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https://github.com/italicsjenga/vello.git
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piet-gpu-types: remove unused annotated types
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
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02a6bfbb6c
commit
dceb0f9412
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@ -3,35 +3,6 @@ use piet_gpu_derive::piet_gpu;
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piet_gpu! {
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#[gpu_write]
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mod annotated {
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// Note: path segments have moved to pathseg, delete these.
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struct AnnoFillLineSeg {
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p0: [f32; 2],
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p1: [f32; 2],
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path_ix: u32,
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// A note: the layout of this struct is shared with
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// AnnoStrokeLineSeg. In that case, we actually write
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// [0.0, 0.0] as the stroke field, to minimize divergence.
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}
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struct AnnoStrokeLineSeg {
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p0: [f32; 2],
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p1: [f32; 2],
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path_ix: u32,
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// halfwidth in both x and y for binning
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stroke: [f32; 2],
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}
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struct AnnoQuadSeg {
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p0: [f32; 2],
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p1: [f32; 2],
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p2: [f32; 2],
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stroke: [f32; 2],
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}
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struct AnnoCubicSeg {
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p0: [f32; 2],
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p1: [f32; 2],
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p2: [f32; 2],
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p3: [f32; 2],
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stroke: [f32; 2],
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}
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struct AnnoFill {
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rgba_color: u32,
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bbox: [f32; 4],
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@ -45,10 +16,6 @@ piet_gpu! {
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}
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enum Annotated {
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Nop,
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FillLine(AnnoFillLineSeg),
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StrokeLine(AnnoStrokeLineSeg),
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Quad(AnnoQuadSeg),
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Cubic(AnnoCubicSeg),
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Stroke(AnnoStroke),
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Fill(AnnoFill),
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}
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@ -1,21 +1,5 @@
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// Code auto-generated by piet-gpu-derive
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struct AnnoFillLineSegRef {
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uint offset;
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};
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struct AnnoStrokeLineSegRef {
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uint offset;
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};
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struct AnnoQuadSegRef {
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uint offset;
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};
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struct AnnoCubicSegRef {
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uint offset;
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};
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struct AnnoFillRef {
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uint offset;
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};
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@ -28,58 +12,6 @@ struct AnnotatedRef {
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uint offset;
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};
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struct AnnoFillLineSeg {
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vec2 p0;
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vec2 p1;
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uint path_ix;
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};
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#define AnnoFillLineSeg_size 20
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AnnoFillLineSegRef AnnoFillLineSeg_index(AnnoFillLineSegRef ref, uint index) {
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return AnnoFillLineSegRef(ref.offset + index * AnnoFillLineSeg_size);
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}
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struct AnnoStrokeLineSeg {
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vec2 p0;
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vec2 p1;
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uint path_ix;
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vec2 stroke;
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};
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#define AnnoStrokeLineSeg_size 28
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AnnoStrokeLineSegRef AnnoStrokeLineSeg_index(AnnoStrokeLineSegRef ref, uint index) {
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return AnnoStrokeLineSegRef(ref.offset + index * AnnoStrokeLineSeg_size);
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}
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struct AnnoQuadSeg {
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vec2 p0;
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vec2 p1;
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vec2 p2;
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vec2 stroke;
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};
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#define AnnoQuadSeg_size 32
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AnnoQuadSegRef AnnoQuadSeg_index(AnnoQuadSegRef ref, uint index) {
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return AnnoQuadSegRef(ref.offset + index * AnnoQuadSeg_size);
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}
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struct AnnoCubicSeg {
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vec2 p0;
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vec2 p1;
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vec2 p2;
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vec2 p3;
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vec2 stroke;
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};
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#define AnnoCubicSeg_size 40
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AnnoCubicSegRef AnnoCubicSeg_index(AnnoCubicSegRef ref, uint index) {
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return AnnoCubicSegRef(ref.offset + index * AnnoCubicSeg_size);
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}
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struct AnnoFill {
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uint rgba_color;
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vec4 bbox;
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@ -104,134 +36,14 @@ AnnoStrokeRef AnnoStroke_index(AnnoStrokeRef ref, uint index) {
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}
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#define Annotated_Nop 0
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#define Annotated_FillLine 1
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#define Annotated_StrokeLine 2
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#define Annotated_Quad 3
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#define Annotated_Cubic 4
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#define Annotated_Stroke 5
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#define Annotated_Fill 6
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#define Annotated_size 44
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#define Annotated_Stroke 1
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#define Annotated_Fill 2
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#define Annotated_size 28
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AnnotatedRef Annotated_index(AnnotatedRef ref, uint index) {
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return AnnotatedRef(ref.offset + index * Annotated_size);
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}
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AnnoFillLineSeg AnnoFillLineSeg_read(AnnoFillLineSegRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = annotated[ix + 0];
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uint raw1 = annotated[ix + 1];
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uint raw2 = annotated[ix + 2];
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uint raw3 = annotated[ix + 3];
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uint raw4 = annotated[ix + 4];
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AnnoFillLineSeg s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.path_ix = raw4;
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return s;
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}
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void AnnoFillLineSeg_write(AnnoFillLineSegRef ref, AnnoFillLineSeg s) {
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uint ix = ref.offset >> 2;
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annotated[ix + 0] = floatBitsToUint(s.p0.x);
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annotated[ix + 1] = floatBitsToUint(s.p0.y);
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annotated[ix + 2] = floatBitsToUint(s.p1.x);
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annotated[ix + 3] = floatBitsToUint(s.p1.y);
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annotated[ix + 4] = s.path_ix;
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}
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AnnoStrokeLineSeg AnnoStrokeLineSeg_read(AnnoStrokeLineSegRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = annotated[ix + 0];
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uint raw1 = annotated[ix + 1];
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uint raw2 = annotated[ix + 2];
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uint raw3 = annotated[ix + 3];
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uint raw4 = annotated[ix + 4];
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uint raw5 = annotated[ix + 5];
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uint raw6 = annotated[ix + 6];
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AnnoStrokeLineSeg s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.path_ix = raw4;
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s.stroke = vec2(uintBitsToFloat(raw5), uintBitsToFloat(raw6));
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return s;
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}
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void AnnoStrokeLineSeg_write(AnnoStrokeLineSegRef ref, AnnoStrokeLineSeg s) {
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uint ix = ref.offset >> 2;
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annotated[ix + 0] = floatBitsToUint(s.p0.x);
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annotated[ix + 1] = floatBitsToUint(s.p0.y);
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annotated[ix + 2] = floatBitsToUint(s.p1.x);
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annotated[ix + 3] = floatBitsToUint(s.p1.y);
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annotated[ix + 4] = s.path_ix;
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annotated[ix + 5] = floatBitsToUint(s.stroke.x);
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annotated[ix + 6] = floatBitsToUint(s.stroke.y);
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}
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AnnoQuadSeg AnnoQuadSeg_read(AnnoQuadSegRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = annotated[ix + 0];
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uint raw1 = annotated[ix + 1];
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uint raw2 = annotated[ix + 2];
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uint raw3 = annotated[ix + 3];
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uint raw4 = annotated[ix + 4];
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uint raw5 = annotated[ix + 5];
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uint raw6 = annotated[ix + 6];
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uint raw7 = annotated[ix + 7];
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AnnoQuadSeg s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
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s.stroke = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
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return s;
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}
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void AnnoQuadSeg_write(AnnoQuadSegRef ref, AnnoQuadSeg s) {
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uint ix = ref.offset >> 2;
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annotated[ix + 0] = floatBitsToUint(s.p0.x);
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annotated[ix + 1] = floatBitsToUint(s.p0.y);
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annotated[ix + 2] = floatBitsToUint(s.p1.x);
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annotated[ix + 3] = floatBitsToUint(s.p1.y);
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annotated[ix + 4] = floatBitsToUint(s.p2.x);
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annotated[ix + 5] = floatBitsToUint(s.p2.y);
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annotated[ix + 6] = floatBitsToUint(s.stroke.x);
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annotated[ix + 7] = floatBitsToUint(s.stroke.y);
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}
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AnnoCubicSeg AnnoCubicSeg_read(AnnoCubicSegRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = annotated[ix + 0];
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uint raw1 = annotated[ix + 1];
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uint raw2 = annotated[ix + 2];
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uint raw3 = annotated[ix + 3];
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uint raw4 = annotated[ix + 4];
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uint raw5 = annotated[ix + 5];
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uint raw6 = annotated[ix + 6];
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uint raw7 = annotated[ix + 7];
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uint raw8 = annotated[ix + 8];
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uint raw9 = annotated[ix + 9];
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AnnoCubicSeg s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
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s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
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s.stroke = vec2(uintBitsToFloat(raw8), uintBitsToFloat(raw9));
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return s;
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}
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void AnnoCubicSeg_write(AnnoCubicSegRef ref, AnnoCubicSeg s) {
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uint ix = ref.offset >> 2;
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annotated[ix + 0] = floatBitsToUint(s.p0.x);
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annotated[ix + 1] = floatBitsToUint(s.p0.y);
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annotated[ix + 2] = floatBitsToUint(s.p1.x);
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annotated[ix + 3] = floatBitsToUint(s.p1.y);
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annotated[ix + 4] = floatBitsToUint(s.p2.x);
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annotated[ix + 5] = floatBitsToUint(s.p2.y);
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annotated[ix + 6] = floatBitsToUint(s.p3.x);
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annotated[ix + 7] = floatBitsToUint(s.p3.y);
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annotated[ix + 8] = floatBitsToUint(s.stroke.x);
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annotated[ix + 9] = floatBitsToUint(s.stroke.y);
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}
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AnnoFill AnnoFill_read(AnnoFillRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = annotated[ix + 0];
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@ -283,22 +95,6 @@ uint Annotated_tag(AnnotatedRef ref) {
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return annotated[ref.offset >> 2];
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}
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AnnoFillLineSeg Annotated_FillLine_read(AnnotatedRef ref) {
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return AnnoFillLineSeg_read(AnnoFillLineSegRef(ref.offset + 4));
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}
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AnnoStrokeLineSeg Annotated_StrokeLine_read(AnnotatedRef ref) {
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return AnnoStrokeLineSeg_read(AnnoStrokeLineSegRef(ref.offset + 4));
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}
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AnnoQuadSeg Annotated_Quad_read(AnnotatedRef ref) {
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return AnnoQuadSeg_read(AnnoQuadSegRef(ref.offset + 4));
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}
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AnnoCubicSeg Annotated_Cubic_read(AnnotatedRef ref) {
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return AnnoCubicSeg_read(AnnoCubicSegRef(ref.offset + 4));
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}
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AnnoStroke Annotated_Stroke_read(AnnotatedRef ref) {
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return AnnoStroke_read(AnnoStrokeRef(ref.offset + 4));
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}
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@ -311,26 +107,6 @@ void Annotated_Nop_write(AnnotatedRef ref) {
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annotated[ref.offset >> 2] = Annotated_Nop;
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}
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void Annotated_FillLine_write(AnnotatedRef ref, AnnoFillLineSeg s) {
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annotated[ref.offset >> 2] = Annotated_FillLine;
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AnnoFillLineSeg_write(AnnoFillLineSegRef(ref.offset + 4), s);
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}
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void Annotated_StrokeLine_write(AnnotatedRef ref, AnnoStrokeLineSeg s) {
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annotated[ref.offset >> 2] = Annotated_StrokeLine;
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AnnoStrokeLineSeg_write(AnnoStrokeLineSegRef(ref.offset + 4), s);
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}
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void Annotated_Quad_write(AnnotatedRef ref, AnnoQuadSeg s) {
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annotated[ref.offset >> 2] = Annotated_Quad;
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AnnoQuadSeg_write(AnnoQuadSegRef(ref.offset + 4), s);
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}
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void Annotated_Cubic_write(AnnotatedRef ref, AnnoCubicSeg s) {
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annotated[ref.offset >> 2] = Annotated_Cubic;
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AnnoCubicSeg_write(AnnoCubicSegRef(ref.offset + 4), s);
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}
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void Annotated_Stroke_write(AnnotatedRef ref, AnnoStroke s) {
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annotated[ref.offset >> 2] = Annotated_Stroke;
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AnnoStroke_write(AnnoStrokeRef(ref.offset + 4), s);
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