Commit graph

912 commits

Author SHA1 Message Date
Raph Levien 1f6b47bd78 Quiet warnings
Fixes the warnings remaining in the code, which should in turn let us check that in CI.

Also checks the optional features, which are easy enough to break.
2023-05-18 15:40:40 -07:00
Raph Levien 8158e77859 Rustfmt
I should set up git pre-push hooks. Also, I am surprised this needed a fmt, and would not add all the extra vertical space if it were up to me, but the reason we use default rustfmt is to avoid spending mental energy on such details.
2023-05-18 11:19:56 -07:00
Raph Levien 8f413c5b44 Fix headless example 2023-05-18 11:16:10 -07:00
Raph Levien f3587b1240 Merge branch 'main' into failure 2023-05-18 11:14:22 -07:00
Daniel McNab abfe9fbb56
Add a stats display for scene complexity (#322) 2023-05-18 18:50:57 +01:00
Daniel McNab 2c394aa265
Add a CI check that everything compiles (#321) 2023-05-18 16:14:46 +01:00
Arman Uguray ef2630ad9c
Merge pull request #323 from armansito/shaders-fixes-for-bazel
[shaders] Shader path look up fixes for hermetic builds
2023-05-16 15:38:00 -07:00
Arman Uguray d82bd409ff [shaders] Shader path look up fixes for hermetic builds
* Bazel builds seem to fail to open relative paths to parent directories
  due to hermetic sandboxing of third-party repositories. This adds a
  WORKSPACE_MANIFEST_FILE environment variable that allows the caller to
  optionally provide an absolute path to the workspace root manifest
  file.
* The existing code processed a shader file only if
  `FileType::is_file` returns true for it. This is not the case when
  sources are accessed via symbolic links, which is possible in a Bazel
  sandbox. The code now filters for the ".wgsl" file extension instead
  of the file type which should generally be safe.
2023-05-16 15:08:54 -07:00
Chad Brokaw 14eef3fafb
Merge pull request #316 from linebender/gradient-fixes
General gradient improvements
2023-05-16 02:36:42 -04:00
Chad Brokaw 780cff09db add examples from COLRv1 spec 2023-05-16 02:35:20 -04:00
Chad Brokaw 7b68630d6a refactor common scale ratio code 2023-05-15 14:54:44 -04:00
Chad Brokaw 58c7df469d Address review feedback
* replace one_minus_focal_x and abs_one_minus_focal_x variables with the actual expressions
* replace division by r^2-1 with multiplication by reciprocal
* revert chain selects to branchy code for clarity. Branching is dynamically uniform so shouldn't affect performance
* add suggested comment describing gradient kind/flags constants
2023-05-15 14:45:38 -04:00
Chad Brokaw 5e1188f968 replace branches with chained selects
This exchanges the per-pixel branching with additional ALU + selects. My expectation is that this will be faster, but that may be hardware/driver dependent and likely requires profiling and examination of generated code.

The original code is kept in a comment with notes to explain the more obfuscated select version.
2023-05-11 12:37:36 -04:00
Arman Uguray b0303ccf98
Merge pull request #320 from armansito/revise-backend-src-access
[shaders] Revise access to backend-agnostic metadata
2023-05-10 14:46:07 -07:00
Arman Uguray b4ffb88494 [shaders] Revise access to backend-agnostic metadata
Previously the generated shader data structures were rooted in
backend-specific top-level mods (`mod wgsl`, `mod msl`, etc). This made
access to per-shader information that is common to all backends (e.g.
workgroup sizes, shader name etc) awkward to access from backend
agnostic code, especially when feature-gated conditional compilation is
used on the client side.

The data structures have been rearranged such that there is a top-level
`ComputeShader` declaration for each stage under a `gen` mod. The
`ComputeShader` struct declares feature-gated fields for backend shader
sources, such that backend specific data is now a leaf node in the
structure rather than the root. This has some additional benefits:

1. Common data doesn't have to be redeclared, saving on code size when
   multiple backends are enabled.

2. The backend specific source code was previously encoded as a `[u8]`.
   We can now use types that more closely match the expected format, for
   example `&str` for WGSL and MSL, `[u32]` for SPIR-V, etc.

3. If we ever need to expose additional backend-specific metadata in the
   future, we can bundle them alongside the source code in a
   backend-specific data structure at this level of the tree.
2023-05-10 14:12:13 -07:00
Chad Brokaw 006faab69f
Merge pull request #318 from linebender/export-font-api
Re-export font API
2023-05-10 13:59:29 -04:00
Chad Brokaw 570a0f3ce4 Re-export font API
Just exports fello from the glyph module so we can construct FontRefs in xilem.
2023-05-10 13:54:42 -04:00
Chad Brokaw b103a55301 rework radial gradients
Adds full support for COLRv1 radial gradients based on the two-point conical gradient algorithm at https://skia.org/docs/dev/design/conical/

Also adds robustness to degenerate cases in gradient encoding:
* Radial where p0 == p1 && r0 == r1 renders transparent solid
* Empty stops render as transparent solid
* Single stop renders as solid
2023-05-09 18:09:53 -04:00
Chad Brokaw ced6309a3b support two point radial with r0 > 0.0 2023-05-06 03:27:53 -04:00
Chad Brokaw 2db555145e clean up test scene code 2023-05-03 15:29:45 -04:00
Chad Brokaw e9c2ce1623 resolve merge conflicts 2023-05-03 14:53:36 -04:00
Chad Brokaw 4f9ae4c937 Merge branch 'main' into gradient-fixes 2023-05-03 14:49:57 -04:00
Chad Brokaw 6b69bff394
Merge pull request #317 from linebender/simple-resolve
[encoding] Add feature gate for full pipeline support
2023-05-03 14:46:12 -04:00
Chad Brokaw c68d011c7c feature gate full pipeline encoding support
Adds a new feature called "full" (on by default) that enables encoding support for the full pipeline.
2023-05-03 12:22:51 -04:00
Chad Brokaw 46328c7a2c cleanup for review
* rename resolve_simple to resolve_solid_paths_only to better capture the semantics of the function
* move duplicated buffer size computation code to separate function
* change Resolver::resolve to call resolve_solid_paths_only when encoding.patches.is_empty() is true. This is likely to be slightly faster and will ensure that the "simple" code path is actually used.
2023-05-02 16:42:50 -04:00
Chad Brokaw c3ca624c1e Add resolve function for path only pipeline
Adds a new `resolve_simple` function that doesn't handle late bound resources (gradients, images and glyph runs).
2023-05-02 14:07:25 -04:00
Chad Brokaw 15cd306af6 Extend modes for gradients
This patch implements the pad, repeat and reflect extend modes for gradient brushes. Adds a new example demonstrating the functionality.

Also fixes a few bugs:
* Clamps alpha in blend.wgsl for the `blend_compose` function. The `Plus` mode was generating `alpha > 1.0` leading to incorrect rendering.
* Small change to radial gradients in fine.wgsl to reject pixels outside the cone when the circles don't nest. This requires further work to properly extend the cone when one of the radii is not 0.
2023-04-30 23:11:57 -04:00
Raph Levien 1b3938e54f Clean up casting
Get rid of unneeded clone and make syntax nicer.
2023-04-29 08:22:49 -07:00
Raph Levien e7c7f10524 Cargo fmt 2023-04-29 08:19:28 -07:00
Raph Levien 9c7e084239 Focus canvas on setup 2023-04-29 08:19:01 -07:00
Raph Levien a20c9e1592 Oops, forgot to commit mmark.rs 2023-04-29 08:18:04 -07:00
Raph Levien 6fc1ed8e13 Cargo fmt 2023-04-29 08:16:28 -07:00
Raph Levien f4a2fc616b Mmark example
This commit ports the mmark example from the mmark branch, and also makes the complexity adjustable through up/down arrow keys.
2023-04-29 07:55:31 -07:00
Raph Levien 495229bf10 Combine tiger and splash screen
Always show the tiger, and include key bindings.
2023-04-28 17:15:28 -07:00
Raph Levien 152fa00843 Basic splash screen
Just has key bindings for now.
2023-04-28 16:44:37 -07:00
Raph Levien 8a083d9473 Nicer HTML
It's easier with innerHTML rather than constructing DOM by hand.
2023-04-28 14:33:24 -07:00
Raph Levien e399f4792d Display error message when WebGPU not enabled
Detect the case where creating the WebGPU surface fails, and insert a message explaning the failure into the DOM, rather than panicking.
2023-04-28 13:55:24 -07:00
Daniel McNab 299b47ea06
Update the bevy example to wgpu 0.16 (#313)
* Update the bevy example to wgpu 0.16

After https://github.com/bevyengine/bevy/pull/8446

* Remove inaccurate README warning
2023-04-27 08:41:17 +01:00
Arman Uguray 8b2ea0132a
Merge pull request #312 from armansito/fix-wasm
Fix WASM build

- Rolled wgpu to 0.16.
- Incorprated the instant crate in lieu of std::time::Instant which works on WASM and native builds.
- Fixed the issue with window scaling by setting the canvas size based on winit Window dimensions.
- Fixed a division-by-zero issue in path_coarse_full

This resolves #276
2023-04-25 00:40:08 -07:00
Arman Uguray c9d7a15fad
Put the Warning label in its own line
Co-authored-by: Daniel McNab <36049421+DJMcNab@users.noreply.github.com>
2023-04-25 00:37:06 -07:00
Arman Uguray b0cc221d7a Add warning to README about the Bevy example's compilation status 2023-04-24 16:03:09 -07:00
Arman Uguray b442ba550b Update wgpu version badge in README 2023-04-24 15:56:46 -07:00
Arman Uguray d3c54ed12d Include --bin with_winit_bin in run_wasm instructions 2023-04-24 15:49:49 -07:00
Daniel McNab 1529945a5a Update cargo-run-wasm 2023-04-24 15:46:18 -07:00
Arman Uguray 51f00fbd1f Fix the headless example for wgpu 0.16 2023-04-24 10:41:25 -07:00
Arman Uguray bc903d1c3b Add check for division-by-zero in path_coarse_full
The potential division by zero in this line led to visible visual
artifacts when running against WebGPU in Chrome.
2023-04-23 16:28:52 -07:00
Arman Uguray 7526d1ca26 Update run_wasm instructions 2023-04-23 16:09:17 -07:00
Arman Uguray 84915dc289 Use expect instead of unwrap on image format block size 2023-04-23 16:09:17 -07:00
Arman Uguray bb117da352 Enable wasm-bindgen feature of instant crate 2023-04-23 16:00:01 -07:00
Arman Uguray 4642fa024f [with_winit] Set the canvas size to thw winit Window's inner size
This prevents the scaling caused by the hardcoded canvas dimensions on
high dpi platforms.
2023-04-23 12:02:39 -07:00