tile_alloc(element_ref_ix), TileRef(sh_tile_base[element_ref_ix]
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@ -342,19 +347,16 @@ void main() {
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break;
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}
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if (tile.tile.offset != 0) {
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CmdFillImage cmd_fill_img;
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cmd_fill_img.tile_ref = tile.tile.offset;
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cmd_fill_img.backdrop = tile.backdrop;
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cmd_fill_img.index = fill_img.index;
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cmd_fill_img.offset = fill_img.offset;
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Cmd_FillImage_write(cmd_alloc, cmd_ref, cmd_fill_img);
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CmdFill cmd_fill;
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cmd_fill.tile_ref = tile.tile.offset;
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cmd_fill.backdrop = tile.backdrop;
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Cmd_Fill_write(cmd_alloc, cmd_ref, cmd_fill);
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} else {
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CmdSolidImage cmd_solid_img;
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cmd_solid_img.index = fill_img.index;
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cmd_solid_img.offset = fill_img.offset;
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Cmd_SolidImage_write(cmd_alloc, cmd_ref, cmd_solid_img);
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Cmd_Solid_write(cmd_alloc, cmd_ref);
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}
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cmd_ref.offset += Cmd_size;
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Cmd_Image_write(cmd_alloc, cmd_ref, CmdImage(fill_img.index, fill_img.offset));
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cmd_ref.offset += Cmd_size;
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break;
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case Annotated_BeginClip:
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tile = Tile_read(read_tile_alloc(element_ref_ix), TileRef(sh_tile_base[element_ref_ix]
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@ -368,16 +370,18 @@ void main() {
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break;
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}
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if (tile.tile.offset != 0) {
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CmdBeginClip cmd_begin_clip;
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cmd_begin_clip.tile_ref = tile.tile.offset;
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cmd_begin_clip.backdrop = tile.backdrop;
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Cmd_BeginClip_write(cmd_alloc, cmd_ref, cmd_begin_clip);
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CmdFill cmd_fill;
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cmd_fill.tile_ref = tile.tile.offset;
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cmd_fill.backdrop = tile.backdrop;
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Cmd_Fill_write(cmd_alloc, cmd_ref, cmd_fill);
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} else {
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// TODO: here is where a bunch of optimization magic should happen
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float alpha = tile.backdrop == 0 ? 0.0 : 1.0;
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Cmd_BeginSolidClip_write(cmd_alloc, cmd_ref, CmdBeginSolidClip(alpha));
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Cmd_Alpha_write(cmd_alloc, cmd_ref, CmdAlpha(alpha));
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}
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cmd_ref.offset += Cmd_size;
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Cmd_BeginClip_write(cmd_alloc, cmd_ref);
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cmd_ref.offset += Cmd_size;
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if (clip_depth < 32) {
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clip_one_mask &= ~(1 << clip_depth);
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}
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@ -390,7 +394,9 @@ void main() {
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if (!alloc_cmd(cmd_alloc, cmd_ref, cmd_limit)) {
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break;
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}
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Cmd_EndClip_write(cmd_alloc, cmd_ref, CmdEndClip(1.0));
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Cmd_Solid_write(cmd_alloc, cmd_ref);
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cmd_ref.offset += Cmd_size;
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Cmd_EndClip_write(cmd_alloc, cmd_ref);
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cmd_ref.offset += Cmd_size;
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}
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break;
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Binary file not shown.
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@ -56,40 +56,6 @@ MallocResult alloc_clip_buf(uint link) {
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return sh_clip_alloc;
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}
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// Calculate coverage based on backdrop + coverage of each line segment
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float[CHUNK] computeArea(vec2 xy, int backdrop, uint tile_ref) {
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// Probably better to store as float, but conversion is no doubt cheap.
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float area[CHUNK];
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for (uint k = 0; k < CHUNK; k++) area[k] = float(backdrop);
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TileSegRef tile_seg_ref = TileSegRef(tile_ref);
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do {
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TileSeg seg = TileSeg_read(new_alloc(tile_seg_ref.offset, TileSeg_size), tile_seg_ref);
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for (uint k = 0; k < CHUNK; k++) {
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vec2 my_xy = vec2(xy.x, xy.y + float(k * CHUNK_DY));
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vec2 start = seg.origin - my_xy;
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vec2 end = start + seg.vector;
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vec2 window = clamp(vec2(start.y, end.y), 0.0, 1.0);
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if (window.x != window.y) {
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vec2 t = (window - start.y) / seg.vector.y;
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vec2 xs = vec2(mix(start.x, end.x, t.x), mix(start.x, end.x, t.y));
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float xmin = min(min(xs.x, xs.y), 1.0) - 1e-6;
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float xmax = max(xs.x, xs.y);
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float b = min(xmax, 1.0);
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float c = max(b, 0.0);
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float d = max(xmin, 0.0);
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float a = (b + 0.5 * (d * d - c * c) - xmin) / (xmax - xmin);
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area[k] += a * (window.x - window.y);
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}
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area[k] += sign(seg.vector.x) * clamp(my_xy.y - seg.y_edge + 1.0, 0.0, 1.0);
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}
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tile_seg_ref = seg.next;
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} while (tile_seg_ref.offset != 0);
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for (uint k = 0; k < CHUNK; k++) {
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area[k] = min(abs(area[k]), 1.0);
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}
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return area;
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}
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vec3 tosRGB(vec3 rgb) {
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bvec3 cutoff = greaterThanEqual(rgb, vec3(0.0031308));
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vec3 below = vec3(12.92)*rgb;
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return packUnorm4x8(rgba.wzyx);
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}
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vec4[CHUNK] fillImage(uvec2 xy, CmdSolidImage cmd_img) {
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vec4[CHUNK] fillImage(uvec2 xy, CmdImage cmd_img) {
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vec4 rgba[CHUNK];
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for (uint i = 0; i < CHUNK; i++) {
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ivec2 uv = ivec2(xy.x, xy.y + i * CHUNK_DY) + cmd_img.offset;
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mask[i] = 1.0;
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}
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float area[CHUNK];
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while (true) {
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uint tag = Cmd_tag(cmd_alloc, cmd_ref).tag;
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if (tag == Cmd_End) {
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}
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tile_seg_ref = seg.next;
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} while (tile_seg_ref.offset != 0);
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vec4 fg_rgba = unpacksRGB(stroke.rgba_color);
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for (uint k = 0; k < CHUNK; k++) {
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float alpha = clamp(stroke.half_width + 0.5 - df[k], 0.0, 1.0);
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rgb[k] = mix(rgb[k], fg_rgba.rgb, mask[k] * alpha * fg_rgba.a);
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area[k] = clamp(stroke.half_width + 0.5 - df[k], 0.0, 1.0);
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}
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break;
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case Cmd_Fill:
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CmdFill fill = Cmd_Fill_read(cmd_alloc, cmd_ref);
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float area[CHUNK];
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area = computeArea(xy, fill.backdrop, fill.tile_ref);
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fg_rgba = unpacksRGB(fill.rgba_color);
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for (uint k = 0; k < CHUNK; k++) area[k] = float(fill.backdrop);
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tile_seg_ref = TileSegRef(fill.tile_ref);
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// Calculate coverage based on backdrop + coverage of each line segment
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do {
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TileSeg seg = TileSeg_read(new_alloc(tile_seg_ref.offset, TileSeg_size), tile_seg_ref);
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for (uint k = 0; k < CHUNK; k++) {
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vec2 my_xy = vec2(xy.x, xy.y + float(k * CHUNK_DY));
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vec2 start = seg.origin - my_xy;
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vec2 end = start + seg.vector;
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vec2 window = clamp(vec2(start.y, end.y), 0.0, 1.0);
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if (window.x != window.y) {
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vec2 t = (window - start.y) / seg.vector.y;
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vec2 xs = vec2(mix(start.x, end.x, t.x), mix(start.x, end.x, t.y));
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float xmin = min(min(xs.x, xs.y), 1.0) - 1e-6;
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float xmax = max(xs.x, xs.y);
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float b = min(xmax, 1.0);
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float c = max(b, 0.0);
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float d = max(xmin, 0.0);
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float a = (b + 0.5 * (d * d - c * c) - xmin) / (xmax - xmin);
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area[k] += a * (window.x - window.y);
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}
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area[k] += sign(seg.vector.x) * clamp(my_xy.y - seg.y_edge + 1.0, 0.0, 1.0);
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}
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tile_seg_ref = seg.next;
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} while (tile_seg_ref.offset != 0);
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for (uint k = 0; k < CHUNK; k++) {
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area[k] = min(abs(area[k]), 1.0);
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}
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break;
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case Cmd_Solid:
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for (uint k = 0; k < CHUNK; k++) {
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area[k] = 1.0;
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}
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break;
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case Cmd_Alpha:
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CmdAlpha alpha = Cmd_Alpha_read(cmd_alloc, cmd_ref);
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for (uint k = 0; k < CHUNK; k++) {
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area[k] = alpha.alpha;
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}
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break;
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case Cmd_Color:
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CmdColor color = Cmd_Color_read(cmd_alloc, cmd_ref);
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vec4 fg_rgba = unpacksRGB(color.rgba_color);
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for (uint k = 0; k < CHUNK; k++) {
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rgb[k] = mix(rgb[k], fg_rgba.rgb, mask[k] * area[k] * fg_rgba.a);
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}
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break;
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case Cmd_FillImage:
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CmdFillImage fill_img = Cmd_FillImage_read(cmd_alloc, cmd_ref);
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area = computeArea(xy, fill_img.backdrop, fill_img.tile_ref);
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vec4 rgba[CHUNK] = fillImage(xy_uint, CmdSolidImage(fill_img.index, fill_img.offset));
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case Cmd_Image:
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CmdImage fill_img = Cmd_Image_read(cmd_alloc, cmd_ref);
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vec4 rgba[CHUNK] = fillImage(xy_uint, fill_img);
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for (uint k = 0; k < CHUNK; k++) {
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rgb[k] = mix(rgb[k], rgba[k].rgb, mask[k] * area[k] * rgba[k].a);
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}
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break;
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case Cmd_BeginClip:
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case Cmd_BeginSolidClip:
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uint blend_slot = blend_sp % BLEND_STACK_SIZE;
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if (blend_sp == blend_spill + BLEND_STACK_SIZE) {
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// spill to scratch buffer
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}
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blend_spill++;
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}
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if (tag == Cmd_BeginClip) {
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CmdBeginClip begin_clip = Cmd_BeginClip_read(cmd_alloc, cmd_ref);
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area = computeArea(xy, begin_clip.backdrop, begin_clip.tile_ref);
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for (uint k = 0; k < CHUNK; k++) {
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blend_stack[blend_slot][k] = packsRGB(vec4(rgb[k], clamp(abs(area[k]), 0.0, 1.0)));
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}
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} else {
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CmdBeginSolidClip begin_solid_clip = Cmd_BeginSolidClip_read(cmd_alloc, cmd_ref);
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float solid_alpha = begin_solid_clip.alpha;
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for (uint k = 0; k < CHUNK; k++) {
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blend_stack[blend_slot][k] = packsRGB(vec4(rgb[k], solid_alpha));
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}
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}
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blend_sp++;
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break;
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case Cmd_EndClip:
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CmdEndClip end_clip = Cmd_EndClip_read(cmd_alloc, cmd_ref);
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blend_slot = (blend_sp - 1) % BLEND_STACK_SIZE;
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if (blend_sp == blend_spill) {
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uint base_ix = (clip_tos.offset >> 2) + gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_LocalInvocationID.y;
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blend_sp--;
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for (uint k = 0; k < CHUNK; k++) {
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vec4 rgba = unpacksRGB(blend_stack[blend_slot][k]);
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rgb[k] = mix(rgba.rgb, rgb[k], end_clip.alpha * rgba.a);
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}
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break;
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case Cmd_Solid:
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CmdSolid solid = Cmd_Solid_read(cmd_alloc, cmd_ref);
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fg_rgba = unpacksRGB(solid.rgba_color);
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for (uint k = 0; k < CHUNK; k++) {
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rgb[k] = mix(rgb[k], fg_rgba.rgb, mask[k] * fg_rgba.a);
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}
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break;
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case Cmd_SolidImage:
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CmdSolidImage solid_img = Cmd_SolidImage_read(cmd_alloc, cmd_ref);
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rgba = fillImage(xy_uint, solid_img);
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for (uint k = 0; k < CHUNK; k++) {
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rgb[k] = mix(rgb[k], rgba[k].rgb, mask[k] * rgba[k].a);
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rgb[k] = mix(rgba.rgb, rgb[k], area[k] * rgba.a);
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}
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break;
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case Cmd_Jump:
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Binary file not shown.
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@ -10,27 +10,15 @@ struct CmdFillRef {
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uint offset;
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};
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struct CmdFillImageRef {
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struct CmdColorRef {
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uint offset;
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};
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struct CmdBeginClipRef {
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struct CmdImageRef {
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uint offset;
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};
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struct CmdBeginSolidClipRef {
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uint offset;
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};
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||||
|
||||
struct CmdEndClipRef {
|
||||
uint offset;
|
||||
};
|
||||
|
||||
struct CmdSolidRef {
|
||||
uint offset;
|
||||
};
|
||||
|
||||
struct CmdSolidImageRef {
|
||||
struct CmdAlphaRef {
|
||||
uint offset;
|
||||
};
|
||||
|
||||
|
@ -45,10 +33,9 @@ struct CmdRef {
|
|||
struct CmdStroke {
|
||||
uint tile_ref;
|
||||
float half_width;
|
||||
uint rgba_color;
|
||||
};
|
||||
|
||||
#define CmdStroke_size 12
|
||||
#define CmdStroke_size 8
|
||||
|
||||
CmdStrokeRef CmdStroke_index(CmdStrokeRef ref, uint index) {
|
||||
return CmdStrokeRef(ref.offset + index * CmdStroke_size);
|
||||
|
@ -57,78 +44,43 @@ CmdStrokeRef CmdStroke_index(CmdStrokeRef ref, uint index) {
|
|||
struct CmdFill {
|
||||
uint tile_ref;
|
||||
int backdrop;
|
||||
uint rgba_color;
|
||||
};
|
||||
|
||||
#define CmdFill_size 12
|
||||
#define CmdFill_size 8
|
||||
|
||||
CmdFillRef CmdFill_index(CmdFillRef ref, uint index) {
|
||||
return CmdFillRef(ref.offset + index * CmdFill_size);
|
||||
}
|
||||
|
||||
struct CmdFillImage {
|
||||
uint tile_ref;
|
||||
int backdrop;
|
||||
uint index;
|
||||
ivec2 offset;
|
||||
};
|
||||
|
||||
#define CmdFillImage_size 16
|
||||
|
||||
CmdFillImageRef CmdFillImage_index(CmdFillImageRef ref, uint index) {
|
||||
return CmdFillImageRef(ref.offset + index * CmdFillImage_size);
|
||||
}
|
||||
|
||||
struct CmdBeginClip {
|
||||
uint tile_ref;
|
||||
int backdrop;
|
||||
};
|
||||
|
||||
#define CmdBeginClip_size 8
|
||||
|
||||
CmdBeginClipRef CmdBeginClip_index(CmdBeginClipRef ref, uint index) {
|
||||
return CmdBeginClipRef(ref.offset + index * CmdBeginClip_size);
|
||||
}
|
||||
|
||||
struct CmdBeginSolidClip {
|
||||
float alpha;
|
||||
};
|
||||
|
||||
#define CmdBeginSolidClip_size 4
|
||||
|
||||
CmdBeginSolidClipRef CmdBeginSolidClip_index(CmdBeginSolidClipRef ref, uint index) {
|
||||
return CmdBeginSolidClipRef(ref.offset + index * CmdBeginSolidClip_size);
|
||||
}
|
||||
|
||||
struct CmdEndClip {
|
||||
float alpha;
|
||||
};
|
||||
|
||||
#define CmdEndClip_size 4
|
||||
|
||||
CmdEndClipRef CmdEndClip_index(CmdEndClipRef ref, uint index) {
|
||||
return CmdEndClipRef(ref.offset + index * CmdEndClip_size);
|
||||
}
|
||||
|
||||
struct CmdSolid {
|
||||
struct CmdColor {
|
||||
uint rgba_color;
|
||||
};
|
||||
|
||||
#define CmdSolid_size 4
|
||||
#define CmdColor_size 4
|
||||
|
||||
CmdSolidRef CmdSolid_index(CmdSolidRef ref, uint index) {
|
||||
return CmdSolidRef(ref.offset + index * CmdSolid_size);
|
||||
CmdColorRef CmdColor_index(CmdColorRef ref, uint index) {
|
||||
return CmdColorRef(ref.offset + index * CmdColor_size);
|
||||
}
|
||||
|
||||
struct CmdSolidImage {
|
||||
struct CmdImage {
|
||||
uint index;
|
||||
ivec2 offset;
|
||||
};
|
||||
|
||||
#define CmdSolidImage_size 8
|
||||
#define CmdImage_size 8
|
||||
|
||||
CmdSolidImageRef CmdSolidImage_index(CmdSolidImageRef ref, uint index) {
|
||||
return CmdSolidImageRef(ref.offset + index * CmdSolidImage_size);
|
||||
CmdImageRef CmdImage_index(CmdImageRef ref, uint index) {
|
||||
return CmdImageRef(ref.offset + index * CmdImage_size);
|
||||
}
|
||||
|
||||
struct CmdAlpha {
|
||||
float alpha;
|
||||
};
|
||||
|
||||
#define CmdAlpha_size 4
|
||||
|
||||
CmdAlphaRef CmdAlpha_index(CmdAlphaRef ref, uint index) {
|
||||
return CmdAlphaRef(ref.offset + index * CmdAlpha_size);
|
||||
}
|
||||
|
||||
struct CmdJump {
|
||||
|
@ -143,15 +95,15 @@ CmdJumpRef CmdJump_index(CmdJumpRef ref, uint index) {
|
|||
|
||||
#define Cmd_End 0
|
||||
#define Cmd_Fill 1
|
||||
#define Cmd_FillImage 2
|
||||
#define Cmd_BeginClip 3
|
||||
#define Cmd_BeginSolidClip 4
|
||||
#define Cmd_EndClip 5
|
||||
#define Cmd_Stroke 6
|
||||
#define Cmd_Solid 7
|
||||
#define Cmd_SolidImage 8
|
||||
#define Cmd_Stroke 2
|
||||
#define Cmd_Solid 3
|
||||
#define Cmd_Alpha 4
|
||||
#define Cmd_Color 5
|
||||
#define Cmd_Image 6
|
||||
#define Cmd_BeginClip 7
|
||||
#define Cmd_EndClip 8
|
||||
#define Cmd_Jump 9
|
||||
#define Cmd_size 20
|
||||
#define Cmd_size 12
|
||||
|
||||
CmdRef Cmd_index(CmdRef ref, uint index) {
|
||||
return CmdRef(ref.offset + index * Cmd_size);
|
||||
|
@ -166,11 +118,9 @@ CmdStroke CmdStroke_read(Alloc a, CmdStrokeRef ref) {
|
|||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = read_mem(a, ix + 0);
|
||||
uint raw1 = read_mem(a, ix + 1);
|
||||
uint raw2 = read_mem(a, ix + 2);
|
||||
CmdStroke s;
|
||||
s.tile_ref = raw0;
|
||||
s.half_width = uintBitsToFloat(raw1);
|
||||
s.rgba_color = raw2;
|
||||
return s;
|
||||
}
|
||||
|
||||
|
@ -178,18 +128,15 @@ void CmdStroke_write(Alloc a, CmdStrokeRef ref, CmdStroke s) {
|
|||
uint ix = ref.offset >> 2;
|
||||
write_mem(a, ix + 0, s.tile_ref);
|
||||
write_mem(a, ix + 1, floatBitsToUint(s.half_width));
|
||||
write_mem(a, ix + 2, s.rgba_color);
|
||||
}
|
||||
|
||||
CmdFill CmdFill_read(Alloc a, CmdFillRef ref) {
|
||||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = read_mem(a, ix + 0);
|
||||
uint raw1 = read_mem(a, ix + 1);
|
||||
uint raw2 = read_mem(a, ix + 2);
|
||||
CmdFill s;
|
||||
s.tile_ref = raw0;
|
||||
s.backdrop = int(raw1);
|
||||
s.rgba_color = raw2;
|
||||
return s;
|
||||
}
|
||||
|
||||
|
@ -197,102 +144,50 @@ void CmdFill_write(Alloc a, CmdFillRef ref, CmdFill s) {
|
|||
uint ix = ref.offset >> 2;
|
||||
write_mem(a, ix + 0, s.tile_ref);
|
||||
write_mem(a, ix + 1, uint(s.backdrop));
|
||||
write_mem(a, ix + 2, s.rgba_color);
|
||||
}
|
||||
|
||||
CmdFillImage CmdFillImage_read(Alloc a, CmdFillImageRef ref) {
|
||||
CmdColor CmdColor_read(Alloc a, CmdColorRef ref) {
|
||||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = read_mem(a, ix + 0);
|
||||
uint raw1 = read_mem(a, ix + 1);
|
||||
uint raw2 = read_mem(a, ix + 2);
|
||||
uint raw3 = read_mem(a, ix + 3);
|
||||
CmdFillImage s;
|
||||
s.tile_ref = raw0;
|
||||
s.backdrop = int(raw1);
|
||||
s.index = raw2;
|
||||
s.offset = ivec2(int(raw3 << 16) >> 16, int(raw3) >> 16);
|
||||
return s;
|
||||
}
|
||||
|
||||
void CmdFillImage_write(Alloc a, CmdFillImageRef ref, CmdFillImage s) {
|
||||
uint ix = ref.offset >> 2;
|
||||
write_mem(a, ix + 0, s.tile_ref);
|
||||
write_mem(a, ix + 1, uint(s.backdrop));
|
||||
write_mem(a, ix + 2, s.index);
|
||||
write_mem(a, ix + 3, (uint(s.offset.x) & 0xffff) | (uint(s.offset.y) << 16));
|
||||
}
|
||||
|
||||
CmdBeginClip CmdBeginClip_read(Alloc a, CmdBeginClipRef ref) {
|
||||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = read_mem(a, ix + 0);
|
||||
uint raw1 = read_mem(a, ix + 1);
|
||||
CmdBeginClip s;
|
||||
s.tile_ref = raw0;
|
||||
s.backdrop = int(raw1);
|
||||
return s;
|
||||
}
|
||||
|
||||
void CmdBeginClip_write(Alloc a, CmdBeginClipRef ref, CmdBeginClip s) {
|
||||
uint ix = ref.offset >> 2;
|
||||
write_mem(a, ix + 0, s.tile_ref);
|
||||
write_mem(a, ix + 1, uint(s.backdrop));
|
||||
}
|
||||
|
||||
CmdBeginSolidClip CmdBeginSolidClip_read(Alloc a, CmdBeginSolidClipRef ref) {
|
||||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = read_mem(a, ix + 0);
|
||||
CmdBeginSolidClip s;
|
||||
s.alpha = uintBitsToFloat(raw0);
|
||||
return s;
|
||||
}
|
||||
|
||||
void CmdBeginSolidClip_write(Alloc a, CmdBeginSolidClipRef ref, CmdBeginSolidClip s) {
|
||||
uint ix = ref.offset >> 2;
|
||||
write_mem(a, ix + 0, floatBitsToUint(s.alpha));
|
||||
}
|
||||
|
||||
CmdEndClip CmdEndClip_read(Alloc a, CmdEndClipRef ref) {
|
||||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = read_mem(a, ix + 0);
|
||||
CmdEndClip s;
|
||||
s.alpha = uintBitsToFloat(raw0);
|
||||
return s;
|
||||
}
|
||||
|
||||
void CmdEndClip_write(Alloc a, CmdEndClipRef ref, CmdEndClip s) {
|
||||
uint ix = ref.offset >> 2;
|
||||
write_mem(a, ix + 0, floatBitsToUint(s.alpha));
|
||||
}
|
||||
|
||||
CmdSolid CmdSolid_read(Alloc a, CmdSolidRef ref) {
|
||||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = read_mem(a, ix + 0);
|
||||
CmdSolid s;
|
||||
CmdColor s;
|
||||
s.rgba_color = raw0;
|
||||
return s;
|
||||
}
|
||||
|
||||
void CmdSolid_write(Alloc a, CmdSolidRef ref, CmdSolid s) {
|
||||
void CmdColor_write(Alloc a, CmdColorRef ref, CmdColor s) {
|
||||
uint ix = ref.offset >> 2;
|
||||
write_mem(a, ix + 0, s.rgba_color);
|
||||
}
|
||||
|
||||
CmdSolidImage CmdSolidImage_read(Alloc a, CmdSolidImageRef ref) {
|
||||
CmdImage CmdImage_read(Alloc a, CmdImageRef ref) {
|
||||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = read_mem(a, ix + 0);
|
||||
uint raw1 = read_mem(a, ix + 1);
|
||||
CmdSolidImage s;
|
||||
CmdImage s;
|
||||
s.index = raw0;
|
||||
s.offset = ivec2(int(raw1 << 16) >> 16, int(raw1) >> 16);
|
||||
return s;
|
||||
}
|
||||
|
||||
void CmdSolidImage_write(Alloc a, CmdSolidImageRef ref, CmdSolidImage s) {
|
||||
void CmdImage_write(Alloc a, CmdImageRef ref, CmdImage s) {
|
||||
uint ix = ref.offset >> 2;
|
||||
write_mem(a, ix + 0, s.index);
|
||||
write_mem(a, ix + 1, (uint(s.offset.x) & 0xffff) | (uint(s.offset.y) << 16));
|
||||
}
|
||||
|
||||
CmdAlpha CmdAlpha_read(Alloc a, CmdAlphaRef ref) {
|
||||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = read_mem(a, ix + 0);
|
||||
CmdAlpha s;
|
||||
s.alpha = uintBitsToFloat(raw0);
|
||||
return s;
|
||||
}
|
||||
|
||||
void CmdAlpha_write(Alloc a, CmdAlphaRef ref, CmdAlpha s) {
|
||||
uint ix = ref.offset >> 2;
|
||||
write_mem(a, ix + 0, floatBitsToUint(s.alpha));
|
||||
}
|
||||
|
||||
CmdJump CmdJump_read(Alloc a, CmdJumpRef ref) {
|
||||
uint ix = ref.offset >> 2;
|
||||
uint raw0 = read_mem(a, ix + 0);
|
||||
|
@ -315,32 +210,20 @@ CmdFill Cmd_Fill_read(Alloc a, CmdRef ref) {
|
|||
return CmdFill_read(a, CmdFillRef(ref.offset + 4));
|
||||
}
|
||||
|
||||
CmdFillImage Cmd_FillImage_read(Alloc a, CmdRef ref) {
|
||||
return CmdFillImage_read(a, CmdFillImageRef(ref.offset + 4));
|
||||
}
|
||||
|
||||
CmdBeginClip Cmd_BeginClip_read(Alloc a, CmdRef ref) {
|
||||
return CmdBeginClip_read(a, CmdBeginClipRef(ref.offset + 4));
|
||||
}
|
||||
|
||||
CmdBeginSolidClip Cmd_BeginSolidClip_read(Alloc a, CmdRef ref) {
|
||||
return CmdBeginSolidClip_read(a, CmdBeginSolidClipRef(ref.offset + 4));
|
||||
}
|
||||
|
||||
CmdEndClip Cmd_EndClip_read(Alloc a, CmdRef ref) {
|
||||
return CmdEndClip_read(a, CmdEndClipRef(ref.offset + 4));
|
||||
}
|
||||
|
||||
CmdStroke Cmd_Stroke_read(Alloc a, CmdRef ref) {
|
||||
return CmdStroke_read(a, CmdStrokeRef(ref.offset + 4));
|
||||
}
|
||||
|
||||
CmdSolid Cmd_Solid_read(Alloc a, CmdRef ref) {
|
||||
return CmdSolid_read(a, CmdSolidRef(ref.offset + 4));
|
||||
CmdAlpha Cmd_Alpha_read(Alloc a, CmdRef ref) {
|
||||
return CmdAlpha_read(a, CmdAlphaRef(ref.offset + 4));
|
||||
}
|
||||
|
||||
CmdSolidImage Cmd_SolidImage_read(Alloc a, CmdRef ref) {
|
||||
return CmdSolidImage_read(a, CmdSolidImageRef(ref.offset + 4));
|
||||
CmdColor Cmd_Color_read(Alloc a, CmdRef ref) {
|
||||
return CmdColor_read(a, CmdColorRef(ref.offset + 4));
|
||||
}
|
||||
|
||||
CmdImage Cmd_Image_read(Alloc a, CmdRef ref) {
|
||||
return CmdImage_read(a, CmdImageRef(ref.offset + 4));
|
||||
}
|
||||
|
||||
CmdJump Cmd_Jump_read(Alloc a, CmdRef ref) {
|
||||
|
@ -356,39 +239,36 @@ void Cmd_Fill_write(Alloc a, CmdRef ref, CmdFill s) {
|
|||
CmdFill_write(a, CmdFillRef(ref.offset + 4), s);
|
||||
}
|
||||
|
||||
void Cmd_FillImage_write(Alloc a, CmdRef ref, CmdFillImage s) {
|
||||
write_mem(a, ref.offset >> 2, Cmd_FillImage);
|
||||
CmdFillImage_write(a, CmdFillImageRef(ref.offset + 4), s);
|
||||
}
|
||||
|
||||
void Cmd_BeginClip_write(Alloc a, CmdRef ref, CmdBeginClip s) {
|
||||
write_mem(a, ref.offset >> 2, Cmd_BeginClip);
|
||||
CmdBeginClip_write(a, CmdBeginClipRef(ref.offset + 4), s);
|
||||
}
|
||||
|
||||
void Cmd_BeginSolidClip_write(Alloc a, CmdRef ref, CmdBeginSolidClip s) {
|
||||
write_mem(a, ref.offset >> 2, Cmd_BeginSolidClip);
|
||||
CmdBeginSolidClip_write(a, CmdBeginSolidClipRef(ref.offset + 4), s);
|
||||
}
|
||||
|
||||
void Cmd_EndClip_write(Alloc a, CmdRef ref, CmdEndClip s) {
|
||||
write_mem(a, ref.offset >> 2, Cmd_EndClip);
|
||||
CmdEndClip_write(a, CmdEndClipRef(ref.offset + 4), s);
|
||||
}
|
||||
|
||||
void Cmd_Stroke_write(Alloc a, CmdRef ref, CmdStroke s) {
|
||||
write_mem(a, ref.offset >> 2, Cmd_Stroke);
|
||||
CmdStroke_write(a, CmdStrokeRef(ref.offset + 4), s);
|
||||
}
|
||||
|
||||
void Cmd_Solid_write(Alloc a, CmdRef ref, CmdSolid s) {
|
||||
void Cmd_Solid_write(Alloc a, CmdRef ref) {
|
||||
write_mem(a, ref.offset >> 2, Cmd_Solid);
|
||||
CmdSolid_write(a, CmdSolidRef(ref.offset + 4), s);
|
||||
}
|
||||
|
||||
void Cmd_SolidImage_write(Alloc a, CmdRef ref, CmdSolidImage s) {
|
||||
write_mem(a, ref.offset >> 2, Cmd_SolidImage);
|
||||
CmdSolidImage_write(a, CmdSolidImageRef(ref.offset + 4), s);
|
||||
void Cmd_Alpha_write(Alloc a, CmdRef ref, CmdAlpha s) {
|
||||
write_mem(a, ref.offset >> 2, Cmd_Alpha);
|
||||
CmdAlpha_write(a, CmdAlphaRef(ref.offset + 4), s);
|
||||
}
|
||||
|
||||
void Cmd_Color_write(Alloc a, CmdRef ref, CmdColor s) {
|
||||
write_mem(a, ref.offset >> 2, Cmd_Color);
|
||||
CmdColor_write(a, CmdColorRef(ref.offset + 4), s);
|
||||
}
|
||||
|
||||
void Cmd_Image_write(Alloc a, CmdRef ref, CmdImage s) {
|
||||
write_mem(a, ref.offset >> 2, Cmd_Image);
|
||||
CmdImage_write(a, CmdImageRef(ref.offset + 4), s);
|
||||
}
|
||||
|
||||
void Cmd_BeginClip_write(Alloc a, CmdRef ref) {
|
||||
write_mem(a, ref.offset >> 2, Cmd_BeginClip);
|
||||
}
|
||||
|
||||
void Cmd_EndClip_write(Alloc a, CmdRef ref) {
|
||||
write_mem(a, ref.offset >> 2, Cmd_EndClip);
|
||||
}
|
||||
|
||||
void Cmd_Jump_write(Alloc a, CmdRef ref, CmdJump s) {
|
||||
|
|
Loading…
Reference in a new issue