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backdrop: repair unsound optimization
Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@ -54,7 +54,10 @@ void main() {
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Path path = Path_read(path_ref);
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Path path = Path_read(path_ref);
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sh_row_width[th_ix] = path.bbox.z - path.bbox.x;
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sh_row_width[th_ix] = path.bbox.z - path.bbox.x;
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row_count = path.bbox.w - path.bbox.y;
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row_count = path.bbox.w - path.bbox.y;
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if (row_count == 1) {
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// Paths that don't cross tile top edges don't have backdrops.
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// Don't apply the optimization to paths that may cross the y = 0
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// top edge, but clipped to 1 row.
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if (row_count == 1 && path.bbox.y > 0) {
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// Note: this can probably be expanded to width = 2 as
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// Note: this can probably be expanded to width = 2 as
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// long as it doesn't cross the left edge.
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// long as it doesn't cross the left edge.
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row_count = 0;
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row_count = 0;
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