Raph Levien
cb06b1bc3d
Implement stroked polylines
...
This version seems to work but the allocation of segments has low
utilization. Probably best to allocate in chunks rather than try to
make them contiguous.
2020-04-28 18:45:59 -07:00
Raph Levien
55e35dd879
Dynamic allocation of intermediate buffers
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When the initial allocation is exceeded, do an atomic bump allocation.
This is done for both tilegroup instances and per tile command lists.
2020-04-25 10:45:47 -07:00
Raph Levien
6976f877e0
Add first draft of kernel 3
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A fairly simple approach, but it adds the translation (not tested yet
in scene encoding) and does bounding box culling.
2020-04-21 18:49:50 -07:00