Commit graph

2 commits

Author SHA1 Message Date
Arman Uguray 1dea6c0ef0 Fix invalid buffer access errors caught by shader validation
Fixed several other shader validation errors caught when running
vello_shaders natively on Metal.

These were primarily caused by reading an invalid drawtag while
accessing the scene buffer. Scene buffer access in the offending
pipelines now initialize the draw tag to DRAWTAG_NOP if an
invocation ID would land beyond the valid index range of encoded draw
objects.
2023-06-28 12:59:21 -07:00
Daniel McNab ff59839737
Move the vello crate to the workspace root (#231)
* Move the vello crate to the root of the crate

* Add warning that README is work in progress

* Add newline in warning

* Move the unlicense into the shader folder

* Fixup wgsl-analyzer include paths
2023-01-05 09:32:09 +00:00
Renamed from vello/shader/draw_reduce.wgsl (Browse further)