Daniel McNab
ed60031185
Add hot reloading of shaders to the winit example ( #252 )
2023-01-16 17:24:48 +00:00
Daniel McNab
db4fc4e449
Give buffers names when buffer_labels
feature is enabled ( #254 )
2023-01-16 17:16:45 +00:00
Daniel McNab
eec111c633
Support click and drag for svgs, as well as scene fragment caching ( #244 )
...
* Support caching the image, and click and drag motion
* Remove debug print
* Clean up examples to have command line parsing
* Address review comments
2023-01-13 19:30:08 +00:00
Chad Brokaw
c6ac5bf590
Support even-odd fill rule
...
Add logic for handling the even-odd fill rule to `SceneBuilder` and the coarse and fine shaders.
2023-01-10 15:22:04 -05:00
Rose Hudson
c5401e777e
Update winit example to use new multi-adapter API
2023-01-09 13:00:00 +00:00
Duane Johnson
3e8a4813f0
Update references to piet-gpu where it makes sense ( #240 )
2023-01-08 16:15:51 +00:00
Daniel McNab
480e5a5e2f
Update the README to reflect velloness ( #233 )
...
Co-authored-by: Raph Levien <raph.levien@gmail.com>
2023-01-05 22:56:46 +00:00
Daniel McNab
57d79bdf1f
Fix the winit dependency ( #232 )
2023-01-05 15:18:57 +00:00
Daniel McNab
ff59839737
Move the vello crate to the workspace root ( #231 )
...
* Move the vello crate to the root of the crate
* Add warning that README is work in progress
* Add newline in warning
* Move the unlicense into the shader folder
* Fixup wgsl-analyzer include paths
2023-01-05 09:32:09 +00:00