mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-10 12:41:30 +11:00
Add an example bevy integration (#226)
This commit is contained in:
parent
3bc81afbf6
commit
dfde0936e5
1959
Cargo.lock
generated
1959
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
|
@ -1,7 +1,7 @@
|
||||||
[workspace]
|
[workspace]
|
||||||
resolver = "2"
|
resolver = "2"
|
||||||
|
|
||||||
members = ["vello", "vello/examples/winit", "run-wasm"]
|
members = ["vello", "vello/examples/winit", "vello/examples/bevy", "run-wasm"]
|
||||||
|
|
||||||
[workspace.package]
|
[workspace.package]
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
10
vello/examples/bevy/Cargo.toml
Normal file
10
vello/examples/bevy/Cargo.toml
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
[package]
|
||||||
|
name = "bevy_example"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
|
||||||
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
bevy = "0.9"
|
||||||
|
vello = { path = "../../" }
|
220
vello/examples/bevy/src/main.rs
Normal file
220
vello/examples/bevy/src/main.rs
Normal file
|
@ -0,0 +1,220 @@
|
||||||
|
use vello::kurbo::{Affine, Point, Rect};
|
||||||
|
use vello::peniko::{Color, Fill, LinearGradient, Stroke};
|
||||||
|
use vello::{Renderer, Scene, SceneBuilder, SceneFragment};
|
||||||
|
|
||||||
|
use bevy::{
|
||||||
|
prelude::*,
|
||||||
|
render::{
|
||||||
|
extract_component::{ExtractComponent, ExtractComponentPlugin},
|
||||||
|
render_asset::RenderAssets,
|
||||||
|
render_resource::{
|
||||||
|
Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
|
||||||
|
},
|
||||||
|
renderer::{RenderDevice, RenderQueue},
|
||||||
|
RenderApp, RenderStage,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Resource)]
|
||||||
|
struct VelloRenderer(Renderer);
|
||||||
|
|
||||||
|
impl FromWorld for VelloRenderer {
|
||||||
|
fn from_world(world: &mut World) -> Self {
|
||||||
|
let device = world.get_resource::<RenderDevice>().unwrap();
|
||||||
|
VelloRenderer(Renderer::new(device.wgpu_device()).unwrap())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct VelloPlugin;
|
||||||
|
|
||||||
|
impl Plugin for VelloPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
let Ok(render_app) = app.get_sub_app_mut(RenderApp) else { return };
|
||||||
|
render_app.init_resource::<VelloRenderer>();
|
||||||
|
// This should probably use the render graph, but working out the dependencies there is awkward
|
||||||
|
render_app.add_system_to_stage(RenderStage::Render, render_scenes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_scenes(
|
||||||
|
mut renderer: ResMut<VelloRenderer>,
|
||||||
|
mut scenes: Query<&VelloScene>,
|
||||||
|
gpu_images: Res<RenderAssets<Image>>,
|
||||||
|
device: Res<RenderDevice>,
|
||||||
|
queue: Res<RenderQueue>,
|
||||||
|
) {
|
||||||
|
for scene in &mut scenes {
|
||||||
|
let gpu_image = gpu_images.get(&scene.1).unwrap();
|
||||||
|
|
||||||
|
renderer
|
||||||
|
.0
|
||||||
|
.render_to_texture(
|
||||||
|
device.wgpu_device(),
|
||||||
|
&*queue,
|
||||||
|
&scene.0,
|
||||||
|
&gpu_image.texture_view,
|
||||||
|
gpu_image.size.x as u32,
|
||||||
|
gpu_image.size.y as u32,
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
App::new()
|
||||||
|
.add_plugins(DefaultPlugins)
|
||||||
|
.add_system(bevy::window::close_on_esc)
|
||||||
|
.add_plugin(VelloPlugin)
|
||||||
|
.add_startup_system(setup)
|
||||||
|
.add_system(cube_rotator_system)
|
||||||
|
.add_plugin(ExtractComponentPlugin::<VelloScene>::default())
|
||||||
|
.add_system(render_fragment)
|
||||||
|
.run()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Marks the main pass cube, to which the texture is applied.
|
||||||
|
#[derive(Component)]
|
||||||
|
struct MainPassCube;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct VelloTarget(Handle<Image>);
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
// In the future, this will probably connect to the bevy heirarchy with an Affine component
|
||||||
|
pub struct VelloFragment(SceneFragment);
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
struct VelloScene(Scene, Handle<Image>);
|
||||||
|
|
||||||
|
impl ExtractComponent for VelloScene {
|
||||||
|
type Query = (&'static VelloFragment, &'static VelloTarget);
|
||||||
|
|
||||||
|
type Filter = ();
|
||||||
|
|
||||||
|
fn extract_component((fragment, target): bevy::ecs::query::QueryItem<'_, Self::Query>) -> Self {
|
||||||
|
let mut scene = Scene::default();
|
||||||
|
let mut builder = SceneBuilder::for_scene(&mut scene);
|
||||||
|
builder.append(&fragment.0, None);
|
||||||
|
builder.finish();
|
||||||
|
Self(scene, target.0.clone())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn setup(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||||
|
mut images: ResMut<Assets<Image>>,
|
||||||
|
) {
|
||||||
|
let size = Extent3d {
|
||||||
|
width: 512,
|
||||||
|
height: 512,
|
||||||
|
..default()
|
||||||
|
};
|
||||||
|
|
||||||
|
// This is the texture that will be rendered to.
|
||||||
|
let mut image = Image {
|
||||||
|
texture_descriptor: TextureDescriptor {
|
||||||
|
label: None,
|
||||||
|
size,
|
||||||
|
dimension: TextureDimension::D2,
|
||||||
|
format: TextureFormat::Rgba8Unorm,
|
||||||
|
mip_level_count: 1,
|
||||||
|
sample_count: 1,
|
||||||
|
usage: TextureUsages::TEXTURE_BINDING
|
||||||
|
| TextureUsages::COPY_DST
|
||||||
|
| TextureUsages::STORAGE_BINDING,
|
||||||
|
},
|
||||||
|
..default()
|
||||||
|
};
|
||||||
|
|
||||||
|
// fill image.data with zeroes
|
||||||
|
image.resize(size);
|
||||||
|
|
||||||
|
let image_handle = images.add(image);
|
||||||
|
|
||||||
|
// Light
|
||||||
|
// NOTE: Currently lights are shared between passes - see https://github.com/bevyengine/bevy/issues/3462
|
||||||
|
commands.spawn(PointLightBundle {
|
||||||
|
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 10.0)),
|
||||||
|
..default()
|
||||||
|
});
|
||||||
|
|
||||||
|
let cube_size = 4.0;
|
||||||
|
let cube_handle = meshes.add(Mesh::from(shape::Box::new(cube_size, cube_size, cube_size)));
|
||||||
|
|
||||||
|
// This material has the texture that has been rendered.
|
||||||
|
let material_handle = materials.add(StandardMaterial {
|
||||||
|
base_color_texture: Some(image_handle.clone()),
|
||||||
|
reflectance: 0.02,
|
||||||
|
unlit: false,
|
||||||
|
..default()
|
||||||
|
});
|
||||||
|
|
||||||
|
// Main pass cube, with material containing the rendered first pass texture.
|
||||||
|
commands.spawn((
|
||||||
|
PbrBundle {
|
||||||
|
mesh: cube_handle,
|
||||||
|
material: material_handle,
|
||||||
|
transform: Transform::from_xyz(0.0, 0.0, 1.5)
|
||||||
|
.with_rotation(Quat::from_rotation_x(-std::f32::consts::PI / 5.0)),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
MainPassCube,
|
||||||
|
));
|
||||||
|
|
||||||
|
// The main pass camera.
|
||||||
|
commands.spawn(Camera3dBundle {
|
||||||
|
transform: Transform::from_xyz(0.0, 0.0, 15.0).looking_at(Vec3::ZERO, Vec3::Y),
|
||||||
|
..default()
|
||||||
|
});
|
||||||
|
commands.spawn((
|
||||||
|
VelloFragment(SceneFragment::default()),
|
||||||
|
VelloTarget(image_handle),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Rotates the outer cube (main pass)
|
||||||
|
fn cube_rotator_system(time: Res<Time>, mut query: Query<&mut Transform, With<MainPassCube>>) {
|
||||||
|
for mut transform in &mut query {
|
||||||
|
transform.rotate_x(1.0 * time.delta_seconds());
|
||||||
|
transform.rotate_y(0.7 * time.delta_seconds());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_fragment(mut fragment: Query<&mut VelloFragment>, mut frame: Local<usize>) {
|
||||||
|
let mut fragment = fragment.single_mut();
|
||||||
|
let mut builder = SceneBuilder::for_fragment(&mut fragment.0);
|
||||||
|
render_brush_transform(&mut builder, *frame);
|
||||||
|
*frame += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_brush_transform(sb: &mut SceneBuilder, i: usize) {
|
||||||
|
let th = (std::f64::consts::PI / 180.0) * (i as f64);
|
||||||
|
let linear = LinearGradient::new((0.0, 0.0), (0.0, 200.0)).stops([
|
||||||
|
Color::RED,
|
||||||
|
Color::GREEN,
|
||||||
|
Color::BLUE,
|
||||||
|
]);
|
||||||
|
sb.fill(
|
||||||
|
Fill::NonZero,
|
||||||
|
Affine::translate((106.0, 106.0)),
|
||||||
|
&linear,
|
||||||
|
Some(around_center(Affine::rotate(th), Point::new(150.0, 150.0))),
|
||||||
|
&Rect::from_origin_size(Point::default(), (300.0, 300.0)),
|
||||||
|
);
|
||||||
|
sb.stroke(
|
||||||
|
&Stroke::new(106.0),
|
||||||
|
Affine::IDENTITY,
|
||||||
|
&linear,
|
||||||
|
Some(around_center(
|
||||||
|
Affine::rotate(th + std::f64::consts::PI / 2.),
|
||||||
|
Point::new(176.5, 176.5),
|
||||||
|
)),
|
||||||
|
&Rect::from_origin_size(Point::new(53.0, 53.0), (406.0, 406.0)),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn around_center(xform: Affine, center: Point) -> Affine {
|
||||||
|
Affine::translate(center.to_vec2()) * xform * Affine::translate(-center.to_vec2())
|
||||||
|
}
|
Loading…
Reference in a new issue