Move types into the toplevel and hide implementation details. Remove
deref of hub CmdBuf to mux. Restrict public visibility of internals.
Most items have some docs, though improvements are still possible. In
particular, there should be detailed safety info.
Make the hub abstraction connect to the mux, rather than directly to the
Vulkan back-end.
As of this commit, both command line and winit examples work (on
Vulkan). In theory it should be possible to get them working on Dx12 as
well by translating the shader code, but there's a lot that can go
wrong.
This commit also contains a bunch of changes to mux to make conditional
compilation of match arms work, and new methods to support swapchain.
Adds a new "mux" module which can have multiple backends. As of this
commit, it's not wired up at all, but the functionality should be
reasonably complete.
Minor tweaks to the backend trait to accommodate this, mostly changing
Fence and Semaphore to references so they don't need to be Copy.
Part of the work toward #95
Don't run extensions unless they're available. This includes querying
for descriptor indexing, and running one of two versions of kernel4
depending on whether it's enabled.
Part of the support needed for #78
capabilities.min_image_count is 4 on my system, which is larger than
the hard-coded 2.
Use a default swapchain size if we're not getting any size information
from the surface capabilities.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
As described in #62, the non-deterministic scene monoid may result in
slightly different transformations for path segments in an otherwise
closed path.
This change ensures consistent transformation across paths in three steps.
First, absolute transformations computed by the scene monoid is stored
along with path segments and annotated elements.
Second, elements.comp no longer transforms path segments. Instead, each
segment is stored untransformed along with a reference to its absolute
transformation.
Finally, path_coarse performs the transformation of path segments.
Because all segments in a path share a single transformation reference,
the inconsistency in #62 is avoided.
Fixes#62
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The hub does a little better lifetime tracking of resources (so
Rust-side references can be dropped), and in the future will be used for
dynamic selection of backend.
The migration is still a bit half-baked, as there are a bunch of
Vulkan-specific types in the signatures, but it shouldn't be too much
work to sort that out. Perhaps it can wait until there is a second
backend though.
The main motivation for this is to create image objects with lifetime
tracking, one of the things required for #38.
Path segments are unsorted, but other elements are using the same
sort-middle approach as before.
This is a checkpoint. At this point, there are unoptimized versions
of tile init and coarse path raster, but it isn't wired up into a
working pipeline. Also observing about a 3x performance regression in
element processing, which needs to be investigated.