mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-23 18:06:34 +11:00
Merge branch 'main' into failure
This commit is contained in:
commit
f3587b1240
32 changed files with 931 additions and 294 deletions
41
.github/workflows/ci.yml
vendored
41
.github/workflows/ci.yml
vendored
|
@ -2,7 +2,6 @@ on:
|
|||
push:
|
||||
branches:
|
||||
- main
|
||||
- dev
|
||||
pull_request:
|
||||
|
||||
jobs:
|
||||
|
@ -11,17 +10,35 @@ jobs:
|
|||
name: cargo fmt
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: dtolnay/rust-toolchain@stable
|
||||
- run: cargo fmt --all --check
|
||||
compiles:
|
||||
runs-on: ubuntu-latest
|
||||
name: Check workspace compile
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: dtolnay/rust-toolchain@stable
|
||||
- name: Install native dependencies
|
||||
run: sudo apt-get update; sudo apt-get install --no-install-recommends libasound2-dev libudev-dev
|
||||
- run: cargo check --workspace
|
||||
# --exclude with_bevy # for when bevy has an outdated wgpu version
|
||||
# -Dwarnings # for when we have fixed unused code warnings
|
||||
|
||||
- name: install stable toolchain
|
||||
uses: actions-rs/toolchain@v1
|
||||
wasm:
|
||||
runs-on: ubuntu-latest
|
||||
name: Ensure with_winit compiles on WASM
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: dtolnay/rust-toolchain@stable
|
||||
with:
|
||||
toolchain: stable
|
||||
profile: minimal
|
||||
components: rustfmt
|
||||
override: true
|
||||
targets: wasm32-unknown-unknown
|
||||
# cargo-run-wasm does not provide a way to determine that it failed programmatically.
|
||||
# Ideally, fix this and use:
|
||||
# - run: cargo run_wasm -- -p with_winit --bin with_winit_bin --build-only
|
||||
- name: Allow using WebGPU in web_sys
|
||||
run: |
|
||||
echo "RUSTFLAGS=--cfg=web_sys_unstable_apis" >> "$GITHUB_ENV"
|
||||
- run: cargo check -p with_winit --target wasm32-unknown-unknown
|
||||
|
||||
|
||||
|
||||
- name: cargo fmt
|
||||
uses: actions-rs/cargo@v1
|
||||
with:
|
||||
command: fmt
|
||||
args: --all -- --check
|
||||
|
|
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
|
@ -10,7 +10,8 @@
|
|||
"pathtag": "${workspaceFolder}/shader/shared/pathtag.wgsl",
|
||||
"ptcl": "${workspaceFolder}/shader/shared/ptcl.wgsl",
|
||||
"segment": "${workspaceFolder}/shader/shared/segment.wgsl",
|
||||
"tile": "${workspaceFolder}/shader/shared/tile.wgsl"
|
||||
"tile": "${workspaceFolder}/shader/shared/tile.wgsl",
|
||||
"transform": "${workspaceFolder}/shader/shared/transform.wgsl"
|
||||
},
|
||||
"wgsl-analyzer.diagnostics.nagaVersion": "main",
|
||||
"wgsl-analyzer.preprocessor.shaderDefs": [
|
||||
|
|
|
@ -3,8 +3,14 @@ name = "vello_encoding"
|
|||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[features]
|
||||
default = ["full"]
|
||||
# Enables support for the full pipeline including late-bound
|
||||
# resources (gradients, images and glyph runs)
|
||||
full = ["fello", "guillotiere"]
|
||||
|
||||
[dependencies]
|
||||
bytemuck = { workspace = true }
|
||||
fello = { workspace = true }
|
||||
fello = { workspace = true, optional = true }
|
||||
peniko = { workspace = true }
|
||||
guillotiere = "0.6.2"
|
||||
guillotiere = { version = "0.6.2", optional = true }
|
||||
|
|
|
@ -196,6 +196,7 @@ impl<T: Sized> BufferSize<T> {
|
|||
}
|
||||
|
||||
/// Returns the number of elements.
|
||||
#[allow(clippy::len_without_is_empty)]
|
||||
pub const fn len(self) -> u32 {
|
||||
self.len
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ impl DrawTag {
|
|||
pub const LINEAR_GRADIENT: Self = Self(0x114);
|
||||
|
||||
/// Radial gradient fill.
|
||||
pub const RADIAL_GRADIENT: Self = Self(0x2dc);
|
||||
pub const RADIAL_GRADIENT: Self = Self(0x29c);
|
||||
|
||||
/// Image fill.
|
||||
pub const IMAGE: Self = Self(0x248);
|
||||
|
|
|
@ -1,13 +1,16 @@
|
|||
// Copyright 2022 The Vello authors
|
||||
// SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
use super::{
|
||||
resolve::Patch, DrawColor, DrawImage, DrawLinearGradient, DrawRadialGradient, DrawTag, Glyph,
|
||||
GlyphRun, PathEncoder, PathTag, Transform,
|
||||
};
|
||||
use super::{DrawColor, DrawTag, PathEncoder, PathTag, Transform};
|
||||
|
||||
use fello::NormalizedCoord;
|
||||
use peniko::{kurbo::Shape, BlendMode, BrushRef, ColorStop, Extend, GradientKind, Image};
|
||||
use peniko::{kurbo::Shape, BlendMode, BrushRef, Color};
|
||||
|
||||
#[cfg(feature = "full")]
|
||||
use {
|
||||
super::{DrawImage, DrawLinearGradient, DrawRadialGradient, Glyph, GlyphRun, Patch},
|
||||
fello::NormalizedCoord,
|
||||
peniko::{ColorStop, Extend, GradientKind, Image},
|
||||
};
|
||||
|
||||
/// Encoded data streams for a scene.
|
||||
#[derive(Clone, Default)]
|
||||
|
@ -20,20 +23,13 @@ pub struct Encoding {
|
|||
pub draw_tags: Vec<DrawTag>,
|
||||
/// The draw data stream.
|
||||
pub draw_data: Vec<u8>,
|
||||
/// Draw data patches for late bound resources.
|
||||
pub patches: Vec<Patch>,
|
||||
/// Color stop collection for gradients.
|
||||
pub color_stops: Vec<ColorStop>,
|
||||
/// The transform stream.
|
||||
pub transforms: Vec<Transform>,
|
||||
/// The line width stream.
|
||||
pub linewidths: Vec<f32>,
|
||||
/// Positioned glyph buffer.
|
||||
pub glyphs: Vec<Glyph>,
|
||||
/// Sequences of glyphs.
|
||||
pub glyph_runs: Vec<GlyphRun>,
|
||||
/// Normalized coordinate buffer for variable fonts.
|
||||
pub normalized_coords: Vec<NormalizedCoord>,
|
||||
/// Late bound resource data.
|
||||
#[cfg(feature = "full")]
|
||||
pub resources: Resources,
|
||||
/// Number of encoded paths.
|
||||
pub n_paths: u32,
|
||||
/// Number of encoded path segments.
|
||||
|
@ -63,15 +59,12 @@ impl Encoding {
|
|||
self.linewidths.clear();
|
||||
self.draw_data.clear();
|
||||
self.draw_tags.clear();
|
||||
self.glyphs.clear();
|
||||
self.glyph_runs.clear();
|
||||
self.normalized_coords.clear();
|
||||
self.n_paths = 0;
|
||||
self.n_path_segments = 0;
|
||||
self.n_clips = 0;
|
||||
self.n_open_clips = 0;
|
||||
self.patches.clear();
|
||||
self.color_stops.clear();
|
||||
#[cfg(feature = "full")]
|
||||
self.resources.reset();
|
||||
if !is_fragment {
|
||||
self.transforms.push(Transform::IDENTITY);
|
||||
self.linewidths.push(-1.0);
|
||||
|
@ -80,20 +73,22 @@ impl Encoding {
|
|||
|
||||
/// Appends another encoding to this one with an optional transform.
|
||||
pub fn append(&mut self, other: &Self, transform: &Option<Transform>) {
|
||||
let stops_base = self.color_stops.len();
|
||||
let glyph_runs_base = self.glyph_runs.len();
|
||||
let glyphs_base = self.glyphs.len();
|
||||
let coords_base = self.normalized_coords.len();
|
||||
#[cfg(feature = "full")]
|
||||
let glyph_runs_base = {
|
||||
let offsets = self.stream_offsets();
|
||||
self.path_tags.extend_from_slice(&other.path_tags);
|
||||
self.path_data.extend_from_slice(&other.path_data);
|
||||
self.draw_tags.extend_from_slice(&other.draw_tags);
|
||||
self.draw_data.extend_from_slice(&other.draw_data);
|
||||
self.glyphs.extend_from_slice(&other.glyphs);
|
||||
self.normalized_coords
|
||||
.extend_from_slice(&other.normalized_coords);
|
||||
self.glyph_runs
|
||||
.extend(other.glyph_runs.iter().cloned().map(|mut run| {
|
||||
let stops_base = self.resources.color_stops.len();
|
||||
let glyph_runs_base = self.resources.glyph_runs.len();
|
||||
let glyphs_base = self.resources.glyphs.len();
|
||||
let coords_base = self.resources.normalized_coords.len();
|
||||
self.resources
|
||||
.glyphs
|
||||
.extend_from_slice(&other.resources.glyphs);
|
||||
self.resources
|
||||
.normalized_coords
|
||||
.extend_from_slice(&other.resources.normalized_coords);
|
||||
self.resources
|
||||
.glyph_runs
|
||||
.extend(other.resources.glyph_runs.iter().cloned().map(|mut run| {
|
||||
run.glyphs.start += glyphs_base;
|
||||
run.normalized_coords.start += coords_base;
|
||||
run.stream_offsets.path_tags += offsets.path_tags;
|
||||
|
@ -104,20 +99,19 @@ impl Encoding {
|
|||
run.stream_offsets.linewidths += offsets.linewidths;
|
||||
run
|
||||
}));
|
||||
self.n_paths += other.n_paths;
|
||||
self.n_path_segments += other.n_path_segments;
|
||||
self.n_clips += other.n_clips;
|
||||
self.n_open_clips += other.n_open_clips;
|
||||
self.patches
|
||||
.extend(other.patches.iter().map(|patch| match patch {
|
||||
self.resources
|
||||
.patches
|
||||
.extend(other.resources.patches.iter().map(|patch| match patch {
|
||||
Patch::Ramp {
|
||||
draw_data_offset: offset,
|
||||
stops,
|
||||
extend,
|
||||
} => {
|
||||
let stops = stops.start + stops_base..stops.end + stops_base;
|
||||
Patch::Ramp {
|
||||
draw_data_offset: offset + offsets.draw_data,
|
||||
stops,
|
||||
extend: *extend,
|
||||
}
|
||||
}
|
||||
Patch::GlyphRun { index } => Patch::GlyphRun {
|
||||
|
@ -131,11 +125,24 @@ impl Encoding {
|
|||
draw_data_offset: *draw_data_offset + offsets.draw_data,
|
||||
},
|
||||
}));
|
||||
self.color_stops.extend_from_slice(&other.color_stops);
|
||||
self.resources
|
||||
.color_stops
|
||||
.extend_from_slice(&other.resources.color_stops);
|
||||
glyph_runs_base
|
||||
};
|
||||
self.path_tags.extend_from_slice(&other.path_tags);
|
||||
self.path_data.extend_from_slice(&other.path_data);
|
||||
self.draw_tags.extend_from_slice(&other.draw_tags);
|
||||
self.draw_data.extend_from_slice(&other.draw_data);
|
||||
self.n_paths += other.n_paths;
|
||||
self.n_path_segments += other.n_path_segments;
|
||||
self.n_clips += other.n_clips;
|
||||
self.n_open_clips += other.n_open_clips;
|
||||
if let Some(transform) = *transform {
|
||||
self.transforms
|
||||
.extend(other.transforms.iter().map(|x| transform * *x));
|
||||
for run in &mut self.glyph_runs[glyph_runs_base..] {
|
||||
#[cfg(feature = "full")]
|
||||
for run in &mut self.resources.glyph_runs[glyph_runs_base..] {
|
||||
run.transform = transform * run.transform;
|
||||
}
|
||||
} else {
|
||||
|
@ -199,7 +206,9 @@ impl Encoding {
|
|||
}
|
||||
|
||||
/// Encodes a brush with an optional alpha modifier.
|
||||
#[allow(unused_variables)]
|
||||
pub fn encode_brush<'b>(&mut self, brush: impl Into<BrushRef<'b>>, alpha: f32) {
|
||||
#[cfg(feature = "full")]
|
||||
use super::math::point_to_f32;
|
||||
match brush.into() {
|
||||
BrushRef::Solid(color) => {
|
||||
|
@ -210,6 +219,7 @@ impl Encoding {
|
|||
};
|
||||
self.encode_color(DrawColor::new(color));
|
||||
}
|
||||
#[cfg(feature = "full")]
|
||||
BrushRef::Gradient(gradient) => match gradient.kind {
|
||||
GradientKind::Linear { start, end } => {
|
||||
self.encode_linear_gradient(
|
||||
|
@ -246,9 +256,13 @@ impl Encoding {
|
|||
todo!("sweep gradients aren't supported yet!")
|
||||
}
|
||||
},
|
||||
#[cfg(feature = "full")]
|
||||
BrushRef::Image(image) => {
|
||||
#[cfg(feature = "full")]
|
||||
self.encode_image(image, alpha);
|
||||
}
|
||||
#[cfg(not(feature = "full"))]
|
||||
_ => panic!("brushes other than solid require the 'full' feature to be enabled"),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -259,38 +273,56 @@ impl Encoding {
|
|||
}
|
||||
|
||||
/// Encodes a linear gradient brush.
|
||||
#[cfg(feature = "full")]
|
||||
pub fn encode_linear_gradient(
|
||||
&mut self,
|
||||
gradient: DrawLinearGradient,
|
||||
color_stops: impl Iterator<Item = ColorStop>,
|
||||
alpha: f32,
|
||||
_extend: Extend,
|
||||
extend: Extend,
|
||||
) {
|
||||
self.add_ramp(color_stops, alpha);
|
||||
match self.add_ramp(color_stops, alpha, extend) {
|
||||
RampStops::Empty => self.encode_color(DrawColor::new(Color::TRANSPARENT)),
|
||||
RampStops::One(color) => self.encode_color(DrawColor::new(color)),
|
||||
_ => {
|
||||
self.draw_tags.push(DrawTag::LINEAR_GRADIENT);
|
||||
self.draw_data
|
||||
.extend_from_slice(bytemuck::bytes_of(&gradient));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Encodes a radial gradient brush.
|
||||
#[cfg(feature = "full")]
|
||||
pub fn encode_radial_gradient(
|
||||
&mut self,
|
||||
gradient: DrawRadialGradient,
|
||||
color_stops: impl Iterator<Item = ColorStop>,
|
||||
alpha: f32,
|
||||
_extend: Extend,
|
||||
extend: Extend,
|
||||
) {
|
||||
self.add_ramp(color_stops, alpha);
|
||||
// Match Skia's epsilon for radii comparison
|
||||
const SKIA_EPSILON: f32 = 1.0 / (1 << 12) as f32;
|
||||
if gradient.p0 == gradient.p1 && (gradient.r0 - gradient.r1).abs() < SKIA_EPSILON {
|
||||
self.encode_color(DrawColor::new(Color::TRANSPARENT));
|
||||
}
|
||||
match self.add_ramp(color_stops, alpha, extend) {
|
||||
RampStops::Empty => self.encode_color(DrawColor::new(Color::TRANSPARENT)),
|
||||
RampStops::One(color) => self.encode_color(DrawColor::new(color)),
|
||||
_ => {
|
||||
self.draw_tags.push(DrawTag::RADIAL_GRADIENT);
|
||||
self.draw_data
|
||||
.extend_from_slice(bytemuck::bytes_of(&gradient));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Encodes an image brush.
|
||||
#[cfg(feature = "full")]
|
||||
pub fn encode_image(&mut self, image: &Image, _alpha: f32) {
|
||||
// TODO: feed the alpha multiplier through the full pipeline for consistency
|
||||
// with other brushes?
|
||||
self.patches.push(Patch::Image {
|
||||
self.resources.patches.push(Patch::Image {
|
||||
image: image.clone(),
|
||||
draw_data_offset: self.draw_data.len(),
|
||||
});
|
||||
|
@ -331,19 +363,72 @@ impl Encoding {
|
|||
self.path_tags.swap(len - 1, len - 2);
|
||||
}
|
||||
|
||||
fn add_ramp(&mut self, color_stops: impl Iterator<Item = ColorStop>, alpha: f32) {
|
||||
#[cfg(feature = "full")]
|
||||
fn add_ramp(
|
||||
&mut self,
|
||||
color_stops: impl Iterator<Item = ColorStop>,
|
||||
alpha: f32,
|
||||
extend: Extend,
|
||||
) -> RampStops {
|
||||
let offset = self.draw_data.len();
|
||||
let stops_start = self.color_stops.len();
|
||||
let stops_start = self.resources.color_stops.len();
|
||||
if alpha != 1.0 {
|
||||
self.color_stops
|
||||
self.resources
|
||||
.color_stops
|
||||
.extend(color_stops.map(|stop| stop.with_alpha_factor(alpha)));
|
||||
} else {
|
||||
self.color_stops.extend(color_stops);
|
||||
self.resources.color_stops.extend(color_stops);
|
||||
}
|
||||
self.patches.push(Patch::Ramp {
|
||||
let stops_end = self.resources.color_stops.len();
|
||||
match stops_end - stops_start {
|
||||
0 => RampStops::Empty,
|
||||
1 => RampStops::One(self.resources.color_stops.pop().unwrap().color),
|
||||
_ => {
|
||||
self.resources.patches.push(Patch::Ramp {
|
||||
draw_data_offset: offset,
|
||||
stops: stops_start..self.color_stops.len(),
|
||||
stops: stops_start..stops_end,
|
||||
extend,
|
||||
});
|
||||
RampStops::Many
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Result for adding a sequence of color stops.
|
||||
enum RampStops {
|
||||
/// Color stop sequence was empty.
|
||||
Empty,
|
||||
/// Contained a single color stop.
|
||||
One(Color),
|
||||
/// More than one color stop.
|
||||
Many,
|
||||
}
|
||||
|
||||
/// Encoded data for late bound resources.
|
||||
#[cfg(feature = "full")]
|
||||
#[derive(Clone, Default)]
|
||||
pub struct Resources {
|
||||
/// Draw data patches for late bound resources.
|
||||
pub patches: Vec<Patch>,
|
||||
/// Color stop collection for gradients.
|
||||
pub color_stops: Vec<ColorStop>,
|
||||
/// Positioned glyph buffer.
|
||||
pub glyphs: Vec<Glyph>,
|
||||
/// Sequences of glyphs.
|
||||
pub glyph_runs: Vec<GlyphRun>,
|
||||
/// Normalized coordinate buffer for variable fonts.
|
||||
pub normalized_coords: Vec<NormalizedCoord>,
|
||||
}
|
||||
|
||||
#[cfg(feature = "full")]
|
||||
impl Resources {
|
||||
fn reset(&mut self) {
|
||||
self.patches.clear();
|
||||
self.color_stops.clear();
|
||||
self.glyphs.clear();
|
||||
self.glyph_runs.clear();
|
||||
self.normalized_coords.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -365,6 +450,7 @@ pub struct StreamOffsets {
|
|||
}
|
||||
|
||||
impl StreamOffsets {
|
||||
#[cfg(feature = "full")]
|
||||
pub(crate) fn add(&mut self, other: &Self) {
|
||||
self.path_tags += other.path_tags;
|
||||
self.path_data += other.path_data;
|
||||
|
|
|
@ -8,6 +8,7 @@ use std::collections::{hash_map::Entry, HashMap};
|
|||
const DEFAULT_ATLAS_SIZE: i32 = 1024;
|
||||
const MAX_ATLAS_SIZE: i32 = 8192;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Images<'a> {
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
|
|
|
@ -8,12 +8,16 @@ mod clip;
|
|||
mod config;
|
||||
mod draw;
|
||||
mod encoding;
|
||||
#[cfg(feature = "full")]
|
||||
mod glyph;
|
||||
#[cfg(feature = "full")]
|
||||
mod glyph_cache;
|
||||
#[cfg(feature = "full")]
|
||||
mod image_cache;
|
||||
mod math;
|
||||
mod monoid;
|
||||
mod path;
|
||||
#[cfg(feature = "full")]
|
||||
mod ramp_cache;
|
||||
mod resolve;
|
||||
|
||||
|
@ -28,11 +32,17 @@ pub use draw::{
|
|||
DrawRadialGradient, DrawTag,
|
||||
};
|
||||
pub use encoding::{Encoding, StreamOffsets};
|
||||
pub use glyph::{Glyph, GlyphRun};
|
||||
pub use math::Transform;
|
||||
pub use monoid::Monoid;
|
||||
pub use path::{
|
||||
Cubic, Path, PathBbox, PathEncoder, PathMonoid, PathSegment, PathSegmentType, PathTag, Tile,
|
||||
};
|
||||
pub use ramp_cache::Ramps;
|
||||
pub use resolve::{Layout, Patch, Resolver};
|
||||
pub use resolve::{resolve_solid_paths_only, Layout};
|
||||
|
||||
#[cfg(feature = "full")]
|
||||
pub use {
|
||||
encoding::Resources,
|
||||
glyph::{Glyph, GlyphRun},
|
||||
ramp_cache::Ramps,
|
||||
resolve::{Patch, Resolver},
|
||||
};
|
||||
|
|
|
@ -72,6 +72,7 @@ impl Mul for Transform {
|
|||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn point_to_f32(point: kurbo::Point) -> [f32; 2] {
|
||||
[point.x as f32, point.y as f32]
|
||||
}
|
||||
|
|
|
@ -403,6 +403,7 @@ impl<'a> PathEncoder<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "full")]
|
||||
impl fello::scale::Pen for PathEncoder<'_> {
|
||||
fn move_to(&mut self, x: f32, y: f32) {
|
||||
self.move_to(x, y)
|
||||
|
|
|
@ -1,16 +1,19 @@
|
|||
// Copyright 2022 The Vello authors
|
||||
// SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
use std::ops::Range;
|
||||
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use peniko::Image;
|
||||
|
||||
use super::{
|
||||
use super::{DrawTag, Encoding, PathTag, StreamOffsets, Transform};
|
||||
|
||||
#[cfg(feature = "full")]
|
||||
use {
|
||||
super::{
|
||||
glyph_cache::{CachedRange, GlyphCache, GlyphKey},
|
||||
image_cache::{ImageCache, Images},
|
||||
ramp_cache::{RampCache, Ramps},
|
||||
DrawTag, Encoding, PathTag, StreamOffsets, Transform,
|
||||
},
|
||||
peniko::{Extend, Image},
|
||||
std::ops::Range,
|
||||
};
|
||||
|
||||
/// Layout of a packed encoding.
|
||||
|
@ -100,7 +103,63 @@ impl Layout {
|
|||
}
|
||||
}
|
||||
|
||||
/// Resolves and packs an encoding that contains only paths with solid color
|
||||
/// fills.
|
||||
///
|
||||
/// Panics if the encoding contains any late bound resources (gradients, images
|
||||
/// or glyph runs).
|
||||
pub fn resolve_solid_paths_only(encoding: &Encoding, packed: &mut Vec<u8>) -> Layout {
|
||||
#[cfg(feature = "full")]
|
||||
assert!(
|
||||
encoding.resources.patches.is_empty(),
|
||||
"this resolve function doesn't support late bound resources"
|
||||
);
|
||||
let data = packed;
|
||||
data.clear();
|
||||
let mut layout = Layout {
|
||||
n_paths: encoding.n_paths,
|
||||
n_clips: encoding.n_clips,
|
||||
..Layout::default()
|
||||
};
|
||||
let SceneBufferSizes {
|
||||
buffer_size,
|
||||
path_tag_padded,
|
||||
} = SceneBufferSizes::new(encoding, &StreamOffsets::default());
|
||||
data.reserve(buffer_size);
|
||||
// Path tag stream
|
||||
layout.path_tag_base = size_to_words(data.len());
|
||||
data.extend_from_slice(bytemuck::cast_slice(&encoding.path_tags));
|
||||
for _ in 0..encoding.n_open_clips {
|
||||
data.extend_from_slice(bytemuck::bytes_of(&PathTag::PATH));
|
||||
}
|
||||
data.resize(path_tag_padded, 0);
|
||||
// Path data stream
|
||||
layout.path_data_base = size_to_words(data.len());
|
||||
data.extend_from_slice(bytemuck::cast_slice(&encoding.path_data));
|
||||
// Draw tag stream
|
||||
layout.draw_tag_base = size_to_words(data.len());
|
||||
// Bin data follows draw info
|
||||
layout.bin_data_start = encoding.draw_tags.iter().map(|tag| tag.info_size()).sum();
|
||||
data.extend_from_slice(bytemuck::cast_slice(&encoding.draw_tags));
|
||||
for _ in 0..encoding.n_open_clips {
|
||||
data.extend_from_slice(bytemuck::bytes_of(&DrawTag::END_CLIP));
|
||||
}
|
||||
// Draw data stream
|
||||
layout.draw_data_base = size_to_words(data.len());
|
||||
data.extend_from_slice(bytemuck::cast_slice(&encoding.draw_data));
|
||||
// Transform stream
|
||||
layout.transform_base = size_to_words(data.len());
|
||||
data.extend_from_slice(bytemuck::cast_slice(&encoding.transforms));
|
||||
// Linewidth stream
|
||||
layout.linewidth_base = size_to_words(data.len());
|
||||
data.extend_from_slice(bytemuck::cast_slice(&encoding.linewidths));
|
||||
layout.n_draw_objects = layout.n_paths;
|
||||
assert_eq!(buffer_size, data.len());
|
||||
layout
|
||||
}
|
||||
|
||||
/// Resolver for late bound resources.
|
||||
#[cfg(feature = "full")]
|
||||
#[derive(Default)]
|
||||
pub struct Resolver {
|
||||
glyph_cache: GlyphCache,
|
||||
|
@ -112,6 +171,7 @@ pub struct Resolver {
|
|||
patches: Vec<ResolvedPatch>,
|
||||
}
|
||||
|
||||
#[cfg(feature = "full")]
|
||||
impl Resolver {
|
||||
/// Creates a new resource cache.
|
||||
pub fn new() -> Self {
|
||||
|
@ -125,7 +185,12 @@ impl Resolver {
|
|||
encoding: &Encoding,
|
||||
packed: &mut Vec<u8>,
|
||||
) -> (Layout, Ramps<'a>, Images<'a>) {
|
||||
let sizes = self.resolve_patches(encoding);
|
||||
let resources = &encoding.resources;
|
||||
if resources.patches.is_empty() {
|
||||
let layout = resolve_solid_paths_only(encoding, packed);
|
||||
return (layout, Ramps::default(), Images::default());
|
||||
}
|
||||
let patch_sizes = self.resolve_patches(encoding);
|
||||
self.resolve_pending_images();
|
||||
let data = packed;
|
||||
data.clear();
|
||||
|
@ -134,20 +199,11 @@ impl Resolver {
|
|||
n_clips: encoding.n_clips,
|
||||
..Layout::default()
|
||||
};
|
||||
// Compute size of data buffer
|
||||
let n_path_tags =
|
||||
encoding.path_tags.len() + sizes.path_tags + encoding.n_open_clips as usize;
|
||||
let path_tag_padded = align_up(n_path_tags, 4 * crate::config::PATH_REDUCE_WG);
|
||||
let capacity = path_tag_padded
|
||||
+ slice_size_in_bytes(&encoding.path_data, sizes.path_data)
|
||||
+ slice_size_in_bytes(
|
||||
&encoding.draw_tags,
|
||||
sizes.draw_tags + encoding.n_open_clips as usize,
|
||||
)
|
||||
+ slice_size_in_bytes(&encoding.draw_data, sizes.draw_data)
|
||||
+ slice_size_in_bytes(&encoding.transforms, sizes.transforms)
|
||||
+ slice_size_in_bytes(&encoding.linewidths, sizes.linewidths);
|
||||
data.reserve(capacity);
|
||||
let SceneBufferSizes {
|
||||
buffer_size,
|
||||
path_tag_padded,
|
||||
} = SceneBufferSizes::new(encoding, &patch_sizes);
|
||||
data.reserve(buffer_size);
|
||||
// Path tag stream
|
||||
layout.path_tag_base = size_to_words(data.len());
|
||||
{
|
||||
|
@ -156,7 +212,7 @@ impl Resolver {
|
|||
for patch in &self.patches {
|
||||
if let ResolvedPatch::GlyphRun { index, glyphs, .. } = patch {
|
||||
layout.n_paths += 1;
|
||||
let stream_offset = encoding.glyph_runs[*index].stream_offsets.path_tags;
|
||||
let stream_offset = resources.glyph_runs[*index].stream_offsets.path_tags;
|
||||
if pos < stream_offset {
|
||||
data.extend_from_slice(bytemuck::cast_slice(&stream[pos..stream_offset]));
|
||||
pos = stream_offset;
|
||||
|
@ -185,7 +241,9 @@ impl Resolver {
|
|||
let stream = &encoding.path_data;
|
||||
for patch in &self.patches {
|
||||
if let ResolvedPatch::GlyphRun { index, glyphs, .. } = patch {
|
||||
let stream_offset = encoding.glyph_runs[*index].stream_offsets.path_data;
|
||||
let stream_offset = encoding.resources.glyph_runs[*index]
|
||||
.stream_offsets
|
||||
.path_data;
|
||||
if pos < stream_offset {
|
||||
data.extend_from_slice(bytemuck::cast_slice(&stream[pos..stream_offset]));
|
||||
pos = stream_offset;
|
||||
|
@ -221,11 +279,13 @@ impl Resolver {
|
|||
ResolvedPatch::Ramp {
|
||||
draw_data_offset,
|
||||
ramp_id,
|
||||
extend,
|
||||
} => {
|
||||
if pos < *draw_data_offset {
|
||||
data.extend_from_slice(&encoding.draw_data[pos..*draw_data_offset]);
|
||||
}
|
||||
data.extend_from_slice(bytemuck::bytes_of(ramp_id));
|
||||
let index_mode = (ramp_id << 2) | *extend as u32;
|
||||
data.extend_from_slice(bytemuck::bytes_of(&index_mode));
|
||||
pos = *draw_data_offset + 4;
|
||||
}
|
||||
ResolvedPatch::GlyphRun { .. } => {}
|
||||
|
@ -267,14 +327,14 @@ impl Resolver {
|
|||
transform,
|
||||
} = patch
|
||||
{
|
||||
let run = &encoding.glyph_runs[*index];
|
||||
let stream_offset = encoding.glyph_runs[*index].stream_offsets.transforms;
|
||||
let run = &resources.glyph_runs[*index];
|
||||
let stream_offset = run.stream_offsets.transforms;
|
||||
if pos < stream_offset {
|
||||
data.extend_from_slice(bytemuck::cast_slice(&stream[pos..stream_offset]));
|
||||
pos = stream_offset;
|
||||
}
|
||||
if let Some(glyph_transform) = run.glyph_transform {
|
||||
for glyph in &encoding.glyphs[run.glyphs.clone()] {
|
||||
for glyph in &resources.glyphs[run.glyphs.clone()] {
|
||||
let xform = *transform
|
||||
* Transform {
|
||||
matrix: [1.0, 0.0, 0.0, -1.0],
|
||||
|
@ -284,7 +344,7 @@ impl Resolver {
|
|||
data.extend_from_slice(bytemuck::bytes_of(&xform));
|
||||
}
|
||||
} else {
|
||||
for glyph in &encoding.glyphs[run.glyphs.clone()] {
|
||||
for glyph in &resources.glyphs[run.glyphs.clone()] {
|
||||
let xform = *transform
|
||||
* Transform {
|
||||
matrix: [1.0, 0.0, 0.0, -1.0],
|
||||
|
@ -306,7 +366,7 @@ impl Resolver {
|
|||
let stream = &encoding.linewidths;
|
||||
for patch in &self.patches {
|
||||
if let ResolvedPatch::GlyphRun { index, glyphs, .. } = patch {
|
||||
let stream_offset = encoding.glyph_runs[*index].stream_offsets.linewidths;
|
||||
let stream_offset = resources.glyph_runs[*index].stream_offsets.linewidths;
|
||||
if pos < stream_offset {
|
||||
data.extend_from_slice(bytemuck::cast_slice(&stream[pos..stream_offset]));
|
||||
pos = stream_offset;
|
||||
|
@ -323,7 +383,7 @@ impl Resolver {
|
|||
}
|
||||
}
|
||||
layout.n_draw_objects = layout.n_paths;
|
||||
assert_eq!(capacity, data.len());
|
||||
assert_eq!(buffer_size, data.len());
|
||||
(layout, self.ramp_cache.ramps(), self.image_cache.images())
|
||||
}
|
||||
|
||||
|
@ -335,21 +395,24 @@ impl Resolver {
|
|||
self.pending_images.clear();
|
||||
self.patches.clear();
|
||||
let mut sizes = StreamOffsets::default();
|
||||
for patch in &encoding.patches {
|
||||
let resources = &encoding.resources;
|
||||
for patch in &resources.patches {
|
||||
match patch {
|
||||
Patch::Ramp {
|
||||
draw_data_offset,
|
||||
stops,
|
||||
extend,
|
||||
} => {
|
||||
let ramp_id = self.ramp_cache.add(&encoding.color_stops[stops.clone()]);
|
||||
let ramp_id = self.ramp_cache.add(&resources.color_stops[stops.clone()]);
|
||||
self.patches.push(ResolvedPatch::Ramp {
|
||||
draw_data_offset: *draw_data_offset + sizes.draw_data,
|
||||
ramp_id,
|
||||
extend: *extend,
|
||||
});
|
||||
}
|
||||
Patch::GlyphRun { index } => {
|
||||
let mut run_sizes = StreamOffsets::default();
|
||||
let run = &encoding.glyph_runs[*index];
|
||||
let run = &resources.glyph_runs[*index];
|
||||
let font_id = run.font.data.id();
|
||||
let font_size_u32 = run.font_size.to_bits();
|
||||
let Ok(font_file) = fello::raw::FileRef::new(run.font.data.as_ref()) else { continue };
|
||||
|
@ -360,8 +423,8 @@ impl Resolver {
|
|||
}
|
||||
};
|
||||
let Some(font) = font else { continue };
|
||||
let glyphs = &encoding.glyphs[run.glyphs.clone()];
|
||||
let coords = &encoding.normalized_coords[run.normalized_coords.clone()];
|
||||
let glyphs = &resources.glyphs[run.glyphs.clone()];
|
||||
let coords = &resources.normalized_coords[run.normalized_coords.clone()];
|
||||
let key = fello::FontKey {
|
||||
data_id: font_id,
|
||||
index: run.font.index,
|
||||
|
@ -463,8 +526,9 @@ impl Resolver {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
/// Patch for a late bound resource.
|
||||
#[cfg(feature = "full")]
|
||||
#[derive(Clone)]
|
||||
pub enum Patch {
|
||||
/// Gradient ramp resource.
|
||||
Ramp {
|
||||
|
@ -472,6 +536,8 @@ pub enum Patch {
|
|||
draw_data_offset: usize,
|
||||
/// Range of the gradient stops in the resource set.
|
||||
stops: Range<usize>,
|
||||
/// Extend mode for the gradient.
|
||||
extend: Extend,
|
||||
},
|
||||
/// Glyph run resource.
|
||||
GlyphRun {
|
||||
|
@ -488,12 +554,14 @@ pub enum Patch {
|
|||
}
|
||||
|
||||
/// Image to be allocated in the atlas.
|
||||
#[cfg(feature = "full")]
|
||||
#[derive(Clone, Debug)]
|
||||
struct PendingImage {
|
||||
image: Image,
|
||||
xy: Option<(u32, u32)>,
|
||||
}
|
||||
|
||||
#[cfg(feature = "full")]
|
||||
#[derive(Clone, Debug)]
|
||||
enum ResolvedPatch {
|
||||
Ramp {
|
||||
|
@ -501,6 +569,8 @@ enum ResolvedPatch {
|
|||
draw_data_offset: usize,
|
||||
/// Resolved ramp index.
|
||||
ramp_id: u32,
|
||||
/// Extend mode for the gradient.
|
||||
extend: Extend,
|
||||
},
|
||||
GlyphRun {
|
||||
/// Index of the original glyph run in the encoding.
|
||||
|
@ -518,6 +588,36 @@ enum ResolvedPatch {
|
|||
},
|
||||
}
|
||||
|
||||
struct SceneBufferSizes {
|
||||
/// Full size of the scene buffer in bytes.
|
||||
buffer_size: usize,
|
||||
/// Padded length of the path tag stream in bytes.
|
||||
path_tag_padded: usize,
|
||||
}
|
||||
|
||||
impl SceneBufferSizes {
|
||||
/// Computes common scene buffer sizes for the given encoding and patch
|
||||
/// stream sizes.
|
||||
fn new(encoding: &Encoding, patch_sizes: &StreamOffsets) -> Self {
|
||||
let n_path_tags =
|
||||
encoding.path_tags.len() + patch_sizes.path_tags + encoding.n_open_clips as usize;
|
||||
let path_tag_padded = align_up(n_path_tags, 4 * crate::config::PATH_REDUCE_WG);
|
||||
let buffer_size = path_tag_padded
|
||||
+ slice_size_in_bytes(&encoding.path_data, patch_sizes.path_data)
|
||||
+ slice_size_in_bytes(
|
||||
&encoding.draw_tags,
|
||||
patch_sizes.draw_tags + encoding.n_open_clips as usize,
|
||||
)
|
||||
+ slice_size_in_bytes(&encoding.draw_data, patch_sizes.draw_data)
|
||||
+ slice_size_in_bytes(&encoding.transforms, patch_sizes.transforms)
|
||||
+ slice_size_in_bytes(&encoding.linewidths, patch_sizes.linewidths);
|
||||
Self {
|
||||
buffer_size,
|
||||
path_tag_padded,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn slice_size_in_bytes<T: Sized>(slice: &[T], extra: usize) -> usize {
|
||||
(slice.len() + extra) * std::mem::size_of::<T>()
|
||||
}
|
||||
|
|
|
@ -8,31 +8,32 @@ mod types;
|
|||
|
||||
use std::env;
|
||||
use std::fmt::Write;
|
||||
use std::path::Path;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
use compile::ShaderInfo;
|
||||
|
||||
fn main() {
|
||||
let out_dir = env::var_os("OUT_DIR").unwrap();
|
||||
let dest_path = Path::new(&out_dir).join("shaders.rs");
|
||||
let mut shaders = compile::ShaderInfo::from_dir("../../shader");
|
||||
|
||||
// The shaders are defined under the workspace root and not in this crate so we need to locate
|
||||
// them somehow. Cargo doesn't define an environment variable that points at the root workspace
|
||||
// directory. In hermetic build environments that don't support relative paths (such as Bazel)
|
||||
// we support supplying a `WORKSPACE_MANIFEST_FILE` that is expected to be an absolute path to
|
||||
// the Cargo.toml file at the workspace root. If that's not present, we use a relative path.
|
||||
let workspace_dir = env::var("WORKSPACE_MANIFEST_FILE")
|
||||
.ok()
|
||||
.and_then(|p| Path::new(&p).parent().map(|p| p.to_owned()))
|
||||
.unwrap_or(PathBuf::from("../../"));
|
||||
let shader_dir = Path::new(&workspace_dir).join("shader");
|
||||
let mut shaders = compile::ShaderInfo::from_dir(&shader_dir);
|
||||
|
||||
// Drop the HashMap and sort by name so that we get deterministic order.
|
||||
let mut shaders = shaders.drain().collect::<Vec<_>>();
|
||||
shaders.sort_by(|x, y| x.0.cmp(&y.0));
|
||||
let mut buf = String::default();
|
||||
write_types(&mut buf, &shaders).unwrap();
|
||||
if cfg!(feature = "wgsl") {
|
||||
write_shaders(&mut buf, "wgsl", &shaders, |info| {
|
||||
info.source.as_bytes().to_owned()
|
||||
})
|
||||
.unwrap();
|
||||
}
|
||||
if cfg!(feature = "msl") {
|
||||
write_shaders(&mut buf, "msl", &shaders, |info| {
|
||||
compile::msl::translate(info).unwrap().as_bytes().to_owned()
|
||||
})
|
||||
.unwrap();
|
||||
}
|
||||
write_shaders(&mut buf, &shaders).unwrap();
|
||||
std::fs::write(&dest_path, &buf).unwrap();
|
||||
println!("cargo:rerun-if-changed=../shader");
|
||||
}
|
||||
|
@ -65,11 +66,9 @@ fn write_types(buf: &mut String, shaders: &[(String, ShaderInfo)]) -> Result<(),
|
|||
|
||||
fn write_shaders(
|
||||
buf: &mut String,
|
||||
mod_name: &str,
|
||||
shaders: &[(String, ShaderInfo)],
|
||||
translate: impl Fn(&ShaderInfo) -> Vec<u8>,
|
||||
) -> Result<(), std::fmt::Error> {
|
||||
writeln!(buf, "pub mod {mod_name} {{")?;
|
||||
writeln!(buf, "mod gen {{")?;
|
||||
writeln!(buf, " use super::*;")?;
|
||||
writeln!(buf, " use BindType::*;")?;
|
||||
writeln!(buf, " pub const SHADERS: Shaders<'static> = Shaders {{")?;
|
||||
|
@ -80,14 +79,8 @@ fn write_shaders(
|
|||
.map(|binding| binding.ty)
|
||||
.collect::<Vec<_>>();
|
||||
let wg_bufs = &info.workgroup_buffers;
|
||||
let source = translate(info);
|
||||
writeln!(buf, " {name}: ComputeShader {{")?;
|
||||
writeln!(buf, " name: Cow::Borrowed({:?}),", name)?;
|
||||
writeln!(
|
||||
buf,
|
||||
" code: Cow::Borrowed(&{:?}),",
|
||||
source.as_slice()
|
||||
)?;
|
||||
writeln!(
|
||||
buf,
|
||||
" workgroup_size: {:?},",
|
||||
|
@ -99,6 +92,16 @@ fn write_shaders(
|
|||
" workgroup_buffers: Cow::Borrowed(&{:?}),",
|
||||
wg_bufs
|
||||
)?;
|
||||
if cfg!(feature = "wgsl") {
|
||||
writeln!(buf, " wgsl: Cow::Borrowed(&{:?}),", info.source)?;
|
||||
}
|
||||
if cfg!(feature = "msl") {
|
||||
writeln!(
|
||||
buf,
|
||||
" msl: Cow::Borrowed(&{:?}),",
|
||||
compile::msl::translate(info).unwrap()
|
||||
)?;
|
||||
}
|
||||
writeln!(buf, " }},")?;
|
||||
}
|
||||
writeln!(buf, " }};")?;
|
||||
|
|
|
@ -166,9 +166,11 @@ impl ShaderInfo {
|
|||
for entry in shader_dir
|
||||
.read_dir()
|
||||
.expect("Can read shader import directory")
|
||||
.filter_map(move |e| {
|
||||
e.ok()
|
||||
.filter(|e| e.path().extension().map(|e| e == "wgsl").unwrap_or(false))
|
||||
})
|
||||
{
|
||||
let entry = entry.expect("Can continue reading shader import directory");
|
||||
if entry.file_type().unwrap().is_file() {
|
||||
let file_name = entry.file_name();
|
||||
if let Some(name) = file_name.to_str() {
|
||||
let suffix = ".wgsl";
|
||||
|
@ -191,7 +193,6 @@ impl ShaderInfo {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
info
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,9 +14,11 @@ pub fn get_imports(shader_dir: &Path) -> HashMap<String, String> {
|
|||
for entry in imports_dir
|
||||
.read_dir()
|
||||
.expect("Can read shader import directory")
|
||||
.filter_map(move |e| {
|
||||
e.ok()
|
||||
.filter(|e| e.path().extension().map(|e| e == "wgsl").unwrap_or(false))
|
||||
})
|
||||
{
|
||||
let entry = entry.expect("Can continue reading shader import directory");
|
||||
if entry.file_type().unwrap().is_file() {
|
||||
let file_name = entry.file_name();
|
||||
if let Some(name) = file_name.to_str() {
|
||||
let suffix = ".wgsl";
|
||||
|
@ -27,7 +29,6 @@ pub fn get_imports(shader_dir: &Path) -> HashMap<String, String> {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
imports
|
||||
}
|
||||
|
||||
|
|
|
@ -13,10 +13,15 @@ use std::borrow::Cow;
|
|||
#[derive(Clone, Debug)]
|
||||
pub struct ComputeShader<'a> {
|
||||
pub name: Cow<'a, str>,
|
||||
pub code: Cow<'a, [u8]>,
|
||||
pub workgroup_size: [u32; 3],
|
||||
pub bindings: Cow<'a, [BindType]>,
|
||||
pub workgroup_buffers: Cow<'a, [WorkgroupBufferInfo]>,
|
||||
|
||||
#[cfg(feature = "wgsl")]
|
||||
pub wgsl: Cow<'a, str>,
|
||||
|
||||
#[cfg(feature = "msl")]
|
||||
pub msl: Cow<'a, str>,
|
||||
}
|
||||
|
||||
pub trait PipelineHost {
|
||||
|
@ -32,3 +37,5 @@ pub trait PipelineHost {
|
|||
}
|
||||
|
||||
include!(concat!(env!("OUT_DIR"), "/shaders.rs"));
|
||||
|
||||
pub use gen::SHADERS;
|
||||
|
|
|
@ -44,6 +44,8 @@ pub fn test_scenes() -> SceneSet {
|
|||
scene!(funky_paths),
|
||||
scene!(cardioid_and_friends),
|
||||
scene!(animated_text: animated),
|
||||
scene!(gradient_extend),
|
||||
scene!(two_point_radial),
|
||||
scene!(brush_transform: animated),
|
||||
scene!(blend_grid),
|
||||
scene!(conflation_artifacts),
|
||||
|
@ -255,6 +257,218 @@ fn brush_transform(sb: &mut SceneBuilder, params: &mut SceneParams) {
|
|||
);
|
||||
}
|
||||
|
||||
fn gradient_extend(sb: &mut SceneBuilder, params: &mut SceneParams) {
|
||||
fn square(sb: &mut SceneBuilder, is_radial: bool, transform: Affine, extend: Extend) {
|
||||
let colors = [Color::RED, Color::rgb8(0, 255, 0), Color::BLUE];
|
||||
let width = 300f64;
|
||||
let height = 300f64;
|
||||
let gradient: Brush = if is_radial {
|
||||
let center = (width * 0.5, height * 0.5);
|
||||
let radius = (width * 0.25) as f32;
|
||||
Gradient::new_two_point_radial(center, radius * 0.25, center, radius)
|
||||
.with_stops(colors)
|
||||
.with_extend(extend)
|
||||
.into()
|
||||
} else {
|
||||
Gradient::new_linear((width * 0.35, height * 0.5), (width * 0.65, height * 0.5))
|
||||
.with_stops(colors)
|
||||
.with_extend(extend)
|
||||
.into()
|
||||
};
|
||||
sb.fill(
|
||||
Fill::NonZero,
|
||||
transform,
|
||||
&gradient,
|
||||
None,
|
||||
&Rect::new(0.0, 0.0, width, height),
|
||||
);
|
||||
}
|
||||
let extend_modes = [Extend::Pad, Extend::Repeat, Extend::Reflect];
|
||||
for x in 0..3 {
|
||||
let extend = extend_modes[x];
|
||||
for y in 0..2 {
|
||||
let is_radial = y & 1 != 0;
|
||||
let transform = Affine::translate((x as f64 * 350.0 + 50.0, y as f64 * 350.0 + 100.0));
|
||||
square(sb, is_radial, transform, extend);
|
||||
}
|
||||
}
|
||||
for (i, label) in ["Pad", "Repeat", "Reflect"].iter().enumerate() {
|
||||
let x = i as f64 * 350.0 + 50.0;
|
||||
params.text.add(
|
||||
sb,
|
||||
None,
|
||||
32.0,
|
||||
Some(&Color::WHITE.into()),
|
||||
Affine::translate((x, 70.0)),
|
||||
label,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn two_point_radial(sb: &mut SceneBuilder, _params: &mut SceneParams) {
|
||||
fn make(
|
||||
sb: &mut SceneBuilder,
|
||||
x0: f64,
|
||||
y0: f64,
|
||||
r0: f32,
|
||||
x1: f64,
|
||||
y1: f64,
|
||||
r1: f32,
|
||||
transform: Affine,
|
||||
extend: Extend,
|
||||
) {
|
||||
let colors = [Color::RED, Color::YELLOW, Color::rgb8(6, 85, 186)];
|
||||
let width = 400f64;
|
||||
let height = 200f64;
|
||||
let rect = Rect::new(0.0, 0.0, width, height);
|
||||
sb.fill(Fill::NonZero, transform, Color::WHITE, None, &rect);
|
||||
sb.fill(
|
||||
Fill::NonZero,
|
||||
transform,
|
||||
&Gradient::new_two_point_radial((x0, y0), r0, (x1, y1), r1)
|
||||
.with_stops(colors)
|
||||
.with_extend(extend),
|
||||
None,
|
||||
&Rect::new(0.0, 0.0, width, height),
|
||||
);
|
||||
let r0 = r0 as f64 - 1.0;
|
||||
let r1 = r1 as f64 - 1.0;
|
||||
let stroke_width = 1.0;
|
||||
sb.stroke(
|
||||
&Stroke::new(stroke_width),
|
||||
transform,
|
||||
Color::BLACK,
|
||||
None,
|
||||
&Ellipse::new((x0, y0), (r0, r0), 0.0),
|
||||
);
|
||||
sb.stroke(
|
||||
&Stroke::new(stroke_width),
|
||||
transform,
|
||||
Color::BLACK,
|
||||
None,
|
||||
&Ellipse::new((x1, y1), (r1, r1), 0.0),
|
||||
);
|
||||
}
|
||||
|
||||
// These demonstrate radial gradient patterns similar to the examples shown
|
||||
// at <https://learn.microsoft.com/en-us/typography/opentype/spec/colr#radial-gradients>
|
||||
|
||||
for (i, mode) in [Extend::Pad, Extend::Repeat, Extend::Reflect]
|
||||
.iter()
|
||||
.enumerate()
|
||||
{
|
||||
let y = 100.0;
|
||||
let x0 = 140.0;
|
||||
let x1 = x0 + 140.0;
|
||||
let r0 = 20.0;
|
||||
let r1 = 50.0;
|
||||
make(
|
||||
sb,
|
||||
x0,
|
||||
y,
|
||||
r0,
|
||||
x1,
|
||||
y,
|
||||
r1,
|
||||
Affine::translate((i as f64 * 420.0 + 20.0, 20.0)),
|
||||
*mode,
|
||||
);
|
||||
}
|
||||
|
||||
for (i, mode) in [Extend::Pad, Extend::Repeat, Extend::Reflect]
|
||||
.iter()
|
||||
.enumerate()
|
||||
{
|
||||
let y = 100.0;
|
||||
let x0 = 140.0;
|
||||
let x1 = x0 + 140.0;
|
||||
let r0 = 20.0;
|
||||
let r1 = 50.0;
|
||||
make(
|
||||
sb,
|
||||
x1,
|
||||
y,
|
||||
r1,
|
||||
x0,
|
||||
y,
|
||||
r0,
|
||||
Affine::translate((i as f64 * 420.0 + 20.0, 240.0)),
|
||||
*mode,
|
||||
);
|
||||
}
|
||||
|
||||
for (i, mode) in [Extend::Pad, Extend::Repeat, Extend::Reflect]
|
||||
.iter()
|
||||
.enumerate()
|
||||
{
|
||||
let y = 100.0;
|
||||
let x0 = 140.0;
|
||||
let x1 = x0 + 140.0;
|
||||
let r0 = 50.0;
|
||||
let r1 = 50.0;
|
||||
make(
|
||||
sb,
|
||||
x0,
|
||||
y,
|
||||
r0,
|
||||
x1,
|
||||
y,
|
||||
r1,
|
||||
Affine::translate((i as f64 * 420.0 + 20.0, 460.0)),
|
||||
*mode,
|
||||
);
|
||||
}
|
||||
|
||||
for (i, mode) in [Extend::Pad, Extend::Repeat, Extend::Reflect]
|
||||
.iter()
|
||||
.enumerate()
|
||||
{
|
||||
let x0 = 140.0;
|
||||
let y0 = 125.0;
|
||||
let r0 = 20.0;
|
||||
let x1 = 190.0;
|
||||
let y1 = 100.0;
|
||||
let r1 = 95.0;
|
||||
make(
|
||||
sb,
|
||||
x0,
|
||||
y0,
|
||||
r0,
|
||||
x1,
|
||||
y1,
|
||||
r1,
|
||||
Affine::translate((i as f64 * 420.0 + 20.0, 680.0)),
|
||||
*mode,
|
||||
);
|
||||
}
|
||||
|
||||
for (i, mode) in [Extend::Pad, Extend::Repeat, Extend::Reflect]
|
||||
.iter()
|
||||
.enumerate()
|
||||
{
|
||||
let x0 = 140.0;
|
||||
let y0 = 125.0;
|
||||
let r0 = 20.0;
|
||||
let x1 = 190.0;
|
||||
let y1 = 100.0;
|
||||
let r1 = 96.0;
|
||||
// Shift p0 so the outer edges of both circles touch
|
||||
let p0 = Point::new(x1, y1)
|
||||
+ ((Point::new(x0, y0) - Point::new(x1, y1)).normalize() * (r1 - r0));
|
||||
make(
|
||||
sb,
|
||||
p0.x,
|
||||
p0.y,
|
||||
r0 as f32,
|
||||
x1,
|
||||
y1,
|
||||
r1 as f32,
|
||||
Affine::translate((i as f64 * 420.0 + 20.0, 900.0)),
|
||||
*mode,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn blend_grid(sb: &mut SceneBuilder, _: &mut SceneParams) {
|
||||
const BLEND_MODES: &[Mix] = &[
|
||||
Mix::Normal,
|
||||
|
|
|
@ -20,5 +20,6 @@ $ cargo run -p with_winit --release -- [SVG FILES]
|
|||
- Space resets the position and zoom of the image.
|
||||
- S toggles the frame statistics layer
|
||||
- C resets the min/max frame time tracked by statistics
|
||||
- D toggles displaying the required number of each kind of dynamically allocated element (default: off)
|
||||
- V toggles VSync on/off (default: on)
|
||||
- Escape exits the program.
|
||||
|
|
|
@ -27,7 +27,7 @@ use vello::{
|
|||
util::RenderContext,
|
||||
Renderer, Scene, SceneBuilder,
|
||||
};
|
||||
use vello::{RendererOptions, SceneFragment};
|
||||
use vello::{BumpAllocators, RendererOptions, SceneFragment};
|
||||
|
||||
use winit::{
|
||||
event_loop::{EventLoop, EventLoopBuilder},
|
||||
|
@ -100,6 +100,8 @@ fn run(
|
|||
let mut images = ImageCache::new();
|
||||
let mut stats = stats::Stats::new();
|
||||
let mut stats_shown = true;
|
||||
let mut scene_complexity: Option<BumpAllocators> = None;
|
||||
let mut complexity_shown = false;
|
||||
let mut vsync_on = true;
|
||||
let mut frame_start_time = Instant::now();
|
||||
let start = Instant::now();
|
||||
|
@ -153,6 +155,9 @@ fn run(
|
|||
Some(VirtualKeyCode::S) => {
|
||||
stats_shown = !stats_shown;
|
||||
}
|
||||
Some(VirtualKeyCode::D) => {
|
||||
complexity_shown = !complexity_shown;
|
||||
}
|
||||
Some(VirtualKeyCode::C) => {
|
||||
stats.clear_min_and_max();
|
||||
}
|
||||
|
@ -332,6 +337,7 @@ fn run(
|
|||
width as f64,
|
||||
height as f64,
|
||||
stats.samples(),
|
||||
complexity_shown.then_some(scene_complexity).flatten(),
|
||||
vsync_on,
|
||||
);
|
||||
}
|
||||
|
@ -342,7 +348,7 @@ fn run(
|
|||
.expect("failed to get surface texture");
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
vello::block_on_wgpu(
|
||||
scene_complexity = vello::block_on_wgpu(
|
||||
&device_handle.device,
|
||||
renderers[render_state.surface.dev_id]
|
||||
.as_mut()
|
||||
|
|
|
@ -19,7 +19,7 @@ use std::collections::VecDeque;
|
|||
use vello::{
|
||||
kurbo::{Affine, PathEl, Rect},
|
||||
peniko::{Brush, Color, Fill, Stroke},
|
||||
SceneBuilder,
|
||||
BumpAllocators, SceneBuilder,
|
||||
};
|
||||
|
||||
const SLIDING_WINDOW_SIZE: usize = 100;
|
||||
|
@ -40,6 +40,7 @@ impl Snapshot {
|
|||
viewport_width: f64,
|
||||
viewport_height: f64,
|
||||
samples: T,
|
||||
bump: Option<BumpAllocators>,
|
||||
vsync: bool,
|
||||
) where
|
||||
T: Iterator<Item = &'a u64>,
|
||||
|
@ -59,13 +60,23 @@ impl Snapshot {
|
|||
&Rect::new(0., 0., width, height),
|
||||
);
|
||||
|
||||
let labels = [
|
||||
let mut labels = vec![
|
||||
format!("Frame Time: {:.2} ms", self.frame_time_ms),
|
||||
format!("Frame Time (min): {:.2} ms", self.frame_time_min_ms),
|
||||
format!("Frame Time (max): {:.2} ms", self.frame_time_max_ms),
|
||||
format!("VSync: {}", if vsync { "on" } else { "off" }),
|
||||
format!("Resolution: {viewport_width}x{viewport_height}"),
|
||||
];
|
||||
if let Some(bump) = &bump {
|
||||
if bump.failed >= 1 {
|
||||
labels.push(format!("Allocation Failed!"));
|
||||
}
|
||||
labels.push(format!("binning: {}", bump.binning));
|
||||
labels.push(format!("ptcl: {}", bump.ptcl));
|
||||
labels.push(format!("tile: {}", bump.tile));
|
||||
labels.push(format!("segments: {}", bump.segments));
|
||||
labels.push(format!("blend: {}", bump.blend));
|
||||
}
|
||||
|
||||
// height / 2 is dedicated to the text labels and the rest is filled by the bar graph.
|
||||
let text_height = height * 0.5 / (1 + labels.len()) as f64;
|
||||
|
|
|
@ -376,7 +376,7 @@ fn main(
|
|||
}
|
||||
}
|
||||
// DRAWTAG_FILL_RAD_GRADIENT
|
||||
case 0x2dcu: {
|
||||
case 0x29cu: {
|
||||
let linewidth = bitcast<f32>(info_bin_data[di]);
|
||||
if write_path(tile, linewidth) {
|
||||
let index = scene[dd];
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#import clip
|
||||
#import drawtag
|
||||
#import bbox
|
||||
#import transform
|
||||
|
||||
@group(0) @binding(0)
|
||||
var<uniform> config: Config;
|
||||
|
@ -30,12 +31,6 @@ var<storage, read_write> clip_inp: array<ClipInp>;
|
|||
|
||||
let WG_SIZE = 256u;
|
||||
|
||||
// Possibly dedup?
|
||||
struct Transform {
|
||||
matrx: vec4<f32>,
|
||||
translate: vec2<f32>,
|
||||
}
|
||||
|
||||
fn read_transform(transform_base: u32, ix: u32) -> Transform {
|
||||
let base = transform_base + ix * 6u;
|
||||
let c0 = bitcast<f32>(scene[base]);
|
||||
|
@ -110,18 +105,16 @@ fn main(
|
|||
// let y1 = f32(bbox.y1);
|
||||
// let bbox_f = vec4(x0, y0, x1, y1);
|
||||
let fill_mode = u32(bbox.linewidth >= 0.0);
|
||||
var matrx: vec4<f32>;
|
||||
var translate: vec2<f32>;
|
||||
var transform = Transform();
|
||||
var linewidth = bbox.linewidth;
|
||||
if linewidth >= 0.0 || tag_word == DRAWTAG_FILL_LIN_GRADIENT || tag_word == DRAWTAG_FILL_RAD_GRADIENT ||
|
||||
tag_word == DRAWTAG_FILL_IMAGE
|
||||
{
|
||||
let transform = read_transform(config.transform_base, bbox.trans_ix);
|
||||
matrx = transform.matrx;
|
||||
translate = transform.translate;
|
||||
transform = read_transform(config.transform_base, bbox.trans_ix);
|
||||
}
|
||||
if linewidth >= 0.0 {
|
||||
// Note: doesn't deal with anisotropic case
|
||||
let matrx = transform.matrx;
|
||||
linewidth *= sqrt(abs(matrx.x * matrx.w - matrx.y * matrx.z));
|
||||
}
|
||||
switch tag_word {
|
||||
|
@ -134,8 +127,8 @@ fn main(
|
|||
info[di] = bitcast<u32>(linewidth);
|
||||
var p0 = bitcast<vec2<f32>>(vec2(scene[dd + 1u], scene[dd + 2u]));
|
||||
var p1 = bitcast<vec2<f32>>(vec2(scene[dd + 3u], scene[dd + 4u]));
|
||||
p0 = matrx.xy * p0.x + matrx.zw * p0.y + translate;
|
||||
p1 = matrx.xy * p1.x + matrx.zw * p1.y + translate;
|
||||
p0 = transform_apply(transform, p0);
|
||||
p1 = transform_apply(transform, p1);
|
||||
let dxy = p1 - p0;
|
||||
let scale = 1.0 / dot(dxy, dxy);
|
||||
let line_xy = dxy * scale;
|
||||
|
@ -145,44 +138,99 @@ fn main(
|
|||
info[di + 3u] = bitcast<u32>(line_c);
|
||||
}
|
||||
// DRAWTAG_FILL_RAD_GRADIENT
|
||||
case 0x2dcu: {
|
||||
case 0x29cu: {
|
||||
// Two-point conical gradient implementation based
|
||||
// on the algorithm at <https://skia.org/docs/dev/design/conical/>
|
||||
// This epsilon matches what Skia uses
|
||||
let GRADIENT_EPSILON = 1.0 / f32(1 << 12u);
|
||||
info[di] = bitcast<u32>(linewidth);
|
||||
var p0 = bitcast<vec2<f32>>(vec2(scene[dd + 1u], scene[dd + 2u]));
|
||||
var p1 = bitcast<vec2<f32>>(vec2(scene[dd + 3u], scene[dd + 4u]));
|
||||
let r0 = bitcast<f32>(scene[dd + 5u]);
|
||||
let r1 = bitcast<f32>(scene[dd + 6u]);
|
||||
let inv_det = 1.0 / (matrx.x * matrx.w - matrx.y * matrx.z);
|
||||
let inv_mat = inv_det * vec4(matrx.w, -matrx.y, -matrx.z, matrx.x);
|
||||
let inv_tr = mat2x2(inv_mat.xy, inv_mat.zw) * -translate - p0;
|
||||
let center1 = p1 - p0;
|
||||
let rr = r1 / (r1 - r0);
|
||||
let ra_inv = rr / (r1 * r1 - dot(center1, center1));
|
||||
let c1 = center1 * ra_inv;
|
||||
let ra = rr * ra_inv;
|
||||
let roff = rr - 1.0;
|
||||
info[di + 1u] = bitcast<u32>(inv_mat.x);
|
||||
info[di + 2u] = bitcast<u32>(inv_mat.y);
|
||||
info[di + 3u] = bitcast<u32>(inv_mat.z);
|
||||
info[di + 4u] = bitcast<u32>(inv_mat.w);
|
||||
info[di + 5u] = bitcast<u32>(inv_tr.x);
|
||||
info[di + 6u] = bitcast<u32>(inv_tr.y);
|
||||
info[di + 7u] = bitcast<u32>(c1.x);
|
||||
info[di + 8u] = bitcast<u32>(c1.y);
|
||||
info[di + 9u] = bitcast<u32>(ra);
|
||||
info[di + 10u] = bitcast<u32>(roff);
|
||||
var r0 = bitcast<f32>(scene[dd + 5u]);
|
||||
var r1 = bitcast<f32>(scene[dd + 6u]);
|
||||
let user_to_gradient = transform_inverse(transform);
|
||||
// Output variables
|
||||
var xform = Transform();
|
||||
var focal_x = 0.0;
|
||||
var radius = 0.0;
|
||||
var kind = 0u;
|
||||
var flags = 0u;
|
||||
if abs(r0 - r1) <= GRADIENT_EPSILON {
|
||||
// When the radii are the same, emit a strip gradient
|
||||
kind = RAD_GRAD_KIND_STRIP;
|
||||
let scaled = r0 / distance(p0, p1);
|
||||
xform = transform_mul(
|
||||
two_point_to_unit_line(p0, p1),
|
||||
user_to_gradient
|
||||
);
|
||||
radius = scaled * scaled;
|
||||
} else {
|
||||
// Assume a two point conical gradient unless the centers
|
||||
// are equal.
|
||||
kind = RAD_GRAD_KIND_CONE;
|
||||
if all(p0 == p1) {
|
||||
kind = RAD_GRAD_KIND_CIRCULAR;
|
||||
// Nudge p0 a bit to avoid denormals.
|
||||
p0 += GRADIENT_EPSILON;
|
||||
}
|
||||
if r1 == 0.0 {
|
||||
// If r1 == 0.0, swap the points and radii
|
||||
flags |= RAD_GRAD_SWAPPED;
|
||||
let tmp_p = p0;
|
||||
p0 = p1;
|
||||
p1 = tmp_p;
|
||||
let tmp_r = r0;
|
||||
r0 = r1;
|
||||
r1 = tmp_r;
|
||||
}
|
||||
focal_x = r0 / (r0 - r1);
|
||||
let cf = (1.0 - focal_x) * p0 + focal_x * p1;
|
||||
radius = r1 / (distance(cf, p1));
|
||||
let user_to_unit_line = transform_mul(
|
||||
two_point_to_unit_line(cf, p1),
|
||||
user_to_gradient
|
||||
);
|
||||
var user_to_scaled = user_to_unit_line;
|
||||
// When r == 1.0, focal point is on circle
|
||||
if abs(radius - 1.0) <= GRADIENT_EPSILON {
|
||||
kind = RAD_GRAD_KIND_FOCAL_ON_CIRCLE;
|
||||
let scale = 0.5 * abs(1.0 - focal_x);
|
||||
user_to_scaled = transform_mul(
|
||||
Transform(vec4(scale, 0.0, 0.0, scale), vec2(0.0)),
|
||||
user_to_unit_line
|
||||
);
|
||||
} else {
|
||||
let a = radius * radius - 1.0;
|
||||
let scale_ratio = abs(1.0 - focal_x) / a;
|
||||
let scale_x = radius * scale_ratio;
|
||||
let scale_y = sqrt(abs(a)) * scale_ratio;
|
||||
user_to_scaled = transform_mul(
|
||||
Transform(vec4(scale_x, 0.0, 0.0, scale_y), vec2(0.0)),
|
||||
user_to_unit_line
|
||||
);
|
||||
}
|
||||
xform = user_to_scaled;
|
||||
}
|
||||
info[di + 1u] = bitcast<u32>(xform.matrx.x);
|
||||
info[di + 2u] = bitcast<u32>(xform.matrx.y);
|
||||
info[di + 3u] = bitcast<u32>(xform.matrx.z);
|
||||
info[di + 4u] = bitcast<u32>(xform.matrx.w);
|
||||
info[di + 5u] = bitcast<u32>(xform.translate.x);
|
||||
info[di + 6u] = bitcast<u32>(xform.translate.y);
|
||||
info[di + 7u] = bitcast<u32>(focal_x);
|
||||
info[di + 8u] = bitcast<u32>(radius);
|
||||
info[di + 9u] = bitcast<u32>((flags << 3u) | kind);
|
||||
}
|
||||
// DRAWTAG_FILL_IMAGE
|
||||
case 0x248u: {
|
||||
info[di] = bitcast<u32>(linewidth);
|
||||
let inv_det = 1.0 / (matrx.x * matrx.w - matrx.y * matrx.z);
|
||||
let inv_mat = inv_det * vec4(matrx.w, -matrx.y, -matrx.z, matrx.x);
|
||||
let inv_tr = mat2x2(inv_mat.xy, inv_mat.zw) * -translate;
|
||||
info[di + 1u] = bitcast<u32>(inv_mat.x);
|
||||
info[di + 2u] = bitcast<u32>(inv_mat.y);
|
||||
info[di + 3u] = bitcast<u32>(inv_mat.z);
|
||||
info[di + 4u] = bitcast<u32>(inv_mat.w);
|
||||
info[di + 5u] = bitcast<u32>(inv_tr.x);
|
||||
info[di + 6u] = bitcast<u32>(inv_tr.y);
|
||||
let inv = transform_inverse(transform);
|
||||
info[di + 1u] = bitcast<u32>(inv.matrx.x);
|
||||
info[di + 2u] = bitcast<u32>(inv.matrx.y);
|
||||
info[di + 3u] = bitcast<u32>(inv.matrx.z);
|
||||
info[di + 4u] = bitcast<u32>(inv.matrx.w);
|
||||
info[di + 5u] = bitcast<u32>(inv.translate.x);
|
||||
info[di + 6u] = bitcast<u32>(inv.translate.y);
|
||||
info[di + 7u] = scene[dd];
|
||||
info[di + 8u] = scene[dd + 1u];
|
||||
}
|
||||
|
@ -197,3 +245,17 @@ fn main(
|
|||
clip_inp[m.clip_ix] = ClipInp(ix, i32(path_ix));
|
||||
}
|
||||
}
|
||||
|
||||
fn two_point_to_unit_line(p0: vec2<f32>, p1: vec2<f32>) -> Transform {
|
||||
let tmp1 = from_poly2(p0, p1);
|
||||
let inv = transform_inverse(tmp1);
|
||||
let tmp2 = from_poly2(vec2(0.0), vec2(1.0, 0.0));
|
||||
return transform_mul(tmp2, inv);
|
||||
}
|
||||
|
||||
fn from_poly2(p0: vec2<f32>, p1: vec2<f32>) -> Transform {
|
||||
return Transform(
|
||||
vec4(p1.y - p0.y, p0.x - p1.x, p1.x - p0.x, p1.y - p0.y),
|
||||
vec2(p0.x, p0.y)
|
||||
);
|
||||
}
|
||||
|
|
|
@ -61,16 +61,20 @@ fn read_color(cmd_ix: u32) -> CmdColor {
|
|||
}
|
||||
|
||||
fn read_lin_grad(cmd_ix: u32) -> CmdLinGrad {
|
||||
let index = ptcl[cmd_ix + 1u];
|
||||
let index_mode = ptcl[cmd_ix + 1u];
|
||||
let index = index_mode >> 2u;
|
||||
let extend_mode = index_mode & 0x3u;
|
||||
let info_offset = ptcl[cmd_ix + 2u];
|
||||
let line_x = bitcast<f32>(info[info_offset]);
|
||||
let line_y = bitcast<f32>(info[info_offset + 1u]);
|
||||
let line_c = bitcast<f32>(info[info_offset + 2u]);
|
||||
return CmdLinGrad(index, line_x, line_y, line_c);
|
||||
return CmdLinGrad(index, extend_mode, line_x, line_y, line_c);
|
||||
}
|
||||
|
||||
fn read_rad_grad(cmd_ix: u32) -> CmdRadGrad {
|
||||
let index = ptcl[cmd_ix + 1u];
|
||||
let index_mode = ptcl[cmd_ix + 1u];
|
||||
let index = index_mode >> 2u;
|
||||
let extend_mode = index_mode & 0x3u;
|
||||
let info_offset = ptcl[cmd_ix + 2u];
|
||||
let m0 = bitcast<f32>(info[info_offset]);
|
||||
let m1 = bitcast<f32>(info[info_offset + 1u]);
|
||||
|
@ -78,10 +82,12 @@ fn read_rad_grad(cmd_ix: u32) -> CmdRadGrad {
|
|||
let m3 = bitcast<f32>(info[info_offset + 3u]);
|
||||
let matrx = vec4(m0, m1, m2, m3);
|
||||
let xlat = vec2(bitcast<f32>(info[info_offset + 4u]), bitcast<f32>(info[info_offset + 5u]));
|
||||
let c1 = vec2(bitcast<f32>(info[info_offset + 6u]), bitcast<f32>(info[info_offset + 7u]));
|
||||
let ra = bitcast<f32>(info[info_offset + 8u]);
|
||||
let roff = bitcast<f32>(info[info_offset + 9u]);
|
||||
return CmdRadGrad(index, matrx, xlat, c1, ra, roff);
|
||||
let focal_x = bitcast<f32>(info[info_offset + 6u]);
|
||||
let radius = bitcast<f32>(info[info_offset + 7u]);
|
||||
let flags_kind = info[info_offset + 8u];
|
||||
let flags = flags_kind >> 3u;
|
||||
let kind = flags_kind & 0x7u;
|
||||
return CmdRadGrad(index, extend_mode, matrx, xlat, focal_x, radius, kind, flags);
|
||||
}
|
||||
|
||||
fn read_image(cmd_ix: u32) -> CmdImage {
|
||||
|
@ -108,6 +114,26 @@ fn read_end_clip(cmd_ix: u32) -> CmdEndClip {
|
|||
return CmdEndClip(blend, alpha);
|
||||
}
|
||||
|
||||
fn extend_mode(t: f32, mode: u32) -> f32 {
|
||||
let EXTEND_PAD = 0u;
|
||||
let EXTEND_REPEAT = 1u;
|
||||
let EXTEND_REFLECT = 2u;
|
||||
switch mode {
|
||||
// EXTEND_PAD
|
||||
case 0u: {
|
||||
return clamp(t, 0.0, 1.0);
|
||||
}
|
||||
// EXTEND_REPEAT
|
||||
case 1u: {
|
||||
return fract(t);
|
||||
}
|
||||
// EXTEND_REFLECT
|
||||
default: {
|
||||
return abs(t - 2.0 * round(0.5 * t));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
@group(0) @binding(3)
|
||||
|
@ -262,7 +288,7 @@ fn main(
|
|||
let d = lin.line_x * xy.x + lin.line_y * xy.y + lin.line_c;
|
||||
for (var i = 0u; i < PIXELS_PER_THREAD; i += 1u) {
|
||||
let my_d = d + lin.line_x * f32(i);
|
||||
let x = i32(round(clamp(my_d, 0.0, 1.0) * f32(GRADIENT_WIDTH - 1)));
|
||||
let x = i32(round(extend_mode(my_d, lin.extend_mode) * f32(GRADIENT_WIDTH - 1)));
|
||||
let fg_rgba = textureLoad(gradients, vec2(x, i32(lin.index)), 0);
|
||||
let fg_i = fg_rgba * area[i];
|
||||
rgba[i] = rgba[i] * (1.0 - fg_i.a) + fg_i;
|
||||
|
@ -272,18 +298,47 @@ fn main(
|
|||
// CMD_RAD_GRAD
|
||||
case 7u: {
|
||||
let rad = read_rad_grad(cmd_ix);
|
||||
let focal_x = rad.focal_x;
|
||||
let radius = rad.radius;
|
||||
let is_strip = rad.kind == RAD_GRAD_KIND_STRIP;
|
||||
let is_circular = rad.kind == RAD_GRAD_KIND_CIRCULAR;
|
||||
let is_focal_on_circle = rad.kind == RAD_GRAD_KIND_FOCAL_ON_CIRCLE;
|
||||
let is_swapped = (rad.flags & RAD_GRAD_SWAPPED) != 0u;
|
||||
let r1_recip = select(1.0 / radius, 0.0, is_circular);
|
||||
let less_scale = select(1.0, -1.0, is_swapped || (1.0 - focal_x) < 0.0);
|
||||
let t_sign = sign(1.0 - focal_x);
|
||||
for (var i = 0u; i < PIXELS_PER_THREAD; i += 1u) {
|
||||
let my_xy = vec2(xy.x + f32(i), xy.y);
|
||||
// TODO: can hoist y, but for now stick to the GLSL version
|
||||
let xy_xformed = rad.matrx.xy * my_xy.x + rad.matrx.zw * my_xy.y + rad.xlat;
|
||||
let ba = dot(xy_xformed, rad.c1);
|
||||
let ca = rad.ra * dot(xy_xformed, xy_xformed);
|
||||
let t = sqrt(ba * ba + ca) - ba - rad.roff;
|
||||
let x = i32(round(clamp(t, 0.0, 1.0) * f32(GRADIENT_WIDTH - 1)));
|
||||
let local_xy = rad.matrx.xy * my_xy.x + rad.matrx.zw * my_xy.y + rad.xlat;
|
||||
let x = local_xy.x;
|
||||
let y = local_xy.y;
|
||||
let xx = x * x;
|
||||
let yy = y * y;
|
||||
var t = 0.0;
|
||||
var is_valid = true;
|
||||
if is_strip {
|
||||
let a = radius - yy;
|
||||
t = sqrt(a) + x;
|
||||
is_valid = a >= 0.0;
|
||||
} else if is_focal_on_circle {
|
||||
t = (xx + yy) / x;
|
||||
is_valid = t >= 0.0 && x != 0.0;
|
||||
} else if radius > 1.0 {
|
||||
t = sqrt(xx + yy) - x * r1_recip;
|
||||
} else { // radius < 1.0
|
||||
let a = xx - yy;
|
||||
t = less_scale * sqrt(a) - x * r1_recip;
|
||||
is_valid = a >= 0.0 && t >= 0.0;
|
||||
}
|
||||
if is_valid {
|
||||
t = extend_mode(focal_x + t_sign * t, rad.extend_mode);
|
||||
t = select(t, 1.0 - t, is_swapped);
|
||||
let x = i32(round(t * f32(GRADIENT_WIDTH - 1)));
|
||||
let fg_rgba = textureLoad(gradients, vec2(x, i32(rad.index)), 0);
|
||||
let fg_i = fg_rgba * area[i];
|
||||
rgba[i] = rgba[i] * (1.0 - fg_i.a) + fg_i;
|
||||
}
|
||||
}
|
||||
cmd_ix += 3u;
|
||||
}
|
||||
// CMD_IMAGE
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#import config
|
||||
#import pathtag
|
||||
#import cubic
|
||||
#import transform
|
||||
|
||||
@group(0) @binding(0)
|
||||
var<uniform> config: Config;
|
||||
|
@ -36,7 +37,6 @@ struct AtomicPathBbox {
|
|||
@group(0) @binding(3)
|
||||
var<storage, read_write> path_bboxes: array<AtomicPathBbox>;
|
||||
|
||||
|
||||
@group(0) @binding(4)
|
||||
var<storage, read_write> cubics: array<Cubic>;
|
||||
|
||||
|
@ -85,11 +85,6 @@ fn read_i16_point(ix: u32) -> vec2<f32> {
|
|||
return vec2(x, y);
|
||||
}
|
||||
|
||||
struct Transform {
|
||||
matrx: vec4<f32>,
|
||||
translate: vec2<f32>,
|
||||
}
|
||||
|
||||
fn read_transform(transform_base: u32, ix: u32) -> Transform {
|
||||
let base = transform_base + ix * 6u;
|
||||
let c0 = bitcast<f32>(scene[base]);
|
||||
|
@ -103,10 +98,6 @@ fn read_transform(transform_base: u32, ix: u32) -> Transform {
|
|||
return Transform(matrx, translate);
|
||||
}
|
||||
|
||||
fn transform_apply(transform: Transform, p: vec2<f32>) -> vec2<f32> {
|
||||
return transform.matrx.xy * p.x + transform.matrx.zw * p.y + transform.translate;
|
||||
}
|
||||
|
||||
fn round_down(x: f32) -> i32 {
|
||||
return i32(floor(x));
|
||||
}
|
||||
|
|
|
@ -306,7 +306,8 @@ fn blend_compose(
|
|||
let as_fa = as_ * fa;
|
||||
let ab_fb = ab * fb;
|
||||
let co = as_fa * cs + ab_fb * cb;
|
||||
return vec4(co, as_fa + ab_fb);
|
||||
// Modes like COMPOSE_PLUS can generate alpha > 1.0, so clamp.
|
||||
return vec4(co, min(as_fa + ab_fb, 1.0));
|
||||
}
|
||||
|
||||
// Apply color mixing and composition. Both input and output colors are
|
||||
|
|
|
@ -49,3 +49,16 @@ let N_TILE_Y = 16u;
|
|||
let N_TILE = 256u;
|
||||
|
||||
let BLEND_STACK_SPLIT = 4u;
|
||||
|
||||
// The following are computed in draw_leaf from the generic gradient parameters
|
||||
// encoded in the scene, and stored in the gradient's info struct, for
|
||||
// consumption during fine rasterization.
|
||||
|
||||
// Radial gradient kinds
|
||||
let RAD_GRAD_KIND_CIRCULAR = 1u;
|
||||
let RAD_GRAD_KIND_STRIP = 2u;
|
||||
let RAD_GRAD_KIND_FOCAL_ON_CIRCLE = 3u;
|
||||
let RAD_GRAD_KIND_CONE = 4u;
|
||||
|
||||
// Radial gradient flags
|
||||
let RAD_GRAD_SWAPPED = 1u;
|
||||
|
|
|
@ -18,7 +18,7 @@ struct DrawMonoid {
|
|||
let DRAWTAG_NOP = 0u;
|
||||
let DRAWTAG_FILL_COLOR = 0x44u;
|
||||
let DRAWTAG_FILL_LIN_GRADIENT = 0x114u;
|
||||
let DRAWTAG_FILL_RAD_GRADIENT = 0x2dcu;
|
||||
let DRAWTAG_FILL_RAD_GRADIENT = 0x29cu;
|
||||
let DRAWTAG_FILL_IMAGE = 0x248u;
|
||||
let DRAWTAG_BEGIN_CLIP = 0x9u;
|
||||
let DRAWTAG_END_CLIP = 0x21u;
|
||||
|
|
|
@ -44,6 +44,7 @@ struct CmdColor {
|
|||
|
||||
struct CmdLinGrad {
|
||||
index: u32,
|
||||
extend_mode: u32,
|
||||
line_x: f32,
|
||||
line_y: f32,
|
||||
line_c: f32,
|
||||
|
@ -51,11 +52,13 @@ struct CmdLinGrad {
|
|||
|
||||
struct CmdRadGrad {
|
||||
index: u32,
|
||||
extend_mode: u32,
|
||||
matrx: vec4<f32>,
|
||||
xlat: vec2<f32>,
|
||||
c1: vec2<f32>,
|
||||
ra: f32,
|
||||
roff: f32,
|
||||
focal_x: f32,
|
||||
radius: f32,
|
||||
kind: u32,
|
||||
flags: u32,
|
||||
}
|
||||
|
||||
struct CmdImage {
|
||||
|
|
26
shader/shared/transform.wgsl
Normal file
26
shader/shared/transform.wgsl
Normal file
|
@ -0,0 +1,26 @@
|
|||
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
|
||||
|
||||
// Helpers for working with transforms.
|
||||
|
||||
struct Transform {
|
||||
matrx: vec4<f32>,
|
||||
translate: vec2<f32>,
|
||||
}
|
||||
|
||||
fn transform_apply(transform: Transform, p: vec2<f32>) -> vec2<f32> {
|
||||
return transform.matrx.xy * p.x + transform.matrx.zw * p.y + transform.translate;
|
||||
}
|
||||
|
||||
fn transform_inverse(transform: Transform) -> Transform {
|
||||
let inv_det = 1.0 / (transform.matrx.x * transform.matrx.w - transform.matrx.y * transform.matrx.z);
|
||||
let inv_mat = inv_det * vec4(transform.matrx.w, -transform.matrx.y, -transform.matrx.z, transform.matrx.x);
|
||||
let inv_tr = mat2x2(inv_mat.xy, inv_mat.zw) * -transform.translate;
|
||||
return Transform(inv_mat, inv_tr);
|
||||
}
|
||||
|
||||
fn transform_mul(a: Transform, b: Transform) -> Transform {
|
||||
return Transform(
|
||||
a.matrx.xyxy * b.matrx.xxzz + a.matrx.zwzw * b.matrx.yyww,
|
||||
a.matrx.xy * b.translate.x + a.matrx.zw * b.translate.y + a.translate
|
||||
);
|
||||
}
|
|
@ -29,6 +29,7 @@ use {
|
|||
vello_encoding::Encoding,
|
||||
};
|
||||
|
||||
pub use fello;
|
||||
pub use vello_encoding::Glyph;
|
||||
|
||||
/// General context for creating scene fragments for glyph outlines.
|
||||
|
|
25
src/lib.rs
25
src/lib.rs
|
@ -37,6 +37,8 @@ pub use util::block_on_wgpu;
|
|||
use engine::{Engine, ExternalResource, Recording};
|
||||
use shaders::FullShaders;
|
||||
|
||||
/// Temporary export, used in with_winit for stats
|
||||
pub use vello_encoding::BumpAllocators;
|
||||
use wgpu::{Device, Queue, SurfaceTexture, TextureFormat, TextureView};
|
||||
|
||||
/// Catch-all error type.
|
||||
|
@ -196,6 +198,12 @@ impl Renderer {
|
|||
/// The texture is assumed to be of the specified dimensions and have been created with
|
||||
/// the [wgpu::TextureFormat::Rgba8Unorm] format and the [wgpu::TextureUsages::STORAGE_BINDING]
|
||||
/// flag set.
|
||||
///
|
||||
/// The return value is the value of the `BumpAllocators` in this rendering, which is currently used
|
||||
/// for debug output.
|
||||
///
|
||||
/// This return type is not stable, and will likely be changed when a more principled way to access
|
||||
/// relevant statistics is implemented
|
||||
pub async fn render_to_texture_async(
|
||||
&mut self,
|
||||
device: &Device,
|
||||
|
@ -203,13 +211,15 @@ impl Renderer {
|
|||
scene: &Scene,
|
||||
texture: &TextureView,
|
||||
params: &RenderParams,
|
||||
) -> Result<()> {
|
||||
) -> Result<Option<BumpAllocators>> {
|
||||
let mut render = Render::new();
|
||||
let encoding = scene.data();
|
||||
let recording = render.render_encoding_coarse(encoding, &self.shaders, params, true);
|
||||
let target = render.out_image();
|
||||
let bump_buf = render.bump_buf();
|
||||
self.engine.run_recording(device, queue, &recording, &[])?;
|
||||
|
||||
let mut bump: Option<BumpAllocators> = None;
|
||||
if let Some(bump_buf) = self.engine.get_download(bump_buf) {
|
||||
let buf_slice = bump_buf.slice(..);
|
||||
let (sender, receiver) = futures_intrusive::channel::shared::oneshot_channel();
|
||||
|
@ -219,8 +229,8 @@ impl Renderer {
|
|||
} else {
|
||||
return Err("channel was closed".into());
|
||||
}
|
||||
let _mapped = buf_slice.get_mapped_range();
|
||||
// println!("{:?}", bytemuck::cast_slice::<_, u32>(&mapped));
|
||||
let mapped = buf_slice.get_mapped_range();
|
||||
bump = Some(bytemuck::pod_read_unaligned(&*mapped));
|
||||
}
|
||||
// TODO: apply logic to determine whether we need to rerun coarse, and also
|
||||
// allocate the blend stack as needed.
|
||||
|
@ -231,7 +241,7 @@ impl Renderer {
|
|||
let external_resources = [ExternalResource::Image(target, texture)];
|
||||
self.engine
|
||||
.run_recording(device, queue, &recording, &external_resources)?;
|
||||
Ok(())
|
||||
Ok(bump)
|
||||
}
|
||||
|
||||
/// See [Self::render_to_surface]
|
||||
|
@ -242,7 +252,7 @@ impl Renderer {
|
|||
scene: &Scene,
|
||||
surface: &SurfaceTexture,
|
||||
params: &RenderParams,
|
||||
) -> Result<()> {
|
||||
) -> Result<Option<BumpAllocators>> {
|
||||
let width = params.width;
|
||||
let height = params.height;
|
||||
let mut target = self
|
||||
|
@ -254,7 +264,8 @@ impl Renderer {
|
|||
if target.width != width || target.height != height {
|
||||
target = TargetTexture::new(device, width, height);
|
||||
}
|
||||
self.render_to_texture_async(device, queue, scene, &target.view, params)
|
||||
let bump = self
|
||||
.render_to_texture_async(device, queue, scene, &target.view, params)
|
||||
.await?;
|
||||
let blit = self
|
||||
.blit
|
||||
|
@ -292,7 +303,7 @@ impl Renderer {
|
|||
}
|
||||
queue.submit(Some(encoder.finish()));
|
||||
self.target = Some(target);
|
||||
Ok(())
|
||||
Ok(bump)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
25
src/scene.rs
25
src/scene.rs
|
@ -205,8 +205,8 @@ impl<'a> DrawGlyphs<'a> {
|
|||
/// Creates a new builder for encoding a glyph run for the specified
|
||||
/// encoding with the given font.
|
||||
pub fn new(encoding: &'a mut Encoding, font: &Font) -> Self {
|
||||
let coords_start = encoding.normalized_coords.len();
|
||||
let glyphs_start = encoding.glyphs.len();
|
||||
let coords_start = encoding.resources.normalized_coords.len();
|
||||
let glyphs_start = encoding.resources.glyphs.len();
|
||||
let stream_offsets = encoding.stream_offsets();
|
||||
Self {
|
||||
encoding,
|
||||
|
@ -264,10 +264,14 @@ impl<'a> DrawGlyphs<'a> {
|
|||
/// Sets the normalized design space coordinates for a variable font instance.
|
||||
pub fn normalized_coords(mut self, coords: &[NormalizedCoord]) -> Self {
|
||||
self.encoding
|
||||
.resources
|
||||
.normalized_coords
|
||||
.truncate(self.run.normalized_coords.start);
|
||||
self.encoding.normalized_coords.extend_from_slice(coords);
|
||||
self.run.normalized_coords.end = self.encoding.normalized_coords.len();
|
||||
self.encoding
|
||||
.resources
|
||||
.normalized_coords
|
||||
.extend_from_slice(coords);
|
||||
self.run.normalized_coords.end = self.encoding.resources.normalized_coords.len();
|
||||
self
|
||||
}
|
||||
|
||||
|
@ -292,18 +296,19 @@ impl<'a> DrawGlyphs<'a> {
|
|||
///
|
||||
/// The `style` parameter accepts either `Fill` or `&Stroke` types.
|
||||
pub fn draw(mut self, style: impl Into<StyleRef<'a>>, glyphs: impl Iterator<Item = Glyph>) {
|
||||
let resources = &mut self.encoding.resources;
|
||||
self.run.style = style.into().to_owned();
|
||||
self.encoding.glyphs.extend(glyphs);
|
||||
self.run.glyphs.end = self.encoding.glyphs.len();
|
||||
resources.glyphs.extend(glyphs);
|
||||
self.run.glyphs.end = resources.glyphs.len();
|
||||
if self.run.glyphs.is_empty() {
|
||||
self.encoding
|
||||
resources
|
||||
.normalized_coords
|
||||
.truncate(self.run.normalized_coords.start);
|
||||
return;
|
||||
}
|
||||
let index = self.encoding.glyph_runs.len();
|
||||
self.encoding.glyph_runs.push(self.run);
|
||||
self.encoding.patches.push(Patch::GlyphRun { index });
|
||||
let index = resources.glyph_runs.len();
|
||||
resources.glyph_runs.push(self.run);
|
||||
resources.patches.push(Patch::GlyphRun { index });
|
||||
self.encoding.encode_brush(self.brush, self.brush_alpha);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -318,4 +318,5 @@ const SHARED_SHADERS: &[(&str, &str)] = &[
|
|||
shared_shader!("ptcl"),
|
||||
shared_shader!("segment"),
|
||||
shared_shader!("tile"),
|
||||
shared_shader!("transform"),
|
||||
];
|
||||
|
|
Loading…
Add table
Reference in a new issue