Commit graph

11 commits

Author SHA1 Message Date
Raph Levien 307bf8d227 More blend mode fixes
Adds a test to visualize the blend modes. Fixes a dumb bug in blend.h and also a more subtle issue where default blending is not the same as clipping, as the former needs to always push a blend group (to cause isolation) and the latter does not. This might be something we need to get back to.

This should fix the rendering, so it fairly closely resembles the Mozilla reference image. There's also a compile-time switch to disable sRGB conversion, which is (sadly) needed for compatible rendering.
2022-05-17 16:12:05 -07:00
Chad Brokaw 3afe2eaac2 Fix transform stack bugs in color glyph loader 2022-05-11 14:39:09 -04:00
Chad Brokaw 6f9e53459a Address review feedback
* Change pgpu-render header file generator to add a comment noting that the file is auto-generated
* Remove bin target and associated dependencies from piet-scene crate
* Remove FP constructors from the Color type
* Better codegen and rounding in Color::to_premul_u32()
* Add kurbo attribution for piet_scene::geometry module
2022-05-10 20:07:41 -04:00
Chad Brokaw a9356cc50b Change color packing to match target format 2022-05-10 04:19:36 -04:00
Chad Brokaw 532b6ee808 Add C api for glyph rendering
First cut at a public C api that supports glyph rendering on Metal targets.
2022-05-10 03:56:06 -04:00
Chad Brokaw e12b063cd3 Add Renderer::upload_scene()
This allows rendering from raw stream data and may be temporary depending on the crate structure after the traditional piet api is removed.
2022-05-10 00:53:48 -04:00
Chad Brokaw ba7f85731c add glyph provider API
This exposes a new uniform API for generating scene fragments for glyph outlines.
2022-05-02 04:15:48 -04:00
Chad Brokaw d243d38b04 render using the new scene API
This commit implements actual rendering for the new piet-scene crate.

In particular, it adds a new EncodedSceneRef type in piet_gpu::encoder to store references to the raw stream data. This is used as a proxy for both PietGpuRenderContext and piet_scene::scene::Scene to feed data into the renderer.

Much of this is still hacky for expedience and because the intention is to be a transitional state that maintains both interfaces until we can move to the new scene API and add a wrapper for the traditional piet API.

The general structure and relationships between these crates need further discussion.
2022-04-18 03:48:10 -04:00
Chad Brokaw db2c4d21c9 Remove unused path representation 2022-04-11 06:14:58 -04:00
Chad Brokaw f8f91e4207 Add layer encoding 2022-04-11 06:05:40 -04:00
Chad Brokaw 753b97c342 Rebase on radial branch 2022-04-11 05:30:08 -04:00