Commit graph

4 commits

Author SHA1 Message Date
Chad Brokaw
8943fa7ea6 encode absolute transforms
This removes the GPU transform stage, changes shaders to reference transforms directly from the scene, and modifies the render context to maintain a transform stack.
2022-07-15 14:36:20 -04:00
Daniel McNab
28cbc8f199 Make pgpu-render compile on non apple platforms
Also add `resolver="2"` to the entire workspace, in case we gain a wgpu
dependency
2022-06-25 14:11:13 +01:00
Raph Levien
307bf8d227 More blend mode fixes
Adds a test to visualize the blend modes. Fixes a dumb bug in blend.h and also a more subtle issue where default blending is not the same as clipping, as the former needs to always push a blend group (to cause isolation) and the latter does not. This might be something we need to get back to.

This should fix the rendering, so it fairly closely resembles the Mozilla reference image. There's also a compile-time switch to disable sRGB conversion, which is (sadly) needed for compatible rendering.
2022-05-17 16:12:05 -07:00
Chad Brokaw
532b6ee808 Add C api for glyph rendering
First cut at a public C api that supports glyph rendering on Metal targets.
2022-05-10 03:56:06 -04:00